10 Best Stellaris Mods That You Must Try Now!

If you’ve been following Vgamerz lately, you know that I have a complete Stellaris addiction and even though I’m still enjoying the base game as it is and I still discover new amazing things, I can’t ignore the fact that the modding community is insanely active and there are a ton of great mods launched already, with some major ones in progress (like the Star Trek total conversion). Until those get released, we still have a lot of ways to improve our Stellaris experience and in order to help you get started, I’ve decided to create this list of the 10 best Stellaris mods that you should install right now.

I am sure that mode mods will be launched in the future, so I will make sure to let you know about their availability when they are released. But until then, check out below the best Stellaris mods!

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Per Ardua Ad Astra

Stellaris is an extremely balanced game – and a complex one too – as it is, but some tweaks will never hurt. This mod updates the balance and brings some much needed changes, like new buildings, rebalanced robots and slaves, as well as balance changes for Buildings, Edicts, Ethics, Governments, Techs and Traits. Pretty interesting, I’d say – so click here to download this mod.

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Lilim – Rei Ayanami

This one will be particularly interesting if you’re a fan of the anime series Neon Genesis Evangelion (and the movies related to it), but even if you’re not, it’s still a great play! Introducing a new species, the Lilim (angels in the anime), a new government type – the Divine Matriarchal Rule (which upgrades to Divine Matriarchal Star Empire). Give it a try here.

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Galaxies Unlimited

Did you ever feel the need of more stars in Stellaris? The current cap is set at 1,000, but with this mod you can create a galaxy with 25 to 5,000 stars. The maps all include adjusted number of empires, empire default, fallen empire/advance empire defaults, and number of nebulas. Just make sure that you have what it takes to rule these galaxies! You can download the mod here.

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48 Empire Colors

This mod adds 28 additional colors to the base game, and it also expands the space for color selection in the custom species creation screen. This is compatible with Ironman mode and unlocking the Ironman achievement, so give it a try! Download here.

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Honorverse: Star Kingdom of Manticore


Although playable and very cool, this is still a work in progress mod at the moment of writing – so expect it to get more and more epic. Until then, enjoy the mod based on David Weber’s book series about Honor Harrington, featuring the Star Kingdom of Manticore empire, new government, new star systems and more. Extremely high potential here, so check it out on Steam.

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Beautiful Battles Mod

This mod completely revamps the space battles (mostly aesthetically) and everything will look better and more spectacular. Battles will also last slightly longer, so sit back and enjoy the show! Download the mod here.

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Playable Robots

Do you want to play as Robots? You can do so with this well-made mod that brings Robots as a playable race in the galaxy, with 16 Playable Android Races and a lot of room for growing. Click here to download the mod.

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The Blorg

This is a fun mod to try, especially if you watched the teasers Paradox had for Stellaris. This adds a new pre-scripted empire to the game, the loving (but not lovable) Blorg. Try them out just for fun and for some amazing roleplay. Click here to download.

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Better Sector Mod

Sectors are always frustrating and time consuming. Sometimes they make little sense and they manage to get the game a lot more complicated than they should, especially since they’re intended to simplify things. This mod fixes those problems and makes sectors work as I personally believe they should. Download it here.

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National Emblem Pack

Another mod that makes things not just more familiar, but better for roleplaying: insignia from across history and around the world, including intergovernmental organizations like the United Nations, Union of South American States, NATO and individual nations from Albania to Wales. A really good mod that can be downloaded here.

Even though it’s been just a few days since the game was released, as you can see we already have a ton of great mods available for download (and an impressive 420 available on Steam at the moment of writing). This will get epic from now on, so expect another article with game changing mods really soon. Until then, enjoy these amazing mods too!

Stellaris Tips and Tricks for Starting Your Game Flawlessly

Stellaris is more than a grand strategy game: it’s game which, thanks to its customization options and massive scale, is absolutely unbelievable. If you add some roleplay to the mix as well, even when playing alone, you’ll get even more from it. But starting is always difficult and it’s easy to make some small, stupid mistakes, that will cost you in the long run. Therefore, I have decided to write this guide and share with you some Stellaris tips and tricks on how to start each game in order to prepare for interplanetary domination early on and in order to increase your chances of defeating all alien scum you’ll encounter.

There are tons of strategies that work and a ton that might make things difficult to you – and it all gets even more complicated based on the traits of the races you create and play as, so what suits my play style might not necessarily suit yours. However, I still think that this is worth reading, so do give it a chance if you want to get a head start early on and get the most out of Stellaris as soon as you start a new game. Read this and stay tuned with us as even more Stellaris content is coming! (UPDATE: Read our best tips & tricks article here – but make sure you do after reading this one, as these tips here are not covered again in the new article!)

1. Start surveying as fast as possible and explore as much as possible: send your first Science Ship to survey your solar system (this is the first thing that you should do), then make sure you keep it hopping from solar system to solar system surveying everything. Have in mind that if you meet anomalies that have a success rate lower than 30 percent, it’s best to leave it be for the time being as you run the risk of losing your Scientist.

A trick to make things faster and not risk losing your Science Ship to enemies waiting in a new solar system is to send your military ships explore the new galaxies as well. They can’t survey them, but they can explore them and see if there’s any threat waiting. Do so while your Science ship is surveying your starting system in order to win time and get an advantage in deciding what route to follow.

2. Activate Details Mapmode – even if you play on a Tiny map, things will start getting too complicated shortly. Activate this function by clicking the button at the bottom of the screen and you’ll have a detailed overview of resources in each galaxy and habitable planets. It will help you a lot in the long run so learn to play with this option on!

3. Go for energy and minerals first: these are the most important resources throughout the game, but especially early on: have your construction ship focus on Mineral and Energy-producing planets and build on your own planet buildings that improve one or the other (usually, it’ better to focus on energy since chances of finding resources in the galaxy are actually higher). Remember, though, that during early game stages, Minerals are vital and probably the most important type of resource. Don’t build any research-related buildings and even ignore research bonuses that you find on other planets and focus on getting all the minerals and energy first.

4. Colonize your first planet ASAP! As soon as you find a habitable planet, start the colonization process: the longer you wait, the further you’ll be left behind in the race to conquer the galaxy. Even if the energy will drop in the red for a while, you shouldn’t worry: it’s temporary and you shouldn’t be hoarding energy either way (I usually hit my maximum storage anyway in a few hours of play time – and you will do so most likely if you manage things properly). Then rush to get to five planets as fast as possible and build Starports everywhere in order to get the maximum fleet advantage. It’s also what most of the other species’ will do, so you have to keep up!

5. Start thinking about specialization: building awesome ships is exactly what you need in order to rule the galaxy. Always focus on researching better technology for your ships, and try to specialize them on just a couple of things as you won’t have the time to be an ace in every weapon type, for example. It would help if you knew what to prepare for (by analyzing what types of ships the other races have), but even if you don’t, just make your pick and stick to it. And it’s better to have 2-3 techs to focus on than playing all your cards on one in case you are extremely unlucky and you meet a race that is completely resistant to your tech advances.

6. Build Frontier Outposts only when needed
Frontier Outposts are extremely useful if you find a system that’s not within your borders, but you need the resources there. Ideally, you will place it in a solar system or nearby one that you will colonize later, in order to be able to bring that system within your race’s borders and get to decommission the outpost in order to use that energy elsewhere. However, make sure that the gains (in energy and minerals, mostly) are worth it because building the Frontier Outposts is extremely expensive and there’s also a maintenance fee.

(Note: In an early version of this guide, I claimed that you need to build FO’s to colonize planets – which is something I was certain you have to do until I received some comments here. It was either that this was changed by a later update – which is highly improbable – or I just got things wrong and therefore all my Stellaris games had an extra challenge as I only colonized planets after building an outpost. This might actually work nicely as a challenge for yourself if you need an extra one as it does make the game a lot more interesting.)

7. Declare rivals
Influence is extremely important in the game and there are not many ways to gain it. So it’s a good idea to declare rivals with other players or Fallen Empires if you meet them in order to get a boost in Influence which will come extremely handy later on (especially when your leaders start leaving this world)

These would by my tips and tricks for starting the game. There’s a lot depth to this game, but having these basic things in mind will ensure that you have a great start and a bright future ahead of you.

Other tips regarding what to do when starting a new Stellaris game? Let us know by commenting below and remember to check back soon for even more tips and tricks for this game!