Just a week short of the one-year anniversary of Magicka: Wizard Wars going into full release, Paradox Interactive has officially announced that servers for the game will be shutting down in three months. All real-money purchase options from the in-game store have already been removed or replaced with a price tag using the in-game currency. If you have any boosters that will expire after the scheduled shut-down date of July 21st, 2016, Paradox encourages you to contact their support at www.paradoxplaza.com/support to request a refund.
Magicka: Wizard Wars is (or was, depending on when you read this) a MOBA-like PvP game based on the action-adventure game Magicka developed by Arrowhead Game Studios. Wizard Wars has an identical playstyle to the original Magicka with a top-down perspective and combat is based on combining a selection of eight base elements together to form a variety of powerful and unpredictable spells.
Sadly, the writing has been on the wall for some time. Development was officially ceased some time ago and servers have been kept active for this long for the sake of the players. According to the closure announcement, the developers haven’t had a profitable time in the last nine months. The devs have looked into the possibilities of allowing users to host their own games or packaging Wizard Wars into the recent sequel Magicka 2, but either of these would require development time and resources that they simply don’t have. Much like Infinite Crisis and the soon-to-close Nosgoth, Magicka: Wizard Wars will cease to exist once the servers are shut down.
What do you think about Magicka: Wizard Wars shutting down? Will you be mourning the magical multiplayer game? Leave a comment below and let us know what you think.
Nosgoth, the competitive first-person shooter set in the Legacy of Kain universe and developed by Rocket League creators Psyonix, will be shutting its servers down by the end of May. Community Manager Oghamsmith announced on the Square Enix forums that the game would come to an end on May 31st without ever exiting its beta period. The game will be available to play as normal until that date, but will cease to exist afterward. Players will no longer be able to make in-game purchases and any purchases made from March 1st this year onward will automatically be refunded.
Nosgoth offered a unique, asymmetric style of play with one team playing as humans and the other as vampires, each with their own distinct arsenals and abilities at their disposal. It garnered mostly positive reviews on Steam, but has also been a source of controversy. Many fans of the Legacy of Kain series were immediately turned off by seeing a traditionally action-adventure series that had been on hiatus since 2003 being reworked into a competitive FPS. Similar events had previously happened with the Shadowrun, Syndicate, and X-COM franchises and the practice was already fatigued. The official statement from Square Enix blames the closure on a lack of audience growth to support the title, but users in the forum have mostly pointed the finger towards a lack of developer response to community concerns and a mismanagement of finances on extravagant prize pools for tournaments.
What are your thoughts on Nosgoth shutting down? Are you sad to see it go? What are your thoughts on the Legacy of Kain series as a whole? Leave a comment below and let us know what you think.
Soulcalibur: Lost Swords, the free-to-play downloadable game released exclusively for the Playstation 3, will be shutting down its service completely later this year. Bandai Namco announced plans to terminate the game on its official Japanese website with the game becoming completely unplayable on November 30th.
Official sites for Lost Swords outside of Japan have yet to release their own statements, so the date of closure may vary depending on your region.
The end of Soulcalibur: Lost Swords doesn’t come as too great a surprise, even with it only being less than two years old. Lost Swords is the worst received game in the Soulcalibur series with a Metacritic score of 38 out of 100 and an even worse user score.
The main source of controversy with the title is that it is pay-to-win by design, with producer Masaaki Hoshino openly admitting that this was their intent, and competitive play, the thing that fighting games are most played for, had to be cut from the title for the sake of preserving this model. Will you actually be missing Soulcalibur: Lost Swords when it’s gone?
Leave a comment below and let us know what you think.