sinatraa is considering a return to pro play despite allegations

sinatraa return feature

For esport fans there are fewer names more well-known than sinatraa. The former Overwatch League MVP moved to Valorant after getting bored of Overwatch. However, just over a year into his Valorant career he was suspended after evidence of potential sexual assault surfaced. The evidence was shared by his ex-girlfriend @cle0h on Twitter.

Some may have assumed that was the end but sinatraa has recently reappeared on his current girlfriend’s stream. A member of her Twitch chat asked if he was looking to return to pro play. The former San Francisco Shock player replied was saying: “”I don’t know if I’m going to return pro but I’m going to be back streaming no matter what.”

A likely return?

sinatraa MVP trophy san francisco shock

Truth be told, sinatraa isn’t the one who gets to decide if he returns or not. The allegations against him were supported by damning evidence. At the very least, the evidence was serious enough for the Sentinels to cancel his contract.

A return to the Overwatch League seems even less likely given Blizzard’s strict stance. Following the allegations Blizzard revoked his MVP title as well as removing his MVP skin from Overwatch. Players who had previous purchased the skin were refunded. It therefore seems unlikely that the US-based publisher would even allow him to re-enter the league.

For teams it’s going to be a question of risk versus reward. Certainly, sinatraa is one of the most talented esports players of all time. His varied skillset covers mechanical skill, adaptability, and game sense, making him an incredible asset for just any team.

But that doesn’t necessarily mean it’s worth signing him. There’s the possibility of a huge backlash against any organisation that shows sinatraa support. After all, if the allegations are true than supporting him is the same as supporting sexual assault. If any organisation will take the risk is yet to be seen.

RIOT is cracking down on Valorant cheaters and their teammates

Despite its industry leading Vanguard anti-cheat system, Valorant has a hacker problem. RIOT’s skill-based hero shooter launched back June and has been performing well since. And yet the American based publisher has had a hard time slowing down the ongoing cheating. But it does have a new plan to address this.

In a new development post, RIOT outlined its new strategy to counteract cheating. Going forward, all players who opt to party up with a proven cheater will also receive punishment. The biggest punishment RIOT is prepared to hard out is a 90-day penalty for playing with cheaters. This means that any accomplices won’t be able to play ranked for three months once caught.

Valorant cheaters getting busted

Valorant cheaters gameplay footage

At face value that ban may seem a little steep but it’s been chosen for good reason. Many players who choose to party up with cheaters are doing so for short-term gain. Even though they are aware the cheater won’t last long, they can still earn easy skill rating by playing with them. It’s currently unclear if you can get punished for unknowingly teaming up with a cheater.

Furthermore, many cheaters sell their services to players looking to climb the ranks quickly. From RIOT’s point of view, it doesn’t want an illegitimate real world trading market being attached to one of its products.

Equally, this Valorant update will see players affected by cheating have their rating re-calibrated. This should both demotivate accomplices and lower the frustration of legitimate players having their games ruined. Finally, placement games now have a skill rating cap making it harder to cheaters to climb up to the top ranks as fast.

Regardless of how well this update works out, RIOT is showing good intentions. Many other AAA shooters like Warzone have struggled with stopping cheaters. Arguably no product on the market has an anti-cheat system as complicated as Valorant. And if RIOT keeps up this pace, we could be seeing the first game ever made where cheating just isn’t viable.

Valorant recoil is an archaic mechanic that should have been left in the past


Over the last week or so you’ve probably had the opportunity to either watch or play Valorant. It’s Riot Games’ upcoming hero shooter expected to release this Summer. The beta alone has managed to attract 1.6 million viewers on Twitch as players are desperate for access. There’s no doubting Riot have created something great, but that doesn’t mean it isn’t flawed.

The origin of Valorant’s gunplay

valorant recoil showcaseUnlike the majority of modern FPS, Valorant uses an unusual old-school recoil system. Effectively, your reticle won’t line up with where your gun is actually firing. This means that when your gun kicks hard, you’ll often need to aim very low to continuing landing shots. Even though it looks like you’re aiming at the floor, you’ll actually be hitting the enemy.

This recoil system isn’t found in many competitors but it’s a staple of Valve’s Counter-Strike franchise. Given Valorant’s clear CS: GO inspiration, this makes a lot of sense. However, I’m not sure Valorant should have adopted this system. After all, it’s painfully out of date.

The first game to use a similar recoil system was Half-Life. This shouldn’t be too much of a surprise since Counter-Strike started life as a Half-Life mod. Needless to say, Half-Life is easily one of the best received FPS titles ever made. But that wasn’t due to its gunplay. Putting the amazing story aside, the weapons were stuck in 1998.

At the time, it was impressive because no other FPS had overly great gunplay either. Fans didn’t even know what it meant to have good gunplay. That isn’t true anymore. After the likes of Call of Duty, Battlefield, Overwatch, Borderlands, and Tom Clancy have all appeared, our standards are far higher now.

The recoil feels out of place

VALORANT ADSPlaying any one of these games will make you realize something about Valorant. It feels out of date. In an attempt to appeal to Counter-Strike pros Riot has created a title with unmistakable polish held back by 1990’s gameplay. It’s a damn shame.

To its credit, Riot has seemingly acknowledged that copying Counter-Strike one for one wasn’t going to work. When your aiming down sight with a gun, its recoil is shown by the reticle. This means that long-range gunfire won’t be held back by age-old mechanics. However, the same can’t be said of any hip fire which will be the go-to for most close-mid range gunfights.

Thankfully, there is one design choice that might make Valorant’s gun feedback workable long-term. When your gunfire begins to horizontally recoil, this is displayed in the gun itself. Your weapon will subtly learn right or left to give an indicator as to where you’re spraying. This should make learning recoil patterns more naturally somewhat viable. Unlike in Counter-Strike where gun guides and plenty of practice range drills are a must,

It’ll certainly be interesting to see if Valorant succeeds. For all my criticisms, I have to admit it looks seriously promising. Combining the hero abilities of Overwatch with Counter Strike’s core gameplay was a great idea by Riot. Be sure to let us know in the comments what you think of Valorant so far. Has it been fun, or has it not met your expectations?