Resident Evil 7: Chris Redfield Is Back!

Chris Redfield's new face

Chris Redfield Is Back

Yep, you read the headline right. Chris Redfield is back in the game. Players can once again shoot the zombies on their knees and rush in for a backhand or a haymaker right in the face! Resident Evil 7, the top selling game of last January, will be having its new downloadable content entitled, ‘Not a Hero’. Oh, and heads up! There will be spoilers here. So, if you have not finished the main storyline of the video game yet, please finish it first. Remember, you have been warned. Enjoy!

Meet the new Chris Redfield

After all the released downloadable contents from Capcom that gave us a glimpse of the life of the Bakers, Capcom twitted the following in their official twitter account:

…and they finally answered the question that people has been asking after finishing the main storyline, “Was that really Chris Redfield in the ending of the main game (Resident Evil 7)?”

Still, many of us are still begging for an answer for this one question, how did Chris transform from this:

Chris Redfield before the magical transformation or illness that we are unaware of
Chris Redfield before the magical transformation or illness that we are unaware of

…to this:

Chris Redfield after refusing to continue going to the gym
Chris Redfield after refusing to continue going to the gym

Did he refuse to eat and sleep or did he eat mama Marguerite’s special meal?

Chris Redfield's WTF face
“Do you seriously think I’ll eat Marguerite’s soup of God-knows-what? Dude…”

Chris Redfield will be starring in Resident Evil 7’s latest downloadable content entitled, ‘Not a Hero’. Yep, he will probably have that Solid Snake vibe saying, “I’m no hero, never was”; saying that he’s only hired to do some job. This downloadable content will be out this coming Spring. So, watch out for it, mark your calendars and prepare for more Chris Redfield.

"I'm no hero...never was."
“I’m no hero…never was.”

What will the new DLC be about?

Umbrella helicopter
Yeah, this was a bummer…tell me you were like, “Wait…what?”, just like I was.

There are a lot of speculations as to what the whole downloadable content will be about. Especially now that Capcom hinted in their tweet that Chris will be chasing someone or something. One of the speculations is that, the DLC will feature Chris and his hunt for our beloved Lucas Baker. Yep, the one and only trap-and-party-loving-psychopath-that-blew-a-freaking-cake-for-fun Lucas. A lot of people speculated this because he is the only survivor of the Baker family and Umbrella might want something from him. Which brings us to one more speculation, the DLC will answer the question on how our beloved Chris Redfield become an Umbrella agent. Yes, Umbrella, that pharmaceutical and medical company-slash-organization that started the whole virus thing? I am sure you have heard of them.

The last speculation is the former two combined. Some say that the latest DLC will start from how Chris Redfield became an agent of Umbrella Corporation, to him ending up saving Ethan – and Mia, depending on the player’s choices – from the Bakers, and end with Chris confronting Lucas Baker. If so, we may be subject to another ‘game’ by that crazy, yet brilliant, psychopath.

Mad Chris is Mad
“Get me out of here, Lucas! I swear if I get to you…You piece of – “

Are you excited for “Not a Hero” DLC?

These are just speculations and we can not wait for the release of the downloadable content. Is Chris Redfield now an Umbrella operative? Will Lucas Baker make a grand comeback? What do you think is the significance of the label “Not a Hero”? Tell us what you think in the comments down below and let’s talk.

 

Crystal Dynamics: A New And Upgraded Headquarters

CD_Name

Crystal Dynamics – the developers behind one of the best- and fastest-selling video games of recent history; the multi-award winning video game – Tomb Raider. This video game also reincarnated the iconic female protagonist, Lara Croft. Take that, Nathan Drake! Nah, just kidding. I’m a huge huge fan of both games. Now that we got that out of the way, let’s get back to the news. Crystal Dynamics recently posted in their Tumblr account that they just upgraded their workplace, gearing up for better games in the future. Here are some of the details. Sit back and let us take a peek at the new home of Crystal Dynamics.

Crystal Dynamics: A New Home

Welcome to Crystal Dynamics
Is it just me or you also want those Lara Crofts on your desk?

Scot Amos, co-studio head of Crystal Dynamics, revealed that they have new facilities and rooms for their developers or employees to work and play around. He said in the post that,

“After months of planning, building, and some very late nights for the construction crew, we’ve just moved into our glorious new state-of-the-art studio!”, he continued, “We have some great new amenities, from hydraulic desks for everyone to adjust as they like, to black-out shades and light absorption paint for those darkness-loving developers.”

I don’t know about you guys, but, I’m digging those black-out shades.

Aside from the “performance boosting” environment, he also stated that they added an on-site Motion Capture stage. Now, that is a great investment to make more award-winning video games.

About on-site Motion Capture stage

Crystal Dynamics: Motion Capture stage

He stated, “We’ve expanded to six fully equipped sound proof audio rooms too,” continued Amos. “With the growth of our team, we’ve also increased our studio meeting area and naturally outfitted it with tons of next-gen 4K screens, as well as dedicated console and PC gaming stations next to the huge new kitchen. Lastly, we’ve added two specialty rooms for optimal development efficiency: a photogrammetry capture space and our very own, on-site, fully equipped Motion Capture stage!”.

For those readers out there who doesn’t know what this means: the new photogrammetry capture space gives the artists and animators the ability to create ultra realistic expressions and textures. Various video games are already using photogrammetry. The Vanishing of Ethan Carter and Uncharted 4 are just some one the games that used this to produce highly detailed textures.

Photogrammetry capture space

One more time, Crystal Dynamics: Motion Capture Stage
I wonder what they’re talking about…

Ron Rosenberg, co-studio head of Crystal Dynamics, also stated that, “The new studio will help Crystal Dynamics take our work to the next level,” he continued, “Crystal Dynamics’ new studio is nearly double the size in order to make room for all the new positions we’re hiring over the next year.”

You heard that right. For those aspiring game developers, artists, designers, and others out there who are looking to work in the game industry, they are hiring in various areas. You can check their website here.

Here are other photos included in their post. Enjoy!

CD_Gathering Hall
I wonder what those fellas are playing…table-top RPG?

Like to play guitar?

CD_Guitar
See those guitars? If I’m there, I’ll always be playing those in my free time…

Do you know what this one means?

CD_Media Room
Wonderful. Just, wonderful.

Like This One like I do?

Crystal Dynamics: Pantry
This is probably where you’ll see me all the time, haha

Also, here is the trailer for The Avenger project they released:

So how about that. What do you think about Crystal Dynamics’ new headquarters? Do you believe that these upgrades will further help them produce more award-winning games in the future? Leave your comments down below and let’s have a discussion.

Entwined Review and Gameplay

Entwined

On the gaming world’s biggest stage Entwined was born to high expectations. The short presentation during Sony’s press conference introduced the title as the first game from a group of recent college grads, a new Sony studio called Pixelopus. The short gameplay segment shown featured flowing audio and striking visuals, immediately recognizable as the barrel gameplay from games of old. The short presentation ended with the announcement that it was on sale, right then, to Playstation 4 owners.

The abrupt announce and sell strategy of Entwined may seem a bit shady to some, but after playing through the game I can assure you there is nothing to worry about. In short, Entwined complicates one of the classic gameplay types so intuitively that it remains interesting for an entire game. The music is paced and varied, with the best tracks earning a place in your memory. The visuals are great for the same reason music visualizers are, they manage to match the speed, music and gameplay in a way that’s beautiful without being in the way. As the game culminates, the difficulty can become off-putting, until you overcome the challenge and it is appreciated for it’s purpose. The game comes across as a good freshmen effort that promises greatness in thee years to come.

Entwined2

The gameplay evolves and challenges you through each of the game’s nine section’s or ‘lifetimes’. Beginning simply, every few seconds players align two characters, each controlled with an analog stick, against a grid they can pass through (Check the gameplay below to see this in action). Each character, a blue bird and orange fish, is stuck in the right and left hemisphere’s respectively. The movement allows for small twists to the base gameplay, for example as the two  get closer they become green and are able to pass through green spaces. While this may sound simple and even be simple for the first two or three lifetimes, the difficulty and complexity of each level increases dramatically. The level design is smart, with one level requiring the two characters to always occupy opposite sides and the next required no synchronization at all. This building and twisting of expectations builds throughout the game and makes the real challenge of hand-eye coordination all the more difficult.


ScreenShot_ChallengeMode_Fire

As to the story, the gameplay and objectives lend themselves to a tale of connection and reliability. Many subtle messages are sent through minute actions, such as the two characters relying on each other for success and the relationship between the players movement. The undertones of relationship can be ignored for other facets as well, whether the soon to be beloved soundtrack or the elegantly stylized visuals. Entwined’s soaring soundtrack makes good use of quiet melodies and driving hooks, more than once pairing with vista’s for truly chilling set-pieces. The visual design changed slightly with each passing lifetime along with the music, making this one sharper, this one electric and that one airy. The best part in the game happened toward the end as all the past aesthetics’s and music blended for the last level. Halfway through the game I expected the collage, but that didn’t decrease the inexplicable happiness I felt seeing all the little bits and pieces brought together underneath the games best track. The culmination wowed me in contrast to previous levels which I enjoyed, but didn’t love.

ScreenShot_8

The problem with Entwined is the problem of many indie titles. Difficulty is to blame for the only real unpleasantness found within Entwined. While the game is by no means ‘hard’, the punishment dealt out during later levels serves only to distract and frustrate the overall calming experience. In the moment it feels so out of place, being mad at this game that has thus far has only projected joy and peacefulness. Disconnecting from the characters you have come to endear, while remembering that this is a video game that you can loose, can be disheartening to say the least. Entwined manages to alleviate some of the irritation by making players feel triumphant over the difficulty through the stellar music, but for some, the frustration may be too much to get past.

ScreenShot_4

Entwined provides a good experience all around with standout looks and sounds that will leave a player entranced. The game is a bit short at only 2-5 hours, and the difficulty is problematic for some. Overall, I thoroughly appreciated the atmosphere, enjoyed the distinctive gameplay and  reveled in a completed challenge. Entwined carries on the mood, individuality and aspirations of games like Journey and The Unfinished Swan with the same gumption and less polish.

VgamerZz_1

Final Score: 8.5/10

https://www.youtube.com/watch?v=WK4jIN9GvP4&feature=youtu.be

Exclusive Battlefield Hardline PS4 Beta Gameplay

Battlefield

We here at Vgamerz have been trying out the Battlefield Hardline and decided to share a bit of our experience thus far.  The cops and robbers centric shooter is the first yearly  entry in Battlefield, but it seems to make up with gameplay innovation with new game modes and gear. The gameplay video features play from both the police and criminals, along with a number of different weapon sets.

Driving feels better than before as, with a more traditional racing drift allowing for quicker and more response driving. The vehicle sets themselves felt shallow in comparison to those available in Battlefield 4, but with the crime angle more vehicles are sure to be added by launch day. Moment to moment it felt weird to play as both sides, with Cops using excessive violence and criminals mowing down cops in turn.

The imagery is sure to disturb some players more than others, but since the gameplay feels exactly like every other Battlefield I found it a simple ascetic swap that may not affect long time players.  The gadgets are another cool addition, with zip lines and tazers leading the way. If Battlefield can change the formulaic combat scenario while still operating within their gigantic destructible arena’s then Hardline may be the best title yet. All this remains to be seen however, as the developers have proven a that a good framework exists and the only thing left is coming up with new ways to interact with it.

The new Battlefield and Call of Duty titles are both taking their respective series in new directions that aim to steer away from the typical military shooter, and I hope they can succeed. For more info on the Call of Duty trailer check here, and for all your E3 news needs head on over to Vgamerz news hub.

Dead Island 2 Announced

Island

In addition to Dying Light, Deep Silver revealed during the Sony Conference that Dead Island 2 is also coming to PS4. The game will get a Sony exclusive class as well.

The trailer didn’t show much in the way of showing gameplay, but it did let us in on the tone of the game.  The trailer was goofy, and displayed a sense of humor that wasn’t present in the original game. Dead Island’s visceral gameplay and moment to moment mechanics are presumable returning, while vehicles are all but confirmed for the trailer.

Check out the video below to see the first details about the upcoming Dead Island 2:

Check our hub for all the latest E3 updates.

Far Cry 4 Gameplay at Sony Press Conference

After this mornings tense teaser during Ubisoft press conference, Far Cry 4 got a more hands on approach during Sony’s. The gameplay saw our still unnamed protagonist climb a mountain, take out some troops (both stealthily and and not so stealthily). Then he wingsuited away, and was joined by a second player. Throughout the gameplay we saw the hunting, shooting, sneaking and traversal of Far Cry 3, but bigger quicker and with a friends. At the end of the trailer, Playstation revealed that if you buy the game on their console, then you can invite a friend who DOESN’T own the game and they can play with you. Check out the trailer below, and check back soon for more analysis later.

https://www.youtube.com/watch?v=bMW_UCvqbsI

Check our hub for all the latest E3 updates.

New Destiny Trailer and Gameplay

Destiny

Sony kicked off it’s Playstation E3 press conference with Destiny – and for all the right reasons.

Activision’s gigantic new FPS franchise started off with a trailer that blended both cinematic and gameplay footage, and showed in more detail a lot of the mechanics they have already talked about. It showed the vastness of the game and shared a bit about it’s combat. It was then announced that the Games Beta would come to Playstation games starting July 17th. There will be exclusive in-game missions, and a PS4 + Destiny Bundle as well.

Check out the Destiny traler below to see some gameplay from the upcoming game:

Check our hub for all the latest E3 updates.

Ubisoft Reveals Rainbow Six: Seige

Digital

Rainbow Six

Ubisoft closed their press conference this year with a re-branded Rainbow Six. Rainbow Six: Siege so far features two teams of five going against each other in a fight over a hostage. After two years since any word from Rainbow Six: Patriots, the new game direction comes as a surprise.

The way players talk during the trailer makes it seem like the game may only feature one map, and with five player teams it immediately draws MOBA comparisons. But the game also borrows from other genre’s, allowing players to board up windows and doors, shoot through cover and plan out entry and exit tactics. The brief match showed what a tactically minded team could accomplish, and kept the series signature difficulty and zero room for errors.

Watch the trailer below, and come back soon for our analysis.

Also check Vgamerz news for a suite of E3 news and trailers.

More Tom Clancy’s: The Division Gameplay

Division

After The Division’s gameplay trailer earlier today at the Microsoft media briefing, the game reappeared at Ubisoft’s briefing. This trailer focused more on the story side of things. It began with a time lapsed video sweeping through New York and went on to detail the games character. Beforehand, developers detailed that the player is a member of ‘The Division’, a group of sleeper agents who were activated to track down the global pandemic’s origin.

You play right after they are activated, approximately three weeks after the outbreak. As expected the world looks gorgeous and tragic as the disease has taken it’s toll on the city. The newly revealed story sounds like an interesting hook and I’m excited to hear more. Check it out below to see it for yourself:

For all the news from Ubisoft’s press conference and more, check our hub.

First Far Cry 4 Gameplay

Far Cry

Ubisoft’s press conference kicked off with footage from the publishers next entry into the Far Cry franchise. The trailer begins with a group of people on a bus getting stopped by militants, and a fight breaks out. The player hits the deck, and is soon taken captive by the militants.

The game’s popular antagonist, a self proclaimed king, let’s you know that you are know his and the game begins. The trailer looks great and is packed with characters, so check it out below to find out more about FC4!

Check out Vgamerz E3 news coverage here.