Defending Mortal Kombat V DC Universe

Mortal Kombat Vs DC Universe has gained a place as the black sheep of the franchise when it ces to the main series of games. It is by no means perfect, there are only two characters to unlock and due to a lack of support from special features and extra goodies it does feel a bit bare. However, despite its flaws I do believe that it deserves its spot among the main series of games.

In my opinion the main series of Mortal Kombat games can be divided into three eras. The original era starts with Mortal Kombat and ends with Mortal Kombat 4: Gold. This era is characterised by 2D fighting, even in Mortal Kombat 4 (the first 3D entry that wasn’t a spin off). I call the second era the sixth gen era because apart from the Wii port of Armageddon it exists entirely on that generation of consoles, starting with Deadly Alliance and ending with Armageddon. This era has a focus on 3D fighting and characters with multiple combat styles that can be easily changed in combat. This era is also marked by the use of subheadings for game titles rather than numbers. The third era I will call the Renaissance era. Not just out of a vain (and slightly pretentious) attempt to sound clever but because the overall aim of this era has been to move back to the 2D fighting philosophy of the first era. In essence this era moves the series forward by rediscovering what made the past Mortal Kombat titles great (hence the Renaissance analogy).

Mortal Kombat Vs DC Universe is the start of the Renaissance area, and as such it laid the building blocks that later games in the franchise would build upon. Mortal Kombat (9) and Mortal Kombat X have both been praised for their fluid, 2D fighting systems. Mortal Kombat Vs Dc Universe was the first game that tried to recincorporate a 2D fighting system back into Mortal Kombat. Mortal Kombat Vs DC Universe was also the first in the series to employ the style of story telling that would receive so much acclaim in later games.

Before the 6th generation era the story had only existed in the information relayed in the before game info dump and brief flashes of story gained upon completing arcade mode. The sixth generation era attempted to mix things up with Konguest mode. Kongquest mode was a good start but in Deception game play wise it was little more than a tutorial mode. Armageddon was much better in that regard but the mode still wasn’t where it would be at in Mortal Kombat (9).

Mortal Kombat Vs DC Universe used the exact same format for its story that the reboot of the series that followed would go on to. In my opinion Mortal Kombat (9) was as good as it was because of Mortal Kombat Vs DC Universe.The game allowed them to practice the elements of they game that subsequent installments would allow them to perfect. I also believe that if Mortal Kombat Vs DC Universe hadn’t been made there is a chance that no Mortal Kombat game after it would have been made either.

I admit that this is a bold claim, and one mostly based on conjecture. As fans of the series will know shortly after Mortal Kombat Vs DC universe was released Midway, the company that owned Mortal Kombat was forced to shut down. And as fans will also know Warner Bros, the owner of DC was the company that bought the rights to Mortal Kombat. Now I can’t know for certain that if Warner Bros hadn’t bought it no one else would have, and maybe if the first post Armageddon game hadn’t been a crossover it would have done better, enough so to save Midway (though I doubt it). But I am confident that it Warner bros decided to buy Mortal Kombat because of how it felt that the collaboration with DC had gone. Simply put, Mortal Kombat Vs DC Universe may have saved the franchise. We also have it to thank for Injustice: Gods among us but I don’t want to go too off topic.

Mortal Kombat (9) will probably be viewed as the game that set the standard for Mortal Kombat in the time it came out and while it deserves this praise I feel like Mortal Kombat Vs DC Universe should receive its share of credit for being the foundation upon which that standard was developed. That is why I am defending Mortal Kombat Vs Dc Universe.

Mortal Kombat X Will Let Players Try Out DLC They Don’t Own

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Ed Boon, the lead designer of Mortal Kombat X, made a very exciting announcement for the game on his Twitter account today.  The game will feature a section in the Challenge Tower called Premiere Towers that will let you play as DLC characters even if you don’t own them.

You’ll still need to purchase the characters to play as them anywhere outside of these specific towers, but this will allow everyone to take these characters out for a test run.  This is phenomenal as it will allow players to try out characters and know exactly which ones are worth purchasing for themselves.

It’s one thing to read up on a characters moves, watch them on streams, and fight against them online, and it’s another to have them in your own hands and play as them.  Giving players these special challenges will let them experiment with DLC characters before purchasing them and see whether or not they’re someone they’ll enjoy playing with.

Be sure to let us know what you think of the Premiere Towers in the comments below.

All Kombat Pack Characters for Mortal Kombat X Officially Revealed

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Netherrealms Studios has officially announced all of the content that will be included in the season pass for Mortal Kombat X.  The Kombat Pack contains four new characters, themed skin packs for each character, and the Samurai skin pack.  The first character included is famous slasher villain Jason Voorhees, who was previously announced on March 13th (see what they did there?).  The three remaining characters are Tanya, Tremor, and the Predator from the sci-fi film series of the same name.  Jason and the Predator certainly need no introduction, but many may wonder who Tanya and Tremor are.  Both are obscure veterans of the MK series making their returns.

Tanya made her debut in Mortal Kombat 4 as an agent of Shinnok and prides herself on her cunning.  Her treachery has made her many enemies in her homeland of Edenia, particularly with Jade.  Following Jade’s death in the previous Mortal Kombat game, it will fall to her best friend, Kitana, to settle their rivalry in MKX.  Tanya’s deceitful nature has appeared as a part of her playstyle with the ability to cover her movements with a smokescreen, but whether or not that will be incorporated in MKX is unknown.

Tremor may be the most obscure character that could be included on the roster.  His first appearance was as a boss in the infamous spin-off game Mortal Kombat: Special Forces where he was immediately killed by Jax.  He first made his return in the rebooted universe as a part of the Challenge Tower on the Vita version of MK9.  Having been betrayed by Kano while working for the Black Dragon Clan, he now seeks revenge on both Kano and Jax.  His new design has taken him well beyond his original ‘ninja in brown’ look with much of his body turned to stone.  This will be his debut as a fully playable character, so what type of playstyle he brings to the table is anyone’s guess.

VGamerZ’s GameZ of 2015: #4- Mortal Kombat X

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Mortal Kombat returned in 2011, with a rather spangly-looking reboot. This was the ninth installment in the main series, and added a whole wealth of new ideas. The ghastly heart-punching, liver-rupturing and bone-shattering X-Ray attacks (think of them as a Street Fighter Ultra, only showcasing exactly which internal organs you’re rupturing), a surprisingly complex and soap opera-ish single player story mode, the timesink that was the challenge tower… it was a huge game.

Replete with content and lavishly presented, Mortal Kombat 9 was generally very well received. By veterans and newly-enticed players alike. As such, all eyes are on the upcoming X. So buckle up, because it’s coming at you right now.

The core gameplay is largely unchanged, and needs no introduction. Two fighters enter the stage, and only one emerges with all their limbs and their head still attached. Regular fighters only see defeated opponents knocked out, and Pokémon only ‘faint,’ but this is mortal combat in the most literal sense. If the phrase FINISH HIM means anything to you, you’ll know what’s coming next. And you’ll know that it’s not pretty.

But before the legendary Fatalities kick in, it’s a fairly conventional fighter at heart. Characters each have their own fighting style and special moves, from Sub-Zero’s icy projectiles to Reptile’s acid-spitting shenanigans. Big ol’ health bars at the top of the screen, best of however-many-rounds-you-choose… you know how the genre works. With the previous release, Mortal Kombat refined these conventions a little more, adding an energy bar you can fill in order to bust out those fancy new X-Ray attacks.

All of this is unchanged for the new release, but it’s adding a few twists of its own. For returning players, the most prominent of these would probably be the selectable variants. After selecting a fighter, you’ll then be able to choose from one of three ‘styles,’ unique to that character. In Scorpion’s case, for instance, opting for his Inferno style will allow you to summon fiery minions to help you in the fight, which Ninjutsu style will arm you with dual swords and Hellfire is more about flaming magic.

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As you can imagine, this makes a huge difference to how the kombatant plays; an exciting prospect for series fans. There’s so much more depth here, and a great deal more to learn.

What else is new for Mortal Kombat X? Four characters are joining the fray, each as nightmarish and varied as you’d hope. Cassie Cage, daughter of series stalwarts Johnny Cage and Sonya Blade, for one. D’Vorah is an interesting one too, a sorceress who controls insects and fires angry freaking bees as projectiles. For me, though, the most intriguing new addition is Ferra/Torr, a hulking man-beast with a dwarf riding on its back. They fight as a duo, something like the Gargantuar from Plants vs Zombies.

Mortal Kombat X, then, looks set to build on the fine formula its predecessor brought us. The revamped challenge tower, the new clan-like function, lots of smaller things. As is the case with most sequels, it’s more about evolution than revolution. Sometimes, that’s for the best, and it’s certainly making this one of my most anticipated releases of the year. Look out for X on all formats from April 14.