Borderlands 3 is coming to Steam alongside Guns, Love, & Tentacles DLC

Borderlands 3

Gearbox has sure been spoiling us as of late. Just yesterday the publisher announced that Borderlands 3 will finally be coming to Steam. From March 13 onward, fans will have the choice to buy the looter-shooter on both the Epic Games Store and Steam.

Many gamers have an issue with the Epic Games Store so I’m sure they’ll be pleased to hear this news. Even though the Epic Store is attractive for many developers, it fails to appeal to its actual customers. Many of Steam’s core selling points such as game gifting, mod support, and customer reviews don’t feature on the Epic Store.

borderlands 3 dlc enemy

Borderlands 3: Guns, Love, & Tentacles DLC

Otherwise, Gearbox has also confirmed Borderlands 3’s second major expansion will be coming soon. Announced for a March 26 release, Guns, Love & Tentacles will focus on the relationship between Wainwright and Hammerlock. More to the point, they’ll be getting married. I’m not sure how a Pandoran marriage exactly works but it should be interesting.

Just to recap, in Borderlands 3’s main story you work alongside Wainwright and Hammerlock from chapters 11 through 16. Specifically, they help you find a vault key fragment and in return, you deal with Hammerlock’s psychotic sister.

GAIGE Borderlands 3

The hype is real for the new DLC as vault hunter Gaige makes her debut in Borderlands 3 at last. With the fan-favorite anarchist back, we now know where half of Borderlands 2’s cast ended up. The likes of Axton, Salvador, and Krieg are still missing in action.

We don’t know many specifics about the DLC yet, but we can make some fair assumptions. For one, expect plenty of new legendary weapons, gear, and cosmetics. Also, as per the Borderlands DLC tradition, there should be at least one more vault to hunt down. If you’re interested then you can pick up the Borderlands 3 Season Pass on the Epic Store for $49.99. Alternatively, you can wait for its Steam release next month.

Resident Evil 7: Chris Redfield Is Back!

Chris Redfield's new face

Chris Redfield Is Back

Yep, you read the headline right. Chris Redfield is back in the game. Players can once again shoot the zombies on their knees and rush in for a backhand or a haymaker right in the face! Resident Evil 7, the top selling game of last January, will be having its new downloadable content entitled, ‘Not a Hero’. Oh, and heads up! There will be spoilers here. So, if you have not finished the main storyline of the video game yet, please finish it first. Remember, you have been warned. Enjoy!

Meet the new Chris Redfield

After all the released downloadable contents from Capcom that gave us a glimpse of the life of the Bakers, Capcom twitted the following in their official twitter account:

…and they finally answered the question that people has been asking after finishing the main storyline, “Was that really Chris Redfield in the ending of the main game (Resident Evil 7)?”

Still, many of us are still begging for an answer for this one question, how did Chris transform from this:

Chris Redfield before the magical transformation or illness that we are unaware of
Chris Redfield before the magical transformation or illness that we are unaware of

…to this:

Chris Redfield after refusing to continue going to the gym
Chris Redfield after refusing to continue going to the gym

Did he refuse to eat and sleep or did he eat mama Marguerite’s special meal?

Chris Redfield's WTF face
“Do you seriously think I’ll eat Marguerite’s soup of God-knows-what? Dude…”

Chris Redfield will be starring in Resident Evil 7’s latest downloadable content entitled, ‘Not a Hero’. Yep, he will probably have that Solid Snake vibe saying, “I’m no hero, never was”; saying that he’s only hired to do some job. This downloadable content will be out this coming Spring. So, watch out for it, mark your calendars and prepare for more Chris Redfield.

"I'm no hero...never was."
“I’m no hero…never was.”

What will the new DLC be about?

Umbrella helicopter
Yeah, this was a bummer…tell me you were like, “Wait…what?”, just like I was.

There are a lot of speculations as to what the whole downloadable content will be about. Especially now that Capcom hinted in their tweet that Chris will be chasing someone or something. One of the speculations is that, the DLC will feature Chris and his hunt for our beloved Lucas Baker. Yep, the one and only trap-and-party-loving-psychopath-that-blew-a-freaking-cake-for-fun Lucas. A lot of people speculated this because he is the only survivor of the Baker family and Umbrella might want something from him. Which brings us to one more speculation, the DLC will answer the question on how our beloved Chris Redfield become an Umbrella agent. Yes, Umbrella, that pharmaceutical and medical company-slash-organization that started the whole virus thing? I am sure you have heard of them.

The last speculation is the former two combined. Some say that the latest DLC will start from how Chris Redfield became an agent of Umbrella Corporation, to him ending up saving Ethan – and Mia, depending on the player’s choices – from the Bakers, and end with Chris confronting Lucas Baker. If so, we may be subject to another ‘game’ by that crazy, yet brilliant, psychopath.

Mad Chris is Mad
“Get me out of here, Lucas! I swear if I get to you…You piece of – “

Are you excited for “Not a Hero” DLC?

These are just speculations and we can not wait for the release of the downloadable content. Is Chris Redfield now an Umbrella operative? Will Lucas Baker make a grand comeback? What do you think is the significance of the label “Not a Hero”? Tell us what you think in the comments down below and let’s talk.

 

New Hearthstone Adventure, One Night in Karazhan, Revealed

During a special event held at ChinaJoy expo and streamed through the official Hearthstone Twitch channel, Blizzard revealed the next expansion for their popular digital card game.  The new expansion, One Night in Karazhan, will be an adventure based around the home of the Guardian Medivh back in its glory days.  Medivh is setting up for the greatest party in the history of Azeroth and he’s going to need help getting the place in order before the festivities begin.

Like previous adventures, it will have players take on a number of single-player boss battles to win new cards for their collections.  The journey will be spread across four wings with three bosses each.  The first step is the dining hall where you’ll have to take on a golem made of dinnerware and play a Hearthstone-version of chess.  Next is the opera house with plays based on Romeo & Juliet, The Big Bad Wolf, and The Wizard of Oz.  The menagerie comes third with a stampede of beasts running wild and fiends like the satyr Terestian Illhoof leading the charge.  Your final stop is Medivh’s private quarters where mythical opponents like the dragon Netherspite and the terrifying Shade of Aran will put you to the ultimate test.  Before any of that, however, all players will be given a single, free prologue mission the will award them with two new cards.

New cards that have been revealed for the expansion include the Ivory Knight, a Paladin minion that discovers a spell, Kindly Grandmother, a Hunter minion that summons the Big Bad Wolf upon death, and the legendary Curator that draws a beast, dragon, and murloc from your deck.  More cards will be revealed over time as we draw closer to release.

One Night in Karazhan is set to release its first wing on August 11th.  Are you looking forward to this funky interpretation of the famous tower?  What new decks are you planning to build with these new cards?  Leave a comment below and let us know what you think.

Marin Announced as New DLC Character for Hyrule Warriors

Nintendo already announced that a second season of DLC for Hyrule Warriors with their previous Nintendo Direct on March 3rd that will add an addition four playable characters in total to both the Wii U and 3DS versions of the game.  During a panel at WonderCon in Los Angeles, Nintendo revealed that the first of these newcomers will be Marin from The Legend of Zelda: Link’s Awakening.  Link’s Awakening was the first Zelda game released for a handheld and will have a DLC pack dedicated to it.  How Marin will play is still unknown, but it’s safe to assume that she will incorporate music into her abilities given her penchant for singing and the fact that musical instruments are used as the central macguffin in her game.  Along with Marin, this pack will include a new weapon for Linkle and a new set of missions.  Linkle will be playable with this pack even if you don’t own the Legends Character Pack that she is included in on your Wii U, although she will only be playable with the weapon included and not her original twin crossbows.

There will be two more packs included in the second season with one based around Phantom Hourglass and Spirit Tracks while the other on A Link Between Worlds.  The Hourglass/Tracks pack will include one new character and a new weapon for Toon Link, and the Link Between Worlds pack will include two new characters.  Both will also include new missions to play through.  A pack featuring the new characters and Ganondorf’s trident weapon introduced in the 3DS game Hyrule Warriors Legends will be made available this summer for those who don’t want to buy the portable game.  Finally, the character Medli from Wind Waker will be released as a free DLC character to all players.

What are your thoughts on the new DLC for Hyrule Warriors?  With three more characters to be revealed, who are you hoping to see join the cast?  I’m personally holding out for the sullen chicken-rancher Grog leading an army of Cuccos, even if there is zero chance of that happening.

Do Not Buy Both Physical Versions Of Fire Emblem Fates

With the launch of Fire Emblem Fates creeping up ever so swiftly, there’s no doubt that most of us have already either pre-ordered the game(s) or intend to buy them on release or shortly thereafter.

While this seems like a reasonable prospect, I have to warn those of you who intend on buying both versions physically: Do not do this.

For a while, we’ve known that Fates is split into two separate games, titled Birthright and Conquest respectively. Many view this like Pokemon, in that both versions differ and the player is meant to choose one copy and roll with it. The difference being that both Birthright and Conquest are very different games, unlike many of the double releases of Pokemon.

When you couple that with the fact that Nintendo offers a discount if you buy the second one in the eShop and really wants you to buy the third part, Revelation, when it comes out, it’s quite obvious that you’d be missing out if you only bought one.

What Nintendo doesn’t mention, however, is that if you buy both Birthright and Conquest physically, you will get severely punished for not somehow knowing a few key details beforehand.

  • Save files do not intertwine. Most importantly, support logs.
  • You will not receive the bonuses given to players who purchase the second game digitally.
  • Your DLC does not transfer over and must be purchased twice if you want to use it on both versions.

Now, this will definitely not impact those of us that only want to play one version, but to have critical limitations like this and not provide any substantial warning is ludicrous at best. Especially when you consider the fan base of this franchise, and how dedicated they are to having everything Fire Emblem. 

But, I must give credit where credit is due. In the eShop under the description for the game, they tell you not to buy both on the eShop separately. Hell, save-files are linked to the cartridges on all 3DS games, so that part is quite obvious. The problem, though, is that they do not clearly outline all of the specifics surrounding this ridiculous release.

Why do they not tell you on the official website for the game, or on the retail websites where people will be buying them? Why is the eShop information so damned vague? Why did Nintendo limit the Super Ultra 358/2 Xtreme ReMiX Legends Edition that rectifies these problems so much that it sold out in minutes, filling up Ebay with price-jacked auctions courtesy of scalpers?

Sadly, I possess no answers to these questions. What I can say though, is that I am definitely not buying both versions of Fates physically.

Gameplay Revealed for Mortal Kombat X Kombat Pack 2

All the major details have been released regarding the second DLC pack for Mortal Kombat X with a new gameplay trailer showing off the four upcoming characters.  First up is Leatherface from the Texas Chainsaw Massacre series of films who naturally wields his chainsaw into battle.  His chainsaw swings in wide arcs and can dig into the opponent and even manages to defy gravity for his X-ray attack.  However, his moveset isn’t built exclusively around this one weapon.  Some attacks will have him holster the saw on his back in favor of switching to old-fashioned fisticuffs.  He also carries a hammer for additional close-combat brutality.  How his three variants will differ from each other is still a complete mystery other than perhaps having certain versions focusing more or less on using the chainsaw.

Next up is Triborg who is an amalgam of the classic cyborg characters Sektor, Cyrax, and Cyber Smoke.  The three characters are used as Triborg’s variants, but the game makes it clear that Triborg himself is all three of them combined into one rather than just being a placeholder for the others.  All three appear in Triborg’s entrance animation and the two unused cyborgs will assist with one of his fatalities.  While Sektor and Cyrax appeared in the previous MK game, they’ve both picked up a few new tricks for their return in MKX.  Sektor now has a chest-based flamethrower that he can easily chain into, while Cyrax has some new buzzsaw techniques and upward-arching grenades .  Cyber Smoke is the only classic cyborg who didn’t make the roster in MK9, only appearing in his human form, and has plenty to offer with his long-awaited return.  Cyber Smoke can teleport to catch his opponent off-guard and can pull the enemy in close with several short-range cables.  Although he’s based on returning characters, Triborg is certainly a lot more than just a pile of recycled concepts.

Bo’ Rai Cho also makes a return to the MK series since his last appearance in 2006’s Mortal Kombat: Armageddon.  He is the drunken master who trained series mainstay Liu Kang and wields some of the most disgusting techniques in the series.  His most vulgar techniques include projectile vomiting and letting one rip right in his opponent’s face.  He will have one variant more focused on fighting with his staff for those looking for a more dignified take on the character.

Finally, there’s the titular xenomorph alien from the Alien film franchise.  In MKX, the alien is hybridized with the DNA of a Tarkatan demon (think Baraka) and wields the iconic arm-blades of the creatures.  While this alien is more humanoid in shape than most xenomorphs, it will use plenty of savage attacks and focus on close-range slashing.  It seems that its variants will have one focused on using the Tarkatan blades, one focused more on its spear-like tail, and even one based on the alien queen that can place face-hugger eggs on the ground and call in a second xeno for assists.

That’s not all, as anyone who didn’t receive the playable character Goro through preordering will have him included in Kombat Pack 2.  The classic stage, The Pit, will also be added to MKX complete with Blaze fighting in the background.  The Pit stage isn’t currently listed as one of the items included in Kombat Pack 2, so this may be added through a free update.  What will be included in the pack will be three new sets of skins.  This includes the Kold War Pack, including Kold War Scorpion, the Brazil Skin Pack, and the Apocalypse Pack.

Release date and pricing for Kombat Pack 2 haven’t been announced, but the first pack went for $30 and the second will likely share that price.  You can check out the gameplay trailer here, but be warned that it contains its fair share of MK gruesomeness.  Will you be picking up Kombat Pack 2?  Which upcoming combatant are you most looking forward to?  Leave a comment below and let us know what you think.

Why Battlefront Is The Biggest Disappointment Of 2015

I am a massive Star Wars fan. To say that I was excited for Battlefront would be a colossal understatement. At first glance, I arrogantly cast aside all of the pre-release criticism, chocking it up to people being nefarious fanboys with nostalgia goggles thicker than their quarter scale Boba Fett figurines.

Secretly, however, I kept thinking to myself that maybe all of these complaints have merit. Maybe this game wasn’t going to be the magnum opus I expected. Maybe, it’d be a broken mess, churned out only for profit by one of the most ludicrously greedy publishers in gaming.

To my dismay, the suspicions I shared with those of whom I doubted, ended up being almost entirely correct. There are several key issues that hold Battlefront back from being the game it should’ve been.

But before I delve into what exactly disappoints me ever so much about Battlefront, I must mention that I do not deny that DICE tried. Their love for Star Wars is clear, and the attention to even the tiniest of details in Battlefront is amazing.

battlefront 1

This Isn’t An Arcade

Something that I tried to ignore during the beta was the token system. I had hoped that it’d be at least slightly altered upon retail release, but that hope died as fast as the hype for this game has.

In Battlefront, your only means of becoming a hero character or using one of the few vehicles and ships that the game offers is to grab these small tokens that periodically appear around the map.

If you want to fly an X-Wing, you have to wander around the map or camp the spawns waiting to find a token. Once that token drops, you have to run as fast as you can to claim it before another teammate gets his filthy hands on it. You then have to activate the token that causes your character to kneel while an arbitrary meter fills up, leaving you defenseless and unable to move.

This is a tedious and random process, but it is further amplified by the fact that the enemy team will often block your access. And despite what you may think, this isn’t a deliberate action like spawn-trapping in Battlefield or Call of Duty, rather, the game forces it as players stumble across the map. It means that you will not only have to rush through a horde of enemies and turrets – even worse if you’re a rebel – to grab your token but, if you are lucky enough to survive, you still have to deal with the aforementioned metre and all of the woes that follow. If you die while using your token? Well, it just vanishes, and the entire team loses it for 30 seconds.

If I didn’t despise all of this enough, it is all made even worse by the fact that these tokens punish dogfighting. Sometimes you’re actually able to get into an X-Wing, just to find that there is nothing to kill because your team has unintentionally blocked the enemy team from accessing their well-earned ship tokens. Why couldn’t we prevent them access with skill and teamwork via deliberate spawn-trapping or soaring through the skies as a skilled pilot? Why must everything be such a chaotic mess? You can still shoot at infantry units and hope they’re not all equipped with a lock-on missile, but part of the thrill of Star Wars is the crazy dogfighting, not taking random potshots at the ground hoping that a few Storm Troopers will get damaged by the blast radius.

This system is in my humble opinion, an unmitigated failure.

battlefront 2

I Can Take On The Whole Empire Myself

One of the fantastic things about the older Battlefront and even Battlefield games for that matter is that they heavily encourage and reward team play. You are given squads to party up with friends and clans, and you are given classes or specific jobs to compliment your squad and team in a way that suits you best.

In Battlefront, however, the entire system has been streamlined to a point where you feel as if you’re just a random soldier running around on a battlefield without any sense of strategy. You technically have a ‘partner’, but you can’t do anything to help them other than following them as they run around the map like a headless chicken, cleaning up after them.

What’s more, there are no class items or classes at all for that matter. You can unlock various cards that give you either weapons or temporary abilities, but nothing provokes any sense of team play or unity. There are no medkits, no ammo resupply kits, no perks that can give you and your partner bonuses, it’s all just personal stuff that really doesn’t have much impact on the game. Sure, there are some neat weapons like the Bowcaster, but why not make that an actual weapon and leave cards to be team items?

Furthermore, all vehicles and ships you can access are for one person only. The T-47 Airspeeder is known to have two seats for two people, and, I distinctly remember seeing two seats in the AT-ATs and AT-STs, yet only one can access it at a time.

Speaking of two people. It would’ve been nice if DICE had implemented matchmaking for the co-op modes, as finding even one friend who wanted to drop $70 on a skeleton of a game is more challenging than the mode itself when done solo.

battlefront 3

Is That All You’ve Got?

Battlefront has been criticised for its lack of content in general, and all of the criticism is, unfortunately, true. It’s almost shocking that we can have these big triple-A releases that have less content than a one-man indie game made in Unity.

There is no campaign to start things off. Star Wars is one of the richest most accessible universes in all fiction, and we couldn’t even have a four-hour campaign? In a Star Wars game? Really? DICE tries to patch things up by claiming that the co-op mode is their campaign substitute, but the four maps for Survival with minimal replayability offer nothing but more disappointment.

There are only six heroes in the game to boot, despite Star Wars having about five billion characters to choose from. Where is Lando Calrissian? Chewbacca? IG-88 perhaps? The truth is, they will just be implemented later when you’re asked to pay another 70 dollars (CAD) to buy the Season Pass. The get-out-of-jail-free card that EA loves using when every game that they release comes broken or severely lacking content.

To top it off, here are only a few ships to pilot with even fewer vehicles. For ships, you have the T-47, X-Wing, TIE Interceptor, TIE Fighter, A-Wing, and the Millenium Falcon and Slave I (only one mode). For ground vehicles, you have the AT-AT, AT-ST, and the Speeder Bike (on one map).  There are many other ground vehicles and ships in the Star Wars universe and even obvious ones like Tauntauns or Luke’s Land Speeder that are stupidly absent from Hoth and Tatooine respectively.

And this one map, one mode idea that I mentioned in parentheses is something Battlefront is full of. There are four planets, and each planet has three maps to choose from. This wouldn’t be such a problem if you could access all of the maps in every game mode, like Battlefield or practically any other shooter in this era does. But Battlefront instead insists on gating your pitiful amount of content behind arbitrary walls. My favourite mode, Walker Assault, launched with four maps, and while they are the highlight of this game, they wear thin quickly enough.

battlefront 4

Do Or Do Not, There Is No Try

While this might not be the biggest or best point to end on, I am so personally disappointed by the Fighter Squadron game mode that I can’t write up such a piece without mentioning it.

We all expected that we’d have those amazing battles from Battlefront 1 and 2, where you’d jump from ship to ship, shooting pilots and taking objectives. Instead, what we received was Fighter Squadron, Battlefield‘s ‘Air Superiority’ mode reskinned. You fly around shooting at AI and enemy-controller ships with the six ships I listed above. Lazy objectives like ‘kill the cruiser before it escapes’ sometimes happen, but they’re simply facades to distract you from the fact that this game mode offers nothing.

In the end, I can only hope that the Season Pass will redeem this disaster of a reboot, but it will need to do something unique to convince me to buy it.

 

Hand of Fate Adds Fourth Free Holiday DLC

Defiant Development, creators of the deck-building/rouge-like/RPG/brawler hybrid Hand of Fate, has been celebrating the holiday season with free DLC updates to the game.  The fourth and final of these updates, Descent into the Underworld, was recently released on Steam.  This update adds a new set of missions to shuffle into your campaigns based on journeying into the underworld and battling against a new enemy type called the Hell Beast.  Hell Beasts are reskins of the ratmen enemies with more health, but don’t deal poison damage.  It won’t just be combat Along with new events, there is also plenty of new equipment to obtain.

The previous free updates in this holiday set were Winters Hunt, The White Council, and Halls of the Goblin King.  Winters Hunt tasked players with tracking the fearsome White Minotaur boss.  The White Council set players against a band of mages to disrupt their rituals and break their hold over the locals.  Halls of the Goblin King focuses on dungeon-crawling over combat with raiding trap-filled dungeons to help the unlucky Mr. Lionel with his woes.  While Descent into the Underworld is the last of this collection of free DLC, Defiant Development has released free DLC for Hand of Fate before this set with the Murder at Sea update and there may still be more in the future.  Hand of Fate is available for PC, Mac, Linux, Playstation 4, and Xbox One, but the free updates will not be added to the console versions.

It’s been a good year for free content in video games.  Along with Hand of Fate, many major releases have been willing to add free DLC to keep players coming back, such as The Witcher 3, Splatoon, and Grand Theft Auto V.  What are some of your favorite free content updates?  Will Descent into the Underworld have you delving into Hand of Fate?  Leave a comment below and let us know what you think.

Corrin and Bayonetta are the Final Newcomers for Super Smash Bros

Nintendo has released its final video presentation for Super Smash Bros for Wii U and Nintendo 3DS, detailing the last of the DLC content that will be released for the games.  Tonight, the previously announced Final Fantasy VII DLC will release and include Cloud as a playable character, a Midgar stage, a Chocobo hat for Mii Fighters, and a new Mii costume based on Geno from Super Mario RPG: Legend of the Seven Stars.  Geno has been a popular pick for the roster for some time, but the character is owned by Square Enix and hasn’t been able to make any sort of return since his initial appearance.  A Mii costume isn’t exactly what fans were hoping for, but it’s certainly more exposure than what the character has seen in years past.

The rest of the DLC is set to release in February of next year and will add two brand new characters to the roster.  First, there will be Corrin, the main character from Fire Emblem: Fates.  Like Robin and Wii Fit Trainer, Corrin will come in male and female versions to match the character’s player avatar roots.  Having manakete blood, Corrin is part-dragon and will be able to perform monstrous transformations.  Corrin’s moveset includes an extremely lengthy side-smash, a back-air that propels him/her forward, a chargeable projectile, a counter, and a spear that can pin opponents to the ground.  Her/his final smash is Torrential Roar, a close-range assassination attack that deals massive damage and knockback to anyone caught in its range.  There won’t be a Fire Emblem: Fates stage added to the game, but there will be two  tracks from the game added to the coliseum stage.

The final character joining the roster, and the winner of the Smash Ballot, is Bayonetta from the series of action games of the same name developed by Platinum Games.  She was the single highest voted character in Europe, in the top five for North America, and was the single highest voted character overall out of the eligible characters.  The Umbra Witch is a combo fiend to rival even the highly technical Ryu, even capable of performing lengthy combos in the air.  Her down special is Witch Time, which acts like a counter, but, instead of directly returning damage, it slows the opponent based on the amount of damage the opponent currently has and the frequency of Witch Time being used.  Even if the timing on Witch Time is off, it will at least reduce the damage Bayonetta receives rather than fully negating it.  Her final smash is Infernal Climax, which sets a Witch Time slow-down for the entire screen and begins a Climax Gauge.  Fill the gauge by damaging opponents and you’ll summon the demon Gomorrah to devour any enemies you damaged while the gauge was onscreen.  If an opponent caught by Gomorrah has 100% damage or more, they will be instantly KO’ed.  There will also be a new stage to accompany Bayonetta called Umbra Clock Tower, based on one of the most memorable scenes from her original game.  There will also be amiibo figures released for every DLC character in Super Smash Bros.

One final addition in the February update will be a final set of Mii Fighter costumes.  Along with bionic armor for the brawler, it will include costumes based on Tails and Knuckles from the Sonic series, Takamaru from The Mysterious Murasame Castle, Gilgamesh from The Tower of Druaga, and Ashley from the Wario Ware series.  You can check out the full broadcast for Smash’s final update here.  What are your thoughts on the final newcomers?  Who did you vote for in the ballot?  Leave a comment below and let us know what you think.

New Maps and Characters for Overwatch Will Be Free

Jeff Kaplan, the director of Blizzard’s upcoming FPS Overwatch, released a video on the official Overwatch Youtube channel addressing several community concerns and detailing their plans for addressing these issues.  First and foremost was the matter of new maps and playable characters being added to the game over time.  This has been the greatest concern players have had over Overwatch as the game relies heavily on changing characters mid-game and locking off certain characters with paywalls would create a serious balancing problem.  Fortunately, Blizzard has decided that they will release all new characters and maps in free updates rather than use any type of DLC model.  It’s certainly a bold move, but hopefully it will prove the smart choice for the game in the long run.  Kaplan also mentions that some of the upcoming characters they have in the works already have Easter eggs hidden in some of the maps.

Kaplan also discussed various minor updates in the works for the game.  These include the options to turn the in-game music and kill-cam off.  They are also working on improving the HUD to provide more information on which players are dead and improvements to the results screen.  The end-game cards will be rebalanced to better highlight the best players in a round and there will be improvements to the “on-fire” system.  In Overwatch, on-fire refers to a player having a strong streak and the developers plan to adapt the system to better highlight the biggest threats on a team.

You can check out the full video discussing these topics here.  What are your thoughts on these developments for Overwatch?  What lingering concerns do you still have with the game?  Leave a comment below and let us know what you think.