Crystal Dynamic’s Marvel’s Avengers is Not Doing Well

Crystal Dynamics

Marvel’s Avengers has been on the spotlight after critics found significant issues despite of their efforts on the Crystal Dynamics. Let’s see what have happened.

Marvel’s Avengers Need to do a Lot Of Updates to Keep Fans at Bay

Marvel’s Avengers was released a couple of months ago but even as the videogame had a great start in terms of sales, it didn’t live up to its hype. We have already seen so many live service games fall into this trap of poor launches and unfortunately, The Avengers is one such game. There’s still a lot to enjoy about the game like a decent campaign and combat sequences, but the number of drawbacks in the game outweighs its perks. Here, we’ll be looking at some of the greatest issues players and fans have had with Avengers since its launch, hoping Crystal Dynamics will continue giving updates and fixes to some redundant bugs.

The Crystal Dynamics Effect

Avengers die-hards should not lose hope as their software provider Crystal Dynamics is on course to make changes. Of course, they did a shoddy job in releasing the game with bugs, but we have to keep in mind that most of its staff were working from home and it was not a regular drill. Also, Crystal Dynamics released its first update just a few weeks after critics aired their views. Their promptness is more like Betsoft, a software developer for online casino games.

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The Loot

The current loop experience in Marvel’s Avengers is not what every gamer would expect. The first issue we realized is that simply running towards the glowing loot doesn’t automatically pick it up. Instead, you have to stop and stand there for a while to acquire it. Making the loop accessible by constantly moving past it makes the gameplay much smoother. It makes it easy to pick up loot while in combat without fear of getting hit.

While the current loot model may not affect huge characters like Hulk, it is disadvantageous for players like Black Widow who are always in constant motion and will be hindered in case they stall for loot.

Work on Square Enix Account Registration

When you first open Marvel’s Avengers for the first time, there’s swelling music that plays for a few seconds and then you’re prompted to a screen asking you to register a Square Enix account before continuing. There’s no shortcut to this option and the drawback comes in when the Square Enix website has issues. During the second beta weekend, players got stuck in this option as there was too much traffic and other hitches on the Square Enix account registration website.

While we understand the need to have an account, placing it at the beginning of the game makes it a lot more hectic if not selfish. The developers would place it somewhere in the game and make it optional with a twist. For instance, they could offer bonuses or extra points for accounts creation. Forcing players to create an account even before the first instance of gameplay is somewhat punishing.

Characters a Little Bit Off

There’s a lot to ponder on in terms of what Crystal Dynamics did during character creation and their roles as compared to the cinema version. Kamala Khan (Thor), for instance, is a standalone character and there are a few areas that don’t add up as well. Thor seems to be underutilized in this release. First, he comes way after the game has started and even after appearing, he doesn’t put on much of a show. There are no personal stakes in the story with Thor and it seems the game’s focus isn’t on him. Thor looks like an unnecessary character at this stage.

Iron Man is also not very well portrayed in the game, something so many players have noticed. He seems to be the one always ranting one-liners and not too much in the action. The developers might have tried too hard to make him sound like Iron Man, consequently overlooking his role in the game.

The enemy design is not what you’d ideally expect in a game like Avengers. There are about 9 to 10 main types of enemies that differ from each other significantly. Technically, the change is not very significant. The enemies are all some sort of androids or bots and the minor variations are seen during combat mode. After several rounds of fighting, you will notice a cycle of redundancy.

Gameplay After Missions

When you complete a mission’s objective, the gameplay at Marvel’s Avengers immediately stops. Characters stop to function and no mo fights take place. In this era, a little wiggle room for gamers is key. It adds the sense of completion and if the game just stops immediately when an objective is complete, there’s something lost. If you were to pick up loot and finish your objective before the loot, the game stops and there is no satisfaction in that loot pickup.

We’d prefer some more time once the player kills all the enemies but has loot to pick up. Marvel’s Avengers might have added a few extra seconds of play to allow players to pick up the remaining loots before the timer counts to zero. But still, they’ll have to specify whether the loot gathered will be added to the post-mission or lost completely.

Load times and a Lagging Frame Rate

It’s been a while since we experienced such a boggish game launch in terms of optimization. The number of technical issues in Marvel’s Avengers really had our mouths open. The frame rate is probably the most annoying issue and tanks hard when multiple characters are on display. But at the same time, it is understandable with regards to the massive particle effects and on-screen buttons constantly on display. More so if they are played on consoles (PS4 and Xbox One) that have outdated hardware. It is still something that can get out of hand a lot more often than expected.

The next generation of consoles promise no loading times, at least as the developers put it. But in the meantime, there are lots of breaks when you pay Avengers. Expect to wait while loading into missions, restarting checkpoints, or going back to hub areas. It is annoying when you’ve already gotten the gist of its gameplay and experiencing its other issues as well.

Crystal Dynamics Recent Updates

Anyways, the latest update from Crystal Dynamics falls short a little bit, but the rate at which they get released gives gamers more hope. They have included a “Tachyon Thrift Missions,” which does very little at changing the game per se. The only difference in this update is the venue and a limited time during gameplay Otherwise, there are the same characters and old tricks in that mission. The SHIELD Substation Zero Outpost is no different.

Perhaps the significant outcomes of this game update include:

  • More improved gear for long missions
  • Better gear stats
  • Smoother movement in hub areas, quality life adjustments and an overall streamlined experience

We hope the rate at which the software developer releases updates is quick and finally makes players enjoy the game more. That’s because the current Avengers is not good enough to keep players going on and on. The releases should focus on keeping them glued up to the final completion of the story mission.

We have already seen other games successfully bring updates that make the gameplay better and more enjoyable as well. “Ghost of Tsushima” started as a single-player game but its recent update added a multiplayer option and was free as well. “Hades” and “Genshin Impact” have also made significant changes that made the game more appealing to players. We hope Marvel’s Avengers wouldn’t go down the road EA’s “Anthem” took when it was released.

All in all, Marvel’s Avengers does a lot right. Each of its superheroes is unique and powerful in their own way. There’s still a lot to discover as the game has several milestones to be in a gamer’s wishlist. Overall, the Avengers release seems to be still more inclined as a live service, which prevents developers like Crystal Dynamics from creating a compelling narrative. The game-as-a-service makes sense financially for Marvel’s latest release, but it fails to catch the nitty of gameplay. There are lots of bugs we haven’t still mentioned and only a solid update(s) will save the Avengers from going the same road as “Anthem”. The developer’s at “Anthem” had a lack of playable content, making it one of the industry’s worst live game service launches in the year.

Crystal Dynamics: A New And Upgraded Headquarters

CD_Name

Crystal Dynamics – the developers behind one of the best- and fastest-selling video games of recent history; the multi-award winning video game – Tomb Raider. This video game also reincarnated the iconic female protagonist, Lara Croft. Take that, Nathan Drake! Nah, just kidding. I’m a huge huge fan of both games. Now that we got that out of the way, let’s get back to the news. Crystal Dynamics recently posted in their Tumblr account that they just upgraded their workplace, gearing up for better games in the future. Here are some of the details. Sit back and let us take a peek at the new home of Crystal Dynamics.

Crystal Dynamics: A New Home

Welcome to Crystal Dynamics
Is it just me or you also want those Lara Crofts on your desk?

Scot Amos, co-studio head of Crystal Dynamics, revealed that they have new facilities and rooms for their developers or employees to work and play around. He said in the post that,

“After months of planning, building, and some very late nights for the construction crew, we’ve just moved into our glorious new state-of-the-art studio!”, he continued, “We have some great new amenities, from hydraulic desks for everyone to adjust as they like, to black-out shades and light absorption paint for those darkness-loving developers.”

I don’t know about you guys, but, I’m digging those black-out shades.

Aside from the “performance boosting” environment, he also stated that they added an on-site Motion Capture stage. Now, that is a great investment to make more award-winning video games.

About on-site Motion Capture stage

Crystal Dynamics: Motion Capture stage

He stated, “We’ve expanded to six fully equipped sound proof audio rooms too,” continued Amos. “With the growth of our team, we’ve also increased our studio meeting area and naturally outfitted it with tons of next-gen 4K screens, as well as dedicated console and PC gaming stations next to the huge new kitchen. Lastly, we’ve added two specialty rooms for optimal development efficiency: a photogrammetry capture space and our very own, on-site, fully equipped Motion Capture stage!”.

For those readers out there who doesn’t know what this means: the new photogrammetry capture space gives the artists and animators the ability to create ultra realistic expressions and textures. Various video games are already using photogrammetry. The Vanishing of Ethan Carter and Uncharted 4 are just some one the games that used this to produce highly detailed textures.

Photogrammetry capture space

One more time, Crystal Dynamics: Motion Capture Stage
I wonder what they’re talking about…

Ron Rosenberg, co-studio head of Crystal Dynamics, also stated that, “The new studio will help Crystal Dynamics take our work to the next level,” he continued, “Crystal Dynamics’ new studio is nearly double the size in order to make room for all the new positions we’re hiring over the next year.”

You heard that right. For those aspiring game developers, artists, designers, and others out there who are looking to work in the game industry, they are hiring in various areas. You can check their website here.

Here are other photos included in their post. Enjoy!

CD_Gathering Hall
I wonder what those fellas are playing…table-top RPG?

Like to play guitar?

CD_Guitar
See those guitars? If I’m there, I’ll always be playing those in my free time…

Do you know what this one means?

CD_Media Room
Wonderful. Just, wonderful.

Like This One like I do?

Crystal Dynamics: Pantry
This is probably where you’ll see me all the time, haha

Also, here is the trailer for The Avenger project they released:

So how about that. What do you think about Crystal Dynamics’ new headquarters? Do you believe that these upgrades will further help them produce more award-winning games in the future? Leave your comments down below and let’s have a discussion.

Rise of The Tomb Raider PS4 Edition Spotted

Rise of The Tomb Raider

Rise of The Tomb Raider

Rise of The Tomb Raider is supposed to be an Xbox One exclusive when it releases in November 10, although Microsoft stated that this exclusivity is for a period of time only so it is normal to see some retailers already posting PS4 pre-orders. This is what Australian technology retailer, Harvey Norman, did.

The listing is priced at $88 AUD (The Australian dollar) and the description is careful to mention this is the PS4 edition.

Synopsis

“Glimpsing into a dark world, Lara Croft is forged into a survivor in the Rise of Tomb Raider . In an attempt to understand what she’s witnessed, Lara Croft delves deeper into the mysteries of the Lost City and attracts the attention of a dangerous shadow organisation. For PlayStation 4,” we strongly recommend you to read all the description.

This action game is developed by Crystal Dynamics and published by Microsoft and is the sequel to the hit 2013 Tomb Raider game. This game  will release on November 10 for the Xbox One while we are still waiting for any confirmation regarding the PS4 edition.

So, on which console will be you playing this game? Post your answer in the comment box below.