The Next Step for Animal Crossing

Describing Animal Crossing can be difficult. What do you do? You dig up fossils, weed the ground, decorate your house, pay off a loan, fish and catch bugs. To some this sounds dull and lifeless. From description i’m inclined to agree however having now racked up well over 200 hours on Animal Crossing: New Leaf I think it’s fair to say i’m addicted.

Since it’s arrival on the N64 back in 2001 the series has made baby steps improving the overall dynamic. From adding a town centre with bustling shops to a remote island filled with mini-games, your little village has certainly expanded. The question now begs what’s the next for Animal Crossing?

Image 1

A great feature in New Leaf was making you the town Mayor. With this authority you could build projects and set ordinances for residents to adhere to. With Happy Home Designer instead of decorating your own home you were designing residents. The next entry needs to think about combining the assets from Happy Home Designer to bring this feature to the core series. Wouldn’t it be wonderful if neighbors wanted you to help decorate their homes along with yours. Pulling in the mechanics used in Happy Home Designer would broaden this task. More than ever we need more control over the area that surrounds us. The next ability I believe that should be granted is being able to place furniture anywhere you please. Think now instead of your house you have the whole village to play with. If not this then add a garden feature where you can place exterior items. Slides, barbecue sets and pools could all be used to create your dream garden.

Image 3

Housing locations must be tackled too.  I can’t express how frustrating it is when a villager picks your favorite spot to put their house. As mayor I would much prefer the home owner (or Tom Nook) to come seek my permission on where the new house can be developed. The irritation could then be easily avoided. Mail is another little feature I wish would be extended. As I previously stated I have well spent over 200 hours on New Leaf. So has my girlfriend as it’s very much a game we play together. One thing that we both wish is that being able to send furniture and other items through the mail service. Royal Mail accept packages so why can’t the Pelican sisters? Instead we have to open the gates, catch a train and come through to one another’s town just to drop off something simple like a chair.

The folk of Animal Crossing are so cheery it’s hard to get annoyed with them. Though after playing fifty hours worth it does get quite tedious that every single time you walk into a shop you get a greeting. On top of that when you leave a goodbye message is shown too. It’s polite and cute but just so unnecessary. Please Nintendo cut down on this. The game will flow smoother making more overall enjoyment.

Image 2

The series like your town has slowly grown adding more interesting elements. This now needs to built upon more than ever creating new grabbing aspects to differentiate from previous entries. New Leaf seems the perfect version so to stand out, Nintendo have to go bold. These above amendments along with something completely brand new is how the series must progress.

What do you think is the next step for Animal Crossing? What new features would you like to see added? Leave us a comment below to tell us why

Why it’s Great to be a Gamer Right Now


Christmas may still be a few weeks away, but for gamers everywhere it has certainly arrived early. Assuming you have one of the two leading consoles or PC your blessed this winter with a stunning line up of mainly third-party titles. There is so much on offer currently that it’s hard to find the time to enjoy them all.

Starting off in early September we had the mammoth 200 hour plus Metal Gear Solid V: The Phantom Pain. A solid outing for Snake receiving all around praise from critics and fans of the series. Then at the end of October Xbox owners finally got their hands on Master Chief’s latest adventure with Halo 5: Guardians. This time questioning the hero for his actions giving this exclusive a nice edge. Then on top of the story you have the multiplayer aspect which will merge your days into weeks making you lose track of time altogether.
Image 1

Start on November rolled around bringing plenty of presents including Bethesda’s latest entry into the Fallout series which dropped another 200 plus hour campaign into the mix. On the same date the follow up to 2013’s Tomb Raider was released for Xbox One. Two highly anticipated titles leading into the third week in November. Come the nineteenth we had EA’s Star Wars Battlefront. Whatever your opinion no one can doubt that the Star Wars universe has never looked so glorious. Planets like Hoth and Endor now look so immersive that it’s impossible not to appreciate them. With multiple updates coming in the near future, this is something we could all be playing for a crazy amount of time.

Image 2

Nintendo’s Wii U on the other hand has a tremendous library of games available for anyone purchasing the console this holiday season, however for those of us that bought the console earlier in its life cycle there is little to shout about. Yes 2016 seem’s to be growing with games but their ending to this year is nothing short of disappointing. At the start of the year we had a Zelda and Star Fox lined up, now we have a Mario Tennis and Animal Crossing: Amiibo Festival. Saying all this we have the much requested Super Mario Maker which can easily keep owners occupied until the new year. Creating and crafting levels until your heart contents is something that gamers have been dreaming of since the original Super Mario Bros. Now a reality its hard to put it down.

Image 3

These are just a handful of the stand out titles this winter so how is anyone suppose to enjoy all these? Normally we are treated to one or two major releases that stand apart from the crown, but this year it’s looking more like half a dozen. Unless your lucky enough to own all platforms and have the time to sink hours upon hours into all of these releases then sadly not every game can be played. This case is never-ending though as there is always another game to play. All these anticipated new games combined with every previously released title begs the question how we manage to say “I have nothing to play”. I’m not condemning others as I myself am guilty of this because when you sit down and think about it there basically an endless amount of video games to fall in love with. This is truly a gift and a curse.

Five Ways To Improve Twilight Princess

Twilight Princess - vGamerz

The rumors are true. I’m ecstatic to confirm that The Legend of Zelda: Twilight Princess HD has been announced for Nintendo Wii U. Recently been seen as more of a marmite choice in the series, I am on the positive side and even consider it to be not only my favorite Zelda but one of my favorite video games of all time. This was my first 3D Zelda which contributes to it having a special place in my heart. Considering this nearly ten years on the question begs, What improvements can be made?

Some fans believe the game should be preserved in its original glory, but really that would be pointless. So here I am going to pick five improvements that would bring Twilight Princess into the current generation and transform it from the “marmite” one into the great adventure we all want it to be.


Enhanced Visuals

One thing I learned from revisiting this gem is that the graphics have not held up as well as I originally thought. I still remember powering up my Wii on Christmas 2006 and being wowed by how lifelike Hyrule Field looked. Ten years on it doesn’t have the same impact. I will always have those unforgettable memories but by giving the visuals a new lick of paint I could relive this momentous moment only this time in dazzling 1080p. Following on from the direct i’m not going to lie the visuals were a little disappointing however there is signs that this could be stunning so hopefully by the time March rolls around we’ll have the perfect slick imagery.

Image 1


Ability To Skip Tutorial  

One common aspect that keeps getting thrown at Twilight Princess is the length of the opening tutorial. Some hate it with a passion due to it limiting the player with what they can do for a good chunk of time. Others enjoy going about Link’s daily routine. Basically enjoying the calm before the storm. Whatever your opinion because this was such a defining factor and put off many players, it would be better if you could choose whether or not to skip the opening. Yes leave the core bits but monotonous tasks like chasing a cat can be left out.

Image 2


Repetitive Rupee Messages

Another thing that most agree on that goes from a little niggle to a big annoyance is messages that continuously and unnecessarily repeat. The first time you find a rupee (no matter what the value) a message appears onscreen declaring this. An example of the text is “You got an orange Rupee”. Nothing wrong with this, it introduces the player to the currency of this world. What you don’t want is to be told that every time you boot up  the game. It may only seem a small grievance but trust me after ten hours of play time it grates heavily.

Image 5


Increased Difficulty

A feature of Twilight Princess I absolutely love is the scale of bosses. They are gigantic, yet for their size if you know what your doing they fall like dominoes. Some may be a bit awkward but all in all they don’t put up that much of a fight. So this time round I want these brutes given more of a bite than their bark, not the other way round. Really make these monsters pose a threat. An easy solution for this is to add a “Hero Mode” like Wind Waker HD received.

Image 3


Expand the Market 

Hyrule seemed a marvel at the time with its city center bustling with townspeople, however for all the shops that surrounded, very little were actually accessible.  Marlo Mart was a great start but only whetted our appetite for more. This felt like a missed opportunity, one that can be easily fixed. Add a clothes shop where you can customize Link, possibly even giving him outfits from other iterations. Install a mask shop in tribute to Majora’s Mask. Anything to make this town seem more alive. There is so much potential here so Nintendo please take full advantage.

Twilight Princess-Image 4

Apart from these minute issues, I adore Twilight Princess dearly and I’m thrilled to see an HD remake. Twilight Princess is due for release on March 4th 2016 for Nintendo Wii U. What’s your view on this hit or miss entry? What improvements would you make? Leave us a comment below to tell us why.

Smash Bros: 5 Likely DLC Character

DLC Character-Rayman-vGamerz

The Smash Bros Fighter Ballot has closed. All votes are in, but who will be added to the roster? There’s no doubt that Super Smash Bros 3DS/Wii U has one of the greatest line-ups of DLC characters to ever grace a screen together. From Sega’s Sonic to Capcom’s Megaman, there is such a unique representation that it’s hard to believe more can fit in. Yet, back in April, Nintendo asked us all who we would want to see join the already stellar cast. Now 6 months on, it’s time to look at which likely contenders could be added over the upcoming months.

Just for reference, this list is comprised of likely candidates to join the brawler going off of popularity and statistics gathered from the community’s votes in the Smash Ballot. So as much as we would all love to see Crash Bandicoot, Spyro, and Simon Belmont, you won’t find them here.

King K. Rool | DLC Character

Wanted by thousands of Smash fans for years, the king of Kremlins seems like an ideal fit. There is a lacking presence of heavyweights and villains currently, so you have both boxes ticked with King K. His moveset already seems set up with inspiration taken from his appearances in the Donkey Kong Country series, you could use anything from his Pirate or Mad Scientist designs. Created by Rare but surprisingly still owned by Nintendo, this is an easy pick that would make fans happy.  Another Character into the Donkey Kong franchise is also welcome.  King K. Rool | DLC Character


Wolf | DLC Character

If I had to put my money on anyone on this list, I would choose Wolf without a shadow of a doubt. The antagonist of the Star Fox series has already made a debut back in Super Smash Bros Brawl, however, unlike DLC characters like Lucas, Mewtwo, and Roy, has still not made a return. It just seems like a matter of time before his announcement is made. When you think about it, Wolf makes the most sense out of the remainder of DLC characters. On top of this, you have Star Fox Zero due to release next year and what better way is there to promote the game then by adding the nemesis of Fox McCloud?  Image 2


DLC Character | Shovel Knight

Yacht Club Games’ prized possession has sky-rocketed since his release. Even though he’s a third-party character, Shovel Knight is becoming more probable with his very own amiibo on the way. Yacht Club Games have also got their own campaign going to get the knight into the franchise. Then there was the leak on the official Nintendo website saying that the amiibo will support Super Smash Bros. This was denied shortly after by the creators, however, more and more pieces are falling into place and making it seem as if the indie mascot is destined to be picked.

DLC Character | Shovel Knight


Inkling | DLC Character

It’s Ink-redible how well Splatoon has done both in terms of sales and critical acclaim. Now seen as a big hit for Nintendo, their turn to appear in Smash Bros is one that will certainly happen. The question is when. Many think they will be saved for Smash 5 or will just be given a stage like Super Mario Maker was. Others believe it’s time to cash in on the squids while they are popular and dominating a high percentage of votes. Either way, they would be a superb edition, but I too am inclined to wait until the next entry.

Image 4

Banjo Kazooie | DLC Character

Another creation by Rare, however, unlike King K, the duo are still owned by the company. The least likely from the list, but one of the most requested, every N64 fan would relish in the return of Banjo-Kazooie back on Nintendo hardware even if it’s brief. The bird and bear’s reputation has never diminished due to the success of their first two games; Banjo Kazooie and Banjo Tooie. Head of Xbox Phil Spencer has even tweeted his willingness to get the much-loved icons into the fighter by saying “I think it would be cool if Banjo was in the next SSB DLC” before going on to add that “We’ve worked with Nintendo on Rare IP before, no issues”. As positive as these statements are, this still seems like a pipe dream. We will have to wait and see how this one pans out before we find out if we will be getting “Jiggy” once again.

Banjo Kazooie | DLC Character


Honorable Mentions: Shantae, Rayman & Issac

So that concludes our list of 5 DLC characters to join Super Smash Bros. Do you agree with the list? Who would you like to see join the fight? Leave us a comment below to tell us why.


5 Super Mario Maker Tips

Super Mario Maker Tips Cover - vGamerz

Where do I begin? It can be quite daunting being released into the wild with a vast palette of Super Mario Maker contraptions. Do I use Koopa Troopas or Chain Chomps? Where do I place Bowser? Should I include a fire flower? All first-world problems. There have already been more than 2.7 million levels uploaded. Some are superb, some not so much. One thing that proves challenging is standing out from the crowd. Here I am going to give you some simple Super Mario Maker tips that will hopefully help you start raking in the stars.

Note: This is only from my experience using the game combined with a general feel for what thrives in the online community.

Mario Maker tips | Simplify

The first of Super Mario Maker tips is, I like to think I can be clever by trying to fool players on a stage. Spending hours upon hours developing a perfect scenario all revolving around one gimmick. Trolling is another example of this. What I have come to learn is, these plans hardly ever pan out as expected and nobody really enjoys these. When you think about it most Super Mario levels are reasonably simple therefore take a step back. Think! Does this stage need to be as complicated as it is?

Mario Maker tips | Simplify


Mario Maker tips | Be Minimal

With so many tools at your disposal, it can be so easy to get carried away. This is the second of Super Mario Maker tips. All of a sudden you then end up throwing every single enemy, obstacle, and power up at your disposal. Instead, try focusing on one particular asset. Build around this key element and expand. I for instance chose Spinies, stacking dozens on top of one another before making them supersized. The aim here was to Base a level surrounding the task of finding a Super Star in a small-time limit in preparation for the oncoming storm of Giant Spinies. Compared to my earlier stages, I used 50% items. So because of this, I felt my designs were progressing better at a much faster pace.

Mario Maker tips | Be Minimal


Think Outside the Box

Looking at what the online community has already created, It may seem as if everything in sight has already been created. A dampening notion yes, but instead take a break from viewing other creators’ levels and try thinking of something that has not been done before. Entrepreneur a new theme that you can be proud of. The best way to do this is simply to experiment. Yes, your first few attempts may be shoddy but you will progress much quicker. In no time at all your levels will be featured on the Star Makers page.


Image 4


Name Is Everything

Sure it may seem daft at first but really this is what catches the player’s attention. A grabbing name will reel people in regardless of what is on the stage. After hours of designing and perfecting a course. I realize it can be tempting to give your masterpiece the first thing that jumps into your head, so it makes it way online as soon as possible. Stop for a second. Think is this really the best I can do? Take your time and pick something that makes you proud. You don’t want to pick a name that you will regret.

Super Mario Maker Tips-vGamerz


Make It Fun

Probably the single most important point when making a stage. The core reason we all play video games. Is this enjoyable? There are plenty of levels designed to frustrate due to their difficulty. Rarer are stages that are pure fun. When finishing up your latest entry think; Would I want to play this? If you dislike your own level then there is little chance anyone else will.

Image 5

So there you have it 5 Super Mario Maker tips to hopefully help you create some masterpieces. What tips do you think would help make a level better? Created a stage you want to share with the world? Leave us a comment below.

5 Great Super Mario Maker Levels

Everyone’s favorite plumber turned 30 this week. A huge achievement for a character that is as popular as when he made his debut.  To celebrate this event Super Mario Maker has been released worldwide meaning for the first time we can officially create our own Mario Levels. The game itself is a wonderful experience that is incomparable. Now that the online community have got their eager hands on the tools, modders globally have been working tirelessly trying to create the best levels. In it’s early game life there have already been some genius designs made. So to highlight some of these here are “5 Great Super Mario Maker Levels”  that are worth spending your time on.

Note: This is simply from my online experience. Credit to all of the makers below. The main two criteria I have picked from are originality and fun. I want you to experience these levels and enjoy them as much as I did. So in celebration of Mario “Here we go!”


Don’t press Anything (AA64-0000-000F-7D4C) By Niramou

I wont spoil anything here however I think the title is a little bit of a giveaway. What I love here is the uniqueness. The temptation to touch the controller and push buttons to try and save the helpless plumber is agonizing. Like a chaotic roller coaster all you can do is hang on and pray you get out alive. Not one for the faint hearted.

Image 1


Bob-omb Battlefield N64 (536C-0000-0026-0267) By Andre GX 

Big fan of GameXplain, so nice to see some well designed levels by one of their co-founders; Andre Segars. Straight from Super Mario 64, Here we have as close to as we’ll ever get Bob-omb Battlefield in a beautiful Super Mario World style. Everything from the opening cannons to the star behind the Chain Chomp is present. A great ending that culminates with King Bob-omb looking for a rematch. Can be quite difficult this one though, so keep at it.

Image 2


Sonic1 Memory (6BC6-0000-000F-86F4) By ツヱ-

Sonic in a Mario Game! Impossible. Well after 24 years the blue hedgehog  finally makes an appearance. This level is a bonafide nostalgia trip. For any lovers of the 2D Sonic era this is a must. I couldn’t help my self,  All I did throughout this level is smile continuously. From the minute the mushroom was picked up and the sound effects kicked in I was smitten. The stage itself is a great nod to pass Sonic games making it feel as authentic as you can get. Who would have thought this was possible all those years ago?

Image 3


The Great Escape (B2FA-0000-000F-82CE) By CB*Crazykg

“We’ll dig our way out”. Never in my life did I imagine I would see a Super Mario Level based on the The Great Escape, yet here we are. Not only is this stage based on one of my favorite films of all time but it is superbly made. Burying underground, running from Nazi’s in the form of Chain Chomps combined with eerie patches of darkness make a great tribute to one of the most iconic films. All that is missing is Steve McQueen on a Motorbike. You can’t have everything.

Image 4


Press right, run and enjoy. (7CA1-0000-0011-1B5D) By Pyro 

Again a title that you should take literally. This is one of those stages that you think “How has someone possibly created this?” The premise is you are Mario in his Kart racing against a spiny to the finish line. You don’t have to do much as you navigate through paths avoiding enemies and traps but its a joyous ride throughout. The saying “It’s not about the destination, its about the journey” never applied so much.

Image 5


There you have it 5 Great Super Mario Maker Levels for you try out; Enjoy! If you have a Wii U feel free to add me on fordy004. What Super Mario Maker levels would you recommend? Leave us a comment below to tell us why.

Does the Wii U Still Have a Life?

Wii U

It may only seem like yesterday that the latest mad contraption to come out of Nintendo was released. Surprisingly, this November the Wii U will hit the three-year mark. It’s easy to criticize the successor to the Wii considering the lack of sales and games in comparison. One thing that the Wii U defiantly strives for is quality over quantity. Anyone buying the console today would have the luxury of choosing between such terrific titles as Super Mario 3D Worlds, Super Smash Bros Wii U, Bayonetta 2 & Splatoon. Yet this is just a mere taste of what is on offer.

Since Nintendo’s Digital Event at E3, many people have speculated (including myself) that the Wii U has been written off by the company. Nintendo’s showcase consisted of 3DS games or for the majority nothing we hadn’t previously seen. Then during this year’s Pokemon World Championship the announcement everyone has been waiting for was revealed. Pokken Tournament will be arriving on the Wii U in Spring 2016.


Pokken Tournament will be arriving on the Wii U in Spring 2016

The reveal of the title was not a shock. The choice of the console it will be released on is. The general gaming community believed that the Tekken-inspired fighter was a sure bet for the NX. Now there is the possibility of a ‘Twilight Princess’ situation where the game is released on both platforms, but I think this is unlikely. So the question is if the Wii U is being put to sleep so soon why release the clearly popular Pokken Tournament on it? Is there light at the end of the tunnel? Possibly, as this reveal seems to encourage the thought that the Wii U may be sticking around for quite a bit longer. How long is impossible to tell (especially with Nintendo).

Pokken Tournament

As a proud owner of a Wii U, I feel it would be a shame to abandon the platform so early. True the audience has only just risen to the 10 million mark, but I can guarantee the bulk of owners loves the console dearly, forgiving its lacking features. Speaking of which that’s another point to consider, does Nintendo really want to risk the 10 million loyal customers that have stuck with them through thick and thin. That’s a lot of sales that could be lost straight from the NX’s release. Most probably the NX will be backward compatible so those that skipped the current generation will be treated to the vast library already on offer. Something I am quite jealous of.

the NX will be backward compatible

For the time being, it would be great for those Wii U owners to be gifted more fantastic exclusives. Pokken could be the beginning of the second coming. If we get a surprise addition come the next Nintend0 Direct, I would like to be optimistic and believe the Wii U will be around for at least a couple more years. What sadly puts a hole in my prediction is supposedly at E3 2016 the NX will be shown to the world. How far along in development is again another question.

Does Nintendo have other ideas? Have they gone back on their plans to focus all attention on the NX? Could it be behind schedule forcing them to prolong the Wii U’s life? It’s time we got some answers. This is the thing with Nintendo, you may think they are easy to read, then they do something so off the wall no one would have ever predicted it.

Nintendo NXA Pokemon game on a console is a rare outing, one that is likely to help boost sales so you would have thought Nintendo would preferably rather see a strong start for their next console as opposed to a strong finish for their last. Imagine if you buy a Wii U for Pokken in Spring, to then find yourself mere months later being asked to shell out for another. Personally, I don’t see a friendly consumer approach. Though, when times are hard you have to break a few eggs to make an omelet. It’s just how many eggs can Nintendo afford to break?

Do you think the Wii U still has a life? Or are the curtains closing on Nintendo’s current console? Leave us a comment below to tell us why.

Top 5 Pokken Pokemon


It’s finally happened. Since it’s announcement for arcades across Japan, Wii U owners everywhere have been praying for Pokken Tournament to come to consoles. Now Nintendo have given the green light with a release due in Spring 2016. Cheers cried out throughout the planet. Not only are we getting a new Pokemon game but we are getting a console one. A very rare occurrence.

Already announced are big hitters like Pickachu,  Charizard, Machamp & Lucario but who else could be among these “elite four”. Sure Gengar and Blaziken are nice inclusions but who really are the Crème de la crème of Pokemon? Who deserves to battle it out in gorgeous HD? Now of course this is my own opinion. I have however took into consideration what the general Pokemon community want along with some unexpected and therefore fresh faces. So hopefully there’s a strong mix that gives an even stronger collection.

Let’s get this (Poke)ball rolling:


Pokken Blastoise

How can this character not be included? Yes you could argue if Charizard and Blastoise both make appearances then so should Venusaur. I would agree but out of the two Blastoise would get the nod. The large turtle with two shotguns on it’s back seems a likely choice and would be a popular choice among fans.  Flooding the field with Surf, bashing opponents with a Skull-Bash or simply sending them flying with a devastating Hydro Pump. As one of the main faces of Pokemon we would also get to recreate the infamous final battle between Ash and Gary; Blastoise Vs Charizard. It’s something we all want. This is without mentioning the new mega-evolution…


Pokken Dragonite

We may already have one dragon but as you know with Game of Thrones one is never enough. Dragonite descendant of the first generation gets overlooked from time to time, so now is the perfect opportunity for the small winged dragon to make an entrance. Dragonite has a great variety of moves that could be incorporated. From a chilly Ice Punch to a obliterating Hyper Beam this Pokemon has it all. One other thing to note is it can fly faster than the speed of sound. Plenty of room to improvise and create a worthy move set.


Pokken Muk

Another overlooked Pokemon from generation one. In the anime series Muck was always known as the comical one. Suddenly smothering any person it could gets its hands on (in a good way), Muk is due for a return. The stick, amorphous Pokemon is filled with poison making him a unique addition with plenty of attacks. Whether using Sludge, Poison gas or my personal favorite Mud-slap Muk is guaranteed to raise a few smiles. Controlling a giant purple sludge has always been a dream of mine. I cant be the only one right?



By this point you can tell I heavily favor generation one, anyway my next choice is the upside down Poke Ball will a short fuse. Now, no matter how many times I’ve played through a Pokemon game I dont think I’ve ever caught an Electrode with intent of actually using it as one of my mains. This is Pokken though and I think ticking time bomb could be amazing. First it’s a ball so rolling around the field could be enjoyable in itself. Yes another electric type but the main draw of Electrode is its unpredictable nature. Imagine the fight is not going so well your beach ball friend is taking a right beating. It’s time to bring out the big guns. Unleashing a Self-Destruct that eradicates everything in sight before clouds parts leaving nothing but a huge grin.


Groudon 2

Finally another generation. Quite possibly one of the most badass looking Pokemon to ever grace the game, Groudon has always been a fan favorite. We’ve seen him explode out of Poke balls enough times in Smash Bros so it’s about time we actual get to control this beast. Similar to Godzilla in stature Groudon really seems like he could do some serious damage. Possibly too much in fact with the legendary having the ability to control continents to his desire he may pack too much weight for a one on one. At the least he needs to invade or affect the battlefield in some way. Then again Suicune has been added so there is a chance. To put it simply I think he would be cool; I mean look at him

Honorable mentions: Mewtwo, Tyranitar & Venusaur 

Obviously these are my choices but i’m sure we will see many more inclusions to the roster in the coming months. Which Pokemon do you want to see added to Pokken Tournament? Leave us a comment below and tell us why.

Super Mario Maker: 5 Levels We Can Expect

With only a few weeks before the worldwide release of Super Mario Maker, it’s time to take a look at what we levels can expect from the community. Sure there will be some masterpiece’s. Stages that I would of never thought of in a million years but also stages that Mr Shigeru Miyamoto would never have thought of too. Thats exciting! Seeing millions of gamers come together to design smart, sophisticated and super Mario level’s.

Now this list is slightly different. Here I have chosen 5 levels that I believe the community will create in its droves. Thousands, possibly millions of modders will be at the helm of the first ever official Mario level maker implementing similar concepts. These are pretty much my predictions for the majority of the online content which I am not saying is a bad thing it’s just what I believe we will see. So without further ado lets begin


The Absolutely Everything

Madness ensues. Everyone including myself is bound to create one of these sooner or later. When your tired intricately placing enemies in specific places as you try to outwit your opponent, you then decide “screw it”. What comes next is every enemy, obstacle and power up all thrown together in a beautiful mess. These levels are purely for fun hitting there peeks when friends visit.

The Absolutly Everything


The Impossible 

No not a stage inspired by the Ewan McGregor film (That would be pretty dark).  Spikes, fire and perfect jumping. The three key elements that are likely to appear here. The odds of you accomplishing these are slim, however thanks to the rule that all levels can only ever be submitted online once the maker has completed said level will limit these at first. Eventually though when the professionals get to grips with the mechanics we’ll be getting levels that baffle us. Mainly how is anybody suppose to finish this? Along with what evil mastermind conjured up this deathtrap?

The Impossible


The Amiibo

With the bulk of  new Nintendo release’s we now get amiibo compatibility. Certain characters are only applicable to certain titles makes sense. You may be thinking the Mario amiibo and possibly a few others will work here. Nope, this time Nintendo are going all out.  Every single amiibo released so far is applicable. A stunning 73 amiibo will feature. These unlocking 8-bit sprites for each one. I could make same stereotypical joke about the inclusion of Sonic therefore this being the best 2D Sonic ever but I’ll resist . Luckily purchasing them is not needed as they are all unlockable. The full list is detailed on the official Nintendo website. As insane as this is you know people are going to devote entire stages to them.

The Amiibo


The One Enemy Onslaught 

Who’s your favorite Mario enemy? I’m partial to Chain Chomps. In normal circumstances you were lucky to see more than one…but these are not normal circumstances. No this world is your oyster. You want a hundred chain chomps? You can have them. You want a stage dedicated to dozens of Bowser’s? Here you go.  Dedicating levels to Goomba’s, Koopa’s or Bob-Omb’s can give these sometimes forgotten minions a chance to shine.

The One Enemy Onslaught


The Classic with a Twist 

Everyone remembers their first time playing level 1-1 in Super Mario Bros. Who knew at the time that it would become such an iconic stage? Now with the freedom of Super Mario Maker there is a strong chance this legendary level will be recreated. What we wont be seeing nonetheless is a simple re-hash. Instead it will seem a simple stroll past the first Goomba, leaping over the warp pipe before suddenly the carpet being pulled out from underneath our feet. What comes next is anybody’s guess?

The Clasic With a Twist


We all cant wait to get our hands on Super Mario Maker come mid-September but what really will the online be filled with? Whats levels do you think we can expect? Leave us a comment below to tell us.

StarFox Zero Lands This Winter

You know what Nintendo are like. One minute there all silent, next thing you know an avalanche of information is released. The latest information to be official announced is that the much anticipated StarFox Zero will be landing this winter. Four long years has past since the previous entry into the franchise; StarFox 64 3D. That was even a remake so its been nearly a decade since a new installment. Will this be the StarFox game we have all been waiting for? Can this revive the franchise? We will have to wait until November 20th to find out.

Alongside the release date was our first look at the box art (See Below). In the same fashion as E3 the much loved characters Fox, Peppy, Slippy and Falco are all puppet-like. This is linking back to the original conception of StarFox being created from the British TV show Thunderbirds.

Box Art

Is it finally time to jump back into the cockpit? Will you be barrel rolling this Winter with Fox and co? Leave us a comment to tell us your thoughts on Fox’s newest adventure.