Red Little House Closes Studio, But Continues Development

Red Little House, a Spanish development team consisting of only seven people, shared some sad news in its latest monthly progress report.  Due to financial constraints, they have been forced to close the doors on their studio after working there for two and a half years.  However, they are still continuing development of their next game, Fleish & Cherry in Crazy Hotel, from their individual homes.  The title has had its share of financial woes since its failed Indiegogo campaign in 2013, only raising €6,693 of its €29,ooo goal, but the team has continued to press on.  At this point, they have completed the entire first act of the game as well as the general story and mechanics.

Fleish & Cherry in Crazy Hotel is an isometric adventure-puzzle game heavily inspired by 1930’s animation, complete with a fully monochromatic art style.  The story centers around Cherry (pictured right) on a quest to rescue her boyfriend Fleish (pictured left and named after the Fleischer Studios that created the Betty Boop and Popeye cartoons) from the villainous Mr. Mintz (possibly named after Charles Mintz who infamously held the rights to Oswald the Lucky Rabbit instead of Walt Disney).  While exploring Hotel Hyperion, Cherry will take advantage of cartoon physics to solve puzzles.  She can inflate herself like a balloon to travel over gaps and be flattened with an anvil to enter tight spaces.

If you want to check out Fleish & Cherry in Crazy Hotel for yourself, you can find downloads for the free alpha demo here.  You can also check out Red Little House’s official website here.  The game has already been greenlit for release on Steam and the developers hope to have it completed before the end of this year.

Even Duck Game’s Creator Doesn’t Know How to Impress the Computer

Duck Game

Duck Game

If you’re a fan of the fast-paced, 2D arena shooter Duck Game, you know full well just how difficult it is to impress the AI judge at the end of a match.  No matter what kinds of maneuvers you and your fellow players manage to pull off, you’ll rarely see the computer respond with anything other than “ughhhh”.  Well, you and your friends can stop feeling so bad about your waterfowl skills, because even the man who made the game doesn’t know how to impress the judgmental AI.  In an interview with Youtube channel Super Bunnyhop, Duck Game‘s creator, Landon Podbielski, admits that he can barely figure out how to get the higher ratings that the computer judge has to offer any better than your average player.  For him, even getting the computer to call a match “mildly entertaining” is a rare occurrence despite there being dozens of better results to get.

The issue came from a great deal of tweaking with what it finds impressive and how easy it is to impress.  There are countless bizarre and obscure maneuvers you can pull off to raise your coolness score, but the randomness of the game makes opportunities to try and perform many of those moves, much less actually pull them off successfully, fairly rare.  Podbielski has never been able to get the AI to grade matches in a way he’s comfortable with as it always leans toward being too harsh or too generous.  He settled on the more sarcastic version seen today as it plays more to the humorous side of the game, but he does plan on patching the game in the near future to make the AI ease up a bit.

What’s the best score you’ve gotten on Duck Game?  How do you feel about Duck Game‘s strict computer?  Do you actually enjoy the criticism, eagerly await the expected patch, or just shrug it off entirely?  Leave a comment below and let us know what you think.

Stugan: Indie Developers Spend Two Months in a Swedish Cabin Together

Indie Developers

Being one of the top game making industries in the world, Sweden is trying to get new ideas by bringing hard working indie developers together in a cabin for a while summer. The project called “Stugan” which translated from Swedish means cabin, is a project where a small red house in the wilderness of Sweden gets inhabited by around twenty indie developers working on their dream game, with mentoring support from the biggest gaming developers in Sweden.

The project is already live for this year, but if it is a hit and the funding for the project is kept for next year, they have an open application for everyone all around the world to try and get one spot for the summer of 2016. So if you have a team and a great idea, why not lock yourself up in the Swedish forest and make that dream game come true?

Here’s a video that tells you even more about the project:

Looking at the pictures and reading more about the project Here, you will see that this is the closest a game developer will ever come to a game summer camp, and it looks just beautiful! Check out the trailer for their projects below and tell us which one you look forward to the most.