WildStar: Carbine Studios Promises Complex Endgame Content for Every Taste


Carbine Studios revealed that WildStar endgame content will be challenging, different, unique and hardcore. Additionally, the company ensured that all types of playing styles will be contemplated with respective features. In an exclusive interview to DealSpwn, Game Design Producer Stephan Frost talked about WildStar’s endgame content and all the upcoming features available at maximum level. For action lovers who prefer to fight other players, there will be several competitive options, including ranked battlegrounds, ranked arenas and WarPlots, a new and different PvP system, as Frost stated:

You like PvP. Well, fight 40 people with 40 people. It’s massive, different, it’s not just “here’s another battleground”. It’s more like you have a customizable death fortress that you can fight other people with.

For environmental players, raiding dungeons and taking part of group adventures will be challenging at all times. From trash monsters to bosses, enemies in WildStar are “quite aggressive and crazy”, as Frost said. They’re all unpredictable, so even normal quests can present tough situations that require strategy and reaction to succeed. The whole purpose is to keep players engaged at all time and maintain their levels of attention and interest, explained Frost:

We’ve been trying to keep it as hardcore as we can pretty much the entire time. What that means is that we have a few things in need to do, one of them is the environmental hazards, which are interesting and unique. (…) We wanted to make things challenging [enough to] make people actually pay attention and work towards getting something.

Finally, for casual and role-playing gamers, there will plenty of other interesting activities  such as house decoration, mini-games, personal costumes and mount customization.

WildStar is a sci-fi MMORPG that will be available for PC, on June 3rd 2014.

Dragon Age Inquisition: Open World Exploration Won’t Be as Extensive as Skyrim

Dragon Age

Dragon Age Inquisition will be quite different from the previous two games in many ways. The open world element will be one of the most enthusiastic and anticipated features of Inquisition and despite all its richness, depth and massive dimension, the game “won’t be as open as The Elder Scrolls V: Skyrim”, said BioWare Producer Cameron Lee. The third game of the series will be numerous times larger than Origins and Dragon Age II and it will feature around 50 hours of gameplay excluding all kinds of repeatability value, ensured Lee.

Inquisition will display a massive multi-region open world with many secrets to be unveiled and unlike the past games exploration will be highly encouraged and possibly rewarding. Exploration in Inquisition will be just as in real life, said BioWare Senior Environment Artist Andrew Farrell:

Get off the beaten path! Just like exploring in real life, look under all the rocks, under all the bridges, and in all dark corners of the map. Take the path less-traveled and you might something interesting… or surprising.

Dragon Age Inquisition will be available on October 7th for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

DICE Finally Fixing Rubber Banding In Battlefield 4


DICE has released a statement that claims a permanent fix for the infamous ‘rubber banding’ problem is on its way. Although this is undoubtedly good news, I have problems with it. The following are quotes from the original text.

As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike. 

I find it irksome that they conveniently leave out the part where rubber banding has been happening since launch. Their neglect of the issue for an entire six months makes me feel ambivalent towards DICE and their apparent understanding.

We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches.

That’s wonderful news, but DICE does understand that the players (myself included) have been telling them on their message boards that the rubber banding is most prevalent on 64 player maps, right? That Obliteration is almost entirely fine, as is Rush? It’s almost as if they don’t listen to anything their community tells them. Six months to figure out the root cause is inexcusable.

We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.

I hate to bring up the length of time again, but it took this long to think of trying new hardware when only your biggest game-types are having rubber banding? It’s as if the janitors are taking over for DICE as they celebrate the sales of the game.

While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place. Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you. Stay tuned to our official channels for more information.


I don’t want to doubt the sincerity of DICE when they say that they want a great experience for their fans,  but a culmination of confusing post-launch press statements and the game’s obvious lack of polish are making a persuasive argument.  EA’s blatant disregard for quality makes me want to opt out of any future games in the series either way.

First Image of Next Call Of Duty Released


Sledgehammer Games revealed the first image of their upcoming Call of Duty title at their GDC 2014 panel, and it looks quite pretty. The image shows one of the character models rendered in-game, and boasts next-gen visuals that the Call of Duty franchise has not yet seen. Sledgehammer Games has been brought on-board to add an additional year to the development cycle of Call of Duty, and they promise that 2014’s release will be focused on next-gen.

I have my reservations about how accurate this image will turn out to be. When you consider Activision’s love for outdated engines, and their need to force the same game out every year with little to no enhancements, it makes taking what they release with a grain of salt that much easier. All of that said, if they’ve learned anything from the lackluster Call of Duty: Ghosts, we might actually be in for a treat.


Courtesy of Polygon

Sony’s H1Z1 Won’t Be a “Pay to Win” Type of Game


Sony recently announced that they’re going the multiplayer zombie survival way with H1Z1, a first person game that draws a lot of inspiration from Day Z and other similar products. Unlike those, though, H1Z1 will be a free to play game, with microtransactions included. Apparently, however, Sony are not planning to ruin the game by making it playable only if you spend money on it – on the contrary!

According to Sony, who are following a nice route with H1Z1, discussing with the community and creating a subreddit for the game, the microtransactions will only be available for the more cosmetic options and will not affect core gameplay. In other words, weapons and ammo and water will be free, but you will be able to purchase clothes and other wearables that won’t directly affect the gameplay.

Here’s what SOE’s John Smedley posted on reddit to explain the situation:

We will be selling wearables. We felt like this will be a good, fair revenue generator. However – we recognize how important finding wearables in the world is so you’ll be able to find and craft a lot of stuff. We agree that’s something important.

We will NOT be selling Guns, Ammo, Food, Water… i.e. That’s kind of the whole game and it would suck in our opinion if we did that.

Nor will we sell boosts that will impact #2.

Emote Pack – of course we’ll have the basics for free. But we felt like this is another good and fair revenue generator.

Character slots – feels reasonable.

Crates – You can find crates sometimes in game. They’re filled with random cool stuff from the store. We’re considering letting you see what’s in them before you buy a key (ala Dota 2.). This idea isn’t fully locked yet.

He went on to explain that all the purchased wearable items can be looted from players that you kill, but the player that purchased it also keeps the purchased item even after death. I already see this turning into an easy to exploit thing as friends will start killing each other just to get the item. There will, however, be some durability attached to all wearables and eventually you won’t be able to wear them, but I still think that this will be heavily exploited by gamers.

However, it’s good to hear that Sony doesn’t plan to ruin the game with microtransactions and instead goes for the “pay for extras” method, which will probably be always accepted by most gamers.

What do you think about this pay scheme? Are you satisfied with it?

Dragon Age Inquisition: Companion and Support Character List Unveiled

Dragon Age Inquisition companions and support characters

A new trailer of Dragon Age Inquisition launched in the near past. Where the full-cast of the game is featured, including companion and support character. The numbers are not new but the revelations are a huge surprise. There are several unknown faces and many names to be confirmed. Nine companions and three support characters are the scenarios displayed by the Inquisition’s squad image. However, it’s not totally clear who will be a companion or a supportive character. Meet the full list of Inquisition companions and supportive characters unveiled to date.

Dragon Age Inquisition Companions

Dragon Age: Companions (Confirmed and Presumed)

Cassandra Pentaghast (Right Hand of the Divine) – Confirmed + Romance Option Confirmed

Cole (Human Rogue Gifted with Transcendental Powers) – Unconfirmed/Supposed Character from DA: Asunder

Dorian Pavus (Tevinter Magister) – Unconfirmed

Iron Bull (Qunari Mercenary) – Confirmed

Gregor (Grey Warden Warrior) – Unconfirmed/Could Be Someone Else

Sera (Elven Archer) – Confirmed

Solas (Elven Mage) – Unconfirmed

Varric Tethras (Handsome Dwarf) – Confirmed

Vivienne (First Enchanter to the Imperial Court of Orlais)- Confirmed

Dragon Age: Supportive Character (Confirmed and Presumed)

Alistair (King of Ferelden or Grey Warden Captain) – Confirmed

Cullen (Knight-Captain of Kirkwall’s Templar Order) – Unconfirmed/Could be a Companion + Romance Option Confirmed

Leliana (Left Hand of the Divine) – Confirmed

Morrigan (Arcane Advisor to Empress Celene)Confirmed

Scribe Girl (Intellectual and Trade Affairs) – Unconfirmed/Unknown Name and Role

Thamond (Captain of the Inquisition and a commanding officer in Crestwood) – Confirmed

For further details about each character, Companion and Support Character, and their confirmations, you can check the VgamerZ Inquisition Squad article. Dragon Age Inquisition will launch on October 7th in North America and October 10th in Europe for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One including all these interesting characters, companion, and support character.

On a question to Mark Darrah,

“What has creating this new protagonist, the inquisitor, given you the opportunity to do or change that you couldn’t have with the warden, or with Hawke, or with a previous Dragon Age lead?

Replied: One of the reasons that we’ve decided to do that in the Dragon Age series is that it lets us explore a lot more themes. Hawke’s story, it’s not done, but the most important event of his life is essentially what’s happening in Dragon Age 2. With the warden from Dragon Age: Origins he carries a lot of very divergent baggage. Anything from he could be dead to maybe there’s a kid in the picture, maybe he’s actually ruling Ferelden with Anora.”

Dragon Age: Inquisition Gets Release Date, New Trailer

Dragon Age

EA has announced that Dragon Age: Inquisition is coming out on October 7 in North America, and October 10 in Europe. Along with this announcement comes a brand new game play trailer that details much of the plot outline and some of the more vague aspects we’ve not yet seen.

In Dragon Age: Inquisition, the expansive, beautiful world of Thedas is being torn apart by a massive, mysterious breach in the sky. Players must assume the role of the Inquisitor and lead a team of legendary heroes to uncover the truth behind the impending devastation.

Well, I’m excited. It seems like Bioware is trying to show that they’ve learned their lesson as far as Dragon Age goes. With an entirely new combat system, robust world to explore, and a plethora of characters to interact with, we can all hope that it succeeds in delivering a polished and redemptive close to the trilogy.

If all of that weren’t enough, EA also released several screenshots and the official box art for your viewing pleasure.

Inquisition box
Gender-neutral box art


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Here’s the Guy Who Completed all the WoW: Mists of Pandaria Achievements


While many of us are still struggling to get their characters all the way to level 90 in World of Warcraft: Mists of Pandaria, others have greater goals in mind, like how to complete all the player achievements in the game. And one of them has already managed to do so – and it was a clan matter too. Pretty incredible!

The player who managed to complete all the World of Warcraft Mists of Pandaria achievements comes from Russia, is known as Хируко and is slowly becoming a celebrity because of all these achievements. It was a move well planned too, especially for getting the Realm First achievements on all classes. In order to get these achievements which require the character to be the first in the realm to reach level 90, he joined some low population PvP realms with multiboxing and while his clan mates were killing all the other players in the realm who tried to get to level 90, he was leveling up like a pro. And it certainly worked!

And if you’re curious to see how a desktop computer of a WoW pro looks like, here it is:

wow all achievements rig

Pretty impressive achievement!

Source: MMO Champion

Dragon Age Inquisition: Rumors Point Towards a Dye System in Armor Customization

Dragon Age Inquisition companions

Dragon Age

There are rumors circulating the internet concerning Dragon Age Inquisition’s armor customization system. According to BioWare, this system will clearly differ from the previous two games, as VgamerZ reported two days ago. Equipment customization will be more complex, extensive and diversified. However, Dragon Age fans are curious if whether or not the upcoming system will feature dyes. Today, in response to a player, BioWare’s GM Aaryn Flynn indicated that was affirmatively said in the past is true until proven otherwise. Check the Twitter conversation here:

@Jorori22: Can I change the color of my companions armor?

@BioMarkDarrah: We will talk about crafting later. It’s too big a topic for twitter.

@AarynFlynn: It’s a “we can’t talk about it yet”. Sorry, but thanks for your patience!

@Jorori22: Long ago were saying yes.

@AarynFlynn: OK then please assume that’s still accurate until you hear anything else 🙂

Nothing is certain yet but it appears to be that color changing and dyes will be part of Inquisition’s armor customization system. The rumor suggests that players won’t simply be able to modify their equippment, they’ll be able to customize their companion’s gear as well.

Dragon Age Inquisition is expected to be released during this Fall for current and next-gen platforms, PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Tom Clancy’s The Division: Ubisoft Reveals the Potentials of Environmental Interactivity


Ubisoft announced today that the upcoming hybrid game Tom Clancy’s The Division will feature an advanced environmental interactivity. A new in-doors screenshot has been published as well, revealing that safety is nothing but an illusory perception in this post-apocalyptic world. Even inside buildings, no one is truly safe, especially if there are any windows nearby. As part of The Division, players must face a new reality and fight for what’s left of humanity but first of all, strategy must be considered. As Ubisoft stated, traveling in numbers is a good tactic, however walking near potential dangers is not:

Strength in numbers is never a bad idea, but being close to those windows… that could be. 😉

Tom Clancy's The Division

Indeed, walking close to windows can be the very end of any group, no matter how skilled and experienced it might be. Enemy snipers and other soldiers might notice the presence of strange forces nearby and that’s when windows become the ultimate weapon of success. Vulnerability is something players can not afford in this world torn apart by chaos. Therefore, players must avoid all types of structural weaknesses or take advantage of them, in an offensive scenario.

Tom Clancy’s The Division doesn’t have an official release date yet but it will be available for PC, PlayStation 4 and Xbox One.