Tom Clancy’s The Division: ‘There is No Great Organization Without Great Individuals’


Ubisoft published an analogy regarding Labor’s Day today via twitter, affirming that all types of remarkable organization need distinguished individuals. Just as in the real world, the virtual version of New York City in The Division will depend exclusively on great individuals and Ubisoft is counting on everyone’s greatness to create a better world in the upcoming game:

There is no great organization without great individuals. Happy Labor Day agents! 🙂

But greatness can be used in multiple ways and with different purposes. The Division will allow players to choose their path, which means they can become heroes and work towards organization or instead, they can become villains and conduct negative operations that will inevitably lead into ceaseless entropy.

Tom Clancy’s The Division doesn’t have an official release date yet but it will be available for PC, PlayStation 4 and Xbox One.

Dragon Age Inquisition: Special Edition Will Be Announced Soon

Dragon Age Inquisition companions and support characters

Dragon Age

Dragon Age Inquisition will have a special edition ready for pre-purchasing in the months to come, ensured BioWare Creative Director Mike Laidlaw. The edition will be physical and it will most likely include itstatues, books and other unique and limited items resembling the series. For now, players can only choose between the standard and the digital deluxe editions. But as Laidlaw said, there will be a third option soon:

[quote]Hold tight. We’re looking at details about a physical special edition and should have them out soonish.[/quote]

Additionally, Lailaw unveiled another spoiler relating Inquisition’s characters. Apparently, at least one unidentified personality from the novel book Dragon Age: the Masked Empire will appeard in the upcoming game: “I’m on the record as saying that at least one Masked Empire character appears in DAI, so, yes!”

it will be available on October 7th for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Hellraid Coming To PS4, Xbox One


Techland’s previously delayed Hellraid has officially come back to the land of the living.  The game is now being developed for next-gen consoles on Techland’s Chrome Engine 6, and can be expected to release digitally in 2015.

I think it’s obvious that the game is heavily inspired by Skyrim, but its focus on co-op could make it a very unique experience if done well. My worry, like with Techland’s Dying Light, is that their track record isn’t the greatest. Their previous games have been full of bugs and unpolished mechanics that detracted from the experience, but not all hope is lost.

Here’s a trailer showing Hellraid in action:

The move to next-gen provides Techland with a myriad of opportunities to make their next releases fantastic games. Whether or not this is the case, only time will tell. I’ll remain cautiously optimistic in the meantime.

PS4 Exclusive Game Without Memory Is a Promising Thriller


The “console exclusive” battle this generation will be extremely interesting to watch because the console that has the most AND best exclusives has the biggest chances of becoming the winner of the current gen. The PlayStation 4 seems to have an unexpected trick up their sleeve with the interactive thriller Without Memory.

So why “unexpected”? Well, because this game is developed by the virtually unknown Russian studio Dinosaurum Games, and it’s not in the genre you would expect to draw in a lot of attention. It’s not a shooter, it’s not an RPG… it’s not even Flappy Bird! It’s an interactive thriller, which makes us think of revolutionary adventure gaming or at least a visual delight.

And a visual delight we’ll get for sure, as the concept art for Without Memory already looks amazing. And knowing that the game will run on the Unreal Engine 4 makes us be pretty sure that it will deliver the eye candy.

There will definitely be multiple choice for the player to make throughout their adventure, and each choice will influence the direction of the story and hopefully we’ll have some smart writing and difficult decisions to make (think Telltale’s The Walking Dead series). The game also promises “tens of endings” and world class quality. I’m really eager to find out more about this!

Without Memory will be released as a PS4 exclusive sometime in 2016 and actual in-game screenshots are promised to arrive this summer. Until then, you can check out some of the amazing artwork from the game:

without memory 01

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Source: Dual Shockers

Driveclub Release Date Announced In New Trailer


After what seemed like forever, Playstation 4 exclusive Driveclub  has a release date. The long awaited and heavily delayed ‘social racing game’ will be released on October 7 2014 according to Sony’s official blog.

To celebrate this announcement, Sony has released a fresh trailer to not only remind everyone that exists, but that this game is worth buying.

Check out the trailer below if, for some reason, you were not already convinced that this is a game that you will have to buy:

It’s a relief to see that Driveclub still sports the ridiculously beautiful graphics that were on display at last year’s E3. In an age where pre-release footage is often not representative of the final product – I’m looking at you Dark Souls II – it’s nice to see that at least one of the heavy hitters is still a true show-stopper.

Whether Driveclub actually lives up to its promise, only time will tell, but I think it’s safe to get excited!

Destiny: New Screenshot Shows the Graphical Detail of Vex


Bungie released another Destiny screenshot revealing the complexity and high detail of the game’s graphics. The new image features two armed guardians and half of a Vex creature, which is displayed in great detail. The Vex race will be the main enemy faction in Destiny and they’re half organic, half robotic. They’re assumed to be deadly and capable of unimaginable destruction but fortunately for what’s left of humanity, guns are still viable and efficient agaisnt this alien race. But the question is, how many bullets does it take to slay one?


Those abominations seek nothing but the total annihilation of men and that’s why “we must send their souls screaming back to hell”, as Bungie said. Because that’s the only way to save Earth and humanity from extinction.

Destiny is a first-person shooter role-playing game scheduled to release on 9th September, 2014 for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

H1Z1: ‘Barricades Will Be Progressively Stronger’


Sony Online Entertainment hosted a H1Z1 design meeting today, where some of the upcoming features were explained. H1Z1 will introduce a housing system but to stay alive, players will need much more than just four walls. To create a solid defensive barrier, players must either find or craft objects that serve as barricades. The crafting system will be quite extensive and barricades, for instance, will be made off several different materials. This protective item will be dynamic and realistic, they can be damaged, dragged around or even destroyed. It’s all part of the immersion level that Sony is aiming for:

Our zombies are deadly, they can easily get inside houses. There’s real collision effects and they can bash barricades. That’s the real level of immersion we’re looking for.

Additionally, players will need to adopt certain strategies and behaviors depending on environment events. Reinforcing vulnerable zones will be extremely crucial. For example, covering the windows is a must, since zombies can break the window’s glass and get inside if there’s nothing to stop them. Sony explained that barricades will become stronger as players gain more experience and find higher quality resources:

Barricades will be progressively stronger. The more and better resources you find, the stronger your barricades will be. Crafting barricades with more experience and better materials will generate a more powerful defense.

H1Z1 will be available for PC and Playstation 4 on Summer 2014.

WildStar: Carbine Studios Promises Complex Endgame Content for Every Taste


Carbine Studios revealed that WildStar endgame content will be challenging, different, unique and hardcore. Additionally, the company ensured that all types of playing styles will be contemplated with respective features. In an exclusive interview to DealSpwn, Game Design Producer Stephan Frost talked about WildStar’s endgame content and all the upcoming features available at maximum level. For action lovers who prefer to fight other players, there will be several competitive options, including ranked battlegrounds, ranked arenas and WarPlots, a new and different PvP system, as Frost stated:

You like PvP. Well, fight 40 people with 40 people. It’s massive, different, it’s not just “here’s another battleground”. It’s more like you have a customizable death fortress that you can fight other people with.

For environmental players, raiding dungeons and taking part of group adventures will be challenging at all times. From trash monsters to bosses, enemies in WildStar are “quite aggressive and crazy”, as Frost said. They’re all unpredictable, so even normal quests can present tough situations that require strategy and reaction to succeed. The whole purpose is to keep players engaged at all time and maintain their levels of attention and interest, explained Frost:

We’ve been trying to keep it as hardcore as we can pretty much the entire time. What that means is that we have a few things in need to do, one of them is the environmental hazards, which are interesting and unique. (…) We wanted to make things challenging [enough to] make people actually pay attention and work towards getting something.

Finally, for casual and role-playing gamers, there will plenty of other interesting activities  such as house decoration, mini-games, personal costumes and mount customization.

WildStar is a sci-fi MMORPG that will be available for PC, on June 3rd 2014.

Dragon Age Inquisition: Open World Exploration Won’t Be as Extensive as Skyrim

Dragon Age

Dragon Age Inquisition will be quite different from the previous two games in many ways. The open world element will be one of the most enthusiastic and anticipated features of Inquisition and despite all its richness, depth and massive dimension, the game “won’t be as open as The Elder Scrolls V: Skyrim”, said BioWare Producer Cameron Lee. The third game of the series will be numerous times larger than Origins and Dragon Age II and it will feature around 50 hours of gameplay excluding all kinds of repeatability value, ensured Lee.

Inquisition will display a massive multi-region open world with many secrets to be unveiled and unlike the past games exploration will be highly encouraged and possibly rewarding. Exploration in Inquisition will be just as in real life, said BioWare Senior Environment Artist Andrew Farrell:

Get off the beaten path! Just like exploring in real life, look under all the rocks, under all the bridges, and in all dark corners of the map. Take the path less-traveled and you might something interesting
 or surprising.

Dragon Age Inquisition will be available on October 7th for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

DICE Finally Fixing Rubber Banding In Battlefield 4


DICE has released a statement that claims a permanent fix for the infamous ‘rubber banding’ problem is on its way. Although this is undoubtedly good news, I have problems with it. The following are quotes from the original text.

As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike. 

I find it irksome that they conveniently leave out the part where rubber banding has been happening since launch. Their neglect of the issue for an entire six months makes me feel ambivalent towards DICE and their apparent understanding.

We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches.

That’s wonderful news, but DICE does understand that the players (myself included) have been telling them on their message boards that the rubber banding is most prevalent on 64 player maps, right? That Obliteration is almost entirely fine, as is Rush? It’s almost as if they don’t listen to anything their community tells them. Six months to figure out the root cause is inexcusable.

We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.

I hate to bring up the length of time again, but it took this long to think of trying new hardware when only your biggest game-types are having rubber banding? It’s as if the janitors are taking over for DICE as they celebrate the sales of the game.

While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place. Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you. Stay tuned to our official channels for more information.


I don’t want to doubt the sincerity of DICE when they say that they want a great experience for their fans,  but a culmination of confusing post-launch press statements and the game’s obvious lack of polish are making a persuasive argument.  EA’s blatant disregard for quality makes me want to opt out of any future games in the series either way.