Although there’s still a nice bit of waiting left to do for Monolith’s Middle-Earth: Shadow of Mordor, the developers already know the system requirements for the PC version of the game and shared them with us through the Steam service.
Strangely, the Middle-Earth: Shadow of Mordor system requirements appear to be a bit more demanding than the Watch Dogs system requirements, with Ubisoft’s title being considered the better looking one. Either way, here are the Middle-Earth: Shadow of Mordor system requirements:
Middle-Earth: Shadow of Mordor Minimum System Requirements
OS: 64-bit: Vista, Win 7, Win 8
Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 560 | AMD Radeon HD 6950
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 25 GB available space
Middle-Earth: Shadow of Mordor Recommended System Requirements
OS: 64-bit: Win 7, Win 8
Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 670 | AMD Radeon HD 7970
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 40 GB available space
You certainly need a solid computer to run the game on high details, but the good news is that you still have time to prepare, as Middle-Earth: SOM launches on October 7.
Gamers are demanding backwards compatibility on the Xbox One – and it all makes sense, since we did pay a lot of money for our Xbox 360 games – and finally Microsoft decided to talk a bit about this and confirm the Xbox One backwards compatibility in the latest Microsoft Build Developer conference.
Since the X-One, just like the PS4, is not natively backward compatible, there will be the need of some sort of emulation to make older games work on the new console. Frank Savage, Partner Development Lead at Microsoft on the Xbox One’s use of Windows technology said that the company is working on creating such a feature, but it’s a bit difficult and it will take some time:
“It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there’s nothing to announce, but I would love to see it myself.”
It would be nice to see that happen sooner rather than later, and I’m curious to see if Microsoft will manage to make it happen before the indie teams who are actively working at figuring something out.
BioWare are offering us just bits and pieces on the upcoming Dragon Age: Inquisition – a character here, a character there – and today they decided to brag a little bit with what the game’s engine can deliver and released one (JUST ONE!!!) in-engine screenshot. A beautiful one, I might add.
Looking more like a well made painting or just a photo of a serene area somewhere in the world, this new Dragon Age Inquisition screenshot clearly shows the best trees in video game history, plus an insane level of detail. And since everything has been brought to life by the game’s engine, we have all the reasons to be happy about the upcoming release. Check out the in-engine screenshots below:
Of course, there are doubts regarding the actual quality of the graphics in the game itself. The engine might be able to produce such eye candy, but probably we won’t get something identical during the gameplay. At least not the huge majority since you probably need a super computer to run the game at insane levels. But we’ll see when the game hits the stores – or even sooner if BioWare decides to give us more than bits and pieces and launches a full in-game gallery for our eyes to feast.
Studies have shown that the huge majority of gamers don’t make it to the ending scene of the games that they play. This doesn’t mean, however, that they wouldn’t like to know how the game ends, and if you’re in such a situation, we are here to help with the Call of Duty: Ghosts Devastation ending video.
I guess it’s pretty obvious that this contains major spoilers and you shouldn’t watch unless you are 100% sure you won’t complete the game or you don’t want to wait to find out how it ends. There, I said it and now you know it. And it’s time to know what really matters now, how does COD: Ghosts Devastation end. Here it is:
So… what do you say? Are you satisfied with this ending?
Apparently, an upcoming episode from the popular comedy Big Bang Theory has Sheldon faced with a huge dilemma: which console to choose between the PlayStation 4 and Xbox One. And by the look on Amy’s face in the image provided, it has been debating all the pros and cons for a long time.
Choices aside (I personally think that somehow Sheldon will end up getting the Wii U to please his girlfriend, or something like that), it’s nice to see that Microsoft took advantage of the moment to tweet about this and maybe get a small advantage over their competitors:
Sony didn’t care too much about this and have remained silent. Maybe they’re not Big Bang Theory fans or maybe they were celebrating the fact that Sheldon actually picked the PS4. We’ll know for sure what happens when the episode airs – and it’s coming soon!
What about you? What console do you think Sheldon will choose?
Update: Persona 4 has been officially announced for the PS3. It will arrive April 8th for $9.99 as a PS2 classic.
The official ESRB website has spilled the beans on Shin Megami Tensei:Persona 4 coming to the PS3, botching any potential reveal Atlus had planned.
The manner of the release is as of yet unknown, but I am hoping that they are planning a port of Persona 4 Golden to hype up the upcoming, highly anticipated Persona 5.
The ESRB states:
This is a role-playing game in which players control a high school student who enters a mystical ‘TV World, ‘ saves lost souls who are trapped on the ‘Midnight Channel,’ and establishes bonds with town characters in order to develop ‘Personas.’ Personas, which are summoned through the use of tarot cards, are creatures that can perform special offensive and defensive moves to aid during battles against monsters. Combat is turn-based with numeric values and light effects indicating attack/damage inflicted. Pixilated blood spray is briefly depicted during battles, and colored bloodstains stain some walls and floors. […] Story elements also make references to alcohol, including a long scene in which the main characters hang out in a club and play ‘drinking games.’ Although alcohol is never consumed, the characters display the telltale signs of intoxication: slurred speech, staggered walking, and red faces. Profanity can be heard in the dialogue.
As someone who is currently playing through Persona 4 Golden on the PS Vita, I can say that the Persona franchise is one of the most engaging RPG series I’ve had the pleasure of playing, and I would not hesitate to get a copy on the PS3 if it is in fact P4G.
Monolith Productions has a new Middle Earth: Shadow of Mordor trailer for your viewing pleasure.
The new trailer, titled Banished From Death, details some of the backstory of Talion, an undead ranger with wraith-like abilities.
After the exceedingly impressive reveal of Shadow of it, I’ve been itching for a new peak at the game. Despite a cliched backstory, this trailer still makes me excited to get into the boots of Talion.
Here is the trailer:
While most LOTR games have followed the canon of the books, Shadow of Mordor is the first in the long running Lord of the Rings franchise to deviate. It crafts a tale that fits nicely between The Hobbit and LOTR, giving them lots of room to create a rich experience.
Middle Earth: Shadow of Mordor comes out on October 7, for PC, PS4, Xbox One and current-gen systems.
When Ubisoft released the first details on Assassin’s Creed: Unity, they also teased that there would in fact be a second AC title on the horizon. Because I am clearly the nexus of all things press, Ubisoft begged me to take information and grace the world with what they have coming.
That said, only a few vague details were given from their press release.
“Assassin’s Creed: City Of Angels has you playing the titular character D’Shaun Jackson in Los Angeles. Scale buildings, take part in turf wars and build your reputation as the king of LA.”
What’s more, they added details pertaining to the gameplay. From holding your gun sideways for increased accuracy, to using your tricked out ride to stealthily run over rival gangstas, AC: City Of Angels promises a definitive change in formula.
This is starting to sound like a Grand Theft Auto clone, but I will have to reserve judgement until the first trailer is revealed.
Ubisoft’s Creative Director, Jonathan Morin has unveiled more information about Watch Dogs. This time the spotlight goes for combat mechanics, including enemies, skills and world size. Despite being April Fool’s Day, the details seem to be solid and accurate.
When questioned about Watch Dogs world map size, Morin clarified that the general map is undoubtedly big but the most important is not the size but the quality of the game:
@Jonathan Morin: Its big but Im not into the scale war. Scale for scale is pointless. More interested in the dept/density for a game like WD.
Until now, very few has been officially said regarding enemies and their difficulty. However, Morin advanced today that normal foes are quite easy to take down and they won’t survive more than three bullets at normal circumstances:
@Jonathan Morin: Normal foes die very fast (2-3 bullets if no headshot). But lets just say mean mother****** are better protected. 😉
As expected, elite enemies and bosses will require deeper strategies and combat mechanics. But in Watch Dogs, players will have plenty of freedom to choose their own tactical approaches. It’s true that most videos and trailers show a direct approach but that doesn’t mean that other tactics do not exist. In fact, Morin explained that stealth tactics will be one of the many possibilities, as players can sneaky hack and blow up things without being uncovered:
@Jonathan Morin: Yep, you can even blow stuff up through hacking without being detected.
Riot Games has launched a very fierce April Fools Day prank featuring a new game mode, Ultra Rapid Fire, followed by hilarious patch notes. Players’ response through social media indicate that this measure is nothing but a tremendous success. In fact, there’s even petitions to keep this mode in-game and to include it on the upcoming All Stars tournament.
This mode is a casual and fun way to experience Summoner’s Rift, since players get a bunch of unique bonuses regarding combat mechanics – ability’s cool down reduction is set to 80%, mana and energy costs have been abolished and ranged champions have now double attack speed. But there’s even more bonuses, as you can see in the in-game Buff of Awesomely Awesome Buffing. To balance and make this mode playable, Riot Games was forced to make several individual adjustments such as Teemo’s mushrooms, limited to twenty at a time. Check the official trailer:
League of Legends’ official Facebook and Twitter pages are flooded with positive feedback regarding this unexpected surprise. In Reddit, things go beyond simple comments, as players demand the inclusion of this mode in the permanent gameplay options. Furthermore, Riot has launched a fun contest challenging players to choose between Team Ryze and Team Tryndamere, both symbolized by the company’s co-founders, Brandon Beck and Marc Merrill respectively. This week’s free champions are only two, therefore the dilema – Ryze of Tryndamere?