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Assassin’s Creed Valhalla director explains lack of gameplay reveal


With E3 cancelled this year Microsoft turned to run its own event instead. Amongst the announcements was the confirmation of a new Assassin’s Creed game, Valhalla. However, many fans were very disappointed at how little they ended up seeing of the game, Instead of any meaningful gameplay footage, we were left with generic cinematic footage.

The so-called “in-engine teaser,” did not go down well with fans that feel Ubisoft might have something to hide. After all, the French publisher has been known for publishing questionable titles in its time. Let’s not forget the disgrace that was 2011’s Self-Defense Training Camp. A game that currently sits at 21% on Metacritic.

Assassin’s Creed Valhalla

In response to the criticism, Valhalla’s creative director Ashraf Ismail took to Twitter to defend the decision. According to Ismail, Ubisoft has a “long marketing campaign,” planned out for Valhalla. This means that an in-depth gameplay reveal is planned, just not anytime soon.

He did reassure fans that they “rightfully expected,” to see more but firmly believes this is not the time for that. He might have a point too. Most video games are not optimized until very late into development. This is because there is no point optimizing content when later additions could screw things up again.

Even if Ubisoft did showcase Valhalla now, it would be a buggy, incomplete version of the game. This could put off potential buyers. No one is going to buy a game if it looks bad in its initial presentation. Rather than taking that unnecessary risk, Ubisoft opted for a run-of-the-mill cinematic instead.

Assassin’s Creed Valhalla will launch later this year. A precise release date has not been confirmed but we do know it will come sometime in the holiday season. As for platforms, gamers can expect it on Xbox One, PlayStation 4, Stadia, and PC. It will later release as a launch title for Xbox Series X and PlayStation 5 too. There is no news of a Nintendo Switch port being in the works.

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