Final Fantasy XIV Mount Guide (Contains Minor Story Spoilers)

If you’re anything like me, you love glamorous vanity items and collectibles in MMOs. This is a guide for obtaining (almost) all of the mounts available in Final Fantasy XIV broken into categories. I say “almost” because there are two mounts that are only available to players from the original iteration of Final Fantasy XIV Online, The Goobbue and The Legacy Chocobo. Also, the Gobwalker mount is speculated to be a drop from the final floor of Alexander Gordias (Savage), but no one has beaten that yet, so we’ll wait for now. The rest, however, are open for the taking!

MAIN STORY QUEST

There are five mounts that you obtain in this game simply by playing through the main story quest. Please note that the last four of the five cannot be obtained before you hit level 50.

Company Chocobo (A Realm Reborn)

Company Chocobo FFXIV

Unless you purchased a Collector’s Edition of either A Realm Reborn or Heavensward, this will likely be your first mount. Please note, however, that you will not be able to ride any of those others until you reach this point in the game. While not a direct reward from the main quest line, “The Company You Keep” mission rewards you with membership into one of the Grand Companies, either The Immortal Flames of Ul’dah, The Twin Adder of Gridania, or The Maelstrom of Limsa Lominsa. After you are sworn into your preferred company, you can purchase your chocobo whistle from the respective Quartermaster for 2,000 Grand Company seals. This happens shortly after you hit level 20.

Magitek Armor (A Realm Reborn)

Magitek Armor

This hulking mass is your reward for completing the quest: The Ultimate Weapon, obtained from Rauban in Northern Thanalan (3,3), which sends you through The Praetorium, the second of two main story dungeons which bring the Seventh Umbral Era to a close. Caution: watch for inattentive Lalafells when operating this motor vehicle.

Black Chocobo (Heavensward)

Black Chocobo FFXIV

This mount requires the purchase of Final Fantasy’s newest expansion: Heavensward, and is your reward for completion of the “Divine Intervention” quest obtained by the House Fortemps Steward at House Fortemps Manor in The Pillars (6,6). The Black Chocobo has a neat hat, but that’s about it. Oh wait…HE CAN FLY. Now, that’s only in the new Heavensward zones: Coerthas Western Highlands, The Dravanian Forelands and Hinterlands, The Sea of Clouds, and Azys Lla, and also only after you’ve attuned with all of the Aether Currents in each of those areas, but really what else are you going to do in this game besides go sightseeing? It’s BEAUTIFUL.

*Fun fact: Your Grand Company Chocobo can learn to fly as well upon completion of the level 52 quest, “I Believe I Can Fly” from Amoulain in Foundation – The Holy Stables (7,11).

Manacutter (Heavensward)

FFXIV Manacutter

This mini airship is a gift from Cid upon completion of the Main Story Quest “Into the Aery” tasked to you by Estinien in Foundation, Ishgard (13,11). This questline takes you into, you guessed it, The Aery. This is a level 55 4-man dungeon that has some of the coolest music and scenery of any of the new areas.   The Manacutter is also a flying mount used in the Heavensward areas. It’s a pretty neat little airship, but it’s no dragon or anything…

Midgardsormr (Heavensward)

Midgardsormr FFXIV

Hey look a dragon! After all the time this little guy spends sitting on your shoulder, upon completion of the story quest “Fetters of Lament” from Guidance Node in Azys Lla (18,31), he grows into a big ol’ winged beasty that you can ride. This is easily one of my favorites of the new mounts. I haven’t SEEN him eat any Lalafells, but he’s a dragon so I can’t say he won’t ever.

SIDE QUESTS

Unicorn

FFXIV Unicorn

Ever wanted to ride around on a unicorn? Yeah, you want to ride around on a unicorn. Well, Braya at the Conjurer’s Guild in Old Gridania (6,11) will give you that opportunity. You need only have your Conjurer class at level 30 and have completed your level 30 Conjurer class quest, then Braya will send you to cast Cure on an injured beast in the North Shroud (16,30). Please note that you must be a Conjurer during this quest, so don’t equip your shiny new White Mage Soul Crystal just yet. When you’re done, Braya will be so enthralled at how well the majestic horse has taken to you, that he will suggest that you two stick together. UNICORN POWER! (That’s the quest name. I’m not weird, I promise.)

Kirin

Kirin-FFXIV

Dragon? No. Horse? Maybe? Por que no los dos? (That’s Spanish for “Why not both?”) Either way this guy looks awesome. He’s your reward for completing the quest “A Legend for a Legend” given to you by the Wandering Minstrel in Mor Dhona (21,8) after you have obtained all six of the legendary ponies. These are dropped from the Extreme Primals (see below). He sends you to the Rathefrost to “sound the mystic whistle” and “bring forth the beast of legend”. Seriously though, is it a dragon or a horse?

Bomb Palanquin

Bomb Palanquin FFXIV

I mean if you really WANT to sit underneath literally ticking time-bombs, that’s on you. This mount becomes available to you upon reaching Trusted status with the Kobolds. The daily quest givers can be found at the 789th Order Dig in Outer La Noscea (21,18), but they will only offer to work with you if you have completed the “Highway Robbery” quest in Limsa Lominsa Upper Decks (12,12).

Cavalry Elbst

Cavalry Elbst FFXIV

Available upon reaching Trusted status with the Sahagin. Their quest-givers are at Novv’s Nursery in Western La Noscea (17,21), and their quests become available after completing “They Came From The Deep” in Limsa Lominsa Upper Decks (13,12).

Cavalry Drake

Calvary_drake FFXIV

Trusted with the Amalj’aa? This guy is yours. Their quests are at the Ring of Ash in Southern Thanalan (23,14) and can be accessed after completing “Peace for Thanalan” given to you by Swift at the Immortal Flames base in Ul’dah – Steps of Nald.

Direwolf

FFXIV_Direwolf_Mount

You know nothing Jon Snow. Wait…wrong fandom. Anyway, this mount becomes available when you earn the Trust of the Ixali in North Shroud (24,22) after completing “A Bad Bladder” from Scarlet in New Gridania (9,11). These daily quests are actually crafting quests, so keep that in mind when you’re pursuing this beast tribe.

Laurel Goobbue

Laurel_Goobue FFXIV

This mount comes from being Trusted with the Sylph in Little Solace, East Shroud (22,26) after completing “Seeking Solace” from Vorsaile Heuloix in New Gridania (9,11). Side note: Lalafells look HILARIOUS riding this big thing.

MYSTICAL SUPER PONIES

These majestic horses are rewards for defeating the Extreme versions of their corresponding Primal fights. They have an OK drop rate, but are not 100%, so you will likely find some farming parties for those interested in collecting these mounts.

Aithon (Ifrit)

Aithon FFXIV

Boreas (Shiva)

Boreas-ffxiv-mount

Enbarr (Leviathan)

Enbarr FFXIV

Gullfaxi (Titan)

Gullfaxi FFXIV

Markab (Ramuh)

Markab FFXIV

Xanthos (Garuda)

Xanthos FFXIV

The Ifrit, Titan, and Garuda fights also have a chance to drop a Nightmare Whistle which can be used to summon Nightmare, the demon unicorn with a flaming horn. Seriously? How cool is that?!

FFXIV_Nightmare_Mount

GOLD SAUCER

MGP is the currency of The Manderville Gold Saucer. This can be earned by playing games in the Gold Saucer, playing Triple Triad with appropriate NPC’s, and by winning a Cactpot lottery. Unless you win the big one, it is a bit of a grind to stock up the MGP required to buy these mounts, just throwing that out there.

Adamantoise

Adamantoise-FFXIV

Purchased for 200,000 MGP from the Gold Saucer Attendant at (5,6) or (4,6) in the Gold Saucer.

Fenrir

Fenrir-Mount-ffxiv

Purchased for 1,000,000 MGP from the Gold Saucer Attendant at (5,6) or (4,6) in the Gold Saucer.

PVP

Flame Warsteed

Flame Warsteed FFXIV

This steed is your reward for winning 100 PVP matches under the banner of the Immortal Flames. This is an achievement reward for earning the achievement “A Line in the Sand IV”. This means you must speak to Jonathas in Old Gridania (10,6) and “tell him a story” for him to give you the Flame Warsteed Horn.

Serpent Warsteed

FFXIV_Serpent_Warsteed

Reward for the “A Line in the Glade IV” achievement. Win 100 PVP matches for The Order of the Twin Adder and then speak with Jonathas.

Storm Warsteed

Storm-Warsteed-ffxiv

Reward for the “A Line in the Storm IV” achievement. Win 100 PVP matches for The Maelstrom and then speak with Jonathas.

Logistics System

Logistics-System-FFXIV

Reward for “Behind Enemy Lines” Achievement. Guide any one of the three Grand Companies to victory in 200 Frontline matches. Speak to Jonathas for your new flying ball…thing…

TANK MOUNTS

These three mounts are specific to the three tank jobs: Warrior, Paladin, and Dark Knight. They require the completion of 200 high level, full party duties through the Duty Finder to earn the achievement “But Somebody’s Gotta Do It”. The current duties that apply to completion of the achievements are all of the Extreme Primal fights (this includes Good King Moogle Mog as well as Bismarck and Ravana from the Heavensward expansion), all three turns of the Binding Coil of Bahamut, and all four floors of Alexander Gordias (Savage). The applicable duties change and adapt with the addition of new high level content.

Warbear (Warrior)

Warbear FFXIV

Complete 200 high level duties as a Warrior and you can ride on a bear!

Warlion (Paladin)

Warlion FFXIV

Complete 200 high level duties as a Paladin and you can ride on a lion!

Warpanther (Dark Knight – Heavensward)

Warpanther FFXIV

Complete 200 high level duties as a Dark Knight (not THE Dark Knight…you don’t have to be Batman) and you can ride on a panther!

PLAYER COMMENDATIONS

Player commendations can be awarded by other players upon successful completion of a duty. They are meant to reward the player or players who stood out during the trial. If enough players think you’re the bees knees, then Jonathas over in Old Gridania (10,6) will have a present for you.

Gilded Magitek Armor

Gilded Magitek Armor FFXIV

Essentially the same as the Magitek Armor from above, but GOLD. You need only impress 500 of your fellow adventurers to earn this mount.

Parade Chocobo

parade-chocobo FFXIV

Now THIS is the guy you want. Stand out in the crowd to 3,000 of your compatriots, and you get to waddle around on a chocobo that is CLEARLY well-fed. He is also wearing the coolest little crown on his head to show all of the other fat little chocobos that you are the people’s champion. Well done.

ADDITIONAL PURCHASES

Ceremony Chocobo

Ceremony-Chocobo-mount FFXIV

This fancy chocobo is one of your wedding gifts for swearing your technological, undying, cyber-love for another player in-game through either the Gold or Platinum. The Gold Plan costs $10 per person and the Platinum is $20 per person. The fun part about this mount is that it seats two, both you and your Eternally Bonded partner.

Sleipnir

Sleipnir - FFXIV

You, too, can ride Odin’s trusty steed for only $24. It can be purchased on the Mog Station.

Ahriman

Ahriman FFXIV

This one is easy to obtain if you actually enjoy playing the game. You need only have subscribed to the game for 90 days (3 months), and Square Enix will thank you by sending this to you in your in-game mail. The 3 months do not have to be consecutive. If you skip a month and then come back, it still adds to your total, so that’s kinda nice.

Behemoth

Behemoth FFXIV

This big guy is Square Enix’s thank you for your 270 days of service to their wallets. I mean the realm! Sorry, the realm. That’s nine months of subs. That’s a Final Fantasy XIV baby. After the time you put in, you’ve earned it.

Coeurl (A Realm Reborn)

Coeurl-Mount-FFXIV-a-realm-reborn

The Big Cat is a reward for purchasing the Collector’s Edition of Final Fantasy XIV: A Realm Reborn. The cool thing about this is that, even if you didn’t purchase the CE from the onset, you can still upgrade your account for $20 to get this and all of the other rewards on the Mog Station.

Fat Chocobo (A Realm Reborn)

Fat Chocobo - FFXIV

This guy. This guy right here. This will be your favorite mount. Like the Coeurl, this mount is also a reward for purchasing, or upgrading to, the Collector’s Edition. The Fat Chocobo mount, much like the Parade Chocobo, chases a patch of Gysahl Greens on a stick when you’re running. HOWEVER, I will do you one so much better. When you complete the “I Believe I Can Fly” quest that gives your Company Chocobo the power of flight, this little guy gets that power too, but instead of Gysahl Greens, HE CHASES CAKE! Guess he needed a little more motivation to fly. It’s amazing. Kudos Square Enix.

Griffin (Heavensward)

Griffin FFXIV

This mount is your reward for purchasing, or upgrading to, the Collector’s Edition of the Heavensward expansion. If you purchase this upgrade, then this will be your first flying mount in the new expansion. Just remember that you cannot fly until you have attuned to all of the Aether Currents in a specific zone.

*These final mounts are not so much rewards for purchases that YOU make, but instead for purchases your friends make. They can be bought with Gold Chocobo Feathers. You earn 5 Gold Feathers for every one friend you recruit, or if your one friend subscribes for 150, 210, and 270 days.

Draught Chocobo

Draught Chocobo FFXIV

This chocobo, like the Ceremony Chocobo, is a two-seater for you and your recruited friend who has subscribed to the game for over 90 days. Get your friend to stay for 3 months and you two can ride across Eorzea on chocoback for as long as your little hearts can stand it.

Amber Draught Chocobo

Red Draught Chocobo FFXIV

Did your friend quit after a week? It’s ok. Just recruit another one to get 5 more feathers, because you can also purchase this mount for 8 Gold Feathers at the Calamity Salvager in either Ul’dah – Steps of Thal (12,13), Limsa Lominsa Upper Decks (11,14), or Old Gridania (10,8). This mount is also a two-seater.

Twintania

twintania-ffxiv

This is it. The big momma of them all. Remember Turn 5 of the Binding Coil of Bahamut? The enormous brick wall boss that trolled so many people for so long is now at your beckoned call. Talk about a fall from grace huh? For a WHOPPING 15 Gold Feathers, you can divebomb people all over Ishgard (where flying is allowed of course). Twintania can be purchased at the Calamity Salvagers in each city-state as well.

Alexander Has Risen – Guide to Gearing For and Benefiting From FFXIV’s New Raid

FFXIV’s

Over the past few weeks, Final Fantasy XIV’s (FFXIV’s) design team has done a great job pacing the content from the release of the Heavensward expansion in order to give the majority of the player base time to level from 50 to 60 and gather enough Tomestones of Law to purchase the next tear of gear that will serve as the stepping stone into endgame content.

The tomestones are gained from completing dungeons via daily roulettes, or simply running through the three new level 60 dungeons  (each yields 80 tomestones before the new player bonus of an additional 60), and from killing hunt monsters. These tomestones are required to purchase the new Doman gear at item level 170.

Additionally, the hunt targets and daily/weekly allotment of hunt bills from the Clan Hunt Board in Foundation will also grant Centurio Seals which are used to purchase what seems like insignificant Doman materials in the Forgotten Knight pub. These materials are important, however, as they are also used as currency to purchase the item level 180 version upgrade of the i170 Doman gear, weapon included.

The Doman Whetstone, which costs 395 Centurio Seals, will upgrade your weapon. The Doman Urushi will cost you 300 seals and is used to purchase the upgraded armor pieces (excluding a belt), while the Raw Doman Urushi only costs 150 seals and will allow for the purchase of i180 accessories (and a belt).

There are also two Extreme modes for each of the primal fights, Bismarck and Ravana, which will drop weapons, or provide tokens for the purchase of weapons, that are higher item level than the base Doman weapon at i170. Bismarck’s weapons are i175 while Ravana’s are i190 (making them best in slot going into the Alexander raid.)

As of this morning, FFXIV’s patch 3.0.1 is live, which means that groups have undoubtedly already bested the four levels of Alexander’s Story Mode version, and can confirm the precious loot table information we’re all looking for.

First off, the raid can be unlocked by speaking to Slowfix at Idyllshire (X:7, Y:6) and completing the resulting questline, but it requires a minimum item level of 170 to enter.

Each floor in this raid has a chance to drop a token (Tarnished Gordian Lens, Shaft, Crank, Chain, Spring, Pedal, or Bolt) which correspond with a body part (Head, Body, Arms, Belt, Legs, Feet, or Accessories). Each piece of gear requires a certain number of tokens for purchase (4 for Body and Legs, 2 for Head, Arms, and Feet, and 1 for Belt and Accessories), but each floor has its own respective lockout for tokens lotted on by either Need or Greed limiting you to only one piece per floor, and each floor only drops specific tokens. It should also be noted that completing the raid nets you a Bolt for free, but we won’t know until next week if that is a weekly bonus or not.

Floor 1 drops a Pedal (Feet), Chain (Waist/Belt), and a Bolt (Accessory). Floor 2 drops a Lens (Head), Pedal, and Bolt. Floor 3 a Spring (Legs), Lens, and Crank (Hands). Floor 4 a Shaft (Chest), Spring, and Crank.

*Credit goes to reddit user /u/thendcomes for breaking things down into a nice, neat table.

This loot system is similar to the gear lockouts of the Crystal Tower series of 24-man raids, and it seems to be possible to obtain multiple accessories per week, or one of either the Feet, Hands, Legs, or Head pieces. However, be prepared to wait about a month if you want the chest piece, but by that point we’ll have Esoteric Gear, which is speculated to be the new Artifact Armor shown in the trailers, to supplement our Prototype Gordian Gear. However, for now, the Gordian Gear will be best in slot at i190. The raid does not, however, drop any weapons so for now Thok Ast Thok (Extreme) – Ravana EX – is your best bet for the best weapon available for your job.

The consensus at this point is that Alexander Story Mode is slightly more difficult, and requires more cooperation, than the Crystal Tower raids at their respective launches, but is not quite as difficult as the early turns of the Binding Coil of Bahamut with the Echo stat boost. This means that even those players without a dedicated static raid group can complete the content with a bit of in-game communication, and still benefit by purchasing the new, pretty sweet looking, gear with their allotted tokens.

ff alexander guide1

This pacing should give you a nice chance to get some tokens for new gear this week and maybe work on leveling up an alt or two, so enjoy the rest while you prepare for Alexander Savage in a couple of weeks.

Any though on FFXIV’s? Use the comment box below.

Why is Final Fantasy XIV so good?

Final Fantasy XIV

Final Fantasy XIV

With the extremely successful launch of its first expansion, Heavensward, in the rear view mirror, Final Fantasy XIV has become one of the fastest growing MMO subscriber bases in the current era of MMO’s today. Square Enix proudly announced that they have surpassed two million active subscriptions and are likely well on their way to three, an impressive accomplishment considering the relatively short length of time that the game has been active in comparison with the powerhouse that is World of Warcraft and other competitors. The most impressive feat that this game has accomplished, however, is maintaining these subscriptions as well as growing in popularity considering the complete overhaul of the game’s systems and content making it the great game that is is today.

Disclaimer: This is less of a review and more of my fanboy gushing about how much I love this game. It is also a list of reasons why you should play it too.

Final Fantasy XIV: A Realm Reborn was, at one time, simply named Final Fantasy XIV Online. After the huge success of its predecessor, Final Fantasy XI, began to recede, Square Enix made the decision to boot up another MMO in an attempt to revitalize their player base (with some focus on their pocket books as well). The games, ironically, were actually very similar. The five races in XI are nearly identical to the races in XIV with only a few aesthetic differences and, for the races which were gender specific (the cat-like Mithra who could be only female and the gorilla-esque Galka who could be only male) there are male/female options for their counterparts.

FFXI:

Final Fantasy XIV

FFXIV:

ff14

Additionally, the base classes and their advanced jobs are all nods to previous games in the Final Fantasy franchise likely to appeal to long-term fans of the series. The game was clearly aimed at returning players more than new players, and that is even clearer when interacting with the community, as the majority of XIV players came from XI after it started to fall apart.

The original iteration of FFXIV disappointed players with weak color schemes, poor area and class designs, and a clunky, menu-heavy user interface. The game failed so hard in its onset that Square Enix issued a formal apology and made the game free to play for all of their loyal subscribers until they fixed the issues. They scrapped the entire development team and brought in Naoki Yoshida and his team to save the day. So the question now posed is: How is this game so successful after being so very bad to begin with?

Story

Final Fantasy XIV follows the typical quest/sidequest model just like almost every other MMO ever, but what they do absolutely right is lace the questing into a Main Story Questline that follows the current events of the realm. The story begins after the great Calamity wrought by the primal Bahamut. In the opening cinematic illustration, the beast breaks free of his bonds and completely obliterates everything in his path. However, the brave Warriors of Light are whisked away to safety only to return shortly thereafter to an Eorzea filled with sunny happiness and butterflies. This event is the reason the game’s lore can explain why everything looks different, but it also keeps up with the main theme so that the transition for new players is perfectly seamless. Through a number of patches, the story has received add-ons that continued the main quest line, brought in a number of new characters to interact with, and set forth events that impacted the world in a wonderfully immersive fashion. The story has twists and turns, espionage and betrayal, and epic cinematic, voice-acted cutscenes that will drop your jaw while you sit at your computer or television screen as if you were watching a feature film. The writing is top-notch and the voice acting is very well done, making each character unique and bumping the story to another level.

Gameplay

The gameplay is very well balanced for the typical action bar/hotkey type of MMO playstyle. Each of the classes can hold its own in its respective class, whether you’re playing a tank, healer, or damage dealer. The dev team is constantly studying and tweaking each job to make sure that the player has the ability to choose which style they would like to play instead of simply choosing the class based on its pure damage per second output because that is what the raid leader demands. The expansion only amplified this attention to detail with the addition of five new abilities per job that compliment (and sometimes changed) each playstyle, as well as the creation of three entirely new jobs to fit into each of the roles, a greatsword wielding Dark Knight tank, a trigger happy Machinist damage dealer, and a tarot card flipping Astrologian healer. While there are some jobs that perform better than others in certain situations, there is no need for players to be forced into playing something they don’t like just to clear content. Additionally, there are certain rewards and bonuses in place for veteran players to play older content so that new players are not stranded when they start fresh. The best part is that these players do not have to seek out the content, instead a roulette-style party finder groups players together and rewards each group member after successful completion of the task. This keeps older content relevant and, since the rewards benefit the endgame players with endgame currency and items, everyone wins.

Also, while I tend to shy away from crafting, the crafting system in this game is second to none. While most crafting in many MMO’s involves simply clicking two or more materials to create something new. In FFXIV, each crafter has a list of abilities that can be utilized to buff the chance to get a high quality item or the speed with which the item is crafted. There really is no other crafting system like it, and one would be hard-pressed to find an equal.

Upkeep

As with many MMOs, a subscription model that keeps money flowing to the development team will typically motivate them, and provide them with the resources, to produce more content. I have played a few MMOs, with FFXI, Star Wars: The Old Republic, and World of Warcraft listed at the top of my resume, but the flow of content in XIV feels different than all of the others. This could be because I am partial to story, and XIV’s content patches normally include a continuation of storyline to go along with their hotfixes, changes, and new dungeons to tackle, but each patch just feels more complete and cared-for. The game is paced so well that it gives players enough time to finish certain content and become familiar enough with it just before it becomes boring, and then they throw more at you to freshen things up a bit. Before you realize it, you’re geared to the teeth and it’s time for the next expansion. There is just so much love and care that you can feel coming from this game because the team listens to the player base and gives us what we need, not what we want, in addition to what we didn’t know we needed in the first place.

The Heavensward expansion only served to revitalize the few players who began to feel burned out as the content started drying up. It brought back the huge wave of veteran players who were ready for new challenges, and offered a ton of content to interest brand new players as well. I have grouped with new players more in the last two weeks than I did in the past six months in the A Realm Reborn content, and that is just fantastic. I love when a game that I am passionate about gains continued success, and if I’m this excited only a week and a half post-release, just imagine what is in store for us in the future.

Beginners Guide to Hunting in Final Fantasy 14

Final Fantasy 14

So, you’re a new adventurer just wandering about the zones in Final Fantasy 14. Maybe you’re questing, or perhaps you have decided to do some mining or gathering in Final Fantasy 14. It’s a low level area so you feel safe enough to stroll on through without a care in the world.

Until you see that level 50 mob right in front of you. If you’re lucky, it’s got a blue symbol and you’re safe. It won’t aggro you until you aggro it. If you’re unlucky, well, chances are you’ll be lying face down on the ground with a total of zero health. Oops. The red symbol means it’ll aggro you on sight. And most pack quite the punch!

Hunts are back with a fury in Heavensward as you need the new tomestones at level 60 for the new armor and jewelry in Final Fantsasy 14, and the new Centurio seals are used to upgrade it. Is it worth doing? Well, in a way yes. You do get more seals from hunts than you do from the clan board(which that entails hunting specific world mobs for experience and 3 seals apiece at level 1 hunts). The seals cap at 500 so be sure to spend before you hit or risk missing out.

There is some hunting etiquette out there that will make the life of a hunter a little bit easier and less stressful(hopefully!). Defeating a certain amount of hunt marks in specific zones will also yield ingame achievements, and some titles come from defeating ex amount! Pretty nifty.

Here is the unspoken ‘rules’ of monster hunting. I use the term very loosely as some are not rules persay but tips to help maximize your ability to get full credit on mobs.

If you find a hunt mob, check it’s name. If there is a blue symbol, it’s a B rank. If there is a red symbol, it’s either an A rank or an S rank. You can usually determine the rank by size as well. B ranks are small sized, A ranks are medium sized while S ranks are usually pretty big.

B ranks are not usually worth going after once you’ve done your weekly hunt. They don’t award any tomestones or seals apart from the weekly hunt bill. That doesn’t mean you can ignore them – others might be on the lookout too.

B ranks spawn every 30 seconds after they’ve been hunted down. A ranks spawn roughly every 4 hours after they go down. S ranks often spawn 36 hours after their last defeat and some with certain conditions that need to be met before they appear.

If you can, join a hunt linkshell. There are plenty out there and if you let it be known that you’re in need, you’ll find yourself invited into one or more.

Before you shout that the mark is there, make sure you use the position tags. It’s the side arrows with pos in the middle. Have the mark selected, use the position tag and it’ll put a flag on the map for easier time seeing where the location is.

Do not ninja pull. This is a surefire way to get you blacklisted. Pulled accidentally? Just say sorry and move on. Sometimes, especially on PS3’s, the monster doesn’t render right away so getting too close without knowing happens. If you do this intentionally, you will be kicked from any hunt linkshell as well as blacklisted. People take monster hunting seriously.

You will miss hunts. Sometimes it gets pulled before you can make it. Don’t let it get to you too much. Shouting and verbally abusing others will land you in trouble with a GM.

A good way to get enough credit for full seals/tomestones is one; joining a party and two; going white mage. Throwing a couple of stones or some holys and then spam medica II. Not only does it build aggro, thus contributing(and attacking a couple of times ensures your participation), but spamming medica II heals everyone in the party. Which is good. But it also allows others a bit more time to join in and get credit.

Also, for healers, is there is status effects in Final Fantasy, try to esuna/leeches if you can. Some debuffs cannot be dispelled and in that case, keep healing. You might need to throw out a revive or two just in case(have I mentioned the big marks pack a nasty punch?).

You can do this on tank jobs but attacking and using all of your aggro generating abilities. As for DPS, just go wild. With a combination of all three, you should get full credit, even if you’re late to the fight!

Don’t just join a hunt and scout party and not be prepared to scout for the marks. Leaving the rest of the party to scout while you sit idly by isn’t very fair.

As of patch 3.0, you can now teleport whilst on a mount. This makes it a little bit quicker since you can teleport to a zone and start moving rather than having to mount up. If you’ve unlocked flying in the new Heavensward expansion zones of Final Fantasy, it makes it even more quicker as you can avoid the ground terrain.

Have fun! If it stresses you out too much, take a break. This is a game and we all play games for fun.