Fallout 4 Mission Guide: The Silver Shroud

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The Silver Shroud is a very long yet rewarding mission given by ghoul Kent Conolly at Goodneighbor. This is one of the required missions to get John Hancock as a companion too. Learn how to solve every step.

Fighting crime in Goodneighbor as the Silver Shroud will be taking some of your time once you engage this mission. Between recovering a forgotten costume to killing several criminal targets, the fun is just about to get started. Remember to impersonate the Silver Shroud as much as you can to keep the hero role alive and don’t spare the criminals, because it will really disappoint any companion that you might bring with you. Here’s how to succeed as the righteous her of Goodneigbor.

Fallout 4 - The Silver Shroud - Kent Connolly1. Talk to Kent Connolly

The Silver Shroud mission is given by the radio broadcaster Kent Connolly at the Memory Den in Goodneightbor. Talk to him and offer your help with a glorious but forgotten costume that should be found in a nearby comics store.

Fallout 4 - The Silver Shroud - Hubris Comics2. Go to Hubris Comics

Go to Hubris Comics ‘N Toys, which is located near Vault 114 and east of Trinity Plaza. The place will be empty, so just find your way upwards once inside the building.

Fallout 4 - The Silver Shroud - Costume3. Get the Silver Shroud Costume

On the last floor, you’ll find a huge scenario with a flashlight. At the left, you’ll also realize a fancy suit displayed in a mannequin. Pick it up, its the Silver Shroud costume that you’re looking for.

Fallout 4 - The Silver Shroud - Receive Costume4. Give the Costume to Kent Connolly

Return to Connolly at Goodneighbor and retrieve the costume. The ghoul will tell you that he is no hero and the costume will not suit him well. Offer yourself to become the mighty Silver Shroud to continue the mission. You’ll receive the costume and respective hat in your inventory.

Fallout 4 - The Silver Shroud - Silver Shroud Radio5. Listen to Silver Shroud Radio

After receiving the costume, don’t forget to wear it. Then, turn on your radio at the Silver Shroud Radio frequency. The next step will be enabled shortly after you do this. A new location will be displayed in your map, head there. Also, try to keep the radio on until you finish this mission. I know it’s annoying but you’ll need to turn it on several times.

Fallout 4 - The Silver Shroud - Kill Wayne DeLancy6. Find and Kill Wayne DeLancy

You must take down Wayne DeLancy, a top criminal in the town. He’s located at a slightly hidden alley near the Memory Den. You can’t miss it, it’s right to the left side of the building, then just follow the one way path and you’ll find Wayne. Kill him and leave a calling card on his body. To do this click on his body and then press Space.

Fallout 4 - The Silver Shroud - Kill AJ7. Find and Kill AJ

Listen to the radio again to get the next criminal’s location. Head to the entrance of Goodneighbor and head right from the main path. That’s the alley, where AJ and his bodyguards will be waiting for you. This time is AJ, a drug-dealer that sells even to children. Kill him too and leave a calling card on his corpse with Enter.

Fallout 4 - The Silver Shroud - Whitechapel Charlie8. Talk to Whitechapel Charlie

Now, head to into the Third Rail, it’s the underground metro station just under the Old State House. Keep going until you find a bar stand with a robot behind it. That’s Whitechapel Charlie, go talk to it and ask about your next target, Kendra. You’ll learn that she’s a skilled assassin and that she is staying in an outpost close to the town.

Fallout 4 - The Silver Shroud - Kill Kendra

9. Find and Kill Kendra

Finding Kendra is a bit tricky but here’s what to do. Head outside of Goodneighbor and turn left. Keep going until you see a green-orange bridge, go there and keep walking until you see a path to a building with a wooden ramp. Enter the outpost and keep going up until you find Kendra. You’ll find a few enemies in your way but nothing serious. Don’t forget to leave the calling note on her body.

Fallout 4 - The Silver Shroud - Talk to Hancock10. Meet with John Hancock as the Silver Shroud

Go back to Goodneighbor and listen to the Silver Shroud Radio once again. Then, you’ll get a chance to personally talk with the mayor of the town at the, John Hancock himself. Go tot he Old State House, where he’ll request you to take care of some dangerous people that are threatening the civilians around the area. Accept to do justice as the Silver Shroud.

Fallout 4 - The Silver Shroud - Kill Smiley Kate11. Kill Smiley Kate

Now, head north towards Bunker Hill and look outside the town. You’ll find Smiley Kate and her gang in a corner. Ambush them and leave no one alive. Then, put a calling note on Kate’s body to proceed.

Fallout 4 - The Silver Shroud - Kill Northy12. Kill Northy

Your next target is Northy and he’s located in a building to the west. Follow the road and be aware of ghouls and wild animals. When you reach the destination, kill everyone as usual and leave a calling note on Northy’s body. Check his body for clues too, you’ll find a note called Find the Silver Shroud.

Fallout 4 - The Silver Shroud - Talk to Irma13. Talk to Irma and Listen to the Radio

Return to Goodneighborn and head to the Memory Den to talk to Irma about Kent Connolly. She’ll tell you that Sinjin’s gang came to kidnap Kent. Listen to the radio frequency once more to learn about Sinjin’s location.

Fallout 4 - The Silver Shroud - Milton General Hospital14. Go to the Milton General Hospital

Sinjin is waiting for the Silver Shroud at the Milton General Hospital, which is located south of Diamond City. Enter the hospital and seek a way upwards through two elevators. Then, when you reach an area with many rooms, there’s one with a gap in the floor, fall down and keep going. Note that there are several enemies and turrets in this place.

Fallout 4 - The Silver Shroud - Kill Sinjin15. Find and Kill Sinjin

Now, you’ll see a door to your left and that’s where the gang is waiting you with Kent as a hostage. Saving him is optional, so the decision is entirely up to you. You need to aim at their heads while pressing Q in order to save Kent. If you’re too weak or slow, you won’t be able to kill them fast enough tho. Kill everyone, including Sinjin to complete the mission.

Fallout 4 - The Silver Shroud - Return to Hancock16. Return to Hancock

The final step is to return to Hancock at Goodneighbor. He’ll reward you extremely well and your chances to get him as a companion are now much higher, since the Silver Shroud mission is one of the requirements.

Fallout 4 Mission Guide: Blind Betrayal

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Expected or not, Blind Betrayal brings a huge plot twist into the game and gladly for players, there are many ways to end up this mission. Find out about what can be done with Paladin Danse and his future.

If you have this mission you already know that Paladin Danse is not human, he is a synth and he must be killed. At least, that’s what Elder Arthus Maxson asks of you. Depending on your relationship with Danse and on your charisma level, you can play with the options to either kill or save him. Despite all efforts though, Danse will no longer be a permanent companion after this mission, so be aware before you proceed. As for now, let’s see what can be done.

 

Fallout 4 - Blind Betrayal - Talk to Proctor Quinlan1. Talk to Elder Maxson and Proctor Quinlan

After receiving the mission from Elder Maxson, head downstairs to the Prydwin’s Main Deck and talk to Proctor Quinlan at the document research area. He will give you hints about Danse’s location and update the mission objectives.

 

Fallout 4 - Blind Betrayal - Scribe Haylen2. Follow Scribe Haylen About Danse’s Location

While talking to Proctor Quinlan, you’ll see Scribe Haylen interfering in the dialog. She’ll say she got useful information about Danse. Follow her downstairs and ask about the promising data, which is the exact location of Danse’s hideout.

 

Fallout 4 - Blind Betrayal - Listening Post Bravo3. Go to Listening Post Bravo

The location is a pre-war outpost that was an alternative Brotherhood of Steel base to the current Cambridge Police Station. Head east from the Greentop Nursery and you won’t miss the post. Get inside the building and be ready for heavy fire.

 

Fallout 4 - Blind Betrayal - Power the Elevator4. Power the Elevator

Get inside the post and hack the terminal to power up the elevator. Then head down and get ready for an intense fight against robots. Equip your strong weapon and projectiles before hitting the elevator button.

 

Fallout 4 - Blind Betrayal - Kill the Protectron5. Fight the Robots

Two Protectrons and roof turrets will almost instantly fire at you once you hit the under level. Use your companion as a shield if you want since there’s no cover at all. Move around and aim steadily, try to take out the turrets first and then, hit the Protectron’s head, which is their weak spot.

Fallout 4 - Blind Betrayal - Locate Paladin Danse6. Locate Paladin Danse

After cleaning the path, just run forward until you find Paladin Danse. There’s no other path so you won’t get lost. Talk to him and demand an explanation for the whole synth/run-away situation.

 

Fallout 4 - Blind Betrayal - Kill or Save Paladin Danse7. Kill/Save Danse

Your first decision comes here, you can choose to kill Paladin Danse on site or pick his side and walk out of the outpost together. If you choose to save him, it won’t be over just yet, you’ll need to convince Elder Maxson that is wrong to kill Danse.

 

Fallout 4 - Blind Betrayal - Persuading Elder Maxson8. Persuade Elder Maxson

If you walk out with Danse, you’ll have to face Elder Maxson. He’ll initially keep his orders but if your charisma is high enough, there are several ways to persuade him. One of them is to threat him to leave the Brotherhood of Steel. Reminding him of Danse’s humanitarian deeds can work too.

 

Fallout 4 - Blind Betrayal - Saving Paladin Danse9. Speak to Danse and Maxson Separately

If you chose to kill Danse, you can just talk to Elder Maxson to complete the mission. If you chose to save Danse, you need to talk to him first to discuss the future. Afterwards, head back to the Prydwin to close the matter with Maxson and receive your reward.

 

Saving Danse is not hard if your charisma is high. However, you won’t be able to count on him much, especially if you choose to side with the Brotherhood of Steel.

Fallout 4 Mission Guide: Road to Freedom

One of the most interesting, but also extremely difficult missions in Fallout 4 is Road to Freedom, a mission that plays out a lot like a puzzle, and one that requires you to explore a large area of the Commonwealth. I am here to share with you a complete Fallout 4 mission guide for Road to Freedom, with detailed screenshots showing you exactly what to do and where to go in order to reach the place where you have to be and see what the Railorad is all about.

But before getting there, you should load your weapons and get ready to explore a lot. The good thing: you will unlock a ton of new areas in the game and you won’t have to battle all the enemies along the way – so you can return later and clean up everything. So let’s not waste any time and let’s check out below Vgamerz’ Fallout 4 mission guide for Road to Freedom!

NOTE: Normally, you should find all the markers and the clues along the way and inspect them to find the code that will be required at the end of the mission. You don’t have to do that if you don’t want to as I will, of course, share with you the answer in this guide. So if you found already the Old North Church, just go there and use the code at the end of this guide!

1. In order to start the mission, you need to travel to the location indicated below:

road to freedom mission guide 01

Read the sign, investigate the first sewer lid and talk to the robot:

road to freedom mission guide 02
road to freedom mission guide 03

From now on, the red trail on the ground will mark our way, but it will sometimes disappear under the rubble. No worries, I have the exact indications on where to go when that happens!

2. Although entirely optional, since you are there, you can go to the small patio that has a lantern and get the Grognak the Barbarian magazine. You might have to battle a boss, Swan, if you haven’t done so already:

road to freedom mission guide 04

road to freedom mission guide 05

3. Move forward and you will reach the Massachusetts State House. In front of it, there’s a new manhole cover with another clue.

road to freedom mission guide 06

4. Go back to the starting point and turn right. Move forward and pass the graveyard. Fight the ghouls there.

road to freedom mission guide 07

5. The trail will disappear under a pile of debris, but you should keep moving forward towards the red building that you can see in the screenshot above and you will see the trail again. Follow it to the next clue, then go left through the rubble and you will reach the Old Corner Bookstore. Have fun the the enemies waiting there.

road to freedom mission guide 10

6. Keep following the trail to the right, go up the stairs and you can completely avoid the raider camp in the screenshot above if you want to. There will be some raiders waiting there anyway, so take them out, then move forward until you see the square in front. You will have to battle some Mutants there, I personally got some legendary dogs to make things more interesting.

road to freedom mission guide 11

7. Follow the trail to the right of the building, then go left (basically going around it). Continue following the trail (there’s a subway station you’ll pass by, not marked on the map, no enemies inside, just goodies – go in if you want to!). Keep on going until you find the house in the screenshot below, there will be some mutants waiting for you:

road to freedom mission guide 12

8. After taking out the mutants, keep on following the path and you will soon reach the area in the screenshot below. Behind the statue, there is the Old North Church. Enter it.

road to freedom mission guide 13

9. Take out the ghouls inside (there’s a lot of them so poor Piper couldn’t handle the pressure), then go to the basement of the building (enter the room to right of the entrance, it’s under the stairs and marked with a lantern sign).

road to freedom mission guide 14

10. When you get to the end (more ghouls to kill!), you will have to solve the puzzle on the right. Simply rotate the letters until you reach the right one, then interact with the middle of the sign. You need to spell: RAILROAD (you get all these letters by looking at the clues along the way, but you don’t really have to interact with all manhole covers in order to be allowed in):

road to freedom mission guide 15

11. Enter and meet your new friends:

road to freedom mission guide 16

And this is it! You have now completed the difficult Road to Freedom mission and more adventure awaits! Stay tuned with Vgamerz for even more Fallout 4 guides!

Fallout 4 Mission Guide: Duty of Dishonor

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Duty of Dishonor is a complex mission at the Brotherhood of Steel base and it takes awhile to complete. You might need some guidance, specially during the second phase because the whole place works like a small maze.

At The Prydwen, Captain Kells will inform you of some massive theft at the Logistics department – tons of supplies have gone missing. And no one seems to be able to find out how that’s actually happening. Your job is to find out who’s the thief or traitor. The mission starts at The Prydwen’s main deck. Don’t get lost between tasks and follow the steps below.

Fallout 4 - Duty of Dishonor - Boston Airport - Knight Sergeant Gavil1. Boston Airport

Head to the Boston Airport after receiving this mission and search for Knight-Sergeant Gavil. He’s at the Logistics department room, which is located at the ground floor in the north of the base. Just enter the main front door and head left until you see a door and a desk. He’ll be there on duty. Talk to him until he gives you a new task.

Fallout 4 - Duty of Dishonor - Boston Airport - Knight Lucia2. Talk to Knight Lucia and Initiate Clarke

Instead of questioning everyone there, you just have to talk tot he newest members – Knight Lucia and Initiate Clarke. They’re in the same room, so just move a bit forward and you’ll see them. After talking to Knight Lucia, if your charisma is high enough you’ll get a clue about what’s going on.

3. Search for Evidence at The Prydwen

Go to the main base and search for evidence at the dormitory. You need to go take the elevator inside The Prydwen and go through Knight Lucia and Initiate Clarke’s belongings at their sleeping beds. Follow the green icons, you’ll see the container chests which you need to browse.

Fallout 4 - Duty of Dishonor - Reading Knight Lucia's Log4. Read Knight Lucia’s Log and Confront Her

One of the chests will contain Knight Lucia’s Log, search it in your inventory under Misc and play it with enter. You’ll soon realize that Clarke has been missing his shifts and Lucia has been covering for him as well. Go back to Boston Airport and confront her with the truth.

5. Follow Initiate Clarke

After talking to Lucia and re-creating the whole picture, you’ll have to shadow Clarke. His schedule will end and he’ll head outside the airport. Follow him on stealth mode with CTRL and keep a certain distance so he doesn’t see you. If he talks to you about what you’re doing there, say anything it doesn’t matter what you answer.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins Entrance6. Head North

Clarke will then speed up and get the hell out of there. If you miss the direction where he goes, just head north until you see a destroyed airplane and then a door. It will lead you to Boston Airport Ruins and that’s exactly where you have to go.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Going Right7. Solving the Mini Maze

Alright, so in here you will most likely get lost. Avoid exploring and just follow the directions here in order to find Clarke. Once inside, follow the short tunnel and head to the right. You’ll realize you can’t use the elevators because it needs an ID Card. However, you can’t find any until you find Clarke.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Going Up8. Down-floor and Ferals

Jump down to get the down level and get ready to fight. You’ll find dozens of ferals in this place. It’s creepy, they’ll come out of the water too so be careful. Once you’ve cleaned the area, head forward always until you see a blocked door, then look to your right and you’ll see a way upwards.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Elevator Doors9. Elevator Doors

Now, go forward until you find a door to an underground parking lot. You’ll realize the two elevator doors at your left but they’re blocked. Head right until you see two more elevator doors in front, one of them is the way below. This place is filled with ferals, so proceed with caution.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Going Left10. To the Stations

Now, go directly to the left into the station. This new parking lot is filled with ferals too, including a Glowing One, so avoid it to do not waste time. You’ll find a few ghouls here too but the big wave is coming up next. Keep heading left through the railroad to access the next station.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Going Down11. Front Door

Enter the station through the front door. you’ll realize there are several rooms, keep going forward until you see some downstairs at your left. Take them and you’re almost at your main destination.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Killing Clarke12. Forward is the Way

Just follow the corridor now and talk to Clarke, he’ll be standing in the middle of the room. You won’t be able to convince him that killing the ferals is the right thing to do, you can turn him in or kill him yourself.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Elevator Exit13. Way Out

You can’t go back through the way you got in, remember the elevator part? Take Clarke’s ID Card and head left, you’ll see an elevator door. Use the key to use it and you’ll end up at the ground floor where you first entered. Easy way out. Now, report back to Captain Kells to receive your reward.

Note: You can fight a Legendary Glowing One at the end of this mission, if you open the front door at Clarke’s room.

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 5

Fallout 4 Wallpapper

The fifth mission given by Knight Rhys is to clean yet more Feral Ghouls at a suspicious location known as the Mass Pike Tunnel East. Here’s what do you need to know.

Cleansing the Commonwealth Part 5 is probably more problematic to reach than to complete. Still, it shows some level of difficulty. The whole tunnel is infested with ferals and most of them are not the ordinary type. A huge ambush is to be expected too. Let’s see how to do it without dying and as quick as possible.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Mass Pike Tunnel East Location1. Reach the Mass Pike Tunnel East

Head to the southeast of Diamond City and follow the direction outside of the main roads. You’ll eventually find raiders and possibly an outpost in your way. You might want to use your power armor to do this but it’s not strictly necessary.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Mass Pike Tunnel East Entrance2. Clean the Path

To get inside the tunnel you’ll most likely have to kill all the enemies nearby or you might die before you reach your destination. At the entrance you’ll also find more raiders but they’re all pretty weak.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Entrance Turret3. Start the Killing

Once inside the Mass Pike Tunnel East, take the turret down and kill the few ferals around. Get ready for a mass ambush ahead, gear up with lots of ammo and projectiles. If you’re on power armor, don’t worry about dying, killing is your top concern here.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Cleaning the Way4. Go Forward

Keep going forward while cleaning the area, then when you see several doors at your right, slow down and enable stealth mode on CTRL to investigate the inside. Prepare yourself for intense combat.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Glowing One Fight5. The Ambush

You’ll realize how many beasts there are at your right, including a Glowing One and several elites. Use your companion to lure them and head back to free shoot them. I used two grenades and moved around a bit until everything was cleared. Afterwards, exit the tunnel and head back to Knight Rhys for your reward.

 

Stay tuned for the next parts of the Cleansing the Commonwealth mission.

 

Fallout 4 Mission Guide: Quartermastery Part 2 and 3

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The Quartermastery chain missions from Scribe Haylen at the Brotherhood of Steel can be challenging to complete. Find out how to quickly do part two and three in a matter of minutes.

The Quartermastery chain is about retrieving technology devices/pieces from determined locations given by Scribe Haylen. Some of them are hard to get because they’re surrounded by elite enemies, others not so much. Let’s see how to quickly do part two and three of this mission.

 

Part 2 – Flux Sensor

Fallout 4 - Quartermastery Part 2 - Wicked Shipping Fleet Lockup1. Go to Wicked Shipping Fleet Lockup

Get to the location that Haylen gives you – Wicked Shipping Fleet Lockup. It’s south-west of Sanctuary Hills near the Abernathy Farm, you can’t miss it.

 

2. Unlock the Truck’s Load

You’ll notice a green icon inside a truck’s load, that’s because you need to open it. Advanced lock-picked is required for this mission. If you don’t have it, you need to come back later on until you do.

 

Fallout 4 - Quartermastery Part 2 - Flux Sensor3. Get Inside and Pick the Flux Sensor

Now, get inside by jumping in and head towards the big chest. Pick the loot and you’ll get the Flu Sensor that Haylen wants. Head back to her to finish the mission.

 

Part 3 – Reflex Capacitor

Fallout 4 - Quartermastery Part 3 - Poseidon Reservoir1. Go to Poseidon Reservoir

Head to the starting location at Poseidon Reservoir and clean the entrance area. You’ll encounter a few raiders nearby and then, a few ghouls around the entrance door, that is if you didn’t clean the area before.

 

Fallout 4 - Quartermastery Part 3 - Killing Ghouls2. Get Inside and Fight

Get inside the facility and get ready for intense combat. As soon as you get in, get in stealth mode with CTRL and check the area. There are dozens of normal ghouls in the level below. Use the right room as a tactical point to lure them. There are elites too so you might want to use grenades and a strong weapon here.

 

Fallout 4 - Quartermastery Part 3 - Even More Ghouls3. Head Downstairs

Keep the stealth mode on and move downstairs. You’ll see more ghouls in front, shoot the barrels inside to trigger an explosion, this will kill and damage most of them. Then head back to the starting room to kill the rest that will chase you.

 

Fallout 4 - Quartermastery Part 3 - killing Downstair Ghouls4. Back Point

Again downstairs you’ll see a back point behind the stairs with some light and corpses. They’re all ghouls, as soon as you get close they’ll stand up to attack you. I advice using a grenade here and running around until everything is dead.

 

Fallout 4 - Quartermastery Part 3 - The Glowing One5. The Glowing One

Head to the left this time and you’ll see an elite ghoul and one Glowing One. It’s your decision here how you want to handle them all. As usual, I used two projectiles first, then ran back and jumped onto a metal thing nearby, then shot the Glowing One, he’ll get confused and run around the metal giving you free time to shoot.

 

Fallout 4 - Quartermastery Part 3 - Reflex Capacitor6. Pick the Reflex Capacitor

Go forward until you see a huge chest, that’s where the Reflex Capacitor is located. Pick it up and go back to Haylen to complete the mission and receive your rewards.

 

Fallout 4 Mission Guide: Getting a Clue and Reunions

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Getting a Clue and Reunions are two chain missions in partnership with detective Nick Valentine. Players must find clues about the missing son Shaun and things are not about to get any easy. Learn how to solve those two missions as quick as possible.

After describing some of the Vault 111 last memories to detective Valentine, he’ll soon realize that the kidnapper might be a mercenary named Kellogg. It happens that Kellogg used to live in Diamond City and he even had his own house there. The first mission is all about gathering clues, so it’s basically an explore mission and the second is filled with intense action and confrontation. Here’s what you have to do.

Fallout 4 - Getting a Clue - Telling Nick About Your Memories1. Tell You Story and Follow Nick

Head to detective Nick’s office at Diamond City and tell him details about what you last saw in Vault 111. Your memories will trigger possible clues about Shaun’s kidnapper. Someone named Kellogg is the prime suspect and that’s where you must go first, to his house. Follow Nick Valentine to get there.

 

Fallout 4 - Getting a Clue - Lockpick Kellog's House Door2. Unlock Kellogg’s House Door

The door is tightly secured and Nick is not capable of opening it himself, so you must pick the lockets (advanced lock-picking required) before entering his house. Once inside, look around for possible clues.

 

Fallout 4 - Getting a Clue - Red Button Clue3. Push the Hidden Button

The Red Button that must be activated is under the front desk, head there and press it. A secret door will open at your left side, head there and look for the next clue. There are some military supplies in here that might be useful.

 

Fallout 4 - Getting a Clue - Cigar Box Clue4. Pick the Cigar Box

The next clue is the Cigar Box in the nearby table. It’s a fancy brand and it’s a strong clue. Talk to Valentine about what you’ve found and he’ll tell you that Dogmeat will most likely pick a scent. Leave the house and show the cigar to Dogmeat, which will be waiting for you outside the door.

 

Fallout 4 - Reunions - Mission Start5. Follow Dogmeat

Now, the Reunions mission is starting and you must follow Dogmeat for a long time, as he’ll pick many different clues. Watch your step, you’ll get ambushed several times during this searching.

 

Fallout 4 - Reunions - Cigarette Clue6. First Clue – Cigar at the Lake

The first clue is a cigarette from the same brand found at Kellogg’s house, it’s located on top of chair’s back, which is laying in a crate near the nearby lake. Pick it up, show the new clue to Dogmeat and keep following him.

 

Fallout 4 - Reunions - Mole7. First Ambush – Mole Rats

A bunch of mole rats will ambush you when you walk pass the railroad. A huge mist will appear too and the rats will come from underground, as usual. Kill them and proceed with Dogmeat.

 

Fallout 4 - Reunions - First Bloodied Bandages Clue8. Second Clue –  Bloodied Bandages

Head to the right side until you see several downstairs, keep going until you find a door with some Bloodied Bandages hanging on a metal tube. That’s your next clue, pick it up and follow Dogmeat once again.

 

Fallout 4 - Reunions - Second Ambush Bear and Stingwings9. Second Ambush – Bear and Stingwings

Another ambush is ahead on the railroad trail. First a Bear will come, then after it’s down, several flies named Stingwing will start hitting you from a distance. Clean the area and move on. Shoot the bear from afar and as for the flies, you need to hit them as soon as possible because they blurry your vision.

 

Fallout 4 - Reunions - Dirty Asthray Clue10. Third Clue – Dirty Ashtray at the Outpost

Stay close to Dogmeat to do not get lost, enter a small shelter and head downstairs, eventually you’ll see a chair and a table with several items on it. Pick the Dirty Ashtray and let Dogmeat pick up a new scent.

 

Fallout 4 - Reunions - Feral Ghouls Ambush11. Third Ambush – Feral Ghouls

After crossing a bridge with cars, several Feral Ghouls will gather up to take you down. Keep moving past the middle of the bridge to do not get surrounded, since some will come from behind as well.

 

Fallout 4 - Reunions - Assaultron12. Fourth Clue – Assaultron

A big ahead of the bridge, you’ll see destroyed synths and robots. One of them is your fourth clue, the Assaultron. Get close and activate the head piece. Now, it’s time for a long walk toward the northwest side of the map with Dogmeat, of course.

 

Fallout 4 - Reunions - Second Bloodied Bandages13. Fifth Clue – More Bloodied Bandages

In the middle of the forest, you’ll see some wired fences and one of the broken pieces will have a new set of Bloodied Bandages hanging around. Give them to Dogmeat for a new scent.

 

Fallout 4 - Reunions - Fort Hagen Turrets14. Sixth and Final Clue – Fort Hagen

Dogmeat will lose the scent here and its reaction will indicate that Kellogg is inside Fort Hagen. Now, all you have to do is clean the turrets around the building and search for an entrance.

 

Fallout 4 - Reunions - Entering Fort Hagen15. Entering Fort Hagen

As usual, the front door is not accessible. Go through the yard until you find a door with stairs inside. Head to the under level until you find an Exit Door. Get inside and be ready for action, lots of it.

 

Fallout 4 - Reunions - Elevator Room16. Clean and Find the Elevator

Start cleaning the ground level by killing all Synths and search for the elevator. There are several rooms here, great for scavenging but also great to lose time and get lost. Head right until you see a locket room and then the elevator. Get inside and go down.

 

Fallout 4 - Reunions - Machinegun Turrets17. Defensive Strategy

This place is full of Synths and Turrets, so try not to run too fast, specially when changing rooms or while approaching corners. Surprise attacks might get you killed for no reason at all, so better adopt a defensive strategy here.

 

Fallout 4 - Reunions - Always Downstairs18. Always Down

The idea here is to always find a way to go to the next under level, so don’t lose time searching around really, unless you need resources of course. Otherwise, just take all downstairs whenever you see them, it’s gonna be the right way for sure.

 

Fallout 4 - Reunions - Legendary Synth Strider19. Kellogg Shows Himself

Soon after you keep going forward, Kellogg will reveal himself through audio messages. Pass through a high security door until you can enter the Fort Hagen Command Center. A bunch of Synths, including a Legendary Synth Strider will be ahead of you, so equip a great weapon for this fight.

 

Fallout 4 - Reunions - Fort Hagen Armor Password20. Find the Hidden Room (Optional)

Move to the left side, you’ll see many rooms but the one you really need to go is a small utility room with engines and a ladder, the red box there will contain the Fort Hagen Armor Password. You’ll need this later on to enter the armory and pick up tons of ammo, projectiles and weapons.

 

Fallout 4 - Reunions - Synth Seeker21. Reach the Tunnels

Keep going forward towards the tunnels with red lights. Synth Seekers will be there to stop you but all you need is a gunfire and a few shoots, since laser/cell weapons won’t do much to them, as you can see in my screenshot (I did try it).

 

Fallout 4 - Reunions - Laser Turrets22. Laser Turrets

The next rooms will contain several Laser Turrets in the roof part, so aim well upwards. Don’t stand still as these turrets inflict tons of damage. Your searching for Kellogg is almost over. It’s during this phase that you can pick supplies and access the armory, if you got the password before. Keep going forward until he talks to you and unlocks the doors.

 

Fallout 4 - Reunions - Killing Kellogg23. Confront Kellogg

Talk to the mercenary and ask him about Shaun. He’ll tell you Shaun is at the Institute and that you can never get to him. Fighting is inevitable here, no matter the choices you pick. Killing him is not hard tho. Just instantly back off to the previous room and kill the two Synths first. Then, target Kellogg. Be careful with his stealth abilities. Use a strong weapon and take cover, his endurance is quite weak.

 

Fallout 4 - Reunions - Acessing Kellogg's Computer24. Access Files and Unlock Doors

After killing Kellogg, head to the main desk and access his computer. Then click on the files to gather more information and finally, unlock the building’s doors to get out of the place. All you have to do now is go through the exist doors and go back to Nick to finish your mission and discuss the next plan.

Fallout 4 Mission Guide: Butcher’s Bill

Fallout 4 Wallpapper

The third Railroad mission given by Doctor Carrington is really a test of conviction. Between an infested safe-house and a scenario filled with horrors and tricks, you probably won’t want to miss the full strategy here.

Butcher’s Bill is another spy-based mission, where players need to investigate a safe-house at Kendall Hospital, that has been overrun by the Institute. Getting it back won’t be as easy as you think. Follow the steps below to get a clean performance. This mission unlocks after completing Boston After Dark.

Fallout 4 - Butcher's Bill - Augusta Dead Drop Point1. Head to the Dead Drop Location

Check your map for the exact location of the dead drop, you’ll find a tape inside a mail box in the nearby zone. Take it and play the tape through your Inventory > Misc > Augusta Report.

 

Fallout 4 - Butcher's Bill - Augusta's Safe-House - Kendall Hospital2. Move to Augusta’s Safe-House

The next objective is far ahead to the east of the Cambridge Police Station. It’s in fact the Kendall Hospital, now home to a bunch of raiders. Be careful while approaching the entrance door since several Feral Ghouls will jump you.

 

Fallout 4 - Butcher's Bill - Fire Center Place3. Get in the Center

Once inside move forward until you see a big fire in the center of the level. Before getting there two raiders will be on the right side. Then, several enemies will come to attack you when you reach the fire, they’re quire weak tho, so just shoot to kill.

 

Fallout 4 - Butcher's Bill - Second Level Upstairs4. Upstairs

To the right of the fire there’s a door with lots of stairs. Take them into the next level and keep moving without precaution. By the time you see more and more corpses on containers, you’ll realize something really wrong is going on in this place.

 

Fallout 4 - Butcher's Bill - Using the Elevator5. Take the Elevator

Use the elevator to reach the next level. While getting out enable the stealth mode on CTRL and take cover on the wall because there’s an automatic turret at the end of the corridor. Going carelessly here might make you take lots of unnecessary damage.

 

Fallout 4 - Butcher's Bill - Turret's Path6. Go Down

Head down for a change, there’s a ground depression right under the turret’s location. Move along, there’s only one path here. Eventually you’ll find a big door. Make sure to be on stealth mode before opening it.

 

Fallout 4 - Butcher's Bill - Luring the Raiders7. Prepare for the Killing

There are several heavily armored raiders in the under level. And despite the apparent range advantage it’s really not the case. First, recon the area without being spotted to see where the enemies are. Then, shoot randomly to lure them. If you stand near the door or the walls you’ll get bombed to death. Pick them one by one at the back door. Equip a strong weapon or you won’t do it.

 

Fallout 4 - Butcher's Bill - Get to the Floor Underneath8. Clean the Area

This level-based base has quite a lot of raiders and goods too, weapons, medical supplies, food and boosts as well. If you don’t need any of that, go directly to the objective point, which is in the exact level underneath the one you’re at. Check the screenshot to be sure. You can also open the door in front of you to get there quickly (requires advanced locket-pick). If you don’t, do not risk jumping without a save, if you fall down you can’t get back up. Go around instead.

 

Fallout 4 - Butcher's Bill - Go Back to Leave the Station9. Go Back to Carrington

Pick the Augusta Station Last Update not and get out of there. I couldn’t find a way out of this place and since there’s a Deathclaw at the very bottom, I decided to just head back to the entrance. Once outside, just do a fast travel to Railroad’s HQ to deliver the results.

 

Note: Do no rely on companions during this mission, they will often get bugged between levels and they won’t ever show up near you.

 

Read the next exclusive mission guide here at VgamerZ: Fallout 4 Mission Guide: Getting a Clue and Reunions.

Fallout 4 Mission Guide: Finding Valentine

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Finding Valentine is a mission that unlocks when you visit Diamond City and is one of the longest missions in Fallout 4. Besides a lot of indoors walking, you need to do tons of killing. 

While looking for Shaun, the missing son, players will end up at Valentine’s office at Diamond City but it’s Elle, his secretary that is there. She tells you that Nick Valentine is currently missing and your mission is to find him dead or alive. Before heading to the location set in your map, bring all the ammo you can get because you’re about to kill dozens of triggermen.

Fallout 4 - Finding Valentine - Park Street Station1. Park Street Station

The starting point for finding Valentine is a subway station called Park Street Station, right near Boston Common. Get inside and rush into the room downstairs to surprise the few triggermen patrolling the entrance.

Fallout 4 - Finding Valentine - Kill Triggermen2. Kill the Triggermen

Clear the first level as quick as possible. The longer you take to engage, the longer they’ll have to notice you and take cover. It just takes longer to kill them if you hesitate here. Afterwards, head downstairs.

Fallout 4 - Finding Valentine - Downstairs Station3. Downstairs Station

Enable stealth mode with CTRL and slowly go down the stairs into the station. Recon the area to see where the enemies are positioned. There are around half a dozen of them here all scattered around. Engage as you will and wait until they all come to you while using the stair wall as cover.

Fallout 4 - Finding Valentine - The Vault Entrance4. Into the Tunnels

Keep going forward into the rail tunnels, you’ll soon see platforms and a giant metallic wall. Don’t get too excited. First, you need to kill the few triggermen there. Then, keep going forward into the vault’s entrance.

Fallout 4 - Finding Valentine - Vault's Door5. Open the Vault

Click on the panel near the door to unlock the vault. The door will automatically open and you’re ready to go. Clear that level from the remaining triggermen. Also, there is some medical supplies on the right room, pick them up if you don’t have many left.

Fallout 4 - Finding Valentine - Cleaning the Path6. Downstairs Once More

Head downstairs again. You’ll see a long corridor and a few enemies. Just kill them and proceed. The next door will unlock a tight fight, so ready yourself with a strong weapon and boosts. Projectiles won’t do much here, as there are too many platforms around, thus hard to land them. Using them can be a waste.

Fallout 4 - Finding Valentine - Legendary Triggerman7. Get Ready for the Legendary Triggerman

Use the CTRL stealth mode to recon enemies first. Then engage, take the nearby metal barriers as a semi-cover since there’s nothing else to take shelter. Try to kill the trash enemies first and then aim for the Legendary Triggerman. Just accurately shoot them and move around to do not get hit as much. Don’t let them get too close, they hurt quite a bit at melee range.

Fallout 4 - Finding Valentine - Down We Go8. Make Path

Follow the platform way until you find a door. Go through and keep the cleaning job. Kill everything that moves until you find a floor opening. Jump in and proceed. You’ll soon see a door named Vault 114. Open it to get inside.

Fallout 4 - Finding Valentine - Vault 1149. Vault 114

Once inside, you need to go tot he left side and upstairs. If you want to explore and scavenge then head downstairs, there’s plenty of junk to pick there. Kill the few triggermen around and proceed to the top.

Fallout 4 - Finding Valentine - Overriding the Door10. Override the Door’s Password

After going up, you’ll see a locked door. Use the terminal to hack and override the password. Get inside and talk to Nick Valentine. You might want to pick the little toy on the desk there too, it’s a perk for trading.

Fallout 4 - Finding Valentine - Follow Valentine11. Follow Nick Valentine

Nick Valentine will lead the way out of the vault, so just follow him carefully. He is quite fearless and he doesn’t care much for enemies. If you follow him tidily you might get yourself killed. Let him go ahead first. Better safe than sorry, right?

Fallout 4 - Finding Valentine - Defending Valentine12. Defend Valentine from the Ambushes

There will be several enemy encounters while following Valentine. Just stand back and defend him as much as possible. Don’t worry he won’t die, he might get injured but he’ll come back on his feet and lead the way all the same.

Fallout 4 - Finding Valentine - Convince Her to Leave13. Convince Darla to Go Back Home

Finally, when you’re almost done. The big bad boys will show up. There are two ways to solve the conflict, you either have enough charisma points to convince Darla to go back home by choosing the Convince Her to Leave, during the first part of the dialogue. Or things will most likely end up badly for them!

Fallout 4 - Finding Valentine - Kill Darla and Skinny Malone14. Fighting the Gang

If you can’t convince them to let you go peacefully, you’ll have to kill them all. So, head to your left and take shelter there. Darla will come to you with her melee club, just kill her she’s really weak. As for the rest, only Skinny Malone is a bit stronger, no trick here just aim and shoot.

Fallout 4 - Finding Valentine - Head Outside with Valentine15. Talk to Valentine Outside the Vault

Keep following Nick Valentine until you find a ladder to get outside. Then talk to him about how you got there and what are you looking for. He’ll invite you to talk more at his office and the mission is finally complete.

Read the next exclusive mission guide here at VgamerZ: Fallout 4 Mission Guide: Butcher’s Bill.

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 4

Fallout 4 Wallpapper

Back to zombies we are. The fourth Cleansing the Commonwealth mission is all about cleaning another ghouls nest. This time the target location is Hubris Comics, a small building east of Diamond City. Follow the steps here in order to quickly finish this operation.

The Brotherhood of Steel seems to have endless missions for you and they’re normally about killing stuff. The fourth Cleansing the Commonwealth mission given by Knight Rhys is no exception. This time we have a mini maze called Hubris Comics, watch your step and always go forward. Gear up and save your best ammo for the final elite monster and let’s do this in the easy way.

 

Fallout 4 - Cleansing the Commonwealth Part 4 - First Level1. Enter Hubris Comics

Get inside this ghoul nest located in your map (east of Diamond City) and start killing everything that moves. The entrance rooms are pretty easy, try to use your trash ammo first and keep going with your scavenging before going up stairs.

 

Fallout 4 - Cleansing the Commonwealth Part 4 - Mini Maze2. Head Up Stairs

This building is a bit like a small maze, keep in the mind that the way is always forward. The main objective is on the last floor, so unless you want to explore and scavenge don’t venture yourself too much into the numerous rooms and corridors.

 

Fallout 4 - Cleansing the Commonwealth Part 4 - Clean the Second Floor3. Clean the Second Floor

Kill the ghouls in the second floor, there aren’t many either in here but they can back-stab you later on due to loud noises in the following floors. Make sure to keep going up but be careful this time, lots of ghouls are waiting you on the next level.

 

Fallout 4 - Cleansing the Commonwealth Part 4 - Clean the Third Floor

4. Clean the Third Floor

Ready your projectiles and boosts and head upstairs. The ghouls will start coming, sometimes in pairs. Throw a grenade at a distance to kill the first wave. Then, don’t stop shooting until everything is dead, else you’ll get overrun and it’ll be much hard to move or kill anything.

 

Fallout 4 - Cleansing the Commonwealth Part 4 - Glowing One Ghouls5. Fourth Floor

Now, go to the fourth and last floor of the building. Enable the Stealth Mode on CTRL and slowly walk the stairs. You’ll see one ghoul at your left but there’s more on the room at the right. Let the visible ghoul spot you and run backstairs. The others will come with the gunshot noises. Kill them all.

 

Fallout 4 - Cleansing the Commonwealth Part 4 - Killing Glowing One6. Glowing One

If you’re lucky, the elite ghoul named Glowing One didn’t come out just yet. If he did you’re probably dead by now. The strategy here is to lure him last. After the trash mobs are dead, go upstairs again and shoot the environment. He’ll come out and you should throw two to four projectiles while he walks towards you. Then aim at his legs, so he falls down on the floor and becomes harmless. Don’t let him get close to you, as he’ll grab and bite your neck to death. Return to Knight Rhys for your reward after defeating the Glowing One.

 

Read the next parts of the Cleansing the Commonwealth mission here at VgamerZ:

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 5