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Dying Light: The Beast Unleashes Brutal Combat & Parkour Upgrades in New Trailer

The Beast Gritty Gameplay

Techland is getting ever closer to the September 19 release of Dying Light: The Beast, and they’ve dropped a fresh trailer—Out in the Wild—that zeroes in on the melee combat and parkour the series is famous for. Watching it, I couldn’t help but feel a buzz; those gritty streets never looked so alive.

Parkour’s Grounded Glow-Up

Remember the original’s floaty leaps that sometimes felt like you were bouncing on marshmallows? Well, that’s gone. Techland has retweaked in-game physics so jumps land with genuine heft, and your momentum feels earned. It’s a bold move—leaning into realism to deepen immersion. You can literally climb anything. Walls, beams, streetlights… if you can see it, you can scale it.

The best part? Stamina won’t hold you back when you want to vault a radio tower. Instead, it’s your environment-reading skills that matter. Spot an escape route? That bit of debris could be your ticket to the rooftop. Over a hundred new parkour animations—17 just for edge climbing—mean every leap and shimmy looks unique. It’s not just window dressing; it’s a full-blown movement renaissance.

Combat: Raw, Brutal, Creative

If parkour feels more grounded, combat is going the opposite direction—wildly visceral. Weapon swings have been recalibrated for maximum impact, so you’ll sense the weight of every axe chop. Enemies react with short flair animations and ragdoll physics that make each takedown feel like an improvised action sequence.

And don’t expect the same old zombie shuffle. Techland boasts foes armed with 22 tactical behaviors—think flanking, using cover, even bait-and-switch maneuvers. Oh, and the new damage model? You can shatter at least 12 body parts, with twice as many visible wounds than before. It’s gruesome, sure, but in a way that underlines just how brutal survival can be.

A Fresh Glimpse Behind the Scenes

Techland didn’t stop at the trailer. Their new dev diary brings on technical game director Kacper Kwalczuk, senior animator Marcin Bahryn-Kamiński, and franchise director Tymon Smektała to unpack these upgrades. They chat through the nitty-gritty of physics tweaks and animation overhauls—perfect for fans curious about what makes the sequel tick.

In a lighter vein, earlier this week the studio also released a comedy-gold trailer featuring Kyle Crane’s voice actors duking it out over who’s the “real” Crane. With 232 F-bombs unleashed across languages, it’s chaotic, hilarious, and exactly the kind of off-beat marketing I didn’t know I needed.

Dying Light: The Beast launches this month on PC, PS5, and Xbox Series X/S, with PS4 and Xbox One versions on the horizon. Are you ready to test your parkour prowess and deliver bone-crunching blows?

What do you think? Will the grounded parkour and brutal combat hit the mark, or is Techland biting off more than it can chew? Drop your thoughts in the comments below, and follow us on Facebook and Instagram for the latest updates!

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