Video Games – we all enjoy it. Whether you’re young or old, a student or an employee looking to pass the time with a little fun; we all enjoy video games. It is a means for us, an outlet, to do the things we can not do in real life; to experience the things that are not readily accessible to most of us. Video games also help us understand different types of people by having diverse and – for some games – very realistic characters. But, not a lot of us see the underlying meanings behind the video games we play and enjoy. The implications are hidden behind the realistic graphics, the heart-warming soundtrack, and the innovative gameplay. Here is a list of some of the video games that tackle different social issues. Sit back and let us dwell deeper into the meaning of these well-known video games.
War – “This War of Mine”
Let’s start with a very well-known topic – war. We’ve all heard of different stories about the war. And war has been a choice of topic or genre by a lot of video games. But, the creators of This War Of Mine, 11 Bit Studios, approached this genre in an innovative and immersive way. In this game, you don’t play as a well-trained-muscle-torn super-soldier equipped with a planetary cannon. Here, you play as a civilian caught very deep in the war-devastated fictional city of Pogoren, Graznavia. You will struggle, because ‘gather’ is putting it lightly, for food. Scavenge for medicines or supplies and try your very best not to bump into soldiers or other hungry survivors.
The day and night cycle plays a significant role in the game mechanics. During the day, you’ll be managing your hideout in a very detailed manner; while keeping an eye on that sniper who’s not letting you out. When darkness falls, you’ll be sneaking into buildings and areas for supplies; while avoiding being killed by other people seeking means for survival. You will also be making a lot of moral decisions; whether you’ll kill that one annoying person to save the whole group or watch as everyone slowly suffers. Add to that, the beautifully-made charcoal-style aesthetics; and you have a game that will leave you thinking and reflecting about war and its effect on the human soul.
Privacy – “Watch Dogs 1 and 2″
Have you ever felt like being watched? Like Big Brother is always around you, lurking in the dark, studying and recording your every move? We are living in the age and time of information and the improvement in technology is far from slowing down. Also, the number of people uploading all of their information on the internet is increasing. This is why black hats are more eager to steal any sensitive information they can get their hands on.
Watch Dogs, is a video game about hackers waging war on the government for manipulating information and invading the privacy of their people. This video game does not really tackle or explain ‘hacking’ in detail; but it shows what hackers can do with the information that the people, themselves, gave out there on the internet. This game is a sweet reminder that internet privacy is sometimes just an illusion to make us feel safe. It also reminds us that the internet is a very dangerous place to be placing all of our information.
Social Difference – Multiple Video Games (Witcher Series, Life is Strange, The Last of Us, other video games)
So what if you have white hair, feline eyes, are sterile, and have high resistance, if not immune, to diseases? So what if you have pointy ears and live longer than humans? We are all living things and we can co-exist if given the chance and consideration.
The Witcher series, which is set in the world of Temeria, is flooded with racism and discrimination. Elves and Dwarves are discriminated against for not being human, despite the humans being the invaders of the land. Basically, humans are the foreigners and, yet, they are pushing away and abusing the original inhabitants of the land. Luckily, Geralt, despite being discriminated against himself, acts as the median between the two worlds. That of humans and of ‘non-humans’. Geralt does not make any rash decisions when doing a job. He investigates first and looks for a way for both parties to work together. With an exception, there is no consideration to be given for evil-tainted individuals, human or non-human.
Life is Strange is a video game that takes place in a small town called Arcadia Bay. A place where a lot of things happen. Including alcoholism, bullying, and child abuse. Child abuse is a social issue that’s very rampant nowadays; this video game shows the whole issue from a different perspective. You play the game and see the world through the eyes of a teenager with the ability to control time, Max Caulfield. The game also includes other issues like teenage pregnancy, social anxiety, and brats who think like they are on top of everyone. Max’s story is also a depiction of how it feels like to be bullied for being “not among the famous”. This is a game definitely worth checking out if you want a relaxing soundtrack and a story that is full of twists.
The Last of Us: Left Behind, sparked controversy when Ellie and Riley hinted quite a number of times about their feelings for each other. We all remember that photobooth scene, right? How about that scene where they dance to a tune and then unknowingly attract a horde of infected? All of these hints led to one conclusion and a lot of people were shocked. Some related and found themselves in the position of the protagonists in terms of personal identity; some accepted the fact and were happy for the pair; but, for some…they just do not approve of the whole charade. The relationship they have and the characters themselves don’t actually raise an issue; but the different ways people responded to the writing of the game, present an issue on sexual discrimination.
There you go. Here are just some of the video games that tackle some of the issues we are facing up to this day. There are still a lot of games that depict issues not mentioned here. If you have played a game with an interesting theme, comment them down below, and let’s have a talk. Looking forward to hearing from you!
Uncharted 4 trailer creeping up on us at a rapid pace. It is fitting that Sony has, via their official PlayStation Youtube channel, published one final gameplay trailer to continue their colossal hype train straight on ’til May 10 when the game is finally released to the public.
While this Uncharted 4 trailer isn’t particularly chock full of new things and borders on being a teaser in length, the fast-paced arrangement and the crazy over the top action definitely hit the spot for keeping us interested.
With Uncharted4 being the last game in the franchise, it is great to see that we’re seemingly receiving the best effort yet for Nathan Drake. With a darker tone, new interesting characters, and the anxiety-inducing subtitle of A Thief’s End, Naughty Dog clearly wants us to remember this as the true end of an era for them.
Uncharted 4: A Thief’s End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series. Set several years after the events of Uncharted 3: Drake’s Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan’s longtime partner, Victor Sullivan, they search for clues for the location of Henry Avery’s long-lost treasure. A Thief’s End is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.
Development of Uncharted 4 began in 2011, soon after the release of Uncharted 3. It was led by creative director Amy Hennig and game director Justin Richmond. Development was hampered in 2014 due to Hennig and Richmond’s departure from Naughty Dog; they were replaced by Neil Druckmann and Bruce Straley. The team sought to incorporate elements of open-world gameplay, with larger levels to encourage free-roaming exploration and combat. The relationship between Nathan and Elena was central, and Naughty Dog attempted to humanize them more than in previous games. A Thief’s End was released in May 2016 for the PlayStation 4. It was the first Naughty Dog game developed specifically for the PlayStation 4. The team took advantage of the hardware to process larger dynamic environments.
Sony has, for the last few weeks, begun uploading promotional videos for the ever popular Uncharted 4: A Thief’s End, detailing the incredible design process from the beautiful people at Naughty Dog.
While there are only a few at the moment, I’m sure more are on the horizon and these are most definitely a fantastic start.
Here is part one of the video on how they’ve tackled the PS4 and all of the new hardware. The level of detail on display here is jaw-dropping.
…And part two.
If you’re like me and you just can’t get enough, I’ve added the rest of the currently available episodes in order of release for your viewing pleasure. Just make sure to check out the official PlayStation Youtube channel for upcoming episodes.
The typical moral-based fight between good and evil is one that sneaks it’s way into most genres throughout a mass of differing medias. Usually righteousness will prevail, leaving the good guy/ girl triumphant, with their foot on the defeated villain, fist held high and proud. Now, with this stereotypical timeline of events that is used quite commonly, you’d consider it easy to predict a story line in most circumstances and find it much easier to identify good and bad characters, right? Wrong. In Naughty Dog’s widely acclaimed action-adventure series Uncharted, it has become apparent that the ability to distinguish between good and evil isn’t always as easy as it seems and we have Uncharted’s protagonist, Nathan Drake to thank for this.
The Makings Of A Bad Guy
Although Nate partakes in a great deal of saving and other heroics throughout the Uncharted series, he is actually a renowned thief that snatches up historic artifacts and treasures using his seemingly bottomless knowledge of the past. In most cases, the purpose of stealing such objects are for the means of pride or to sell on for money, usually to pay of his companion, Victor Sullivan’s debts. However, it is apparent that right from the start, Nathan had the typical beginning and makings of a bad guy.
Nathan Drake was deprived of his parents from a young age. After his mother committed suicide, his father turned young Nate into an orphanage where he was raised there for a while. Nate eventually ran away from the orphanage and made his way to Columbia where at the age of 14, he managed to acquire Sir Francis Drake’s ring from which point, the story of Uncharted, meeting Sully and all his thieving antics transpires.
Nathan Drake undertook an awful lot of stress during his upbringing; quite rightfully to be fair to the guy and in doing so, had what we can nowadays consider the makings of a villain, hellbent on getting his own back on the world. However, is he truly a fully-fledged villain?
Naughty Dog’s Naughty Boy
It is evident that throughout the proceedings of the three, soon to be four part video game series of Uncharted, our dear Nathan Drake has stacked up a credible list of bad deeds to have him placed quite firmly on Santa’s Naughty List. During the series we see him break into several museums and then proceed to steal numerous historic artifacts from them, steal various vehicles, break into historic sites, steal historic documents, cause unimaginable amounts of damage, not to mention the countless henchmen and mindless mad-men he murders. Fact is, Nathan Drake has done his fair share…well, quite a few people’s fair share of bad things that could easily have him considered a villain. So why given this, is it still relatively difficult to class him solely as a villain within the Uncharted series? Does Nate’s good deeds really outweigh and rectify the many terrible ones he has committed throughout the series?
You’ll Get No Sympathy From Me…Oh Wait.
Granted, Nathan Drake has committed many dark deeds throughout the duration of his adventures however it is difficult to pin him as a distinct villain purely because among all his dark doings, his adventures have entailed a fair share of heroics on his part. He’s saved the damsel in distress on numerous occasions, whether it be Elena Fisher suffering a bullet wound or Chloe Frazer needing an unnecessary rescue from a madman (both having important roles in the series). Regardless of circumstance, the fact remains that nowadays doing such a thing is considered something a good guy would do as opposed to cunning villain. He has overcome his own greed and pride for the better of mankind and in all respect the people he has killed, have been at least somewhat more villainous than him. So is it at all possible to suggest that perhaps Nathan Drake is a hero after all? Furthermore, there is the matter of villains usually being disliked whereas Drake, you can’t help but love. This love for him is unquestionably enhanced during the third installment to the series, Uncharted 3: Drake’s Deception in which we experience a small snippet of Drake’s unruly childhood. Although his childhood may have been the beginning of his stealing and wrong doings, it is also what makes him so lovable through means of sympathy. On a final note, as we learn throughout the events of the Uncharted Series, a lot of the time Nate is purely after his own heritage. Yes, he doesn’t go about getting it the right way but regardless, it is his to take surely?
The Better Of Two Evils
So, seeing as Nathan Drake is hard to distinguish as either a hero or a villain maybe it’d be best to consider him as the better of two evils? I mean yeah, he steals, lies and cheats all for his own greed but at least all he is looking for is riches and pride whereas, the more easily identifiable baddies throughout the Uncharted series are after something more sinister and truly evil, world domination. Furthermore, Nathan proceeds to take down these power-hungry lunatics. So yeah, he may be a bit of a bad guy, but he isn’t really the baddest-bad guy or a real villain if you think about it.
We Love You Nate
Good or bad, fans have taken to Nathan Drake over the years, a fact very evident in the sales of the Uncharted series. In the upcoming finale to the series Uncharted: A Thief’s End, i’m sure Naughty Dog will throw in plenty of new red herrings to prevent us fans from distinguishing Nate as either a hero or a villain but regardless, the millions of fans of this series we’ll be eager to have him back, as a hero or a as villain.
Naughty Dog has taken the spotlight recently due to gaming marvels like The Last Of Us, The Nathan Drake Collection and the upcoming (and much anticipated) release of Uncharted 4: A Thief’s End. With all the praise and excitement received on behalf of these unquestionably awesome titles, it is almost as if we’ve forgotten that some time ago now, The Naughty Dog team presented us players with the greatest, most memorable platformer of all time, Crash Bandicoot.
The game’s aim was all but a simple one, ”beat the bad guys”, and yet Crash Bandicoot proceeded to go down as legend, a wonderful Playstation Classic. Here’s 5 very plausible reasons as to why Crash Bandicoot is in fact the best platformer game.
1. The Game Is Wack!
To summarise Crash Bandicoot generally, the game is extremely whacky. The foundations for this general feel to the game are laid at the very first level, Crash’s home N.Sanity beach (an obvious play on the word ”insanity” for the more oblivious reader). As soon as Crash, Naughty Dog’s anthropomorphic rendition of a bandicoot, gets swept up onto the sandy shores of the island, the craziness begins to unfold as he has to traverse through evil crabs and tortoises in order to complete the level. Snapping plants and lily pads, hostile mammal wildlife including bosses Ripper Roo (a mutated kangaroo in a straight jacket) and Koala Kong (an over grown, body-building koala) and strange unpredictable settings all contribute to the whacky atmosphere the player will be subdued to as they play eagerly through this platformer’s painfully addictive levels.
A game series released more recently with mildly comparable wackiness was Rayman Origins and it’s sequel Rayman Legends (Ubisoft). Despite it’s vibrant, crazy settings and the games general incoherence, it still struggled to compete with our Crash Bandicoot classic.
2. Crazy Yet Cute
Nothing makes a game more memorable and enjoyable than a downright awesome character stealing the leading role. Crash Bandicoot, the games protagonist, achieves this criteria exceptionally, mostly evident in the fact he is the face of the more classic side to Naughty Dogs releases and generally in Crash Bandicoot’s overall success as a game.
Crash is eccentric, crazy and cute. Upon playing this game in it’s prime, I found myself spending countless occasions being inactive and leaving Crash to his own devices, watching him fail at juggling apples. These animations were funny and gave Crash the character he couldn’t portray verbally (he doesn’t really speak aside from his emotional outbursts after completing a level or boss battle). Furthermore, Crash’s slapstick death animations and end of level summaries (given boxes are missed during a level) are incredibly comical also as he must stand on a pedestal and take the boxes he missed to the head. Crash is not all comedy however, he is actually rather adorable and as the player more or less tortures him during a playthrough they will no doubt grow to pity the poor soul.
Crash is a well developed starring role to this legendary platformer and it is hands down one of the reasons Crash Bandicoot remains to be the best platformer ever.
3. Superb Soundtrack
Although not immediately a noticeable contributor to the awesomeness of Crash Bandicoot, the soundtrack accompanying the madness within the game plays a huge part in the overall tone and enjoyment of the game.
The music for each level in Crash Bandicoot is fun and bouncy, maintaining the general feel of the game whilst still remaining suited to the specific tone and setting of each individual level. If we take one of the levels titled Slippery Climb as an example, we can see more literally how the soundtrack contributes.
The level itself is relatively dreary and dull, however, the soundtrack for this particular level somehow manages to capture this but twists it to be somewhat catchy and bouncy, maintaining the collective pace and ”feel” of Crash Bandicoot.
In certain levels, the rhythm and beat incorporated within that levels soundtrack actually provide some aid in level completion. For instance, in levels The Lost City and Sunset Vista the rhythm of the soundtrack coincides and matches up with the speed of the interchanging platforms within the level that Crash must jump between, making the level considerably easier to get to grips with.
Crash Bandicoot’s original soundtrack is not only key to generating the fun, bubbly feel of the game, but also poses to be helpful too. It definitely adds up in making Crash Bandicoot the best platformer.
4. Crash Caters For All
I quite vividly recall the first time my mum sat me down, Playstation One controller in hand, ready to play Crash Bandicoot. After some swift tutorials from her on which button did what, how to tackle the crabs, the first notable enemy of the game and some insight into the Aku Aku mask that hovered beside me, it was safe to say I became addicted. Now, the best part about that little anecdote is the fact that 14 years on from my first playthrough, I am still undoubtedly addicted to Crash Bandicoot. The fact that this game can be appreciated over a span of age groups is what in fact makes it such an outstanding game. It has the profound and valued ability to appeal to the adult with a love for addictive games and too much time on their hands whilst also being able to devour the attention of youngsters attracted to the games vibrancy and simplicity. Crash Bandicoot can even manage to engulf a nostalgic fan as if it were their first playthrough.
5. Adamantly Addictive
Lastly, yet most importantly, Crash Bandicoot harnesses the profound addiction factor expected from a platformer. No matter how many times you fail on a level or become infuriated as Crash stands on that pedestal in humiliation as the one or two boxes you missed drop shamefully on his head, you will always continue to play. Crash Bandicoot almost taunts you with its simplicity and being a seemingly straight-forward platformer and, in doing so, continues to draw in players. Furthermore, Crash Bandicoot’s incredibly fun levels are almost impossible to turn boring or repetitive, allowing you to indulge time and time again.
All in all, a combination of its catchy original soundtrack, simple game dynamic, strange characters and unquestionably lovable protagonist is the reason Crash Bandicoot remains to be so darn addictive and in turn the best platformer.
The legendary platformer
Crash Bandicoot will always be the best platformer in my eyes. It harnesses each and every aspect to a successful platformer and will always stand as my means of comparison for any more recent platformer as I just don’t think it can be topped. 14 years after my first playthrough, I can still sit there happy as Larry playing this awesome game for hours upon hours and, to me, that makes it the best platformer.
In the 5-6 hours it took me to unravel the mysteries within Chinese Room’s Everybody’s Gone To The Rapture, I found myself experiencing an abundance of feelings. Confusion, wonder, despair and pity all overwhelmed me as despite it’s seemingly simple premise, Everybody’s Gone To The Rapture’s story turned out to be deceivingly intricate.
Everybody’s Gone To The Rapture is set in an abandoned, post-apocalyptic rendition of fictional Yaughton Valley in Shropshire (England). The player must explore the valley, interacting with phones and radios in the area in order to uncover the nitty-gritty details of the apocalyptic event. Alongside the various means of telecommunications the player may interact with for guidance and information, there are also fascinating orbs of light that accompany and loosely lead the player throughout the game. Occasionally, these orbs trigger various visions of once residents of the valley. Although some visions are initiated naturally, others must be activated. This is done by tilting the controller in order to tune the frequency of the orb, in a sense. When done correctly, surroundings will darken as if night has fallen and the the recollection of past events will play out. Using a combination of the past events visualized and the information from radios and phones, the player must piece together a timeline of events, in order to try to unveil the primary cause of the disappearance of an entire valley.
Everybody’s Gone To The Rapture’s setting is a key aspect to maintaining interest and intensity throughout a evidently slow-paced playthrough. The peaceful and tranquil setting can become almost uncomfortable at times in contrast with the dark and sinister plot of the game. I mean, come on, the 1980’s village setting is eerie enough in itself, let alone with no trace of life anywhere. The setting is equally brilliant for toying with the players ideas of what could have happened. Everything seems untouched, cigarettes sit in ashtrays as if left mid smoke, picnics left prepped upon hilltops, there is no real trail of destruction. This consequently will truly lead the player into questioning the reasoning behind the apocalyptic occurrence.
Finally, there is the matter of how aesthetically pleasing the setting is generally speaking, With lack of human existence, Yaughton Valley appears so pure and naturally rich. Accompanied by an outstanding and extremely haunting soundtrack by composer Jessica Curry, the ambiance of the setting is almost melancholy despite it’s apparent beauty. The setting as a whole is so well developed by Chinese Room and just adds an important level of depth and emotion to Everybody’s Gone To The Rapture.
Getting In On The Gossip
Throughout playing Everybody’s Gone To The Rapture, the player will encounter apparitions of light – as mentioned prior, in the form of a select few former residents of the valley. These characters include a parishioner at war with himself, a couple – both of which being scientists, an owner of a holiday camp on the valley outskirts, a farmer and also a pushy mother that is renowned for almost watching over the Valley residents. Not only will the player indulge in these stories for their significance in ultimately piecing together what happened, but also for investigating how each story intertwines with the next, gradually developing a more vivid idea of the timeline of events leading up the apocalypse and the many personal questions looming over the residents. The fun in this is derived from the lack of structure to the assortment of information provided. The structure must be the players own. I’d have a notebook ready if I were you.
The characters within Everybody’s Gone To The Rapture are well developed and casted and in being so are easy to revel in. As mentioned briefly before, the complex and riveting stories of the characters within the game are vitally important due to the generally slow-paced style in which the game plays out. There is no combat or particularly fast movement within the gameplay. However, the intensity of the story compensates wonderfully. As you rush between visions and feeds of information, it becomes easy to forget the whole ideal of finding answers as you almost become lost in the soap opera unfolding between the characters you meet.
Towards the end of the game, the player will feel inclined to a great feeling of satisfaction. Their theories on what could have happened are revealed to be correct or not alongside the many loose ends of the stories throughout are tied. They can finally breathe a sigh of relief.
Everybody’s Gone To The Rapture is a game orientated around making the player ‘feel’. To say it accomplishes just that is an understatement. To compare a game that had me feeling how this game made me feel, I could only use Naughty Dog’s The Last Of Us. This is mainly because it is the only game that has left me feeling so empty upon it concluding. Despite Everybody’s Gone To The Rapture’s finale, as I watched the credits roll to the hymnal music, I felt uncertain despite having all my questions answered, feeling the only way I could fill the void the game had left within me would be by playing a second time.
Alongside the ending there is the span of emotions the residents’ stories and radio installments will make the player feel. As they come to terms with the relationships between the characters, they will be overcome with feelings ranging from pity to anger to happiness. It is all really overwhelming to be quite honest.
Overall, throughout the player’s journey through Yaughton Valley, it is apparent there is a prominent feeling of fear as the player will no doubt question how they play and proceed throughout the game as if they were living the events occurring within the game for themselves.
All In All
Everybody’s Gone To The Rapture does well to exhibit that a game does not require intense, hands-on combat, a dangerous and unpredictable setting or even ‘living’ characters in order to be a wonderfully emotional and memorable game. Developers masterfully ensure players have guidance if required via the orbs of light, but can also explore the post-apocalyptic setting to their own leisure if they wish. With its primary focus being enlightenment of the unknown, Everybody’s Gone To The Rapture is quite a frightening and uncomfortable game. The setting, Yaughton Valley in which most residents live in each others pockets, aware of one another’s business is perfect for making the game more believable and all the more creepy in being so.
Despite the profound sense of emptiness I felt upon finishing this game, I would still recommend it to anyone that loves a game with the ability to not only test you mentally, but to also truly make you feel.
A ‘hobby’ is defined as ‘An activity done regularly in one’s leisure time for pleasure’. Common hobbies include an ensemble of varying sport activities, the reading of books, even trainspotting is considered a hobby. However, it has come to my attention that for a noticeable number of those outside of the gaming community that playing video games is highly disregarded as a hobby. That being said, what I aim to do here is try to defend this hobby that I personally partake in and try to bring into light it’s positive aspects as I believe it has many.
The Lazy Hobby
One of the primary reasons that indulging in a game is frowned upon is due to the fact that it isn’t a particularly physically demanding hobby. Strictly speaking, most gaming consoles and handhelds require the player to sit and focus on a screen. A successful game developer will aim to keep the player seated and engrossed for an extended duration of time. Does this then ultimately mean that gaming should be classed as any less of a brilliant hobby? I think that is quite unfair actually.
Firstly, let’s begin with the fact that although gaming as a hobby in most cases is not physical or evident in any means of activeness, mentally, games possess the ability to exercise a players mind. Games of today offer the players opportunities to gain knowledge of circumstances and eras that prior to playing would not have comprehended or taken any interest in. They allow players to put themselves into situations and ways of thinking that they would not consider themselves ever to be in. A fine example of a game that captures this ability so well is Heavy Rain (Quantic Dream). Heavy Rain falls under the genre of interactive-drama. Throughout the proceedings of the game the player plays as four vastly differing characters that are all collectively involved in the case of a serial killer known as the Origami Killer. The player is put in the position of a Father, a former police officer, a FBI profiler and a photojournalist. The game requires the player to make quick and vital decisions that have the potential to kill of main characters. Complete with interactive gameplay in the form of fast-paced action sequences and motion related actions with the controller, Heavy Rain is perfect for involving the player as if they were living out the games events for themselves. By bringing the more underrated moments of gaming in to light, we could even consider the fact that perhaps gaming ultimately becomes a more exciting way to learn.
Furthermore, in regards to the physical side to the argument, game consoles such as the Nintendo Wii, have answered such issues allowing players to use their physical being to play games. For example, Wii Sports provides players the chance to bring sporting activities to their home. Despite the odd, 40 inch television taking a battering from a Wii remote in tennis or the insatiable level of embarrassment derived from playing Just Dance at a family gathering, Nintendo Wii, Playstation Move and Xbox Kinect have answered the demand for more physical means of gaming.
Living The Story Of Many Differing Characters
Admittedly, one of the most enjoyable aspects of playing video games is the sheer span of genres, gameplay styles, settings, story lines and characters. The profound versatility video games provide is what allows it to be such a widely appreciated hobby. It offers players of all types a chance to escape from their everyday troubles, whether it be a bad day at work or a little bit of leisure to unwind. Let’s take The Last Of Us as an example. A hard day at the office followed by even a short amount of time with protagonists of The Last Of Us, Joel and Ellie is enough to A. mentally teleport you elsewhere even if only for a short while and B. Proceed to make you then realise that things could be worse, you could be surviving against an increasing population of infected on a day to day basis. The requirement for a general escape from reality is something every good hobby should offer and gaming offers just that. In addition thanks to the indefinite amount of genres it is fair to say gaming can cater for every type of player. There is no reason why is should be regarded unpleasantly.
As mentioned briefly before, gaming is actually relatively educational when considering games such as the Assassins Creed franchise for instance. The Assassins Creed game series orientates itself around various historic events and is based within historic settings. It reconciles a number of radically different religious faiths and beliefs and ties them in with the story lines of the games within the series. Games such as Assassins Creed are great for bringing to the attention of the player, things they may not have known before. This enlightenment to players as a whole is just another pro to gaming.
Gaming- Associated badly?
It is possible that the more negative views and opinions aimed at gaming as a hobby may actually be derived from popular game franchises almost posing as the face of the hobby. For instance, first-person shooter franchise, Call Of Duty is at the heart of many gaming addictions. The installments within the series consist of taking part in war, mass shootings and a number of other violent activities. Although, the events within some of the series installments are of historic significance, it is apparent that the overriding feature of the series is the widely played multiplayer which results in a lot of anger and arguing among players the vast majority of the time. This being said there is a strong possibility that the negativity posed towards gaming as a hobby could originate from associating gaming primarily with such franchises. Whether or not it is the narrow-mindedness of outsiders to the gaming community or poor means of presenting gaming is to blame, both fail to acknowledge the beauty in games such as The Last Of Us, Tomb Raider, Journey and even more recent titles such as Everybody’s Gone To The Rapture. These memorable video games not only fulfill the basic needs and requirements of a hobby, but that also allow the player to lose themselves in jaw-dropping stories that give the player the chance to explore an entire spectrum of emotions they were not accustom to prior to playing.
All In Favor
Gaming is an utterly fantastic hobby that can take a player of any age or sort and give them their rope ladder to escaping the harshness of reality for just a few hours when seemingly needed most. No, generally speaking gaming isn’t as physical as other more kindly regarded hobbies but in terms of exercising the mind and imagination, I believe that gaming should be regarded in much higher spirit than it is by so many. Here, I aimed to open discussion over the issue, not point fingers.
Games orientated around a post-apocalyptic story are becoming a superior genre of game. With next-generation capabilities, we see these games brought to life in development that makes the game feel so realistic that it almost makes the player feel as if they themselves are being bombarded by infected, or scavenging for goods in what remains of civilization. The demand for such games has become increasingly potent since the release of The Last Of Us especially, the post-apocalyptic wonder that snapped up at least 200 Game Of The Year Awards. With a mass of games slotting into this genre it is hard to determine what exactly are the key elements in making them so enjoyable and memorable. Well let’s look into that.
Obvious, I agree but it is a fact that the success of a post apocalyptic game is partially derived from an array of terrifying enemies to war with. It wouldn’t be as thrilling or exciting being thrown up against a score of infected bunny rabbits. Over the years we’ve seen the opposition come in all shapes and sizes, whether it be a mutated mole rat or an infected human splattered in blood. Alarming enemies generate an initial and fundamental line of fear within post-apocalyptic games and a good enemy will make your blood-curdle and your spine tingle as you consider confronting them.
Dying Light (Techland) is plentiful in a span of such enemies. Although, sluggish zombies linger in the streets throughout the day, after sunset, players are left to deal with the agile terrors of the night, Hostiles.
These terrifying goons are brilliant for upping the fear factor within the game. As you flee before them you can hear them huffing and puffing behind you as they close in. It’s really effective for generating the intensity that makes a great foe.
Furthermore, enemies can possess the scare-factor for an array of reasons. Taking the Fallout series as an accurate example, the games are set after the occurrence of a nuclear apocalypse, causing various creatures and humans to become mutated due to being consumed by high levels of radiation. Subsequently, enemies are larger and more frightening in terms of their alarming and unusual appearance. I mean, I’m not particularly fond of being harassed by a mob of Giant Scorpions or the misfortune of bumping into a Deathclaw. The enemies are out of character and creatures who’d usually not bat an eyelid at your presence become enemies. This unpredictability generates fear as a result.
Nothing says ‘post-apocalypse’ like a lack of resources. Having to search every nook and cranny in the remains of what once a thriving civilisation, really provokes a sense of desperation, amplifying the whole ”survival” feel to a post-apocalyptic game. In resources being scarce players must use their noggin to tackle specific situations within such games as wisely as possible in order to conserve resources and to keep pushing forward. An admirable example of such a game is none other than Naughty Dogs own, The Last Of Us. The vast majority of situations throughout the duration of this absolutely fantastic game, can be tackled with stealth and a little patience, allowing the player to save resources for more hands on encounters. As the difficultly levels of the game increases ammo and food become increasingly rare to come by, having the player then assess each situation so thoroughly as not to draw attention, or a gun. Although a subtle aspect of the game, this style of gameplay is effective for deriving a sense of realism from The Last Of Us and it’s level of effectiveness is all to evident in it’s overall, mind-blowing success.
Urgency And Desperation
Post-apocalyptic related games are commonly orientated around survival of the fittest, the desperation of fending for yourself in order to stay alive above all others. Post-apocalyptic wonders to date would not be nearly as successful had we been handed the key to survival on a silver platter, relieving us of all means of urgency and panic. Instead, these games are successful as we have to fight for the gift of life.
A very underrated example of such attention to detail is indie game, Lone Survivor (Superflat Games/ Curve Studios). Although the 2D- retro styled graphics may not exactly cause you to jump or scare easy, this game compensates with every other post-apocalyptic aspect being no less than perfectly-executed, complete with and eerie original soundtrack and the most effect sense of urgency and desperation. Throughout the game players must consume food and drink regularly in order to avoid falling unconscious and then awaking in your bedroom situated in the first initial area of the game. This may not sound like any particular reason to worry but with save points or in this case mirrors being so far apart, it is vital to avoid starvation.
Another post-apocalyptic game that has a very effective way of making the player remain on their toes is The Walking Dead Game (Telltale Games), but this is however for a very different reason. The Walking Dead Game is an interactive drama featuring various button sequences and decisions the player should make. The beauty in this game is it generates the post-apocalyptic panic by limiting times in which players can make decisions. In a matter of seconds a player must decide who to save between two people on the basis of who will benefit them most, what way a team of survivors should tackle a specific situation, all the while bearing in mind every decision has a consequent effect on the rest of the game, meaning a bad decision could have a detrimental outcome.
Post-apocalyptic games thrive in success thanks to finely developed settings. Not only are these hypothetical post-apocalyptic settings great for allowing the mind of the player to indulge in how the aftermath of an apocalypse could look on some realistic level, but it is also ups gameplay standards by giving the player so much to explore and do. Well-developed settings can also be very effective in adding pressure on the story of the game itself, reeling in players emotions by making the characters within the game look extremely hard done by. Again, Naughty Dog’s The Last Of Us is a very prominent example of this. Set in a post-apocalyptic USA, we see the only means of safety being the scattered quarantine zones. As soon as the protagonists leave the safety of these areas, then having to navigate unstable skyscrapers and office buildings, flooded underpasses and booby-trapped places of refuge, we see a lot of pressure piled onto the story. Ultimately all of this makes the story unpredictable and as vaguely mentioned prior, it draws in players emotions, all of which is obviously effective in reflection to the outstanding success of The Last Of Us.
A jaw-dropping story is such a key aspect to driving post-apocalyptic games to their success. Although it seems an obvious aspect it truly is vital. An enthralling story will give a hypothetical game a sense of realism, making it seem much less far fetched. Post-apocalyptic games are much more enjoyable when they are believable. The Walking Dead Game (Telltale Games) is driven by it’s story telling, giving the player total control, almost making it as though they are the one surviving. The game is realistic and ditches the traditional idea of taking refuge in a shopping center with the rest of the survivors in your town and city. The Last Of Us (Naughty Dog) is hands down one of the best post-apocalyptic tales to date, purely because it is realistic and everything that happens within the game could happen given an infectious outbreak. It is always a winner to give the player the chance to feel like they themselves are within the game, especially within post-apocalyptic based games.
Even A Bit Of Originality
Living happily, outbreak of zombies occurs, survive. This is a traditional timeline of the chain of events within post-apocalyptic games. This being the case, it is a breath of fresh-air when a game of the same genre is released that is a little different. In this case we are going to refer to Tokyo Jungle (Sony Computer Entertainment/ Japan Studio) a game based on survival of the fittest, but in regards to the animal kingdom as mankind has strangely disappeared. In a post-apocalyptic setting you play as animals, fighting to survive long enough for the player to discover the reasoning behind the disappearance to humans. Initially this game is just hilarious, playing as animals such as Pomeranians (cute fluffy dogs), Lions and even some prehistoric creatures. However, the games success as a downloadable game was due to it’s originality and the fact it was developed from a totally different perspective on a post-apocalyptic world.
Games based on the aftermath of an apocalypse are becoming a particularly popular genre of game. With some great games already taking the gaming market by storm and with player demand for more of the genre I think it is only fair to say we can expect even greater releases from developers in this genre in time to come, all of which harnessing these very vital ingredients to the perfect post-apocalyptic game.
Nothing makes a game more enthralling than a blessing of a character stealing the spotlight. A game could have mesmerizing visuals, flawless gameplay but without a the appearance of a captivating character a game will never truly get the attention it aspires to have. Over the years, developers have presented us with countless fictitious wonders which leaves us wondering, which are the greatest. Well, here I will try to narrow down that mass of heroes, heroines and villains into a top 10.
10. Spyro The Dragon – Spyro Series (Insomniac Games, Vicarious Visions, Traveller’s Tales etc.)
”Yeah, whatever. You’re not so much of a challenge, I’m sure I can do it again.” – A Hero’s Tail (2004)
Spyro has been a long-loved video game character. Over a number of series there has been significant changes to his personality, none of which causing him to be any less of a lovable character. Spyro initially adopted a more cocky and hard-headed personality, winning players over with his witty and sarcastic sense of humour. However, in the reboot that took to the screens in 2006 , Spyro being portrayed as an orphan revealed a more sensitive side to his character, all the while still possessing his fine sense of humour. All of this made this purple dragon that much more of a great character.
Spyro’s relationship with Sparx, his dragonfly companion has always been a significant factor to the series, even more so in The Legend of Spyro in which the two become brothers upon Spyro’s adoption. The witty relationship between the pair evolved into a more brotherly one in The Legend of Spyro series, making the previous banter between the pair become more like bickering between siblings. This reflects exceptionally well on Spyro, making him appear more down to earth and allowing the players with annoying siblings to at least empathise in some respect – as far as relating to purple dragons go. The Legend of Spyro series really placed considerable focus on Spyro’s relationship with other characters aside from his dragonfly buddy and in doing so, Spyro has won over audiences further by taunting their heart strings.
Spyro has been a diverse character over generations. Whether you’re enjoying his endearing sense of humour in his more retro installments or brimming with sympathy as you play The Legend of Spyro series, the simple fact remains that this 4-legged bundle of joy will never cease to put at least a smirk on the players face and that is why he slots so easily into this top 10.
9. Sly Cooper – Sly Cooper Series (Suckerpunch Productions, Sanzaru Games)
”The name’s Sly. Sly Cooper. And I’m a thief, from a whole line of thieves. In fact, thieving is the family business, and business was good.” – Thieves In Time (2013)
Sly Cooper is what can only be described as the better of two evils throughout this series of games. Technically speaking, Sly is a bad guy, a thief, stealing an array of expensive goodies to profit himself and his gang. However, within the series, his initially selfish intentions always turn to defeating competing thieves with more sinister intentions and in becoming an unlikely – and unintentional hero, Sly manages to attain the love of players and also sneak his way into this top 10.
Straight off the mark players are enlightened as to Sly’s sad past of having his also thieving parents murdered and becoming orphaned as a result. This imposes a fundamental line of sympathy which proceeds to make every crime Sly commits acceptable to the player. Further love for this character is then derived from his loyalty to his two orphaned buddies, Bentley (a brainy tortoise) and Murray (a brawny, pink hippo). The trio began their thieving fellowship at the orphanage in which they all met. From then they had considered themselves family and Sly protects them like they are so. Sly has a killer sense of humour. This usually becomes more prominent to his personality when he is trying his luck with opposing cop Carmelita fox. Despite the obivous attraction between the two, Sly gets a kick out of tormenting her and well just generally making her work-driven lifestyle difficult to say the least. It really shines light on Sly’s winsome and charming personality.
Sly Cooper is a fine example of great development. He is sly as his name states, funny, loyal and truly captivating as a lead character, so much so that we forget in some respects he is actually the bad guy.
8. Vass – Far Cry Series (Ubisoft Montreal)
”Did I ever tell you what the definition of insanity is?” – Far Cry 3 (2012)
This savage nutter of a villain would be out of place if not in this top 10. Vaas Montenegro dominates the tropical setting (Rook Islands) of Far Cry 3 with his pirate troops. He is a mindless lunatic who doesn’t show the slightest bit of remorse for getting blood on his hands.
Within the first few minutes of gameplay, Vaas brutally murders the brother of protagonist, Jason Brody and in doing so sets the tone for the game, quite gruesomely displaying how barbaric this pirate lord truly is. This lack of guilt or regret for such evil acts makes Vaas a genuinely frightening villain as the reality is he will stop at nothing to get what he wants and as Far Cry 3’s proceedings play out, this becomes increasingly evident. Far Cry’s 3’s setting also contributes in a way which is not immediately noticeable. The Rook Islands are unpredictable and overwhelmed with danger and it really acts as a representation of Vaas’s personality. All in all the player will learn that despite the initial beauty of the vibrant tropical island, that they shouldn’t underestimate it, nor Vaas’s villainy.
Vaas is such a well developed character on Ubisoft’s part. Players will find themselves completely hooked on his sheer nastiness and no matter how many innocent people he slaughters, or shockingly horrid offences he commands, the player will remain just as disturbed each time.
7. Dr Nefarious – Ratchet And Clank Series (Insomniac Games)
”When I’m finished killing you, I think I’ll rewind time so I can do it again, and again, and again!” – Ratchet And Clank: A Crack In Time (2009)
Dr. Nefarious is the most renowned antagonist of the Ratchet And Clank series, he is power-hungry, dastardly and well, pretty comical. Nefarious’s intentions to rid the galaxy of organic life, leaving it to all robots always fall light-years short and leave him looking like a right royal nincompoop.
Dr. Nefarious isn’t a great character because of his evil acts, he is so because he’s absolutely hilarious. On top of all the drastic failure to his poorly planned atrocities, he has nasty habit of freezing and playing particular parts from his favourite films (Holovids). On many occasions he will lock up mid-scream, laugh or sentence and recite ”Oh, Janice”. Furthermore, Nefarious’s right hand man Lawrence is a complete moron and Nefarious rarely tolerates it. The witty master-slave insults are so well written and it truly makes Dr. Nefarious a great character to watch. He is just a lovable moron and the player will almost feel sorry for him despite his evilness.
Dr. Nefarious is a terrible villain. He can’t pull off anything remotely evil but it doesn’t deprive him of of place in this top 10.
6. GLaDOS- Portal Series (Valve Corporation)
”Here we are. The Incinerator Room. Be careful not to trip over any parts of me that didn’t get completely burned when you threw them down here.” – Portal 2 (2011)
GLaDOS is a great robotic video game character with a wickedly sinister sense of humour. She is one of the reasons the Portal series is so thoroughly indulgent.
Portal is driven by what can only be described as a very dark yet humorous story line, this is relfected on GLaDOS’s personality considering she spends the series more or less torturing Chell, the protagonist. As GLaDOS tests, Chell throughout the game within the puzzling chambers it is evident that her sick sense of humour has no boundaries. Within the second installment to the series she pretends to reunite Chell with her family, finding her own misleading lie hilarious. Although funny, her menacing behavior can be disconcerting and uncomfortable. Her ability to generate such feelings with ease is what makes her such a great character. Throughout GLaDOS’s endeavors, it is apparent she is a bit of a nut job and can at times be very scary. Her evil is seemingly unconfined to any boundaries and she has no trace of humanity. Her bad ways have no limits and it is very effective in making her a character to be feared.
Artificial intelligence can be frightening in respect to it possesses most human capabilities, lacking only the key element of emotion and empathy. GLaDOS is an ample example of this and you’ll be grateful it is you being tested as opposed to testing her and her patience.
5. Ratchet – Ratchet And Clank Series (Insomniac Games)
“So, you need me to go on a dangerous mission in another galaxy?” – Ratchet And Clank 2 (2003)
This furry cutie pie without a doubt earns his way into this top 10. Since 2002, this loyal Lombax has been stealing our hearts with his courage, sass and his truly touching friendship with his metal companion, Clank. Initially Ratchet didn’t have much of a back-story, he was simply a galactic citizen eager for a little action and adventure. However, as gaming generations progressed, Insomniac Games began to provide more insight into Ratchet’s origins, mainly in The Future Ratchet And Clank installments. This made Ratchet all the more lovable as it brought his headstrong persona back down to earth and pretty much gave him feelings. He was no longer just reckless, resilient and determined to get the bad guys, he had a purpose, something to fight for.
Ratchet’s relationship with Clank is incredibly significant to what makes him such a lovable protagonist. Not only is the back and forth banter between the pair thoroughly amusing, but the two were truly developed to bounce off of one another, compliment one another and ultimately it puts Ratchet in such a heart-warming light. He is portrayed as such a loyal and protective friend and it makes him such an endearing character that is impossible not to adore. Ratchet simply grows on you.
Heroes don’t have to be overwhelmingly muscular or almost superhuman, they can win us over in any shape, size or form and Ratchet is a fine display of just that.
4. Lightning Farron – Final Fantasy Series (Square Enix)
”You became a l’Cie, so now you’re gonna marry this idiot? And you think I’m gonna buy that. Full points for originality. But, don’t forget. If you really are a l’Cie, it’s my job to deal with you.” – Final Fantasy XIII (2009)
Lightning is a very complex character and she makes the top 10 on account of it. Initially, Lightning appears to be the hardy type and due to a rough childhood and having to raise her sister by herself, she has every reason to be so. However, the beauty in Lightning isn’t just her striking appearance but the fact she is so much more than just a hard-nut and when Final Fantasy’s proceedings pick apart that tough exterior, inside hides a young girl mourning the loss of her parents, just wanting to be loved.
A key element to Lightning’s character is her relationship with her sister, Serah. Due to the death of their parents, Lightning took it upon herself to raise Serah from a young age, a burden no one would wish upon a child so young. This being the case, Lightning often forgets she is her sister and more or less mothers her. This does subsequently affect their relationship a lot of the time, for instance when Snow (another playable character within Final Fantasy) proposes to Serah who agrees, Lightning treats the situation as mother would by forbidding it and deeming it preposterous whereas a sister would be more excited and encourage the relationship between the pair. Lightning is incredibly over protective and it makes her such a lovable character not only because she’d do anything for her little sister but also because the player will grow to pity her on account of the childhood she has missed.
Lightning’s sturdy and emotionless facade deteriorates as the game progresses and the player will grow to love Lightning increasingly as her more sentimental side is revealed.
3. Elizabeth Comstock – Bioshock series (2K Games)
”Time… time rots everything; even hope.” – Bioshock Infinite (2013)
Elizabeth Comstock, one of the leading roles in Bioshock Infinite is a character that will win over players within moments of meeting her. She possesses innocence, power and the player will no doubt be incredibly sympathetic for this very confused young girl.
Elizabeth has spent the entirety of her days confined to a tower, learning only of humanity and civilisation through a means of books. When Booker (protagonist also known as the False Shepard) finally rescues Elizabeth from her solitude in order to wipe away his debt, Elizabeth is introduced to the world for real. Her shock as she’s people dancing to music she hasn’t heard before, citizens of Columbia conversing with one another and the apparent beauty of the world in which she lives, it all contributes into putting into perspective her innocence and how she truly knows so little of the world. Elizabeth is vulnerable and depends on Booker, the player will no doubt grow protective over her and love her character accordingly. In the downloadable content for Bioshock Infinite (Burial At Sea) in which the protagonists revisit the setting of the previous installments to the series, Rapture, we see a different side to Elizabeth altogether. Over the duration of the proceedings of Bioshock Infinite, Elizabeth became stronger, more aware, however, in Burial at see she has developed even further becoming driven, confident and not nearly comparable to the fragile young lady that was rescued at the near beginning of Bioshock Infinite. She is still an amazing character nonetheless and the player will still strive to love her as they did before.
Elizabeth is a wonderful addition to Bioshock Infinite. She is so strong and confident yet oblivious and vulnerable all the same. She is a thoroughly lovely character not only throughout the game itself but also throughout it’s outstanding downloadable content.
2. Joel – The Last Of Us (Naughty Dog)
”I struggled for a long time with survivin’. And you- No matter what, you keep finding something to fight for. Now, I know that’s not what you want to hear right now, but it’s…” – The Last Of Us (2013)
Joel is one of the best male protagonists to date and the player will adore his every action and hand on his every word from the start right to the end of The Last Of Us.
Joel seizes admirers from the very start of the game in which his touching relationship with his daughter Sarah will tug ever so gently at the players heart strings. As events unfold, although at the expense of a few potential tears, Joel gets further admiration in his clutches which only continues to grow as the game plays out. Joel is a great character as it is exceptionally evident throughout that Joel is a gentle giant concealing a mass of emotion with a hard exterior he has had to develop. Joel will earn sympathy as the harshness of the post-apocalyptic setting takes it’s toll on him and even more so as he has to make some tough decisions. The Last Of Us is renowned for it’s focus on the relationship between the two main protagonists, the other being teenager, Ellie. Joel initially looks after Ellie for his own benefit, however as the game continues you watch him grow to care about Ellie and is this transition of feelings is no less than wonderful to witness.
Joel is a fantastically developed character. With Ellie complimenting his every part in the game he will no doubt become every players desired companion given the occurrence of an apocalypse.
1. Lara Croft – Tomb Raider Series (Square Enix)
”A famous explorer once said, that the extraordinary is in what we do, not who we are.” – Tomb Raider (2013)
This top spot is stolen by archaeological wonder, Miss Croft. Over a series consisting of over 10 games our world renowned Tomb Raider has secured a crazy fan base.
Lara Croft has transformed over the series from a sassy, invulnerable treasure hunter in the earlier installments to a young archaeologist attempting to put her name out there in the series reboot of 2013. Lara Croft is such an appealing character in her first installments due to her pure badassitude. Every guy wants to be with her and every girl would love to be her. She is simply incredibly awesome. In the reboot to the series we saw an exceedingly different side to Lara. Set before her prior encounters we saw how she came to be the tomb raiding legend she is to date. From start to near finish she is vulnerable and fragile, the absolute opposite from how we’ve learned to see her. Players then have the pleasure of watching her endure what few could, sculpting her slowly but surely into the hard-headed, driven archaeologist we know her as to date. Having to endure her suffering with her allows players to become emotionally intertwined with Lara. Tomb Raider defies every prejudice against female capabilities and in being so she is almost iconic for women. The reboot has made her character that much more believable and in being so players are captivated by her that bit more.
Tomb Raider possesses everything that is great about a character, she is strong, sassy and thanks to the new reboot she is realistic. Her journeys for ancient artifacts will be ones fans will engross in for time to come.
The return of one of our favourite protagonists is prolonged as Naughty Dog’s Uncharted 4 is pushed back to Spring of 2016. Since the team has put all other projects on hold, such as an addition to The Last Of Us series and the revival of fan favourite classic, Jak And Daxter, Neil Druckmann (Director) has discovered more potential in Uncharted 4 than initially anticipated . The team now plan now to push the game to it’s very limits to make Nathan Drakes return somewhat of a milestone for the game series.
Primarily we hear millions of Uncharted fans squeal in agony, as the delay stabs their desire to see our sarcastically savvy treasure hunter, Nathan Drake make his comeback. However, if we bypass our immediate disappointment, we can see that this decision is in fact in the best interest of the game.
”…it’s become clear to us that this game is much more ambitious than we originally envisioned.” – Neil Druckmann
Neil Druckmann states ”After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures is a task we don’t take lightly — this game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling Naughty Dog is known for. So we’ve made the difficult choice of pushing the game’s release date. Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards, but the high standards that gamers have come to expect from a Naughty Dog title.”
The team made the difficult decision after the gameplay trailer was released, seeing that A Thief’s End is more ambitious than they originally foresaw.
Uncharted 4 the better
Although they have pushed back one of the most anticipated games of 2015, we cannot just strap them to an anchor and throw it overboard just yet. The Last Of Us – Naughty Dog’s most recent gaming miracle, dumbfounded millions of gamers, earning itself quite rightly well over 200 Game Of The Year awards. In case you’ve forgotten, The Last Of Us was also delayed and it’s success among the gaming industry is evidence enough that their decision to delay was wise and in the better interest of the game. This being the case, should we trust Naughty Dog to make Uncharted 4 just as triumphant? It would be irrational not to.
There has also been considerable focus on Naughty Dog knocking back the frames per second (jargon for how smooth the games imaging is) in which Uncharted 4 is supposed to run at. Initially Naughty Dog announced 60 fps however, they later stated that if it were to compromise the player experience, they would keep it locked at somewhere over 30 fps instead. This matter subsequently became the roots for controversy.
With A Thief’s End now being delayed for the best part of a year, can we expect Neil Druckmann and his team to try and tackle such issues and work to ensure that we can enjoy the beauty of handsome Nate in 60 fps, without the chance of it spoiling our experience throughout the game? At least now the team have the time on their hands to perfect things like this, to ensure the game is stable and ready for it’s hungry fans upon it’s new release. We can see from recent releases such as Assassins Creed: Unity, that was immensely unstable and consequently criticized upon initial release for being almost unplayable, that ensuring a satisfactory release is important for a game.
See you in 2016 where an adventure awaits
With the new Uncharted title now set to be released next year it’s fair to say we can expect so much more than the gameplay trailer initially taunted us with. However, despite the daunting wait ahead, at the very end of the tunnel is the light of a perfected game, that fans will mindlessly lose themselves in like they have done with the predecessors in this remarkable series. With the outcome of Naughty Dogs tough decision not entirely certain but with some perspective looking promising (purely because it is Naughty Dog!), I think fans will have to fasten their seat belts and endure the rest of the ride.
Here is the Uncharted 4: A Thief’s End gameplay trailer from Playstation Experience if you are crazy enough not to have watched it yet: