The last fan festival for Final Fantasy 14 wrapped up in Frankfurt, Germany over the weekend. It was here that fans like myself were treated to the final bit of information concerning Final Fantasy 14’s Upcoming expansion. You can find more depth coverage in this article from Nova Crystallis. There is a lot of information to cover from all three fan fests so buckle up. Stormblood is coming and here are some of the details for Final Fantasy 14’s upcoming expansion.
Two New Jobs Coming In Stormblood
The first job announcement came from the Tokyo Fan Fest where they announced Red Mage.
Clad in it’s customary garb that would look familiar to any Final Fantasy fan dressed in a red coat, feathered hat and rapier, the crowd went wild when it appeared on screen.
The battle design has Red Mage as a ranged magic dps. Yoshi admitted that they had to change how the job worked so it could fit into Final Fantasy 14 but we do know that it will be able to attack from melee and further away in battle. Red Mages can usually cast Black, White and Red magic so we will need to see how it plays out in Final Fantasy 14.
Despite a quickly deleted after the Japan Fan Fest that hinted at only two jobs being announced for the expansion. We got our confirmation Saturday as Yoshi P delivered the opening key note. Samurai, a melee dps, was going to be the second job for the expansion and it was to be the last. Red Mage and Samurai will be available in the starting ARR areas for players at level 50. While it is not stated implicitly, players will probably need to own the new expansion in order to access these jobs.
There are concerns over the incoming que times in the aftermath of adding the Ninja job mid expansion in 2.xx but we will have to wait and see. See the Samurai job in action here and the Red Mage job trailer here.
New Locales and Story Hints
With Isgard and Heavensward behind us, players knew that we would be traveling to Ala Migho to liberate the peoples there. At the Germany Fan Fest, Yoshi and the team had a surprise for us. We would also be traveling to Orthard to help liberate Doma which expands the map exponentially. Here area few of the areas we will see.
We will also travel to the new player city named Kugane. In the lore, it is primarily in isolation and does not deal with many outsiders so how all the warriors of light manage to get a ticket in will be worth discovering. This city is a port town so that further highlights the swimming and diving aspects revealed in the previous fan fests. I wouldn’t be surprised if ships and pirates play an active role as well.
You can find the video showcasing more shots here.
Last expansion we were introduced to the new playable race the Au’Ra. Despite their introduction we still did not see too many NPCs of them and now we now why. The Au’Ri tribes originated from Orthard and the Azim Steppe area so we will get to know the nomadic tribes of this race come the expansion.
The next area was Yanxia but Yoshi didn’t state too many lore details about this region except for this is where Doma is located. As far as we know, Doma was obliterated when the Garleans conquered the region so I am curious to see what we will be fighting over.
New Beast Tribes and Primals
Two seems to be the magic number as it seems we are only getting two beast tribes so far this expansion. The new tribes are the Kojin, who reside in The Red Sea, and the Ananta located near Ala Migho. The trailer shows us an under sea village so maybe that was theirs? Time will tell.
Each beast tribe has a primal they worship so this one is no different. Meet Susano, The Lord of Revel and Lakshmi, Lady of Bliss. While Lakshmi is native to the Final Fantasy series, Susano is an original Primal like Ravana was in Heavensward. I can’t wait to see their encounters.
Dungeon Preview and Raid Preview
Yoshi also informed us about the new 8 main raid called The Bend of Time, Omega. This story would involve an older character named Nero from the Crystal Tower raids in the 2.xx series. SE has responded to the criticism of the Alexander raids not being tied to the MSQ with this raid so hopefully it will recreate the magic of the Coils of Bahamut.
The final type of content we were introduced to was the 24 man raid currently titled Return to Ivalice. The Final Fantasy 14 team has consulted the expertise of Final Fantasy 12 director, Yasumi Matsuno to direct and write the story. This is the first time someone outside the Final Fantasy 14 team has directed content so this should infuse a new style to the game when released.
The new expansion also brings about a few other quality of life changes. The first change will be the introduction of swimming. All mounts that fly will be able to swim and dive in the expansion. The team informs us that while they do not plan to create swimming in all the areas they do plan to implement in some of the 2.0 areas.
Players were also informed that as of Stormblood they will be dropping all PS3 support. That means that once the game updates players who use the older platform will not be able to access the game at all. There is an upgrade campaign free to current PS3 players to move to PS4 that will continue through 2017. The team is also encouraging PC players to upgrade their hardware to 64 bit in order to accommodate the upcoming expansion.
The last change announced was the increase in inventory space. The team informed players that this increase will probably occur in 2 parts throughout the expansions. Since it was a massive overhaul to the system they do not want to risk crashing the server by implementing it all at once.
That About Wraps it Up
There will be more information to satiate players in the coming months until the expansion. We still have 2 small patches before we explore the rest of Eorzea but the hype in the air is real. The game is set to release on June 20th, 2017 with early access starting on June 13th, 2017. If you’re curious about the world or waiting to rejoin now is a great time to get lost in Eorzea.
Have you played Final Fantasy 14? Does this news peak your interest? Have you played an MMORPG before and how was it different? Let us know in the comments below.
For anyone unaware, Square Enix has made another Final Fantasy MMORPG called Final Fantasy 14 (FF14). The game had a horrible start but has redeemed itself in the eyes of the community with the release of A Realm Reborn. FF14 is on the verge of its next expansion StormBlood which will be released on June 20th, 2017. While we are waiting for the end of the current expansion, Heavensward, players have Patch 3.5 The Far Edge of Fate to hold us over.
Quality of Life Changes Rule the Patch
Cross-Server Party Finder Changes the Game
I was going to start with the new raids that were introduced but that would be doing a disservice to the HUGE quality of life (QOL) changes we got this patch. The first, and biggest game-changer was the implementation of the Cross-Server Party Finder. Most of the instanced dungeons help players find companions across the data centers via Duty Finder (DF) to complete content. A few patches ago they added the Raid Finder (RF) for the 8 man raids, Alexander, and extreme Primal/Eikon fights, Sophia, Zurvan, Niddhog, etc. That was a great addition but it was not stopping the frequent server migration that started in Patch 3.1 of players looking for more people to “play” with.
The main reason why this is important is that the old-school Party Finder (PF) allowed for players to form groups to enter content. If a player was on a smaller server the likelihood of finding other like-minded players was very slim. Even my mid to smallish server of Brynhildr on Primal Data Center had 5 to 8 PF groups up nightly during peak times. Since the patch, released Tuesday, the PF groups have jumped up to 30 or 50 because it reaches across the whole data center. There are some other elements that go with it so you can read up on that in the linked patch notes.
Group Pose Gets Some Upgrades
For the photographers in-game, they added and expanded the group pose camera options. Players can now change the lighting, add effects, filters, etc to their photos. Players can also take close-up shots and get their favorite NPCs in on the picture. I don’t take many in-game shots but it was cool to see added.
Egi Glamours Are Finally Released
One of the last things I will highlight is the implementation of Egi-Glamours for the Summoner Job. Egi’s are the FF14 version of pets. The players have been requesting this since the beginning of Heavensward so now the pets can return to their Carbuncle forms.
What Playable Content Was Added?
New Main Story Quests
The end of the Heavensward conflict occurred in patch 3.4 so the game is moving us into the new expansion scenario. The main story quest (MSQ) will be told in two parts and players get to experience the first patch. The campaign lasts for about an hour if players don’t skip the cut scenes and speak to all the NPCs around each quest marker, which I encourage. A lot of things were revealed but it does end on a satisfying cliffhanger.
Conclusion of 24 Man Raid, Dun Scaith
Players will also get the conclusion of the 24 man dungeon scenario with Dun Scaith. The dungeon can be a bit challenging to players learning the mechanics but once you figure it out it’s only a matter of execution. The biggest hurdle is getting the other 23 players to cooperate and follow directions. The dungeon is stylish and has an Alice in Wonderland vibe that I’m sure everyone will appreciate. The reward for the dungeon is a new armor and the i270 upgrade token for Scripture Tome gear. As a quick fan service bit, head to the Gold Saucer once you finish the dungeon and you might see some familiar faces.
New Dungeons Baelsar’s Wall and Sohm Al Hard Mode
The next pieces of content were the two new dungeons, Sohm Al hard mode, and Baelsar’s Wall. The latter is a part of the MSQ so players have to complete it before it is unlocked. The former can be found via Moogle NPC in Idyllshire hub. Both of these dungeons were great to trek through and the monsters within hit hard. My favorite would have to be Baelsar’s Wall because of the lore attached to it and the final boss.
Face The Demon, Zurvan of the Warring Triad
Players will also get the conclusion of the Warring Triad storyline by facing Zurvan the Demon. Zurvan is the final Eikon of the Triad after Sephirot and Sophia. Players will find out where the mysterious boy came from and the identity of his master. I must say I wasn’t expecting the story to end quite the way it did but it was an awesome adventure along the way. The story battle itself was a bit challenging but nothing players can’t tackle with some practice. Once the story is complete, players will be able to challenge the extreme version of Zurvan.
PVP Event Based on Japanese Show, GARO
The last piece of content is the new Player versus Player (PVP) event based on a Japanese show called Garo. Think Power Rangers and you will be on the right track. The event allows for players to receive unique titles, class/job-specific gear, and mounts. FF14 is a more Player versus Enemy (PvE) styled game so PVP participation was low at best. This event has given PVP some life to help with the cue times. Another QOL that helped with this event is the ability to cue without worrying about your Grand Company (GC) Affiliation. Players chose their GC at the beginning of the game and PVP was locked behind it until now which made cues long and unbearable.
Get Ready to Jump In
All in all, this patch is a great time for returning and new players to jump in. There are so many more things I could have highlighted so read over the patch notes if you’re interested. There is more content to hold us over until the next patch and enough incentive for players to catch up to the end game. I was very satisfied with how everything turned out and I am craving more which is always good.
Have you played FF14? Have you played other MMOs? Does this patch sound like the game is progressing positively? Let me know in the comments below.
If you’re anything like me, you love glamorous vanity items and collectibles in MMOs. This is a Final Fantasy XIV Mount guide for obtaining (almost) all of the mounts available in Final Fantasy XIV broken into categories. I say “almost” because there are two mounts that are only available to players from the original iteration of Final Fantasy XIV Online, The Goobbue, and The Legacy Chocobo. Also, the Gobwalker mount is speculated to be a drop from the final floor of Alexander Gordias (Savage), but no one has beaten that yet, so we’ll wait for now. The rest, however, are open for the taking!
Final Fantasy XIV Mount guide | MAIN STORY QUEST
There are five mounts that you obtain in this game simply by playing through the main story quest. Please note that the last four of the five cannot be obtained before you hit level 50.
Company Chocobo (A Realm Reborn)
Unless you purchased a Collector’s Edition of either A Realm Reborn or Heavensward, this will likely be your first mount. Please note, however, that you will not be able to ride any of those others until you reach this point in the game. While not a direct reward from the main questline, “The Company You Keep” mission rewards you with membership into one of the Grand Companies, either The Immortal Flames of Ul’dah, The Twin Adder of Gridania, or The Maelstrom of Limsa Lominsa. After you are sworn into your preferred company, you can purchase your Chocobo whistle from the respective Quartermaster for 2,000 Grand Company seals. This happens shortly after you hit level 20.
Magitek Armor (A Realm Reborn)
This hulking mass is your reward for completing the quest: The Ultimate Weapon, obtained from Rauban in Northern Thanalan (3,3), which sends you through The Praetorium, the second of two main story dungeons which bring the Seventh Umbral Era to a close. Caution: watch for inattentive Lalafells when operating this motor vehicle.
Black Chocobo (Heavensward)
This mount requires the purchase of Final Fantasy’s newest expansion: Heavensward, and is your reward for completion of the “Divine Intervention” quest obtained by the House Fortemps Steward at House Fortemps Manor in The Pillars (6,6). The Black Chocobo has a neat hat, but that’s about it. Oh, wait…HE CAN FLY. Now, that’s only in the new Heavensward zones: Coerthas Western Highlands, The Dravanian Forelands and Hinterlands, The Sea of Clouds, and Azys Lla, and also only after you’ve attuned with all of the Aether Currents in each of those areas, but really what else are you going to do in this game besides go sightseeing? It’s BEAUTIFUL, according to the Final Fantasy XIV Mount guide.
*Fun fact: Your Grand Company Chocobo can learn to fly as well upon completion of the level 52 quest, “I Believe I Can Fly” from Amoulain in Foundation – The Holy Stables (7,11).
This mini airship is a gift from Cid upon completion of the Main Story Quest “Into the Aery” tasked to you by Estinien in Foundation, Ishgard (13,11). This questline takes you into, you guessed it, The Aery. This is a level 55 4-man dungeon that has some of the coolest music and scenery of any of the new areas. The Manacutter is also a flying mount used in the Heavensward areas. It’s a pretty neat little airship, but it’s no dragon or anything.
Hey, look a dragon! After all the time this little guy spends sitting on your shoulder, upon completion of the story quest “Fetters of Lament” from Guidance Node in Azys Lla (18,31), he grows into a big ol’ winged beasty that you can ride. This is easily one of my favorites of the new mounts. I haven’t SEEN him eat any Lalafells, but he’s a dragon so I can’t say he won’t ever.
Final Fantasy XIV Mount guide | SIDE QUESTS
Ever wanted to ride around on a unicorn? Yeah, you want to ride around on a unicorn. Well, according to the Final Fantasy XIV Mount guide, Braya at the Conjurer’s Guild in Old Gridania (6,11) will give you that opportunity. You need only have your Conjurer class at level 30 and have completed your level 30 Conjurer class quest, then Braya will send you to cast Cure on an injured beast in the North Shroud (16,30). Please note that you must be a Conjurer during this quest, so don’t equip your shiny new White Mage Soul Crystal just yet. When you’re done, Braya will be so enthralled at how well the majestic horse has taken to you, that he will suggest that you two stick together. UNICORN POWER! (That’s the quest name. I’m not weird, I promise.)
Dragon? No. Horse? Maybe? Por Que no Los dos? (That’s Spanish for “Why not both?”) Either way, this guy looks awesome, in the Final Fantasy XIV Mount guide. He’s your reward for completing the quest “A Legend for a Legend” given to you by the Wandering Minstrel in Mor Dhona (21,8) after you have obtained all six of the legendary ponies. These are dropped from the Extreme Primals (see below). He sends you to the Rathefrost to “sound the mystic whistle” and “bring forth the beast of legend”. Seriously though, is it a dragon or a horse?
I mean if you really WANT to sit underneath literally ticking time-bombs, that’s on you. This mount becomes available to you upon reaching Trusted status with the Kobolds. The daily quest givers can be found at the 789th Order Dig in Outer La Noscea (21,18), but they will only offer to work with you if you have completed the “Highway Robbery” quest in Limsa Lominsa Upper Decks (12,12).
Available upon reaching Trusted status with the Sahagin. Their quest-givers are at Novv’s Nursery in Western La Noscea (17,21), and their quests become available after completing “They Came From The Deep” in Limsa Lominsa Upper Decks (13,12).
Trusted with the Amalj’aa? This guy is yours. Their quests are at the Ring of Ash in Southern Thanalan (23,14) and can be accessed after completing “Peace for Thanalan” given to you by Swift at the Immortal Flames base in Ul’dah – Steps of Nald.
You know nothing, Jon Snow. Wait… the wrong fandom. Anyway, this mount becomes available when you earn the Trust of the Ixali in North Shroud (24,22) after completing “A Bad Bladder” from Scarlet in New Gridania (9,11). These daily quests are actually crafting quests, so keep that in mind when you’re pursuing this beast tribe.
This mount comes from being Trusted with the Sylph in Little Solace, East Shroud (22,26) after completing “Seeking Solace” from Vorsaile Heuloix in New Gridania (9,11). Side note: Lalafells look HILARIOUS riding this big thing.
Final Fantasy XIV Mount Guide | MYSTICAL SUPER PONIES
These majestic horses are rewards for defeating the Extreme versions of their corresponding Primal fights. They have an OK drop rate, but are not 100%, so you will likely find some farming parties for those interested in collecting these mounts.
The Ifrit, Titan, and Garuda fights also have a chance to drop a Nightmare Whistle which can be used to summon Nightmare, the demon unicorn with a flaming horn. Seriously? How cool is that?!
Final Fantasy XIV Mount Guide | GOLD SAUCER
MGP is the currency of The Manderville Gold Saucer. This can be earned by playing games in the Gold Saucer, playing Triple Triad with appropriate NPC’s, and by winning a Cactpot lottery. Unless you win the big one, it is a bit of a grind to stock up the MGP required to buy these mounts, just throwing that out there.
Purchased for 200,000 MGP from the Gold Saucer Attendant at (5,6) or (4,6) in the Gold Saucer.
Purchased for 1,000,000 MGP from the Gold Saucer Attendant at (5,6) or (4,6) in the Gold Saucer.
Final Fantasy XIV Mount Guide | PVP
This steed is your reward for winning 100 PVP matches under the banner of the Immortal Flames. This is an achievement reward for earning the achievement “A Line in the Sand IV”. This means you must speak to Jonathas in Old Gridania (10,6) and “tell him a story” for him to give you the Flame Warsteed Horn.
The reward for the “A Line in the Glade IV” achievement. Win 100 PVP matches for The Order of the Twin Adder and then speak with Jonathas.
The reward for the “A Line in the Storm IV” achievement. Win 100 PVP matches for The Maelstrom and then speak with Jonathas.
The reward for “Behind Enemy Lines” Achievement. Guide any one of the three Grand Companies to victory in 200 Frontline matches. Speak to Jonathas for your new flying ball…thing…
Final Fantasy XIV Mount Guide | TANK MOUNTS
These three mounts are specific to the three tank jobs: Warrior, Paladin, and Dark Knight. They require the completion of 200 high-level, full party duties through the Duty Finder to earn the achievement “But Somebody’s Gotta Do It”. The current duties that apply to the completion of the achievements are all of the Extreme Primal fights (this includes Good King Moogle Mog as well as Bismarck and Ravana from the Heavensward expansion), all three turns of the Binding Coil of Bahamut, and all four floors of Alexander Gordias (Savage). The applicable duties change and adapt with the addition of new high-level content.
Complete 200 high-level duties as a Warrior and you can ride on a bear!
Complete 200 high-level duties as a Paladin and you can ride on a lion!
Warpanther (Dark Knight – Heavensward)
Complete 200 high-level duties as a Dark Knight (not THE Dark Knight…you don’t have to be Batman) and you can ride on a panther!
Final Fantasy XIV Mount Guide | PLAYER COMMENDATIONS
Player commendations can be awarded by other players upon successful completion of a duty. They are meant to reward the player or players who stood out during the trial. If enough players think you’re the bees knees, then Jonathas over in Old Gridania (10,6) will have a present for you.
Gilded Magitek Armor
Essentially the same as the Magitek Armor from above, but GOLD. You need only impress 500 of your fellow adventurers to earn this mount.
Now, THIS is the guy you want. Stand out in the crowd to 3,000 of your compatriots, and you get to waddle around on a Chocobo that is CLEARLY well-fed. He is also wearing the coolest little crown on his head to show all of the other fat little Chocobo that you are the people’s champion. Well done.
Final Fantasy XIV Mount Guide | ADDITIONAL PURCHASES
This fancy Chocobo is one of your wedding gifts forswearing your technological, undying, cyber-love for another player in-game through either the Gold or Platinum. The Gold Plan costs $10 per person and the Platinum is $20 per person. The fun part about this mount is that it seats two, both you and your Eternally Bonded partner.
You, too, can ride Odin’s trusty steed for only $24. It can be purchased on the Mog Station.
This one is easy to obtain if you actually enjoy playing the game. You need only have subscribed to the game for 90 days (3 months), and Square Enix will thank you by sending this to you in your in-game mail. The 3 months do not have to be consecutive. If you skip a month and then come back, it still adds to your total, so that’s kinda nice.
This big guy is Square Enix’s thank you for your 270 days of service to their wallets. I mean the realm! Sorry, the realm. That’s nine months of subs. That’s a Final Fantasy XIV baby. After the time you put in, you’ve earned it.
Coeurl (A Realm Reborn)
The Big Cat is a reward for purchasing the Collector’s Edition of Final Fantasy XIV: A Realm Reborn. The cool thing about this is that, even if you didn’t purchase the CE from the onset, you can still upgrade your account for $20 to get this and all of the other rewards on the Mog Station.
Fat Chocobo (A Realm Reborn)
This guy. This guy is right here. This will be your favorite mount. Like the Coeurl, this mount is also a reward for purchasing or upgrading to, the Collector’s Edition. The Fat Chocobo mount, much like the Parade Chocobo, chases a patch of Gysahl Greens on a stick when you’re running. HOWEVER, I will do you one so much better. When you complete the “I Believe I Can Fly” quest that gives your Company Chocobo the power of flight, this little guy gets that power too, but instead of Gysahl Greens, HE CHASES CAKE! Guess he needed a little more motivation to fly. It’s amazing. Kudos Square Enix.
This mount is your reward for purchasing, or upgrading to, the Collector’s Edition of the Heavensward expansion. If you purchase this upgrade, then this will be your first flying mount in the new expansion. Just remember that you cannot fly until you have attuned to all of the Aether Currents in a specific zone.
*These final mounts are not so many rewards for purchases that YOU make, but instead for purchases your friends make. They can be bought with Gold Chocobo Feathers. You earn 5 Gold Feathers for every one friend you recruit, or if your one friend subscribes for 150, 210, and 270 days.
This Chocobo, like the Ceremony Chocobo, is a two-seater for you and your recruited friend who has subscribed to the game for over 90 days. Get your friend to stay for 3 months and you two can ride across Eorzea on Chocobo for as long as your little hearts can stand it.
Amber Draught Chocobo
Did your friend quit after a week? It’s ok. Just recruit another one to get 5 more feathers, because you can also purchase this mount for 8 Gold Feathers at the Calamity Salvager in either Ul’dah – Steps of Thal (12,13), Limsa Lominsa Upper Decks (11,14), or Old Gridania (10,8). This mount is also a two-seater.
This is it. The big momma of them all. Remember Turn 5 of the Binding Coil of Bahamut? The enormous brick wall boss that trolled so many people for so long is now at your beckoned call. Talk about a fall from grace huh? For a WHOPPING 15 Gold Feathers, you can divebomb people all over Ishgard (where flying is allowed of course). According to Final Fantasy XIV Mount Guide, Twintania can be purchased at the Calamity Salvagers in each city-state as well.
Over the past few weeks, Final Fantasy XIV’s (FFXIV’s) design team has done a great job pacing the content from the release of the Heavensward expansion in order to give the majority of the player base time to level from 50 to 60 and gather enough Tomestones of Law to purchase the next tear of gear that will serve as the stepping stone into endgame content.
The tomestones are gained from completing dungeons via daily roulettes, or simply running through the three new level 60 dungeons (each yields 80 tomestones before the new player bonus of an additional 60), and from killing hunt monsters. These tomestones are required to purchase the new Doman gear at item level 170.
Additionally, the hunt targets and daily/weekly allotment of hunt bills from the Clan Hunt Board in Foundation will also grant Centurio Seals which are used to purchase what seems like insignificant Doman materials in the Forgotten Knight pub. These materials are important, however, as they are also used as currency to purchase the item level 180 version upgrade of the i170 Doman gear, weapon included.
The Doman Whetstone, which costs 395 Centurio Seals, will upgrade your weapon. The Doman Urushi will cost you 300 seals and is used to purchase the upgraded armor pieces (excluding a belt), while the Raw Doman Urushi only costs 150 seals and will allow for the purchase of i180 accessories (and a belt).
There are also two Extreme modes for each of the primal fights, Bismarck and Ravana, which will drop weapons, or provide tokens for the purchase of weapons, that are higher item level than the base Doman weapon at i170. Bismarck’s weapons are i175 while Ravana’s are i190 (making them best in slot going into the Alexander raid.)
As of this morning, FFXIV’s patch 3.0.1 is live, which means that groups have undoubtedly already bested the four levels of Alexander’s Story Mode version, and can confirm the precious loot table information we’re all looking for.
First off, the raid can be unlocked by speaking to Slowfix at Idyllshire (X:7, Y:6) and completing the resulting questline, but it requires a minimum item level of 170 to enter.
Each floor in this raid has a chance to drop a token (Tarnished Gordian Lens, Shaft, Crank, Chain, Spring, Pedal, or Bolt) which correspond with a body part (Head, Body, Arms, Belt, Legs, Feet, or Accessories). Each piece of gear requires a certain number of tokens for purchase (4 for Body and Legs, 2 for Head, Arms, and Feet, and 1 for Belt and Accessories), but each floor has its own respective lockout for tokens lotted on by either Need or Greed limiting you to only one piece per floor, and each floor only drops specific tokens. It should also be noted that completing the raid nets you a Bolt for free, but we won’t know until next week if that is a weekly bonus or not.
Floor 1 drops a Pedal (Feet), Chain (Waist/Belt), and a Bolt (Accessory). Floor 2 drops a Lens (Head), Pedal, and Bolt. Floor 3 a Spring (Legs), Lens, and Crank (Hands). Floor 4 a Shaft (Chest), Spring, and Crank.
*Credit goes to reddit user /u/thendcomes for breaking things down into a nice, neat table.
This loot system is similar to the gear lockouts of the Crystal Tower series of 24-man raids, and it seems to be possible to obtain multiple accessories per week, or one of either the Feet, Hands, Legs, or Head pieces. However, be prepared to wait about a month if you want the chest piece, but by that point we’ll have Esoteric Gear, which is speculated to be the new Artifact Armor shown in the trailers, to supplement our Prototype Gordian Gear. However, for now, the Gordian Gear will be best in slot at i190. The raid does not, however, drop any weapons so for now Thok Ast Thok (Extreme) – Ravana EX – is your best bet for the best weapon available for your job.
The consensus at this point is that Alexander Story Mode is slightly more difficult, and requires more cooperation, than the Crystal Tower raids at their respective launches, but is not quite as difficult as the early turns of the Binding Coil of Bahamut with the Echo stat boost. This means that even those players without a dedicated static raid group can complete the content with a bit of in-game communication, and still benefit by purchasing the new, pretty sweet looking, gear with their allotted tokens.
This pacing should give you a nice chance to get some tokens for new gear this week and maybe work on leveling up an alt or two, so enjoy the rest while you prepare for Alexander Savage in a couple of weeks.
Square Enix (known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous) has released their trailer for the new raid coming to Final Fantasy XIV: Heavensward.
The raid itself will be released in two versions: Normal and Savage. Normal will be slightly lower in difficulty to the original raid, Binding Coil of Bahamut. Savage will be a lot more difficult, and tailored more for the hard core raiders of the game. This way everyone will be able to participate in the raids without being gated or blocked.
Normal-mode is set to be released this upcoming Tuesday with Savage following suit in two weeks time. Loot does drops from both versions, though Savage will, naturally, have higher stats and item level.
We get to see some of the inside of Alexander in the new trailer as well as the armor and weapons that drop and they look incredible. They really keep in theme with Alexander with the coloring and overall look. I’m really excited to get in there and see what lies in wait for us and see how different it is compared to the raids in A Realm Reborn.
Check out the trailer below:
Do you plan on tackling Normal or wait until Savage? Or are you going to try out both versions and see the difference in difficulty? Let me know in the comments! I’m really curious to see who does what!
Gatherers and Crafters have another way to level in Heavensward, and that is from turning in collectibles. It’s a new addition to the game and a welcome one indeed. The extra experience helps in the lengthy grind to level 60.
At level 50, you can pick up the quest titled Inscrutable Tastes. Upon completion of this quest, it will unlock the ability to collect. An action called Collector’s Glove for all disciples of lands, and Collectible Synthesis for all disciples of hands. At level 56, you can collect items of that level to turn in for blue gatherer scrips and blue crafter scrips which is what we are eventually aiming for.
The scrips can be used to buy gear, as well as Regional Folklore tomes for gathers and Master Book III’s for crafters.
For now, if you are level 50, you want to focus on leveling. This means doing your Grand Company turn ins each day as well as gathering the collectible items. For Miner, it’s Yellow Copper Ore, and for Botanist, it’s Old World Fig. Fisher is a little bit different as the fish they want changes each day compared to botanist and miner which all but a few remain static(the static items for Botanist and Miner are Yellow Copper Ore and Old World Fig). The items for botany and miner are also from unspoiled nodes which spawn twice per Eorzean hour.
At the moment, just while we are leveling, we want quantity over quality. The quality means a little more experience if you met that threshold but that also means less items to collect per run. Getting two items at a 66k experience apiece is way less than gathering four items worth 60k experience apiece.
BOTANIST AND MINER
Activate Truth of Mountains/Truth of Forests depending on class. If you have already gathered from the unspoiled node before, activate collector’s glove. If not, go gather and then wait for the next hour.
When you have collector’s glove active, the gathering interface is similar to normal gathering. Click on the item you wish to collect, in this case Yellow Copper Ore, and you will be introduced to another interface. Kind of like a mini game! The numbers on the left, 0/30 are important. If you go over that, the chance of successful gather drops rapidly. Each time you try to increase the item’s collectible rating, the number will rise depending on what move you have done. You can get it to it’s max, 30/30 and be okay. You just cannot go over that.
Yellow Copper Ore and Old World Fig both need a rating of 240 for the collectible appraiser at Mor Dhona to accept. The rotation I used to gather four items at 240 rarity plus is the following;
– Activate Collector’s Glove.
– Use Toil of the Mountaineer(for Miner) or Toil of the Poineer (for Botanist), depending on which class you are.
– Click on the item you wish to collect to bring up what I like to call Collecting Mini Game.
– Use Discerning Eye.
– Use Methodical Appraisal.
– Use Methodical Appraisal.
– Use Sharp Vision if you’re below 100% to gather and don’t want to potentially miss.
– Gather your four items
– Hand them in at the appraiser in Mor Dhona and be rewarded with that sweet sweet experience.
Each time you gather the item, you will be greeted with another menu asking if you want to preserve the item along with it’s collectability rating.
Now, this won’t work very well with the higher level items needed. For those items, you need a rating of 450 otherwise the appraiser won’t accept it. There are several different ways of getting an item to 450+, however I will be listing the two that I use. One relies more on RNG but that can be helped by increasing your Perception rating. The more perception, the bigger the number. For example, Methodical Appraisal works by increasing the items rarity by Perception x1.
The first rotation which can be a hit or miss. There have been times when it’s worked and other times when I fall short a couple of points. You need a base of 500GP if not using Sharp Vision or Field Mastery. I recommend this if you don’t have fully melded Forager’s Gear.
– Collector’s Glove
– Toil of the Mountaineer or Toil of the Pioneer
– Field Mastery or Sharp Vision(if needed)
– Utmost Caution
– Impulsive Appraisal
– Utmost Caution
– Impulsive Appraisal
– Impulsive Appraisal
– Impulsive Appraisal
The second rotation which can still be RNG based depending on perception. You need at least 600GP to accomplish this.
– Collector’s Glove
– Hit the node which contains the item that you are after
– Single Mind
– Utmost Caution
– Impulsive Appraisal
– Single Mind
– Utmost Caution
– Impulsive Appraisal
– Impulsive Appraisal
– Impulsive Appraisal
A third rotation, which also costs 600GP. Doesn’t use Single Mind so lower levels can use, provided they meet the GP(which can be reached via food).
– Collector’s Glove
– Hit the node to reveal the item
– Discerning Eye
– Methodical Appraisal
– Discerning Eye
– Methodical Appraisal
– Discerning Eye
– Methodical Appraisal
The higher your stats, the more you can play around and work up a rotation that best fits where your stats are.
Collecting as a Fisher is different. The size of the fish directly affects their collectability, so the bigger they are, the better the rating.
When you fish a collectible fish, a menu will pop up asking if you would like to preserve the item as well as it’s collectability rating. Unlike in Botany and Mining, Fishing collectibles are more RNG based.
Fishing is also unique in the fact that, depending on the fish and level, you will be getting a decent chunk of experience. More than botany and fisher! So for gathering the blue scrips, it’s highly suggested that you go with botany and/or mining as you’re not as reliant on the RNG aspect, not as much as fishing.
Good luck on leveling, gathering and collecting those scrips! Hope you’re enjoying one of the new aspects of gathering, I definitely am, and if you have any questions or anything to add, just post in the comments!
So, you’re a new adventurer just wandering about the zones in Final Fantasy 14. Maybe you’re questing, or perhaps you have decided to do some mining or gathering in Final Fantasy 14. It’s a low level area so you feel safe enough to stroll on through without a care in the world.
Until you see that level 50 mob right in front of you. If you’re lucky, it’s got a blue symbol and you’re safe. It won’t aggro you until you aggro it. If you’re unlucky, well, chances are you’ll be lying face down on the ground with a total of zero health. Oops. The red symbol means it’ll aggro you on sight. And most pack quite the punch!
Hunts are back with a fury in Heavensward as you need the new tomestones at level 60 for the new armor and jewelry in Final Fantsasy 14, and the new Centurio seals are used to upgrade it. Is it worth doing? Well, in a way yes. You do get more seals from hunts than you do from the clan board(which that entails hunting specific world mobs for experience and 3 seals apiece at level 1 hunts). The seals cap at 500 so be sure to spend before you hit or risk missing out.
There is some hunting etiquette out there that will make the life of a hunter a little bit easier and less stressful(hopefully!). Defeating a certain amount of hunt marks in specific zones will also yield ingame achievements, and some titles come from defeating ex amount! Pretty nifty.
Here is the unspoken ‘rules’ of monster hunting. I use the term very loosely as some are not rules persay but tips to help maximize your ability to get full credit on mobs.
If you find a hunt mob, check it’s name. If there is a blue symbol, it’s a B rank. If there is a red symbol, it’s either an A rank or an S rank. You can usually determine the rank by size as well. B ranks are small sized, A ranks are medium sized while S ranks are usually pretty big.
B ranks are not usually worth going after once you’ve done your weekly hunt. They don’t award any tomestones or seals apart from the weekly hunt bill. That doesn’t mean you can ignore them – others might be on the lookout too.
B ranks spawn every 30 seconds after they’ve been hunted down. A ranks spawn roughly every 4 hours after they go down. S ranks often spawn 36 hours after their last defeat and some with certain conditions that need to be met before they appear.
If you can, join a hunt linkshell. There are plenty out there and if you let it be known that you’re in need, you’ll find yourself invited into one or more.
Before you shout that the mark is there, make sure you use the position tags. It’s the side arrows with pos in the middle. Have the mark selected, use the position tag and it’ll put a flag on the map for easier time seeing where the location is.
Do not ninja pull. This is a surefire way to get you blacklisted. Pulled accidentally? Just say sorry and move on. Sometimes, especially on PS3’s, the monster doesn’t render right away so getting too close without knowing happens. If you do this intentionally, you will be kicked from any hunt linkshell as well as blacklisted. People take monster hunting seriously.
You will miss hunts. Sometimes it gets pulled before you can make it. Don’t let it get to you too much. Shouting and verbally abusing others will land you in trouble with a GM.
A good way to get enough credit for full seals/tomestones is one; joining a party and two; going white mage. Throwing a couple of stones or some holys and then spam medica II. Not only does it build aggro, thus contributing(and attacking a couple of times ensures your participation), but spamming medica II heals everyone in the party. Which is good. But it also allows others a bit more time to join in and get credit.
Also, for healers, is there is status effects in Final Fantasy, try to esuna/leeches if you can. Some debuffs cannot be dispelled and in that case, keep healing. You might need to throw out a revive or two just in case(have I mentioned the big marks pack a nasty punch?).
You can do this on tank jobs but attacking and using all of your aggro generating abilities. As for DPS, just go wild. With a combination of all three, you should get full credit, even if you’re late to the fight!
Don’t just join a hunt and scout party and not be prepared to scout for the marks. Leaving the rest of the party to scout while you sit idly by isn’t very fair.
As of patch 3.0, you can now teleport whilst on a mount. This makes it a little bit quicker since you can teleport to a zone and start moving rather than having to mount up. If you’ve unlocked flying in the new Heavensward expansion zones of Final Fantasy, it makes it even more quicker as you can avoid the ground terrain.
Have fun! If it stresses you out too much, take a break. This is a game and we all play games for fun.
This year sees the first expansion, aptly named Heavensward, come to the MMORPG Final Fantasy 14: A Realm Reborn.
A Realm Reborn came out in 2013 after being completely remade and re-branded due to a disappointing first incarnation(which did have an epic send off where the great dragon Bahamut came and obliterated everything).
Heavensward sees us across the realm of Eorzea into the unknown territories beyond the gates of Ishgard, a city home to people who don’t really like outsiders. It’s going to be interesting to see how they react to the Adventurer’s presence!
Not only is there new dungeons, new enemies, and a new primal threat to stop but other changes are coming. New abilities as the level cap increases from 50 to 60, the ability to specialize in three crafting classes via a soul crystal quite similar to job crystals and a lot more. The biggest change, and the most exciting from all the talk, are the three new classes. Dark Knight, Astrologian and Machinist.
If you haven’t seen it already, here is the trailer for Heavensward:
Do you play A Realm Reborn or is MMORPGs not your cup of tea? Are you excited for Heavensward and all the new changes and content? What are you most looking forward to? Tell me all this and more in the comments below!