Civilization 6: Best Government Type to Win Easily

Civilization

With 10 different government types available in Civilization 6 and 100 policies to choose from, it’s pretty obvious that there are a lot of options for you to choose and create the best government for your civilization. The truth is that there is no single type of government and set of policies that can be considered the best, as it usually depends on what type of game you play and what type of victory you’re trying to get. But it surely is true that some are better than others in most cases, as well as more fun to play.

And I am here to share with you my thoughts on the best government type in Civilization 6, knowing that it can be more or less adjusted depending on your type of play style. Since there are basically two big types of governments in the game (economic or militaristic), it’s a bit easier to decide which path to take in the long run. And always remember that policies are there just to be changed and adjusted based on your needs: there’s little point to have the same policies active when you are at war AND when you’re trying to quickly develop your civilization!

These being said, let’s find out which is the best government type in Civilization VI to have a fun game and an easy win!

Basically, when choosing the right type of government in the game, the choice should be made based on the number and types of policies it allows, rather than the bonuses that particular type of government offers. In other words, if you choose Fascism, you don’t choose it just for the extra attack strength and bonus production Legacy bonus, but also for the four military policies that you can adopt and two wildcard ones. And yes, this would usually be a very good choice for a militaristic play.

So these being said, let’s first find out everything about the government types in the game and what types of policies the allow, as this is extremely important and having an overview is vital:

Government Base Bonus Legacy Bonus Social Policies Allowed
Chiefdom 1 military, 1 economic
Autocracy Capital receives +1 boost to all yields +1% bonus on wonder production for 20 turns. (10% temporary) 2 military, 1 economic, 1 wildcard
Oligarchy All melee units gain +4 Combat Strength +1% Combat experience for units for 5 turns. (20% temporary) 1 military, 1 economic, 1 diplomatic, 1 wildcard
Classical Republic All cities with a district receive +1 Amenity +1% Bonus Great People point generation for 15 turns. (15% temporary) 2 economic, 1 diplomatic, 1 wildcard
Monarchy +2 Housing in any city with Medieval Walls. +1% bonus influence points generation for 10 turns. (20% temporary) 3 military, 1 economic, 1 diplomatic, 1 wildcard
Theocracy Can buy land combat units with Faith. All units +5 in theological combat. +1% discount on Faith purchases for 15 turns. (15% temporary) 2 military, 2 economic 1 diplomatic, 1 wildcard
Merchant Republic +2 Trade Routes. +1% discount on gold purchases for 15 turns. (15% temporary) 1 military, 2 economic, 1 diplomatic, 2 wildcard
Democracy Patronage of Great People costs 50% less gold. +1% bonus yield from district projects for 10 turns. (30% temporary) 1 military, 3 economic, 2 diplomatic, 2 wildcard
Communism Industrial Zone Districts can defend. Land units gain +4 defense strength. +1% bonus on all types of production for 20 turns. (10% temporary) 3 military, 3 economic, 1 diplomatic, 1 wildcard
Fascism All combat units gain +6 attack strength. +1% bonus on unit production for 10 turns (20% temporary) 4 military, 1 economic, 1 diplomatic, 2 wildcard

As you can see from this, it doesn’t hurt to try and switch governments early on in order to try and get the legacy bonus or as much of it as possible, as the Legacy Bonus is permanent and follows you through the ages. So a good strategy could be to first get the Oligarchy government for at least 5 turns to ensure that your units will always get at least 5% more XP, then switch to Classical Republic, then to Autocracy. It’s a bit more difficult to do the same with future government types, but these early bonuses can be easily obtained and they will help a lot in the long run.

But afterwards, what’s the best government type to choose?

In my opinion, for mid-game, the Merchant republic is the best because of the extra money you’ll get, plus the option to spend them on cheaper units (so you won’t completely neglect your military). Having two wildcards is also good, since you can boost your military even more if you need to. Overall, this is clearly my favorite during mid-game.

When it comes to late game, things get a little bit trickier as they are all pretty balanced and more specialized. Fascism is great if you’re military-minded, but Communism is great as well. If you’re trying to get other types of victory, Communism also looks nice, but you could make Democracy work. I would personally choose Fascism at all times simply because I get the bonus to unit production and two wildcards to boost economic growth as well.

What is your opinion, though? Which is the best government type to choose in Civilization 6 and what route is the best to follow?

Best Civilization 6 Mods Released so Far

At the moment of writing this article – which will be updated regularly – the Civilization 6 mod tools have not been released yet, meaning that modding for the game is still in its early stages and pretty much limited. However, even there’s this obstacle, we still have several mods – some of which are pretty impressive in this early stage. And I am here to share them all with you: the best Civilization 6 mods released so far!

As I said, this article will be updated as more mods are being released (or maybe new ones will be published, depending on the numbers), but you can always find the best listed here. So let’s not waste any time and let’s check out the best Civilization VI mods so far!

Earth Map

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This is one of the most impressive mods released so far as it recreates the World map: we’re talking about a ludicrously gigantic map that has room for 50 civilizations, but is only playable with about 30 civs at one time. You need a really powerful computer to even load the map, but if you have that and you have some time on your hands, things could get extremely interesting. Download this mod on CivFanatics, where you have even more details about the map.

Mynex’s Larger Maps

If you don’t need the ludicrous Earth map, but you’d still like to try playing on larger maps, it’s doable if you install this mod. This adds 5 new map sizes, each larger than the previous, but the larger you go, the more it will take for the map to be generated. Also, it appears that the largest maps might even freeze your game if you’re not patient. Still, a great option for playing on some epic maps! Get the mod here.

Civ 6 Improvements Patch

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A mod that brings a lot of tweaks and fixes, improvements and changes. Policies, better natural wonders and many other changes are brought by this patch which keeps being updated, so it’s one that will get better and better over time. A must have in my opinion, so click here to download it!

MOAR Units

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Do you think that the game needs more units? Well, this mod addresses that by introducing the Rifleman and Cuirassier units, as well as 2 new Unique Units: the American Minuteman, Arabian Camel Archer, Chinese Cho-Ko-Nu, German Hussar, Greek Hetairoi (Companion Cavalry), Spanish Jinete, Roman Equite, Russian Druzhina Cavalry, Norweigian Hirdman, English Longbowman and Mughal Sowar for India and Sumerian Phalanx. Pretty impressive! Learn everything about the new units and download the mod here.

Punt civilization

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This mod adds a brand new Civ into the game, a great one that seems to be really balanced as well. The Punt civilization has Queen Ati as their leader, and you have the following stats and bonuses:

Civilization Trait: Souks of Ta-Netjer: Floodplains do not block placement of commercial hubs, which are provided with an adjacency bonus from all floodplain and oasis tiles. +1 gold for each city following Punt’s religion.
Leader Trait: Queen of Pwenet: Gains an additional economic government slot. Incoming trade routes from other civilizations provide +2 gold for the Punt.
Unique unit: Worker (replaces builder): The worker has an additional charge.
Unique building: Stele (replaces monument): In addition to the monument’s culture bonus, the stele creates +2 housing.

Download this mod here.

Daughter of Seth

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Have you sat there and pondered whether you want Rome’s automatic roads and monuments more than Greece’s extra policy slot? No more. Now one Civ has it all, and that civ is the one led by the offspring of Ra, the incarnated Horus, the living god that is the Pharaoh: Egypt. A sort of a cheat-civ right now, one that is extremely easy to play. You can get the mod here.

Divine Yuri’s Custom City Panel

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Did you ever have the feeling that the city panel lacks a bit of depth? Did you feel the need for some more information to help you plan your city’s future, including information about the districts? Then this is the mod that you need which offers a ton of information – and it’s easy to access it. Click here to download the mod.

Unit Report Screen

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This mod adds a much needed and easy to get to (and use) unit report screen. The units tab breaks down all of your units into groups such as military, spies, traders, religious, etc. It lists pertinent information for each unit (info differs based on group) and allows you to select and zoom to any unit. Very useful, especially after you start building that huge army. You can download the mod here.

These would be the best mods for Civilization 6. I am sure that more and much better options will be available in the future, so make sure to check back often for even more modding greatness!

5 Best Civilization 6 Leaders & Civilizations to Choose for an Easy Victory

The Civilization series is best known for the great balance it offers when choosing different leaders and civilizations to play as, but as it happens in real life, it just happens that some are better than others. And I am here to share with you the 5 best Civilization 6 Leaders (and civs) to choose for an easier victory and a really fun game. Of course, each civilization and leader still has their own weaknesses and some are better suited for a type of victory than the other, but all of them are absolutely amazing and great to play as.

Choosing the best 5 Leaders for Civilization VI was very difficult compared to previous games in the series because there were no clear winners in my opinion. However, there are a bunch that manage to shine and they made it to our list. So without further ado, here are the leaders and civilizations I consider the best in the game:

5. Scythia – Queen Tomyris

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One of the most fun civilizations to play as, especially early on in the game, as they have a massive advantage by mid game. Every time you will produce a light cavalry unit, you will actually get two (and the Civ’s special unit is, of course, an awesome cavalry unit that requires no horses to product).

This means that you can build a very solid cavalry-based military early on in the game and take over other civilizations quickly to build a solid empire. Even better for war-minded empires is that their units will always get a strength bonus against wounded enemy units, while destroying a unit will heal the attacker a bit. Extremely useful during war time!

4. Russia – Peter the Great

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Russia might not be the civilization everybody would enjoy playing as, but they are surely an amazing choice and can prove extremely strong if played right. They also seem to be better for higher difficulty settings because of the Grand Embassy which gives bonuses when trading with more advanced civs. They have an extremely strong unit with the Cossack which can move after attacking, making them virtually unbeatable.They also have the Lavra which allows you to quickly expand your empire and gets even better with adjacency bonuses.

But it’s Mother Russia, the special Ability of the Russians that is absolutely insane: it offers one extra territory when you found a city, plus faith and production bonuses from Tundra tiles, making it easier to build and maintain great cities in areas where other Civs would have no desire to found cities in. A really interesting choice!

3. Rome – Trajan

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Rome is one of the best civilizations in the game, with one incredible bonus: you get a free building for each new city. This alone is a huge bonus that can take you far quickly. But that’s not all! Playing as the Romans, you also get a Trading Post for all new cities, and if they are in range, a Trading Route (free roads, quicker unit movement!). Add tot he mix their unique unit, the Legion which is stronger than the Swordsman and you have a good setup for an early monopoly over the map. You should never have money-related problems thanks to Rome’s bonuses, and you can spend the extra money as you see fit: to build a super army fast, to invest in Science or Culture… just pick and choose.

All in all, Rome and Trajan remain one of the better civilizations/leaders in the game, but also one of the most boring to play as in my opinion. But a win is a win and you’ll get easy science victory with them at least!

2. Arabia – Saladin

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Arabia has always been a good choice in previous games and it remains so, especially for those looking to get a quick Religious Victory. The bonuses you get are pretty impressive and useful throughout the game, not just at a particular stage: the worship building gives you more Science, Culture and Faith, you are guaranteed an extra prophet at the late game stages (or at least you get to found a religion if you somehow miss on doing that early on, which would be a waste!) and you have a really good chivalry unit with the Mamluk. The special building also generates faith, making Arabia a good choice for Religious victories, even though it’s not as fun to play as it used to be. But a win is a win nevertheless!

1. Sumeria – Gilgamesh

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I believe that there are not many people who consider Sumeria one of the best Civs to play as in the game, but I had a ton of success with them. They are perfect for an extremely fun early game, allowing you to go on a conquest spree early on and build a huge civilization that will be extremely dangerous in mid and late game because of its sheer size. Gilgamesh has a special and extremely powerful unit, the War Cart which will get obsolete relatively fast, but if you rush build it early on, you will have a huge advantage over any civilization. I can easily completely take over one or even two entire civs in early game (by late Classical Age) which brings about 6 extra cities to what you already have. That’s a true empire that you can build into greatness later on, even though the other bonuses are not that great.

Other things that make Gilgamesh a force early on are the Barbarian Rewards (you get a village reward for each camp you destroy), as well as the option to take over the entire armies of fellow City States for pennies. A great strategy here is to take over the armies of the City States, send them first into battle and protect your own units. At the end, if the City State units are destroyed, you can take over the City States themselves, although that’s rarely worth it! All in all, a great and extremely fun civilization / leader to play in Civ 6!

Other solid civilizations that almost made it to the top (you have to play them at least once or twice, in my opinion): Germany, China and Egypt.

What do you think, though? Which is the best civilization for an easy victory in your opinion?

Civilizaton 6 Pantheons Guide: Best Pantheon for Your Civilization

Civilizaton

In my recent guide to founding the perfect Civilization VI religion, I told you about the importance of Pantheons in the game. The Pantheons stay with your civilization over the ages, no matter what Religion you decide to found and, even more importantly, even if the Civilizaton AI manages to destroy your religion or convert your cities. In other words, the Pantheon offers a permanent bonus, so it’s best st choose the perfect one for you.

I am here to share with you just that: my opinion on the best Pantheon in Civilization 6 (which is indeed highly subjective, because play style, civilization and the type of victory you’re aiming for matter equally when choosing it). I am also here to share with you all the Pantheons available in Civilization 6, so that you can always have an overview of all and decide which one is best for your current situation or playthrough.

So without further ado, these are the 22 Pantheons in the game:

Dance of the Aurora: Holy Site districts get +1 Faith from adjacent Tundra tiles.
Desert Folklore: Holy Site districts get +1 Faith from adjacent Desert tiles.
Sacred Path: Holy Site districts get +1 Faith from adjacent Rainforest tiles.
River Goddess: +1 Amenity to cities if they have a Holy Site district adjacent to a River.
Monument to the Gods: +15% Production to Ancient and Classical era Wonders.
Divine Spark: +1 Great Person Point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts.

Lady of the Reeds and Marshes: +1 Production from Marsh, Oasis, and Floodplains.
God of the Sea: +1 Production from Fishing Boats.
God of the Open Sky: +1 Culture from Pastures.
Goddess of the Hunt: +1 Food from Camps.
Stone Circles: +2 Faith from Quarries.
Religious Idols: +1 Faith from Mines over Luxury and Bonus resources.
God of Craftsmen: +1 Production from Mines over Strategic resources.
Goddess of Festivals: +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
Oral Tradition: +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations.
God of the Forge: +25% Production toward Ancient and Classical military units.
Initiation Rites: +50 Faith for each Barbarian Outpost cleared.
God of Healing: Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
God of War: Bonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
Fertility Rites: City growth rate is 10% higher.
Religious Settlements: Border expansion rate is 15% higher.
Goddess of the Harvest: Harvesting a resource or removing a feature receives Civ6 Faith equal to the other yield’s quantity.

What is the best Pantheon in Civilization VI?

As I said, it all depends on your play style and future strategies and, in most cases, it depends on the types of resources you have close by. However, I will stick to the recommendations I made about choosing the right Pantheon in my religion guide:

Divine Spark: Great Person Points are vital and this one gives you +1 Great Person Point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts. In other words, a great bonus!
a Pantheon based on the resources that are close to your cities. There are three pantheons in this category: Lady of the Reeds and Marshes (my favorite, giving +1 production from Marsh, Oasis, and Floodplains), Goddess of Festivals (+1 food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations) and Oral Tradition ( +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations). Pick the one that will benefit you the most based on the resources you have close to your cities and future cities.

Do you agree with my suggestions, or you feel that there’s another Pantheon that you should choose to make it easier for you to win a game? Let us know by sharing your opinion in the comment section below.

Sid Meier’s Civilization VI Announced

The next main entry in the long-running strategy series Sid Meier’s Civilization was announced today and the wait will not be long.  Sid Meier’s Civilization VI is scheduled to release on October 21st of this year and will be exclusive to PC.  The series saw some major changes with the release of Civilization V in 2010 with the removal of unit-stacking and a switch from a square grid to a hexagonal one.  The sixth game will be making plenty of innovations to change up the tactical gameplay.

Cities will no longer be based around a single tile and will instead have their functions spread across large amounts of land.  Buildings that previously crowded together into a single space will now be spread out as their own individual structures, such as the various World Wonders that offer unique benefits to your civilization.  Not only will individual tiles and their development matter now more than ever before, it will also make engaging in sieges far more complex.  Both attackers and defenders alike will have to divide their attention across multiple targets and make judgement calls on what’s the most valuable.

Scientific research will also be seeing a major change as it will no longer be a simple matter of climbing your way through the tech tree.  There will now be specific quests tied to many of your scientific breakthroughs that will uncover new technology more quickly if you complete them.  It will still be possible to unlock technologies without completing these quests, but they will make developing certain inventions easier for those who should logically have an advantage.

Finally, combat will feature a reserved return to the stacking mechanic.  It won’t be the same as the infinite legions of death that were seen in Civilization IV as only a few units can share a single tile and there are several restrictions on what specific units can stack together.  Support units can stack with combat units, such as an anti-tank team standing with infantry, allowing the support to carry out their dedicated role while the soldiers offer protection from direct combat.  It will also be possible to stack two similar units together to form an especially strong Corps unit.  This new system should allow for more synergy between your troops while preventing the Zerg-rush mentality of the past.

What are your thoughts on the big changes coming to Sid Meier’s Civilization VI?  Which civilizations do you want to see on the playable roster this time around?  Leave a comment below and let us know what you think.