Video Games – just like any other medium of entertainment, the first years of our beloved video games weren’t a walk in the park; and, our childhoods were full of “stop playing and get to your room!”, “time to go to bed!”, “playing won’t do you any good!”, and a lot more. But now, as video games (and the industry, itself) continue to grow, we see a lot of people who has a video game with them, in one form or another. Be it a simple one-tap game or a mobile MOBA like Mobile Legends, people are playing video games, both male and female, young and old. Here’s another list of the benefits that video games can give us. Enjoy!
Game: Action Games and Music/Rhythm Games
This must be the most noticeable improvement that gamers experience. If you’ve been playing video games, action and music/rhythm games, specifically, then I have a challenge for you. Have your friend throw a pillow or anything at you randomly and notice that your reaction will be quicker. Just. Like. Spiderman. Or, have your friend drop your phone near you and watch just how you instinctively reach out and catch it. How did you do this? Well, video games.
“The data is compelling — playing video games can make surgeons better. That’s not to say that reading and schoolwork are not important too.”, said Dr. Dan Jones, Chief of Minimally Invasive Surgery and Director of the Weight Loss Surgery Center at Beth Israel Deaconess Medical Center. Meaning, not because you’re a good gamer you’re good to become a surgeon. But, then again, who am I to stop you, go chase your dream if that what your heart desires.
Game: 3D Games, apparently
Wait, what was I writing about? Yes, I am one of those people who easily forget what he was doing just a couple of minutes ago. And a research back in 2015 was conducted in order to show that videogames can improve one’s memory.
If you come to think of it, that’s the real point of video games – a means for us to have fun. Yes, games in the recent years were more emotional and more narrative but, in the end, we still have fun. The immersion that we engage ourselves in, the experience of living someone else’s life, and the people we interact with along the way – both virtual and real – show us that video games can be more than what they are, more than a means of entertainment.
Are there more to video games? Do you think video games can provide more benefits? Do you have any personal experience about the benefits of video games? Tell us in the comments section down below and let’s have a chat.
Video games may be thriving in recent weeks (or years) as a “booming” new industry, but that wasn’t always the case. Back then, people believed that video games were addicting sources of entertainment. That these video games were pointless and that they, uhm…rot your brain. Well, experts believe the contrary. A lot of researches had been conducted in order to prove otherwise and the scientists and researchers actually found a lot of benefits in playing video games. Here are the top benefits that video games might give you along with a few sample of games that might help you in that specific area.
But, it is important to note that this might be because the participants of the research were doing the same thing for thousands of times during the whole duration of the experiment which might be the reason why they were so good at it. It may be wonderful, fascinating even, to be able to do multiple things at once, but still you’ll be more efficient if you try to focus on just one task at a time.
Games: Quake, Doom, Call of Duty, Overwatch, basically any action-packed games
The game is basically just like a hide-and-seek game where a ladybug and a spider are covered with leaves and were moved around. Then, after a few seconds, the movements stop and the player can then choose which leaf hides the ladybug. This way, the ladybug acts as the target and the spiders act as distractions. The results of the experiment were astonishing, the children still perform well despite the levels becoming more difficult.
Games: Tell-tale games, simulation games, and well…action games
One might look at gamers as if they are just ‘playing’ a game and not much is happening in their heads, but this is not the case. Each and every bit of a gaming session involves a lot of small and big decisions to be made; and some requires a reaction in a snap of a finger. This was further discussed by a team of researchers from New York. Oh and get this, the gender of a person doesn’t really matter.
What they did is that they assigned 14 people (half men, half women who haven’t played video games) to play two action games for no more than two hours a day up to a total of 50 hours. Then a second set of four men and seven women joined in but they played a Sims-like game where they direct the lives of the characters. Both of the groups improved greatly with the test game the researchers prepared but, action gamers responded faster. I can hear you cheering from here.
Do you think video games?
That’s all I got for now. There are still a lot of benefits that video games may offer us, but just like what my momma used to say, “Too much of everything is not good”. How about you? What are the benefits that video games have to offer us? And, have you experienced the benefits of games first-hand? Comment them down below and let’s have a chat.
With the beautiful games being released this past few weeks, we can’t help but wonder if they will also capture us with their innovative gameplay or detach us from the immersion that the game’s graphics or story gives us. Most of these upcoming video games are overly hyped and we don’t want another, for a lack of a better word, disappointment. No man wants to see a sky of unfulfilled promises – I know, not the best wordplay out there. Heads up! Minimal spoilers ahead. I did my best to keep all the spoilers to the least while keeping the integrity of the explanation about the video games with innovative gameplay. Here are video games that got us hooked with their innovative gameplay. These games are not rated on which is the best; this is an unsorted list. *wink* Enjoy!
Minimalist graphics? Check. Challenging levels? Check. Innovative and easy-to-learn gameplay? You guessed it – Check. Meet Piotr Iwanicki, the game designer of one of the best examples of indie-done-right video games. And, no, I will not try to pronounce his name. Superhot started out as an entry in a 7-Day First Person Shooter game jam back in August 2013. It was then greeted with a lot of praise from gamers and critics alike. Finally, released into a full-blown game back in 2016, thanks to crowd-funding and a lot of great publicity.
The gameplay can be explained in one sentence and the developers did just that stating that, “SUPERHOT is the first-person shooter where time moves only when you move.” – You can’t explain it any simpler than that. Yes, time stops when you do; you can see the bullets mid-air, you can stop playing and go do something else, and you can smack people in the head then take their weapons, which you can also see fly up in the air as the enemy falls to the ground. This unique gameplay truly makes you feel like Rambo or Jack Bauer, a hero to save the day. Well, not in 24 hours or less, because you will be playing this game for days just to get through the challenges.
Have you experienced traveling to another country? Did you ever wonder how the immigration officers do their jobs? If the thought crossed your mind, I suggest grabbing a copy of Papers, Please, a game made by Lucas Pope. He was a developer from Naughty Dog, the studio behind the award-winning video game series, Uncharted. He made this game with a thought in his mind that video games are a form of art.
In Papers, Please, you get to play as an immigration officer and you’ll get to experience how to stand on the other side of the window in the immigration office. The graphics for the game is simple, but the gameplay is unique. It starts simple, some basic rules will be laid out for you to follow. And these rules will be the basis of whether an applicant can pass through or not. Then as each day in the game progresses, new rules or requirements will be presented: additional paperwork will need to be verified, new tools will be introduced in order to assess the immigrant, and other additional actions which are very similar to how immigration really works. After playing this, you might think twice before unleashing your rage in the immigration office.
Puzzles, puzzles, puzzles. We all thought that video game puzzles will always be the same: you will encounter an obstacle, then you’ll be asked to find certain objects or pieces then place them in or on a specific place, you’ll be asked to draw a line going from a point around the obstacle and to a certain endpoint, et cetera. Then Monument Valley came into the picture and it came in with a bang. With multiple awards, citations, commendations, and praises, this video game sets a mark for the next generation of more challenging and innovative puzzle games.
I’m pretty sure you’ve seen or at least heard of impossible objects. Those objects that we perceive as physically impossible or, at least, bothering. Monument Valley used it as the main gameplay mechanic of the game. The players are asked to control a silent protagonist, a princess named Ida through various levels of optical illusions. You might be thinking that it’s simple, you just need to get through the whole “illusion” of the stage. Nope. There will also be tiny objectives like, activators, bridges, path walks, etc. that you need to activate and manipulate in order to get through the stage. If you’re the type of gamer who likes some excruciating mental challenge, you might want to give this one a shot. Thank me later.
Innovative Gameplay of ‘The Elegy for a Dead World’
Oh, writing. The act of materializing the wonders of the human mind – the adventures, wishes, dreams, visions, and other abstract or philosophical constructs of the human mind. This is what Dejobaan Games, the developers of the Elegy for a Dead World, used as their main gameplay mechanic.
This video game is one of the games I’ve played (and anime I’ve watched) that delivers a great story with astonishing twists, relatable characters, and innovative gameplay. Valkyria Chronicles is brought to you by the developers of Sonic. Yes, that’s right – Sega.
Like most RPG/JRPG, character development is embedded in the core gameplay of Valkyria Chronicles. But, what makes this game unique is its turn-based battle system called BLiTZ or Battle of Live Tactical Zones. I know, sounds awesome, right? Well, that’s because it is. This battle system is composed of three parts or modes. The Command Mode, the Action Mode, and the Target Mode.
The first one puts you in an overhead map of the battlefield. This is the time when you can learn of the enemies’ whereabouts and plan where to position your units and where to strike. Then, you can select a unit to control, which brings the player to Action Mode. While in the Action Mode, you can control your character like a normal third-person shooter. Movement costs Action Points which varies for each of your units on the field. Lastly, when you’re finished positioning your units, you can enter the Target Mode. In this mode, the player has control of the unit’s aim, but you can’t move. This allows for headshots and other awesome kills.
During the player’s turn, each action – whether the control of multiple units or the same unit consecutively – depletes his/her Command Points. There are also different classes of characters to experiment with. The environment also affects the flow of the combat. Snipers can take the higher grounds for a vantage point, tanks can knock down walls, and many more.
This game is truly worth the try. But, I suggest watching the anime first.
Other Video Games with innovative Gameplay
Patapon – because of using different notes and rhythms for the attack, defend, run, etc.
Her Story – because of using video footage of a real person
Portal – Handheld Portal Device
Eternal Darkness – due to the Sanity meter
Shadow of Mordor – Nemesis System, enemies remember you and yes – creepy.
Katamari – cute anarchy
These are just some of the games that I’ve played that I think have innovative gameplay. How about you? Have you played a video game with very unique gameplay that got you immersed for hours? Tell us in the comments down below. We like to hear more games that exhibit innovation.
Middle-Earth: Shadow of Mordor was an arcade-style beat-‘em-up in the guise of an open-world adventure game.
The 2014 game, which will be getting a sequel soon, boasted the unique “Nemesis System”, which allowed the game’s orcs to have power struggles, comment on the player’s previous actions, and allow for personalized game experiences.
With the Nemesis System, orcs levelled up with the player. They began at the bottom of the food chain, and as the player advanced time (usually through death), the orcs would beat each other up to gain status and new abilities. If the player were to be killed by an orc and fight them again later, the orc might say, “Didn’t I already kill you?” Or if the player “killed” an orc in a particular battle, the supposedly-dead orc might reappear with a scar or burn mark, ready to take revenge.
Nobody stayed dead in that game, apparently. I mean, the protagonist dies at the beginning. But it’s okay because he’s got a ghost possessing him? But the ghost is an elf? I don’t really remember the details. Anyway.
It was a well-praised system that ultimately acted as window dressing for killing scores of orcs, which, in most games of this type, would all look exactly the same. Shadow of Mordor’s Nemesis System gave personality and history to the orcs and their respective clans, driving the player to more meaningful encounters.
Here’s the thing. Shadow of Mordor wasn’t a very deep game.
It had a beautiful, if mostly bland, open world, and some requisite collectibles scattered around. It had some fun with the Lord of the Rings universe, but never reached the heights of the books. It didn’t have a smorgasbord of minigames or filler quests, like an Assassin’s Creed. And it didn’t have a huge cast of fun characters, like the Arkham Games.
If it were a book genre, it would be sword and sorcery, rather than high fantasy. And as a game, I’d sooner call it an arcadey action game rather than an epic adventure game. And that’s great.
Shadow of Mordor came out at the very end of September, 2014. The previous big game was Destiny, which came out at the very beginning of the month. And the next major release wouldn’t be until November, when all the typical AAA releases came out. In short, it was a fairly dry time of the year (assuming you wanted a break from Destiny). Shadow of Mordor was a snack between big meals.
And I think there’s a market for that.
A “good enough” game, released in a slow season, to tide players over until the full-course AAAs can come out to play. Shadow of Mordor was a tight game, with fun action, that didn’t try to be more than it needed to.
Not every game needs world-ending stakes and gigantic set pieces and NPCs with filler quests to pad out the game length. I preferred the lean focus of Shadow of Mordor over the bloated Arkham Knight and the stretched-too-thin Assassin’s Creed: Unity. And I could still enjoy the open adventure format that games like Bayonetta didn’t deliver.
With all this said, I’m open for a bigger and better version of this game with Middle-Earth: Shadow of War. Maybe it’ll be the Assassin’s Creed 2 to Shadow Mordor’s Assassin’s Creed 1. Or it’ll just be more arcadey orc-killin’, which would be fine with me. I just really, really hate orcs. Maybe I should talk to someone about that…
Scalebound is the next game from developer Platinum Games, responsible for fast paced high octane action such as Vanquish and Metal Gear Rising: Revengeance. After first being revealed at E3 in 2014 with a slick looking CGI trailer, the first look at gameplay was presented at Gamescom 2015.
You can see from the gameplay video below that this game will feature melee based combat, reminiscent of Devil May Cry, and a giant dragon that you control to do your bidding. The similarities between Scaledbound and Devil May Cry don’t stop with combat, the main character seems to have been inspired by the series. He has a cocky attitude, mysterious powers and a love for putting on headphones before a battle. Much like Nero’s demon arm, the main character has what appears to be a scaled arm which I am sure will play a pivotal role in the story.
What was not shown in the trailer is whether the dragon is a playable feature or a simply an ally that is commanded to complete certain actions. This is certainly a feature that everyone wants to see and could be what distinguishes this game from other third person action games.
What did you think of the Scalebound gameplay reveal? Are you as excited to play it now the gameplay has been revealed? Let me know in the comments below.
It’s time for Deus Ex 15-year anniversary. The franchise has turned 15, with the release of the very first game landing for PC more than a decade ago.
The series of cyberpunk-themed first-person action RPG video games started back in June 2000 and will have seen four installments to the series with the upcoming release of Deus Ex: Mankind Divided, which is expected to hit shelves early in 2016.
To celebrate this milestone, publisher Square Enix revealed they have prepared a special four-episode documentary telling the genesis of the series, from original to 2016’s Mankind Divided. The first episode is available to watch right now, with Warren Spector, Chris Norden, and Sheldon Pacotti, the creators of the first Deus Ex.
Gamers are also getting the chance to choose what will be included in the collector’s edition of Deus Ex: Mankind Divided. A replica statue of protagonist Adam Jensen, a mini art book, a replica weapon from the game, a pin set, lunch box and more are up for voting here.
If that wasn’t enough celebratory goodness for you, Square Enix and Eidos-Montréal have also partnered with GameChanger Charity, a non-profit focused on improving the lives of children suffering from life-threatening diseases. The charity makes an impact by providing direct services in hospitals, delivering video game gifts, and supporting families financially.
Brenna Hillier elaborated in vg247.com, Two ways to celebrate the 15th anniversary of Deus Ex. She commented,
Launching in 2000, Deus Ex was developed at Ion Storm under the creative direction of Warren Spector, debuting a cyberpunk mix of role-playing and first-person action which became one of the highlights of the immersive sim genre. After one troubled sequel, the property went silent until Eidos Montreal brought it back in 2011 with a well-received revival – a feat it wasn’t quite able to replicate with Thief a few years later.
Those who donate $1 or more will receive a free copy of Deus Ex: Human Revolution — Director’s Cut for PC, along with contributing to a great cause. This is a gift at the Deus Ex 15-year anniversary.
With the launch of Watch Dogs, both Nvidia and AMD wanted to make sure that their users will get the best possible experience, so both companies have launched updated drivers released specifically for this game. Known as the “Watch Dogs drivers,” the new releases are already available for download and we are here to share with you the links.
So, without further ado, check out the links below to download, from the official websites, the latest drivers from AMD and Nvidia:
– Nvidia Watch Dogs driver download here
– AMD Watch Dogs driver download here
Nvidia took things extremely seriously and they have already posted a huge tweaks article here featuring a ton of tips for Nvidia users to get the most out of Watch Dogs. They also have their new drivers increase the FPS up to 75%, so it certainly is a set of drivers that you want to download and install ASAP.
AMD reports performance increases of the game of up to 28%, but they don’t have (at the moment of writing, at least), such an in-depth article as their competitors with tips and tweaks for Watch Dogs. Still, it’s a must download driver, so make sure you get it right away!
Watch Dogs is one day away from its worldwide release, but people who had early access to the game are starting to leak information and screenshots, to the delight of the public. NeoGaf forum user Twisted89 posted on Imgur a set of screenshots taken at 3840×2160 resolution (4K resolution) showing us a really beautiful game.
Probably not all the future owners of Watch Dogs will be able to run the game at such intense and demanding resolutions, so these screenshots will certainly help them get a feel of how the game really looks like. And, downgraded or not, it does look amazing! Check out the Watch Dogs 4K resolution screenshots below:
What do you think about the game? Did Ubisoft do a great job at creating this open world or you think the 4K resolution screenshots should’ve been a lot better?
The beautiful Killer Is Dead game coming to PCs this month finally has some system requirements for those who are looking into purchasing the game, but they don’t know yet if their computer has all what it takes to run the game. A little hint: if you’re still running on Windows XP, you’ll have to really consider upgrading!
Here are the official Killer Is Dead minimum system requirements:
OS: Windows Vista 64-bit
Processor: 2.0 Ghz or above
Memory: 2 GB RAM
Graphics: GPU that supports Shader Model 3.0
DirectX: Version 10
Hard Drive: 13 GB available space
Here are the recommended system specifications for the game:
OS: Windows 7 64-bit, Windows 8
Processor: Intel Core i5-2400 CPU @ 3.10GHz(4 CPUs)
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTS 450
DirectX: Version 11
Hard Drive: 13 GB available space
So, we’re talking about some pretty decent specs for a game running on Unreal Engine 3. I don’t think that there is any serious gamer who still rocks on Windows XP (or Vista for that matter), so the requirement for a 64-bit OS shouldn’t be too crazy. I guess.
Eidos Montreal has just launched a new patch for Thief, and fortunately they didn’t address the money making glitch that we told you about last week. What they did do, though, was to fix a series of bugs and game breaking problems, so you should definitely make sure that you download the Thief Patch 1.2 and install it as soon as possible.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. Here are the changes brought in by the new Thief patch:
– Fixed an issue where, for some users, controller right stick would not turn the camera and controller hints would not appear.
– Fixed an issue where, for some users, the keyboard mapping menu would immediately map a key and then hang.
– Fixed an issue with the fog when SSAA was enabled that was introduced in v1.1.
– Fixed a crash when the user had 99 saves and tried to access the save menu in game.
– Added an option to the launcher configuration dialog to run the 32-bit version on a 64-bit machine. The 32-bit version has several features disabled causing it to use less memory, providing a smoother experience for users with lower spec machines. The checkbox for this option can be found in the display tab of the launcher options dialogue.
– Update: Deploy additional DLLs with the game to avoid issues with corrupt DLLs on user machines, which could cause the game to not start at all.
– Update: Moved Lockpick and Frame Search helper to the HUD menu and will now also affect mouse/keyboard.
WARNING: Disabling Frame Search helper while playing with mouse/keyboard could make it very hard, if not impossible, to find the button.
– Various performance improvements.
– Various crash fixes.
Do you enjoy playing the game so far? Let us know by commenting below!