I love content me. There is nothing better than completing a game only to find tens of hours of additional game ready to play that is not directly linked to the “main game”. Extra modes, unlockables, challenges, and characters; they all add the experience. Whilst not a sure-fire, set in stone rule, the more content a game has, the better the value. Well isn’t it a shame that content in modern games is, well, missing. Ergo, the value of gaming has dropped.
But why has game content went the way of the dodo? Simple: DLC. It seems more and more common for developers to release a game with blatantly missing content only to “fill in the gaps” later with overpriced, underwhelming DLC packages. Last years Destiny is a shining example of how a game was neutered and then spoon fed with addons at a later date. You have a game ripe with potential, the only draw back being there is nothing to do, the main story is short and actually goes out of its way to not explain the universe, and low and behold, ridiculous DLC comes along to fill in all those gaps at an extravagant price. Buy a half finished game at full price, then pay more for the right to play the other half later on.
This kind of thinking is ripe in the gaming industry of today, and with day one DLC actually having the audacity to exist (we are looking at you Capcom), especially when the content is already on the disk (still looking at you Capcom), the problem is not going away. And whilst we are staring uncomfortably at Capcom, what is with Street Fighter 4 Super Hyper Turbo Champion Extreme Edition Plus Arcade? Everything you have added to Steet Fighter over the years could, and should be added as DLC, and in some cases, a patch.
Microtransactions. Oh how I despise you. Once only found in terrible F2P mobile games, microtransactions have begun to crop up in AAA titles. Traditionally microtransactions are designed to allow you to skip tedious parts of a game, which is great in a F2P title that has freakishly long downtime. But when you had this kind of rubbish in full price games like Forza or Assassins Creed, you are literally paying the developer money to:
- Play their game
- Play any on disk day one DLC
- Not play the game
And this trend will not stop, because people do it. Developers are literally asking you for money to not play their game, after you spent a small fortune buying the game in the first place.
Content in gaming nowadays is a taboo. If you want to have a meaningful, full experience you simply have to fork out additional money for features that should have been present all along. That, or wait a year or so for the Directors Cut, otherwise known as: The actual game we should have released a year ago.