5 Super Mario Maker Tips

Where do I begin? It can be quite daunting being released into the wild with a vast palette of Mario Maker contraptions. Do I use Koopa Troopas or Chain Chomps? Where do I place Bowser? Should I include a fire flower? All first world problems. There have already been more than 2.7 million levels uploaded. Some are superb, some not so much. One thing that proves challenging is standing out from the crowd. Here I am going to give you some simple tips that will hopefully help you start raking in the stars.

Note: This is only from my experience using the game combined with a general feel for what thrives in the online community.

Simplify  

Like many others, I like to think I can be clever by trying to fool players in a stage. Spending hours upon hours developing a perfect scenario all revolving around one gimmick. Trolling is another example of this. What I have come to learn is, these plans hardly ever pan out as expected and nobody really enjoys these. When you think about it most Super Mario levels are reasonably simple therefore take a step back. Think! Does this stage need to be as complicated as it is?

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Be Minimal  

With so many tools at your disposal, it can be so easy to get carried away. All of a sudden you then end up throwing every single enemy, obstacle and power up at your disposal. Instead try focusing on one particular asset. Build around this key element and expand. I for instance chose Spinies, stacking dozens on top of one another before making them supersized. The aim here was to Base a level surrounding the task of finding a Super Star in a small time limit in preparation for the oncoming storm of Giant Spinies. Compared to my earlier stages, I used 50% items. So because of this, I felt my designs were progressing better at a much faster pace.

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Think Outside the ? Box

Looking at the what the online community has already created, It may seem as if everything in sight has already been created. A dampening notion yes, but instead take a break from viewing other creators levels and try thinking of something that has not been done before. Entrepreneur a new theme that you can be proud of. The best way to do this is simply to experiment. Yes your first few attempts may be shoddy but you will progress much quicker. In no time at all your levels will be featured on the Star Makers page.

 

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Name Is Everything

Sure it may seem daft as first but really this is what catches the players attention. A grabbing name will reel people in regardless of what is in the stage. After hours of designing and perfecting a course. I realise it can be tempting to give your masterpiece the first thing that jumps into your head, so it makes it way online as soon as possible. Stop for a second. Think is this really the best I can do? Take your time and pick something that makes you proud. You dont want to pick a name that you will regret.

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Make It Fun

Probably the single most important point when making a stage. The core reason we all play video games. Is this enjoyable? There are plenty of levels designed to frustrate due to their difficulty. Rarer are stages that are pure fun. When finishing up your latest entry think; Would I want to play this? If you dislike your own level then there is little chance anyone else will.

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So there you have it 5 Super Mario Maker tips to hopefully help you create some masterpieces. What tips do you think would help make a level better? Created a stage you want to share with the world? Leave us a comment below.

5 Great Super Mario Maker Levels

Everyone’s favorite plumber turned 30 this week. A huge achievement for a character that is as popular as when he made his debut.  To celebrate this event Super Mario Maker has been released worldwide meaning for the first time we can officially create our own Mario Levels. The game itself is a wonderful experience that is incomparable. Now that the online community have got their eager hands on the tools, modders globally have been working tirelessly trying to create the best levels. In it’s early game life there have already been some genius designs made. So to highlight some of these here are “5 Great Super Mario Maker Levels”  that are worth spending your time on.

Note: This is simply from my online experience. Credit to all of the makers below. The main two criteria I have picked from are originality and fun. I want you to experience these levels and enjoy them as much as I did. So in celebration of Mario “Here we go!”

 

Don’t press Anything (AA64-0000-000F-7D4C) By Niramou

I wont spoil anything here however I think the title is a little bit of a giveaway. What I love here is the uniqueness. The temptation to touch the controller and push buttons to try and save the helpless plumber is agonizing. Like a chaotic roller coaster all you can do is hang on and pray you get out alive. Not one for the faint hearted.

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Bob-omb Battlefield N64 (536C-0000-0026-0267) By Andre GX 

Big fan of GameXplain, so nice to see some well designed levels by one of their co-founders; Andre Segars. Straight from Super Mario 64, Here we have as close to as we’ll ever get Bob-omb Battlefield in a beautiful Super Mario World style. Everything from the opening cannons to the star behind the Chain Chomp is present. A great ending that culminates with King Bob-omb looking for a rematch. Can be quite difficult this one though, so keep at it.

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Sonic1 Memory (6BC6-0000-000F-86F4) By ツヱ-

Sonic in a Mario Game! Impossible. Well after 24 years the blue hedgehog  finally makes an appearance. This level is a bonafide nostalgia trip. For any lovers of the 2D Sonic era this is a must. I couldn’t help my self,  All I did throughout this level is smile continuously. From the minute the mushroom was picked up and the sound effects kicked in I was smitten. The stage itself is a great nod to pass Sonic games making it feel as authentic as you can get. Who would have thought this was possible all those years ago?

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The Great Escape (B2FA-0000-000F-82CE) By CB*Crazykg

“We’ll dig our way out”. Never in my life did I imagine I would see a Super Mario Level based on the The Great Escape, yet here we are. Not only is this stage based on one of my favorite films of all time but it is superbly made. Burying underground, running from Nazi’s in the form of Chain Chomps combined with eerie patches of darkness make a great tribute to one of the most iconic films. All that is missing is Steve McQueen on a Motorbike. You can’t have everything.

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Press right, run and enjoy. (7CA1-0000-0011-1B5D) By Pyro 

Again a title that you should take literally. This is one of those stages that you think “How has someone possibly created this?” The premise is you are Mario in his Kart racing against a spiny to the finish line. You don’t have to do much as you navigate through paths avoiding enemies and traps but its a joyous ride throughout. The saying “It’s not about the destination, its about the journey” never applied so much.

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There you have it 5 Great Super Mario Maker Levels for you try out; Enjoy! If you have a Wii U feel free to add me on fordy004. What Super Mario Maker levels would you recommend? Leave us a comment below to tell us why.

The VGamerZ Monster Files: The Boos (Super Mario)

Super Mario

Oh yes indeed. Everybody knows these cheeky buggers. They’re gaming’s most adorable ghosts, with their hiding-faces-in-their-hands-like-a-three-year-old shenanigans. The last thing you’d ever expect to KILL YOU RIGHT IN THE FACE.

Don’t turn your back on them!

The Boos made their first appearance in Super Mario Bros. 3. Back then, their official name was the puntacular ‘Boo Diddleys,’ and they’d dwell in the dark levels of World 8. From this inaugural encounter, all of the Boos’ trademarks were in place: they hide like big girls when you look at them, they careen murdererously at your face when you don’t, they’re pretty well impervious to attack, and they’re just all-round ghostly pains in our big ol’ Italian butts.

Later, with Super Mario World, they learnt a new trick. There, they were found within not-so-fiendish Ghost Houses. These twisty-turny, deceptive levels were packed with hidden doors and dead ends, and more of those freaking Boos. The little buggers loved to fly around your cranium in formation, safe in the knowledge that your standard jump right on their darn faces combat tactics wouldn’t work at all.

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The plucky poltergeists’ finest hour came in Luigi’s Mansion. This Gamecube launch title saw them dethrone the mighty Bowser as antagonist, and their king kidnap Mario himself. The underlings were safely ensconsed in the mansion’s rooms, detectable only by use of Luigi’s radar attatchment. They couldn’t fight as such, but did have a knack for tricking you and trying to blow your dumbass moustache off with a Boo-shaped bomb.

On ocassion, the Boos will stop their dastardly antics and join the rest of the Mushroom Kingdom in some sports. They’ve appeared in such spin-offs as Mario Hoops 3-on-3, Dance Dance Revolution: Mario Mix and Mario Tennis. In a sneakier capacity, of course, such as the Tricky class of tennis player (able to bend the ball like a racquet-flailing David Beckham), but they are there.

The devious dudes have become more iconic, and more central to the series, over the years. In the Mario Galaxy games, our hero is given a new power-up which transforms him into one. As you nonchalantly cruise through that first wall as Boo Mario, you realise how awesome it is to be one of those tiny ghosts.