Star Wars Battlefront Beta – First Impressions

Yesterday (08/11/15), we heard echoing, hysterical squeals as a countless number of Star Wars fans finally finished installing the Star Wars Battlefront Beta onto their gaming systems. As it’s not due for release for another month, this was just another fantastic teaser for this highly anticipated installment to the Star Wars Battlefront game series, developed by EA (EA Digital Illusions).

The open-beta let us indulge in several aspects of Star Wars Battlefront which isn’t considerably far from it’s release date. The beta taunts fans with only two available mulitplayer maps to play, both of which assigned to a different game mode. In Drop Zone, players navigate the dusty, mountainous map, Sullust, whereas in game mode Walker Assault, players are almost able to live the events in The Empire Strikes Back as they traverse the snowy, barren landscape of Hoth. Other game modes that will become available with the full game upon release are: Supremacy, Fighter Squadron, Blast, Cargo and Droid Run. The maps that will be incorporated into these game modes, however, are not yet known. The beta also allows the player to test themselves and become familiar with game dynamics in Survival mode, available under the missions section of the main menu. As the title states the player must simply survive against the waves of enemies. The only Survival open to play with the Star Wars Battlefront Beta is Survival Tatooine however, we can see that when we are finally able to get our hands on a copy of the game we will also be able to play survival on Sullust, Endor and Hoth.

Here is some of my own gameplay on the Star Wars Battlefront Beta including some survival gameplay:

https://www.youtube.com/watch?v=xSMqKW8TKIg

”I Find Your Lack Of Faith Disturbing”

Generally speaking, going by the Star Wars Battlefront Beta, I have high hopes for the game upon its release. The multiplayer dynamics are relatively typical of EA. Furthermore, the servers run incredibly smooth and there is little trouble joining games and lobbies in which your friends are in. The character customization is simple and easy to come to terms with within a game or two. You merely earn credits after playing a game, the amount varying and dependent on how well you perform in game. Using these credits the player purchases weapons and Star Cards which then can simply be equipped to the players Hand. In addition to all of this, power-ups are littered throughout each game mode. By picking these up, the player is entitled to do any of the following dependent on what is picked up: Gain use of powerful artillery and weaponry, pilot a ship or AT (varying on your alliance) or even play as a Jedi/ Sith master. The power-ups are simply great for allowing the player to explore the different aspects of Star Wars alongside the tactical advantage it brings.

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But enough of the technical stuff. The beta has allowed us insight into how thoroughly awesome Battlefront is going to be when released. Everything about the graphics, gameplay and game content really harnesses that true Star Wars ”Feel”. As mentioned breifly before, it is almost as if you are living out the events from the films. Trudging through the snow on Hoth through blaster rifle crossfire, the accurate sound effects and typically triumphant Star Wars music, even the ships battling relentlessly above your head as you fight below, every little detail contributes to making the game feel so real and it is so well executed by EA.

On another note, the graphics are simply…WOW. The planets are incredibly accurate to those in the movies. Every bit of graphical content is perfectly designed to create the perfect atmosphere to the game. The crashed Star Destroyers and X- Wing Fighters really create the perfect battle scene. The maps are vibrant and really bring the game to life.

 

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”I’ve Got A Bad Feeling About This”

During my time playing the Star Wars Battlefront Beta, the only noticeable faults I found were to do with teaming up on survival which you have the option to do locally or online. I found that, despite all means of trying, I could not team up with my friends online to play survival. Whether or not it is because you are intentionally restricted from doing so in the beta is beyond me, but regardless, it was a flaw I noticed. The other possible flaw I noticed was perhaps that the power-ups were a little over-powered. I understand that this is subjective, but I found that a relatively common pick-up on Hoth was the AT-Walker power-up. 45 seconds on each of the occasions I picked it up was enough to secure myself at least 20 kills. It makes the Walker Assault on Hoth incredibly difficult when playing as the rebels especially.

”May The Force Be With You”

All in all, I found the Star Wars Battlefront Beta a lovely insight into how fantastically popular Star Wars Battlefront is going to be when released next month. EA has cleverly incorporated every aspect of Star Wars and combined with its commendable multiplayer, Star Wars Battlefront does the series justice, satisfying ongoing Star Wars fans, fans of the game series and also possessing potential to earn itself a mass of new fans. The game dynamics are simple and easy to come to terms with and collectively I think it will be giving the Black Ops 3 multiplayer a run for its money upon release. I just hope that the majority of the Star Wars fanbase doesn’t keel over in depression when the Beta is over.

 

STAR WARS™ Battlefront™ Beta_20151008212923

Star Wars Battlefront Vehicle Spawning Mechanic, Flying the Y-Wing and More Revealed

Star Wars Game

EA’s DICE highly anticipated Star Wars game, Star Wars Battlefront, had some details that people still wanted to know and EA has answered some of the community questions on their blog especially ones concerning the vehicle spawning mechanic, if the Y-wing will be player controlled or not and if the PC version of the game will feature split-screen.

Also the single player part of Star Wars Battlefront won’t affect your multiplayer progress so no matter how much you play single player, your multiplayer career experience won’t increase but it will grant you credit to buy unlocks.

Q. How do vehicles spawn in Walker Assault?

A: In Walker Assault, vehicles are tied to the power up system. When you find a vehicle power up on the map, you will need to activate it, which immediately spawns you inside the vehicle.

Vehicle power ups specifically must be used within a certain amount of time. This is a design decision to allow more equal distribution of the vehicle power ups amongst all players.

Q. Can I fly the Y-wing?

A: Y-wings are non-player controlled vehicles.  They are a support vehicle that you can call into battle within certain game modes.

Q. Is Split-screen available on PC?

A: Split-screen will be available for PlayStation 4 and Xbox One only.

Q. Does experience within Missions apply to Multiplayer progression?

A: Playing Missions does not grant you multiplayer career experience, but it does provide you with credit rewards you can spend on buying unlocks.

Being unable to actually fly the Y-wing is an actual bummer but I think it’s still a great feature to call them during the battle and see them come and rain fire on your enemies.

Star Wars Battlefront will launch November 17 for the PC, Xbox One and PlayStation 4.

Star Wars Game from Visceral Will Look Like Uncharted

Star Wars Game

Visceral

Voice actor Nolan North spoke about a new Star Wars game from Visceral Games. At a panel at Metrocon 2015, anime convention that happened in Tampa – FL, he mentioned that Amy Hennig (from Dead Space franchise) is moving to EA and is working on this video game, as mentioned in NEOGaf.

In his own words: “If you’re a big fan of Amy Hennig with her styles of stories, the big thing about her is that she’s gone to EA and is going to reboot a brand new Star Wars franchise in the style of Uncharted and I happen to know a lot about it and it’s gonna be awesome”.

Most information about this Star Wars video game is unknown, as the focus is aimed at Star Wars Battlefront, which will be releasing on November 17 for Xbox One, PS4 and PC.

What do you think about Star Wars video game? Please leave your opinion in the comments box below.

Top 11 Games Of E3 2015

E3 2015

From fifteen-year-old reboots to unexpected remakes to little red dolls made of yarn, E3 2015 has been nothing short of surprising. Everyone boards the annual hype train as dozens of new games rear their heads at one of the biggest conventions around.

 Everyone is excited, that much is certain, but what excites each individual person most is another topic altogether.

 These 11 games are games that intrigue me beyond all others, and I’d be lying if I said it wasn’t a daunting task to actually place these in some sort of specific order.

11 – Shenmue 3

This might be the strangest way to start off a list about games I’m excited for, considering I’ve never played a Shenmue game in my life. I’ve heard nothing but great things about the franchise and how it helped define what we now call the open-world game, but as for experiencing it first hand, I have not.

You might wonder why I would be excited enough that it’d make the cut. While I can’t say I’m anticipating continuing a story I’ve never heard, just seeing the reaction of the fans got me vicariously hyped.

I want to play Shenmue. I don’t have a Dreamcast and I don’t have an original Xbox, and as a self-appointed hardcore gamer, it’d be silly not to play such a revolutionary and inspiring franchise.

I anxiously await my first trip into the world of Shenmue and hope that it lives up to the other games in the series, not for myself, but for the fans that never gave up hope that they’d see the end of their story.

10 – Star Wars Battlefront

I am a ridiculously huge Star Wars fan, and with the murder of LucasArts, I was devastated at the thought of not getting another excellent game set in the Star Wars universe. I wanted a developer that understands the franchise to make an experience that I won’t soon forget, with meticulous detail to capture the feeling of Star Wars.

When it was announced that DICE would be creating the next game in the Battlefront series, I couldn’t be more excited. Say what you will about the launch of Battlefield 4, but DICE absolutely understands how to make an incredibly rewarding first-person shooter with deep multiplayer. Pair this with the fact that DICE adores Star Wars, and we should be in for a treat of a game, right? Right!

There are a few concerns I have such as the AT-AT being on rails and the smaller player count, but if anyone can pull it off now, it’s DICE.

https://www.youtube.com/watch?v=InxJ59Netms

9 – Fallout 4

While Fallout 3 or New Vegas didn’t really jive with me, the seemingly overhauled gameplay, a renewed sense of humour, and a new focus on a ridiculous amount of customization has me really curious if Bethesda can finally immerse me in their game.

Fallout 4 says goodbye to brown and embraces colour. It says goodbye to the typical melodrama associated with post-apocalyptic settings in favour of some dark humour, and it says goodbye to the past and moves forward with a new look at how the apocalypse happened and a fresh coat of paint on Boston as a setting.

Overall the game looks fantastic, but I’m still nervous that it will be fetch-quest heaven with stiff and lifeless characters. We’ll see when it drops though.

8 – Starfox Zero

When I first got my SNES, I was absolutely blown away by Starfox. It had impressive polygonal graphics, unique and memorable characters, and insane combat that relied on your ability to react in a swift manner. It was such a unique concept to me at the time – especially with space bunnies- and I played it ritualistically for months without ever getting bored of it.

After the original Starfox though, the next game I got to play was Starfox Adventures. It is a great game in its own right, but it was a complete spin-off that didn’t satisfy my urge to soar an Arwing through rings while dodging blaster fire.

It has been over a decade of waiting for a new console Starfox game that adopts the philosophy of the original, and it seems that despite some huge changes like the motion controls, we’re finally getting a proper sequel.

I can’t wait to see what Nintendo does to improve on such a meticulous formula, and I’m anxiously awaiting my binge sessions where I scour each level searching for hidden secrets.

https://www.youtube.com/watch?v=CEAzs9Jbs_w

7 – Nier 2

Nier was a game that I always wanted to try but never could. I spent three or more years trying to find a copy in my area to no avail, and it seemed that no matter what stones I upturned, I’d never be able to play the game.

I got lucky recently and bought an extremely cheap copy on the PS3 and after spending two weeks playing through the adventure, I wanted nothing but more Nier.

The timing couldn’t be better, as mere weeks later Nier 2 is announced. Furthermore, having a developer like Platinum Games handling Nier’s weakest point, the combat, could not be a smarter idea. We already have all the assets to make a wonderful experience, we just needed someone with the right skill to flesh out the gameplay mechanics.

We got it.

6 – Horizon Zero Dawn

A lot of developers, Bethesda included, seem to want to flock to post-apocalyptic earth as a setting. It’s becoming so frequent now that I’m feeling burnt out on the idea. Game after game has you surviving a harsh wasteland torn apart by war and conflict, fighting off mutants or zombies with a variety of guns and melee weapons.

It’s formulaic to say the least, and most games that adopt such a setting don’t stray far from what I’ve described.

Horizon Zero Dawn may be a post-apocalyptic wasteland that has you battling enemies with a variety of guns, but replace the typical zombies with robot dinosaurs. Replace the typical Mad Max styled brutes and The Warriors styled gangs with tribes of primitive hunters using advanced crossbows and spears to do their hunting. Replace a dull brown wasteland with a vibrant and gorgeous landscape filled with colour and unique sights to behold.

All of this makes me excited to play Horizon. I just hope it can add an interesting narrative to the mix and keep things interesting without relying too heavily on dragging out the game’s length for ‘content’.

5 – Unravel

Whenever EA gets on stage I expect a ton of typical buzzwords like “innovation” while they just show off tons of bland sports games and unending sequels of broken buggy messes that everybody is sick of. What I absolutely didn’t expect was to see some shaking young man with a little red doll made of yarn.

 What sold me before the game was even shown was the man himself. From speaking about taking photos of his Yarnie doll in the woods for level ideas to his trembling hands, nervous laughter, and utter gratefulness to be on a huge stage at a massive event, I was completely taken aback by how genuine and sweet he seemed.

When we finally cut to Unravel though, what we see is an endearing, gorgeous, and interesting platformer with what seems to be some interesting mechanics at the core.

There is no doubt in my mind that this game will be solid and the ideas fully fleshed out, I just don’t know if I’m ready to cry at another video game so soon.

4 – Uncharted 4

Everyone who follows Naughty Dog knew that Uncharted 4 would rear it’s head at E3, but the manner in which it would do it was very much up to debate. After seeing an exhilarating car chase and some incredible technology on display, it is no surprise then that I seriously cannot wait to get back into the shoes of Drake as he finishes up his final adventure.

With a graphics engine to blind the viewer, a new sense of speed and chaos, a focus on verticality and non-linear level design, Uncharted 4 should be on everyone’s radar, as it is going to be the summer blockbuster game we need in our lives.

I never get sick of hearing Sully and Drake’s banter.

3 – Cuphead

When you look at the world of video games, it’s hard to come up with a completely unique idea and turn it into a game that nobody has ever done before. Unless you’re Studio MDHR that is.

With all the distinct art-styles we see in games, not once have we been able to actually play through a classic 30s cartoon from start to finish. Cuphead says that we need to, and it offers us a Mega Man-esque platforming action game with an art style that is almost shockingly similar to such wonders as Mickey Mouse or Popeye.

The game looks incredible and the design so well articulated that you’d be fooled not to think it’s based on some ancient source material.

That it is not, and wait I cannot.

2 – The Last Guardian

The Last Guardian is a game that I consistently feared had been scrapped. Year after year I’d prepare for E3 with my annual anticipation of seeing more on the game, just to have my dreams crushed as the game went unmentioned and neglected year after year.

I grew cynical and negative as the years went on, and I didn’t think I’d ever have my dream of being able to play The Last Guardian come true. E3 2015 proved me wrong by showing me that the game is not only still alive, but is coming along beautifully.

What a wonderful concept; a boy and his creature. Both escaping a perilous locale, using teamwork and intelligence to stay alive and flee what we can only assume is a vile enemy. The demo starts with the boy ripping spears out of the beasts dying body, and from there a bond is built that I cannot fathom never being able to take part in.

Please give me The Last Guardian. My heart has had a hole in it since I completed Shadow of the Colossus.

1 – Final Fantasy VII as Top E3 2015

Though my top choice might not be surprising, I’d say it’s justified. I got into gaming because of a little game known as Final Fantasy VII. I had dabbled and enjoyed my fair share of shoot-em-ups and platformers on the retro consoles, but nothing had ever fully immersed or grasped me until I went into a pawn shop one day and purchased Final Fantasy VII on a whim.

 The game blew me away. The pre-rendered backgrounds were astoundingly beautiful to me, the music was entrancing and ethereal, the writing and narrative deep and complex, and the characters lovable and varied. I had never seen a game with such depth, and I’d spend my nights either playing it or leaving my game on to fall asleep to the incredible soundtrack that Nobuo Uematsu crafted.

These types of memories will never leave me, and the impact of the game cannot be nullified. With that said, I’ve been wanting to re-enter the world of Final Fantasy VII in 3D for years, and the prospect of a full remake coming blows my mind.

 Picture Midgar fully traversable in 3D, picture Uematsu’s incredible score re-imagined with an orchestra and picture the gameplay tweaked and enhanced to feel right at home in 2017. That is what we’re getting if I have it my way, and I couldn’t be more excited.