Activision has revealed the multiplayer aspect of Call Of Duty: Advanced Warfare in prep for Gamescom, and does it ever look like frenetic fun. With a new engine, added mobility, and the idea of reinvigorating a dying franchise, Advanced Warfare seeks to seduce newcomers and long-time fans alike.
This new trailer demonstrates every reason you should be hyped up for multiplayer once again, especially after Ghosts, which was a let-down in every regard.
I, despite having a vendetta against yearly released franchises that do little to improve the formulae, love Call Of Duty. Games like Modern Warfare and Black Ops were loads of fun to play, with re-playability that kept the game fresh for months. Ghosts came out as a disappointment to most, and it seemed that the infamous IP was finally losing its audience. That is, until Advanced Warfare was shown off.
The game is set to on next-gen and current-gen platforms on the 4th of November, and I cannot wait to sink my teeth in.
Opening the Microsoft press conference, developer Slegdehammer games revealed a new trailer for Call of Duty: Advanced Warfare. The trailer followed past Call of Duty E3 coverage, as a live developer played through a segment of the upcoming shooter. A number of new to the franchise features were seen, ranging from major to minor.
The game now has a release date of November 4, 2014 for PS4. PS3, Xbox One, Xbox 360, PC and Wii U.
The gameplay begins with a very Call of Duty action sequence as a team fall to earth in a drop pod. The new updates begin immediately thereafter, as the player jumps from a drop pod and lands without fall damage. Numerous times throughout the gameplay the soldier leaps and falls with a soft air cushion catching him, presumably shrinking the impact fall damage has in the series. As the character moves in and out of environments it becomes clear that a serious overhaul has taken place. Lighting and detail within destroyed city blocks look many times better than past entries, and the near-future tech lent the game a more unique visual style than other Call of Duties. Around 5 minutes in, the player is assaulted by a swarm of droids, and grabs a nearby car door for cover. It’s unclear if this is a new mechanic or simple a one time action, but interactive cover like this would go far in spacing up the traditional gameplay. From here the gameplay skips ahead, we reappear and see some new combat tech. In a quick sequence around 5:40, a new grenade type that highlights enemies and a shockwave shotgun. Immediately after that a new dash move is displayed, as the character dashes back around five feet. The quick movement making Call of Duty even faster seems cool, hopefully ridding the round a corner and get shot loop in multiplayer. Instead of getting mowed down, players may be able to dash back through the door and determine their next move.
Next a new laser weapon is showcased, and it also teases a change for the franchise as well. Lasers may become the new favorite weapon, as they seemingly have no kick and infinite range. It also sets a new president, as two of the three guns seen so far DO NOT fire regular bullets. If Sledgehammer goes the non-traditional route with all of their weapons it may make the game more interesting by far. In the environment there are shields that will lower when you aim own sights and raise after you fire, taking the work out of cover in and making the space feel more ‘futuristic’. While behind the cover, the main protagonist pulls out a grenade, which he then selects a mode on. He cycles through a number of modes before settling on a mode where the grenade flies into the air and targets enemies. Having a single grenade that can fill the slot of traditional lethal and frag seems like another simplification that fits with the futuristic settings.
The trailer ends with another typical Call of Duty setpiece, but with another interesting twist. Instead of the usual power fantasy Call of Duty panders to this cutscene features our soldier not being able to rescue a fellow and then being hit by debris. It ends with the protagonist being rescued at 7:45 that showcases some more beautiful lighting. After the scene fades to black a sizzler plays that really only shows a new hover bike that assumedly only appears in the campaign, but we can hope it appears in multiplayer as well.
All the changes compile into a more seamless, fluid Call of Duty than we have seen in years. I like the world and narrative, along with the chance that the story might be a bit darker. We still have a few months until it launches in November, but this gameplay has made me more excited for Call of Duty than I have been in years.
Spotted by WhoIsDo on CoDForum, an E3 listing for Advanced Warfare suggests that the title will be released on the Wii U. Up until this point, the game was set to be released on next-gen platforms, PS3, Xbox 360, and the PC, and there has yet to be an official statement on the matter.
When you consider that both Black Ops 2 and Ghosts were released on the Wii U, this is not exactly surprising. One has to wonder how well the port will be handled however, as this will be Sledgehammer’s first foray into the realm of Nintendo.
It’s worth mentioning that Treyarch was responsible for porting Ghosts to it, so it might turn out that they’ll be handling Advanced Warfare, leaving Sledgehammer to focus on the other platforms. This is all speculation, and until this is either confirmed or denied, this news is best taken with a grain of salt.