Nintendo and Capcom are clearly doubling down on turning their games into movies, and honestly, it feels inevitable. Nintendo will roll out The Super Mario Galaxy Movie in April 2026, then a live-action The Legend of Zelda in May 2027. Capcom isn’t standing still either — a new entry in the Street Fighter franchise lands in October 2026, and the studio keeps leaning on franchises like Resident Evil and Monster Hunter.
Why this matters
These moves aren’t just about flashy trailers and merch. Nintendo reorganized a subsidiary in August to beef up live events and licensed goods tied to film characters. That’s strategic: films stick around in a way console generations don’t. Shigeru Miyamoto put it bluntly — games stop running when new versions show up, but films can live forever. There’s real sense to that; films can turn casual viewers back into players, and boost sales the way The Super Mario Bros. Movie did after 2023’s breakout success.
Capcom’s play is older but familiar — they’ve been adapting IPs since the 1994 Street Fighter film. Twenty-one movies later, they still see film as a lever to widen recognition and diversify revenue. Toyo Securities’ Hideki Yasuda sums it up: smart IP use builds recognition and spreads risk.
I think we’ll see more careful, brand-first adaptations now, not just quick cash-ins. Will every adaptation hit the mark? Probably not. But when it works, the payoff can be huge — for companies and fans alike.
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