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New Bloodborne Patch Fixes Co-op Woes

A little while ago I wrote a piece on why Bloodborne’s online functionality was essentially ruined in my eyes. It garnered a lot of attention – mainly negative – and I had many comments from people saying they enjoy the changes and hope they will stay as they now are.

I am elated to say that Bloodborne just received a new patch that directly addresses my main problem with the changes that patch 1.04 implemented.

Here is the update directly from Sony:

-If a player uses the Beckoning Bell or Small Resonant Bell while using a password, it will be clearly indicated that a password is in use.
-If the level difference between the host and the guest when matched using a password is large, the guest’s stats will be adjusted to match the host’s.
-Other bug fixes and matching improvements.

Wow. The way From Software has handled this couldn’t have gone better. While the details on how exactly the scaling might work is vague, what we can safely take away from this is that you can no longer summon an exceptionally high-leveled player into your world to make the game easy.

The spirit of Bloodborne has been restored, and my faith in From Software has been strengthened. I am glad they’ve seen why their last update was so damaging, and I am excited to see where they can take this game in further updates.

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