Skip to content Skip to sidebar Skip to footer

Even Duck Game’s Creator Doesn’t Know How to Impress the Computer

Duck Game

Duck Game

If you’re a fan of the fast-paced, 2D arena shooter Duck Game, you know full well just how difficult it is to impress the AI judge at the end of a match.  No matter what kinds of maneuvers you and your fellow players manage to pull off, you’ll rarely see the computer respond with anything other than “ughhhh”.  Well, you and your friends can stop feeling so bad about your waterfowl skills, because even the man who made the game doesn’t know how to impress the judgmental AI.  In an interview with Youtube channel Super Bunnyhop, Duck Game‘s creator, Landon Podbielski, admits that he can barely figure out how to get the higher ratings that the computer judge has to offer any better than your average player.  For him, even getting the computer to call a match “mildly entertaining” is a rare occurrence despite there being dozens of better results to get.

The issue came from a great deal of tweaking with what it finds impressive and how easy it is to impress.  There are countless bizarre and obscure maneuvers you can pull off to raise your coolness score, but the randomness of the game makes opportunities to try and perform many of those moves, much less actually pull them off successfully, fairly rare.  Podbielski has never been able to get the AI to grade matches in a way he’s comfortable with as it always leans toward being too harsh or too generous.  He settled on the more sarcastic version seen today as it plays more to the humorous side of the game, but he does plan on patching the game in the near future to make the AI ease up a bit.

What’s the best score you’ve gotten on Duck Game?  How do you feel about Duck Game‘s strict computer?  Do you actually enjoy the criticism, eagerly await the expected patch, or just shrug it off entirely?  Leave a comment below and let us know what you think.

Leave a comment

0.0/5

This site uses Akismet to reduce spam. Learn how your comment data is processed.