Bound by Flame: 5 Reasons Why You Should Play This Game

Flame

Bound by Flame is a fantasy action-RPG developed by Spiders coming out May 9, 2014. The game presents a dynamic and interactive world where every choice counts. The narrative revolves mostly around Vulcan, the protagonist and host of a ruthless flame demon, whose thirst for power will influence the whole story, including his own. Moreover, this RPG will feature a tactical combat system, challenging enemies, extensive crafting and social companions. If you’re wondering why you should play this game, then read the five reasons below.

Bound by Flame gif1. Choice-Driven Gameplay: Your Decisions Influence the Story and the Hero

 Depending on the choices made by the player and the influence of the demon, some chapters will offer different scenarios and a different experience, adding important replayability to the game.
(Spiders, May 5, 2014)

In Bound by Flame choices can shape everything and everyone around you. The decisions you make regarding yourself will not just influence future events, it will also divide your companions and allies. Besides that, you can gradually change your own appearance by accepting the demon’s offer. The more power you receive, the more demoniac your appearance will become. Indeed, it’s a role-playing game where decisions are meaningful and impactful, so choose wisely or you risk ending up with a story you didn’t wish for.

Bound by Flame gif2. Dynamic Combat: Strategy and Reaction Above All

In Bound by Flame, real time battles combine tactical skills, dynamics and showmanship. Clashes are demanding, requiring both tactics and reflexes. Parry or dodge their blows, counter-attack, break their guard, stun them… (Focus Interactive, May 5, 2014)

The combat system in Bound by Flame is extremely tactical, flexible and reactive. To successfully defeat your enemies, you’ll need to create your own battle strategy involving both offensive and defensive maneuvers, such as parries and counter-attacks. Also, players can combine magical powers with physical skills, creating unique and personalized builds. It’s possible to level three class trees at once and become a generalist warrior. However, splitting your powers and skills means you won’t excel at anything in particular.

Bound by Flame gif3. Social Companions: Build Friendships, Rivalries and Romances

During your adventure you will meet many characters (…). According to the choices you made earlier in the story and to your relationship with the demon, you will build friendship, romance, or rivalry with them.
(Focus Interactive, May 5, 2014)

In this game, companions will be social, responsive and autonomous. They have their own free will in battle and in social matters as well. During the events of Bound by Flame, companions will express their thoughts, opinions and feelings. However, forging deep relationships is a different matter altogether and it’s always a choice for players to make. If you like or love a certain character, you need to make sure you don’t betray him/her in any possible way; else the result might be drastic or catastrophic.

Bound by Flame gif4. Challenging Encounters: Each Enemy Has Its Unique Skills

Each of the monsters you will be fighting has special abilities and, more importantly, its own unique behavior. Therefore, each combat is different and forces you to adapt your combat style to the make-up of enemy packs. (Focus Interactive, May 5, 2014)

Fighting in this upcoming RPG will be surprisingly challenging and interesting. It’s not just about the dynamic combat system and the companion party assistance. Enemy forces will possess innumerous skills that will bring diversity to every hostile encounter. Additionally, each monster will have its own behavior, which means some might have an extremely aggressive conduct, while others may prefer a more defensive approach. Adaptation and reaction are the keys of success in this dynamic combat system.

Bound by Flame  gif5. Extensive Craft System: Personalize Your Combat Style

Crafting (making objects) is important in Bound by Flame. Improving your armor and weapons will not only personalize your appearance but also your skills and your combat style. The combinations are numerous and instantly effective in combat. (Focus Interactive, May 5, 2014)

To ensure customization is not forgotten, Spiders has created an extensive crafting system that allows players to personalize their equipment in multiple different ways. Because a class is not mandatory, players will be able to use any equipment type and even combine armor pieces. But there are consequences. For example, using a more light armor will make you more vulnerable when taking lethal damage. On the other hand, a two hand sword will certainly do more damage than a short one-hand sword.

 

Bound by Flame seems exceptionally fascinating when it comes to customizing and personalizing core elements in a RPG – story, protagonist, skills and equipment. For a non-mainstream game, everything seems well fit and quite promising. I deeply hope that the advertised features are not just being masked under an old-fashioned code and that what we see in trailers and screenshots is indeed the upcoming gameplay reality.

Wolfenstein The New Order: 5 Reasons Why You Should Play This Game

Wolfenstein

Wolfenstein: The New Order is the ninth game of the Wolfenstein series and the first one since more than two decades. Machine Games promise a notable revival of the longstanding series with The New Order, an alternate history where the Nazis have emerged victorious from World War II. Despite being a first-person shooter game, The New Order is single-player-only but that shouldn’t be disappointing in any way, since the narrative will have a huge impact in the gameplay. If you don’t know why you should play this game, then here are the top five reasons that make this game absolutely worth playing.

Wolfenstein The New Order1. Your Weapon, Your Way: Unlimited Weapon Variety

Weapon issues won’t be part of The New Order. Players will have access to a non-limited weapon inventory, as well as a dual wielding ability. Some armaments will have special utilities, such as hidden sharping tools, which will enhance and invigorate the combat encounters. Environmental weapons like turrets will be able to be pulled from their stationary position and carried around to defeat enemies. Finally, as players progress through the narrative, they’ll be capable of unveiling Nazi secrets and take control of “super weapons that have been used to dominate Earth and beyond”, as Bethesda stated.

Wolfenstein The New Order2. Fast Paced Non-Linear Mode: Always On the Move

You can play as a more stealthy game and the game plays differently. (…) You start to unlock special abilities, the more you do this then you learn new ways to do stealth take downs. It does allow some variety; it’s not just a one note linear thing. (Pete Hines, Vice President of Public Relations and Marketing, April 16, 2014)

MachineGames has designed The New Order to impose a fast paced non-linear mode, where players can choose their tactical skills and strategic approaches. There are four different skill trees: stealth, tactical, assault and demolitions. Which means the game can end up being very different depending on players’ combat choices. Players can also move freely and naturally with the advanced maneuver system – sprints, lean around and under cover. Furthermore, the whole system forces you to keep moving and never look back. It’s crucial that you accomplish your mission. There’s no time to waste.

Wolfenstein The New Order3. Intriguing Alternate History: It Could Have Happened

Europe, 1960. The war is over. And the Nazis are triumphant victors. Using unrelenting force and brutal intimidation, the Nazis have brought even the most powerful nations to their knees. The Nazi regime now rules the globe with an iron fist. (MachineGames & Bethesda Softworks, April 16, 2014)

The New Order is set in 1960 but contrasting our historic events, the Third Reich won World War II. Therefore, the world became quite different from what we know – it’s an alternate history that could have happened. Players will assume the role of American war hero B.J. Blazkowicz and face a world filled with oppression, tyranny and insanity. In order to restore freedom and democracy, gamers are tasked with an impossible counter-offensive mission against the Nazi forces. Exploring a world controlled by the Third Reich is one of the key features in The New Order. If you ever wondered how the world would look like in case of a Nazi domination, then here’s your chance to find out.

Wolfenstein The New Order4. Interactive World: Environments Won’t Be Just About Aesthetics

The more you discover of Wolfenstein’s levels, the more you’ll find that developer MachineGames seems to be going all-out to build an expansive, fully-featured world around its shooting. (Gamesradar, March 7, 2014)

Environment interaction will be done at multiple levels in the upcoming game of Wolfenstein. There are countless secrets to be unveiled in The New Order and most of them rely on some sort of environmental objects. For example, certain paintings and sculptures can open secret passages. Additionally, the overall environment will be semi-destructible, allowing players to destroy objects, blow up places and unleashing hell upon their Nazi enemies.

Wolfenstein The New Order5. Alternative Health System: Healing is More Realistic

First, let’s talk about the game’s health system. Unlike 2009’s Wolfenstein, The New Order returns the series back to its roots with health and armor pickups. (Gamefront, August 31, 2013)

The health system in The New Order will be more realistic and challenging. Unlike it happens in most first-person shooter games, players’ health will be divided in separate regenerative sections. Once a section has been entirely depleted it won’t regenerate back until players use a health pack. Just as in real life, if you are wounded and bleeding, the only way to get better is to take care of your injuries. On the other hand, if you are careful enough, the segments will recover naturally. This dynamic feature will deeply influence the combat system since players must always consider their health sectors before engaging enemy forces.