The Elder Scrolls Online: 5 Reasons Why This Game is Already a Failure

The Elder Scrolls online - Main

The Elder Scrolls Online

As expected, The Elder Scrolls Online (TESO) is being reviewed as an average game. It’s not fiction. It’s reality. There’s nothing new or special about this game and the flaws are endless. For starters, the game lacks what’s truly essential. Instead of featuring Tamriel as a massively multiplayer experience, it presents a standard MMO with The Elder Scrolls as its main theme. And it gets worse, as nearly every system seems to be either incomplete or totally non-intuitive. Instead of becoming a legend among MMOs, TESO has become a despicable disappointment. Here are the top five reasons why this game is already a failure among gamers.

1. Next-Gen: Lack of Interactive and Innovative Content

The Elder Scrolls online - Next-GenFor an MMORPG releasing on next-gen consoles, I think it’s natural to expect the game to include next-gen features. But that’s not the case. In fact, most of the features in TESO are nothing more nothing less than existent concepts from old MMOs. High-quality gorgeous graphics? Checked. Lore questing and dungeons? Checked. Massive PvP? Checked. Extensive customization and crafting systems? Checked. There’s absolutely nothing original in this game. Besides the whole system is quite anti-social and it forces players to journey by themselves, which is completely unbelievable for an MMO title. The user interface is also too alternative and it lacks usability at several levels. Finally, the whole idea of having a classless combat system is probably the most original aspect of the game but even that has been explored before.

2. PvP System: Extremely Massive and Imbalanced

elder1The PvP system in TESO is an incredible tragedy. It has been a while since I saw a paid MMO without any kind of structured PvP system. I think the last one was Aion, five years ago. Now, the only PvP option in this game is a huge map called Cyrodiil, where the three factions in Tamriel can massively engage each other in order to obtain further land and bonuses. It seems exciting and fun at a casual level. But anyone who enjoys player-versus-player knows that this is simply a measure of entertainment and leisure. There’s too little skill or tactics involved. And the most successful strategy is gathering the largest army possible – numbers are everything in this super-massive battlefield and it generally leads to victory.

3. Economy: Completely Devastated by Exploits

The Elder Scrolls online - EconomyTESO hasn’t even celebrated one full month of existence yet and its economy has been devastated by a duping exploit. The bug was so easy and simple to use that a normal player could do it accidentally. Evidently, this unleashed chaos in-game, since farming and item creation lost most of their purpose. And even if Zenimax/Bethesda has already dealt with the issue by fixing the bug and punishing most of the abusers, the result of their actions is still visible in every realm. The gold generated from the duping allowed many to purchase or craft items that subsequently originated other superior pieces. There’s simply no real way to track all the “illegal” production cycles that have been creating tremendous deviations.

4. PvE: Back to the Old Days

elder2The old days where mass grinding and eternal solo leveling were part of any MMO seem to be back with The Elder Scrolls Online. Apart from dungeons and PvP, it’s basically impossible to group up and quest together. Why? Well, The Elder Scrolls Online features an instanced system where players must do a great part of their quests by themselves. Even if they’re in a group with players doing the same quests, they won’t be able to share it because this instanced single-player domain inside the global multiplayer world won’t allow them to interact with each other. Also, quests can’t be repeated, which means players can’t help their friends with quests that they’ve completed before. So ultimately, what’s the point of going online if you can’t even quest with other people?

5. Pay-to-Play: The Bold Gold Mine of 2014

The Elder Scrolls online - Pay-to-PlayI think the most bizarre thing about TESO is the fact that you need to pay so much to experience everything the game has to offer. First, you need to pay 60$ to purchase a copy of the game. Secondly, if you wish to unlock all the features in the game, including the Imperial Race and the Imperial Horse, then you need to spend an additional 20$ to buy the Collectors Edition. Lastly and because The Elder Scrolls Online is a subscription-based game, players will have to pay 15$ a month just to be able to log in. I am sure gamers wouldn’t mind paying all this and much more for a game worth it, a game with distinguishing content, next-gen features, and remarkable gameplay. But the TESO Zenimax/Bethesda has presented us is nothing but a shadow of a game that never came to be, which inevitably, became a failure and a huge disappointment for everyone.

The Elder Scrolls Online: Early Access Begins Today

The Elder Scrolls Online will release next friday, April 4th, but the early access kicks off today for the the digital Imperial and Standard Edition pre-purchases. Furthermore, the physical pre-orders will have access to the servers on April 1st and assure their three-day head start bonus, as Bethesda stated:

The three-day early access bonus that comes with pre-ordering the Physical or Digital Standard Edition of The Elder Scrolls Online from one of our participating retailer will begin on April 1, 2014.

Pre-orders are still available but the head start bonus is not longer accessible. The servers will launch early in the morning in the United States and late in the evening in Oceania. Check the five-day and three-day early access schedules for different zones.

Five-day early access bonus schedule:

North America (East): 7:00 AM EDT, Sunday March 30th
Central Europe: 1:00 PM CEST, Sunday March 30th
Sydney, Australia: 10:00 PM AEDT, Sunday March 30th

Three-day early access bonus schedule:

North America (East): 7:00 AM EDT, Tuesday April 1st
Central Europe: 1:00 PM CEST, Tuesday April 1st
Sydney, Australia: 10:00 PM AEDT, Tuesday April 1st

For more information about the early access schedules check the official news.

Best Games Coming Out April 2014


March is almost over and another month filled with enthusiastic game releases is approaching. April 2014 promises to deliver a huge diversity of gaming genres and cross-platform games titles. Innovation and creativity won’t be forgotten in most of the next-gen release this month. And even if April doesn’t include many AAA releases, there’s still plenty to explore and enjoy.

Here’s an extensive list of the best games coming in April 2014:

The Elder Scrolls Online1. The Elder Scrolls Online (PC, MAC)

The Elder Scrolls universe is finally embracing the MMO world. The wonders of exploration and role-playing from the original series will allow players to experience the real essence of Elder Scrolls in a cross-platform online game. The expectations towards this MMORPG are tremendous but not everything is remarkably appealing, the monthly subscription and the lack of original features have been diving the public opinion. Still, it’s surely the most anticipated release of April 2014. Check it out here.

Release Date: April 4th     Genre: MMORPG

Access: Purchase + Monthly Subscription     Official Website:

Publisher: Bethesda Softworks     Developer: ZeniMax Online Studios

The Amazing Spider-Man 2-22. The Amazing Spider-Man 2 (PC, PS3, PS4, Xbox 360, Xbox One, Wii U)

Peter Parker and his alter-ego are back for another enthusiastic adventure in The Amazing Spider-Man 2. A new wide cast of villains approaches New York City and players will be forced to choose between hero or menace, a new reputation system that brings different consequences. This upcoming Spider Man title has brand new combat mechanisms, skills and visuals, which will create a more immerse and dynamic gameplay. Click here to check it out.

Release Date: April 29th     Genre: Action-Adventure

Access: Purchase     Official Website:

Publisher: Activision     Developer: Beenox

Daylight 3. Daylight (PC, PS4)

Daylight presents a dramatic horror story, in which players rely simply on their cellphone to survive. The main protagonist is Sarah, a memory loss patient who regains consciousness in a haunted hospital. To escape she must explore and unveil the hospital’s secrets but that won’t be easy. The horror-survival genre has been quite numb lately but Daylight’s breath-taking gameplay might give a refreshing image to the genre itself.

Release Date: April 8th     Genre: Survival-Horror

Access: Purchase     Official Website:

Publisher: Atlus     Developer: Zombie Studios

War of the Vikings4. War of the Vikings (PC)

The Viking Age is coming to the present days through the eyes of Fatshark and its most recent creation, War of the Vikings. In this action multiplayer game, players will be able to create a personalized warrior and sack England as a fearless Norseman or defend it as a valiant Saxon. Customization is the main key feature of this title – combat, skills, tactics, characters, equipment – everything can be chosen and defined by players to create the ultimate warrior. Available as a digital download on Amazon.

Release Date: April 15th     Genre: Action

Access: Purchase     Official Website:

Publisher: Paradox Interactive    Developer: Fatshark

Trials Fusion5. Trials Fusion (PC, PS4, Xbox One, Wii U)

Trials Fusion dignifies the next generation of racing gaming. It combines the best of classic racing with stunning visuals, intuitive mechanics and addictive competition. It also features spetacular fantasy and sci-fi scenarios, turning every race into a dignifying spectacle. Check it out here.

Release Date: April 16th     Genre: Racing

Access: Purchase     Official Website:

Publisher: Ubisoft     Developer: RedLynx

Child of Light

6. Child of Light (PC, PS3, PS4, Xbox 360, Xbox One, Wii U)

Ubisoft’s next release is Child of Light, a platforming fantasy RPG for all ages. Centered on Aurora, a young girl who wakes up in mythical world of Lemuria, Child of Light challenges players to recover the celestial bodies of the sun, moon and stars stolen by the Black Queen. This game features a turn-based combat system and it has more than 200 different skills and 600 crafting combinations. Download the game here.

Release Date: April 30th     Genre: RPG

Access: Purchase     Official Website:

Publisher: Ubisoft     Developer: Ubisoft Montreal

Moebius Empire Rising7. Moebius: Empire Rising (PC, Linux, Android, iPad)

Moebius: Empire Rising presents an intriguing metaphysical story centered on Malachi Rector, an historic dealer who travels the world hunting down artifacts. The game challenges players to unveil the mysteries behind seeming common events that turn out to be something much deeper. Someone is trying to play with the fabric of life and Rector must measure his actions and the following consequences. Download a free version here.

Release Date: April 15th     Genre: Adventure

Access: Purchase     Official Website:

Publisher: Phoenix Online Studios     Developer: Pinkerton Road

Other game releases this month: Goat Simulator (April 1st); Life Goes On (April 16th); Warhammer 40,000: Storm of Vengeance (April 3rd).

The Elder Scrolls Online: When PvP Becomes Too Massive


The Elder Scrolls Online (ESO) beta testing phase is over and Cyrodiil revealed to be exactly what I predicted last month – a lag feast of massive zerging. The promise of an epic PvP system based on choices and engaging experiences seems to be a mere utopia that is far from leaving the concept world. Regardless the lack of PvP options in ESO, the massive battling system could deliver something spectacular or rather unique. However, this is not the case. Cyrodiil appears to be a reproduction of Guild Wars 2 World-versus-World-versus-World system, where massive numbers of players from each faction battle for territory dominance. The only major innovation in the whole system is the Emperor title that crowns the player from the winning alliance with the most points (and all his/her followers) with a special bonuses tree. But even this feature has its own controversies, since it only takes one hit to earn alliance points and an assistance to earn an extra bonuses tree. But that’s no surprise, I suppose. In a system of masses, you can’t expect anything else but a massive and disperse reward.

Path of glory – follow the main army for supreme dominanace.

Cyrodiil: The Only Choice is Massive

Game director Matt Firor claimed that “ESO is about choice” but when it comes to PvP the only choice is Cyrodiil. I guess in this case, the only feasible option is to choose between entering Cyrodiil, the exclusive PvP map, or keep adventuring into solid environmental land.

It’s true that Cyrodiil is capable of proportionating different types of battles but in general, conflicts are always massive and colossal. Taking part of massive battles is inevitable and the chance to find a fair fight anywhere is close to zero. There’s too little space for strategy, tactics or skill for all that matter because the most crucial rule in massive combat is to follow the masses and hope for the best. Since the only way to stand a chance against a wave of enemies is to be among a wave of allies. Otherwise, the result is obvious – proficiency won’t bring salvation.

Massive Battles: The Pandemonium

There’s absolutely nothing wrong with massive combat systems. In fact, it can be really fun at times but that’s mostly because players spend more time watching the battlefield rather than fighting themselves. In the middle of so much chaos and disorder, there’s indeed nothing much to be done and that’s exactly when the insignificant sensation might rise up to destroy all the fun. After all, it’s not like one more arrow, fireball or sword hit will be able to change the outcome of the battle. And even if shooting a siege weapon might feel meaningful at times, it will eventually start to feel tedious for the mere fact that shooting at a wall is everything but amusing. But all this seems secondary when facing the real pandemonium. What to do when your screen is filled with enemy and allied players? Who to shoot first, where to take cover, what’s the main objective?


Combat:  Friend or Foe?

One thing I noticed while fighting in Cyrodiil was the fact that there’s no visual differentiation between players until your cursor passes by someone who’s enemy. This lack of distinction increases the chaos and confusion levels in the battlefield and in my opinion, it’s quite annoying. I know it’s a medieval game and ESO aims for realistic and immersive features; however this is far from being realistic. In medieval times, armies always carried some kind of distinction in their armors, such as colored plums. I find it quire miserable to be in the battlefield trying to realize who exactly your enemy is but well, at least there’s no friendly fire, else the entropy levels would reach unplayable standards.

The Elder Scrolls Online PvP
Finding enemy players is not as easy as it seems.

Strategy vs. Fun: The Indulgence of Easy-Mode

Nowadays, it seems like everything that is easy has become fun but does fun always stand for easy? In ESO’s logic the answer is yes. Isn’t it why the only PvP system implemented is based on quantity rather than quality? Bethesda/Zenimax could have made something very different or at least present a legitimate choice for PvPers but instead they’ve created a massive system, where all players can do is join forces in huge groups and conquer certain points. If this is not easy-mode then I don’t know what is. In fact, I don’t think they had any other option than to make the whole system quite simple and easy because the great challenge lays in finding your enemies and hitting them, else how are you supposed to farm alliance points and compete for the Emperor title? Indeed, it all fits together.

The Elder Scrolls Online: Why the Character Animations Look So Strange?


I finally got the chance to try The Elder Scrolls Online (ESO) and one of the first things I’ve noticed was the character animation weirdness. A MMO with gorgeous graphics and an innovative combat system featuring animations that don’t feel right – it doesn’t make much sense. So, I wondered why ESO’s character animations feel so wrong. And the answer relies on two simple words – realism and naturalness. Characters don’t move naturally and even the stunning detail quality can’t save them from looking fake, from a dynamic perspective. This is a well-known issue with older games, especially RPGs. And that’s when I remembered where I’ve seen very similar animations. In fact, after watching a few walkthrough videos I got the feeling that ESO imported some of Dragon Age Origins (DA:O) animations. Running, sprinting and even attacking movements look exactly like Dragon Age’s. This wouldn’t be a surprise if ESO had been released a few years ago. After all, most RPG games featured similar animations around 5-10 years in the past. However, we’re in 2014 and having a game that has character animations which resemble a game from five years ago, that’s quite shameful, I would say. But enough of pure opinion, let’s jump to facts.

The Elder Scrolls Online (2014) Female Rogue Run Animation
Dragon Age Origins (2009) Male Rogue Run Animation

Analysis: Why ESO’s Character Animations Look Weird?

I starting by pointing out the obvious, the animations are simply unrealistic and unnatural. Why? Well, as you can see in the gif image, the character moves like a robot – the torso remains steady, the arms barely move and all the work is focused on the legs. Now, we know this is not the real mechanism for running or sprinting. When we run, all our body muscles move according to speed, so if you sprint, there’s no way that your torso will remain still. Therefore, why it looks so weird – the character fluidness is just not there.

Bending over is the most common animation in ESO and DA:O.

The second strange thing about the animations is the fact that characters bend a lot. My assassin rogue had her back curved all the time while in combat mode, which is quite pathetic. Why would a rogue need to bend, unless for defensive purposes? This detail looks even more senseless with the mage class… Because, mages bend just to cast a normal hit. Just as it used to happen in DA:O. I spent hours and hours watching Morrigan bending her back and legs while casting any kind of spell on enemies. I never understood that logic, I just assumed it was all about programming limitations. But now, with complex technologies able to design dynamic and interactive skeletons, I can just assume it’s a designing problem.

The Elder Scrolls Online
This is the only “animation” I can get from my character if I remain inactive for several minutes.

Acting lively is also something that ESO characters lack. Other MMOs like Guild Wars 2 and Rift, feature a realistic system where characters pretend to be alive by interacting with the world around them, little things like expressing boredom or looking at other characters do make a difference. On the other hand, ESO displays a dull and static system. In this upcoming world, characters simply don’t connect with anything, they remain steady while immobile and the only actions are blinking and breathing. I acknowledge that living as a warrior is no easy task but that’s no excuse to implement robotic behaviors instead of human ones. I really thought we had surpassed that gaming phase, where characters were a bit like wooden stick toys manipulated by a few dynamic layers. The software does exist and other MMOs have already used them to create a more realistic and accurate system, so my question is: Why did Bethesda/Zenimax choose to use an overpast technology, especially when they had access to a 200M budget?

The Elder Scrolls Online: How to Fix the Load Screen Freeze Bug


One of the most bothersome bugs found during The Elder Scrolls Online beta is the load screen freeze. Despite Bethesda’s efforts to fix the issue, the bug is still live and affecting many players in the last beta event. However, there are a few steps that you can do to temporarily resolve this issue.

If your loading screen is taking longer than usual, then it’s a strong indicator that the bug has randomly chosen you. To fix this you just have to close the game completely. Don’t forget to check your windows process list and terminate ESO. Then, just restart the game and your loading screen should finish smoothly. If the bug persists, try to close any other programs and activities that you might be running to clean up your RAM. This bug seems to be frequently affecting players with weaker machines, so making extra memory for ESO is crucial to avoid getting a load screen freeze.

The Elder Scrolls Online: Is There Any Hope for PvP?


The remarkable single player series of Elder Scrolls is finally reaching and connecting players all over the world through its MMO structure. In the Elder Scrolls Online (TESO), players will finally be able to experience the true essence of massive online wars. Player-versus-player features are one of the main attractions of TESO, although expectations can easily be crushed. The on-going TESO beta reveals that PvP is not only casual; it’s also uncompetitive and unchallenging. With alliance wars as the only option to face human enemies, TESO’s PvP seems to be nothing but a huge letdown. It’s true that we’re in the age of masses but when it comes to MMOs, is there any hope for PvP, when the only option is massive wars without any type of regulation or balancing?

The Elder Scrolls Online PvPCyrodiil: The PvP Core of TESO

In TESO there’s only one form of PvP and it all happens in one single map, Cyrodiil. This means that players have no other options when it comes to fight other human players. Battlegrounds, arenas, frontlines… they’re all inexistent in TESO. Cyrodiil features an alliance war system (AvAvA), where the three factions in game battle for glory, influence and territory. This map seems to have a vast history background and it’s as huge as it used to be in the Elder Scrolls IV: Oblivion. But that’s not everything. Cyrodiil also offers innumerous quests, dark anchors, exploration points and dungeons. So, in the end this is not an exclusive PvP zone, it’s a hybrid map with multiple options for both, PvE and PvP players.

Alliance Wars: The Age of the Masses

Large scale battles are quite usual in current-gen MMOs. But being common doesn’t stand for being good or superior. It’s indeed a feature MMO players tend to enjoy due to its casual particularity. The age of the masses goes where it pleases and quantity wins over quality, no matter what. TESO’s alliance wars will follow this principle of masses – without much effort or skill, large amounts of players can simply take over objectives and feel happy about it. In this type of PvP structure players’ performance and individual skills are pretty much disregarded, since they can hardly make a difference in the middle of so many competitors. Eventually, the top geared players will be able to easily crush weaker opponents but this doesn’t involve skill, strategy or war techniques once again.

The Elder Scrolls Online PvPCompetitive: Where’s the Fair-Play?  

Fair-play is a rare mechanic in large scale battle systems, which means competitive and balanced fights are unlikely to happen in TESO. But it gets worse. Dominance over Cyrodill’s territories will provide bonuses to all faction members of a certain alliance. So, even if you manage to find even numbers to fight, your enemies will either have superior or inferior attributes compared to your squad. Amusing right? Furthermore, if one faction gets too strong, the other two can join forces to take it down – the enemy of my enemy is my friend, I suppose? I wonder what the Elder Scrolls lore has to say about this.

Casual PvP Mechanics: Zerging

How can you win objectives in Cyrodiil? You surely need tactics but they’re all so casual and basic that I’d rather call it common sense than war strategy. Leaders are still required but all they have to do is gathering players together and distribute them among close objectives, other than that, it’s pretty much about numbers, levels and gear. The main strategy is the obvious – gang the enemy and zerg the hell out of them. A scattered opponent is a dead opponent, no matter how strong and brave they are.

Back to my original question, I don’t think there’s any hope for PvP in TESO. Unless ZeniMax develops other forms of PvP, this single method will only work for casual devotees. Anyone who enjoys PvP, challenging group fights and war tactics will quickly move on to another MMO simply because Cyrodiil’s structure doesn’t proportionate any means for fair-play and competitive PvP. It’s all about player numbers and conquering objectives for extra faction bonuses. It surely can be fun at very peculiar situations but if you think rationally, there’s nothing fun about winning when you have all the advantages at your side.

The Elder Scrolls Online: Previewing the Magnitude of the Disaster


The Elder Scrolls Online (TESO) is definitely one of the most anticipated games of 2014. Even though the hype is currently global, the Elder Scrolls fever is particularly more visible amongst MMO communities due to its upcoming multiplayer-based gameplay. But what’s this hype all about? At first it was just about a popular single player game coming to life in the multiplayer sense but now, the hype has become general. Players all over the world want to put their hands on The Elder Scrolls Online but that’s probably due to the overrated hype that is currently going on. The Elder Scrolls Online appears to be just another game in the MMO industry and it has been previewed as an upcoming disaster by several media sites, including Forbes. I also think this game won’t be able to escape its inevitable destiny to become an utterly disappointment. There are just too many flaws for a game that hasn’t been released yet. From the lack of original content to undeveloped social and UI systems, TESO exposes serious symptoms of nothing more than just another ordinary MMO. And honestly, not even the huge Elder Scrolls fan base will be able to cover the lack of quality and creative content once the game goes live. But the list goes on:

1. Subscription: Is TESO Worth Paying for Every Month?

The Elder Scrolls OnlineOne of the main controversies surrounding TESO is the $15 monthly fee. The monthly subscription method used to be quite popular a few years ago, especially among MMOs. But times have changed and this method is no longer reliable. Besides, what’s so special about TESO that makes it worth paying $60 per box copy and $180 per year? My answer: It’s simply not worth it. When players pay for a game, they’re actually buying the opportunity to experience its content. Therefore, the price should be correlated to the content’s quality. In this case, there’s absolutely no correlation between price and content quality. In the end, you’ll just be paying a fortune for a hyped game with poor features, basically zero innovation and a very casual orientation. I suppose this is the price for simply experiencing an online version of Elder Scrolls.

2. Multiple Platforms: Generalizing Audiences – Is It a Great Idea?


The multiple platforms concept is certainly a great idea, it’s a huge success in the single player industry but it’s something rare in the MMO genre. However, what Bethesda/ZeniMax didn’t consider was the different types of audiences. Mixing console and PC players is a tremendous mistake because both gaming worlds have their own particularities. In most cases, a standard MMO player is used to pay for in-game items or regular fees. On the other hand, a console player spends superior amounts of money purchasing single player titles and he’s not willing to pay monthly subscriptions (mostly because this method is practically inexistent in the console world). It’s true that TESO will reach a much wider audience with this feature but does it mean it’ll get a much larger player base compared to most MMOs? Probably not.

3. Combat Mechanisms: Unique, But Just a Little

The typical class model from fantasy MMOs is evoked once again. TESO will feature four main classes: Dragon Knight (Warrior); Nightblade (Rogue); Sorcerer; Templar. Each class will have tree specialization trees containing very distinctive skills and roles. Until here, there’s absolutely nothing new, however it seems that the holy trinity of MMOs will suffer some major changes. TESO’s gear system will allow players of any class to wear all type of equipment. This will create a much wider variety of customization and personalized builds, as well as a role blending system (rogues who can tank, warriors who can heal, mages wearing swords). But once again, this feature can already be experienced in existing MMOs such as Rift, where every class can assume basically any role.

4. Leveling Up: Single Playing Still Works

The Elder Scrolls Online

The Elder Scrolls are known for its RPG phenomenal solo experience and apparently, the online version will still allow players to create their own journey without the need of others. There are several dungeons, named bosses and region events called Dark Anchors but none of these group grinding features seem to nullify the efficiency of a single player mindset. In fact, players can do most of their leveling through solo missions. A bit controversial for a next-generation MMO, I would say.

5. Social, Animation Systems & UI: Not Exactly What Intended

TESO’s social and animation systems are everything but modern. Since the game has to fit several platforms, the UI is rather alternative and the usability is not exactly the best. The character animation and combat movements are also very clunky and repetitive compared to recent MMOs like Guild Wars 2. Lacking proper interactive systems can affect players’ enthusiasm to keep playing once the narrative has been explored.

6. PvP: The Ascension of AvAvA

The Elder Scrolls Online

If player-versus-player is something you’re really looking forward to experience in TESO, then you should start looking for another game. TESO will feature an alliance war system, where the three alliances in game will strike for dominance (it resembles the WvWvW system from Guild Wars 2). PvP will only exist in one specific map, Cyrodiil, and that’s about it. There are no battlegrounds; no structured or open-world PvP and I haven’t seen anything about arenas either. So basically, you can only fight other players through massive encounters that include specific objectives and siege weapons. A huge disappointment, I would say but it’s no surprise.

7. Crafting: The Illusion of Something New

So, I thought TESO would have at least one original feature in the whole game but I soon realized that the upcoming crafting system will be a combination of individual features from other games. Supposedly, players will be able to craft unique items and apply exclusive bonuses. Though, that’s just an illusion. The recipe system is quite old already and the random enchantment mechanism exists in many MMOs like Age of Wushu/Age of Wulin. Also, the possibility to combine different ingredients in order to obtain new discoveries can be found in Guild Wars 2.

I honestly don’t understand all the hype around this game. There’s simply no logic background behind so much expectation. The game turns out to be just another MMO carrying out a popular series name. In the core, there’s absolutely nothing new or creative. The gameplay is extremely casual and competitive PvP will be inexistent. And the worst part, players must pay a quite high monthly subscription just to login. Is there any prompt to failure condition missing? As Forbes’ Paul Tassi stated, TESO is a prime candidate for a huge disaster:

We’ve seen a number of high profile online launch disasters recently, and The Elder Scrolls Online seems like a prime candidate for a similar meltdown.