Stellaris Guide: How to Win Wars


Stellaris Guide

Stellaris is that type of game that shows no mercy if you make even the smallest mistake and if you’ve played the game at least a little bit, you know that there are a lot of mistakes you can make during a playthrough. The biggest unknown in most cases and one of the biggest challenges in the game is going to war and even more so winning wars.

I remember that I was eager to declare my first war during my first playthrough. I had no real idea what to expect or how to do it, so I just maxed out my fleet and declared war to the closest empire. I went straight to their home base laughing at their ships that were attacking my mining outposts in solar systems that I had no troops in. Just a few moments later, after their entire fleet decided to respond to my futile attempts to destroy their planet, I was left with just three ships and it was game over for me. War is difficult and winning them takes a lot more than just clicking some buttons. I am here to share with you my complete guide to winning wars in Stellaris, because you probably need some extra advice.

1. The way you start the game is extremely important! I’ve already shared some valuable tips & tricks on how to start a game, but the short version would be this: research Colony Ships ASAP, Maximize your Minerals & Energy production, Survey as many systems as possible and rush to build your first 4 colonies. I don’t really recommend attacking anybody before you have at least four planets and spaceports (for the extra fleet size).

2. During this time and your rapid expansion, it’s extremely important to focus on researching advances for your military ships. Focus on a single type of weapon and armor and hope that your nearby species are not strong against these. You can even go to slavery in order to increase your outputs (if you get such bonuses from the governments you’ve chosen) and you can also switch to +30% society research in your policies to quickly get colony ships and solve the alien language quests faster.

3. Hoard minerals and make sure that you have enough to rebuild your entire fleet (most likely, it won’t be needed, but having this will surely help). Make sure that you upgrade your corvettes to the latest technology and that they are not weak against the enemy you’re facing. Have in mind that if you have higher numbers, you can still get destroyed by an enemy fleet that has defensive bonuses against your weapons and/or offensive bonuses against your armor/shields.

Look for an alien race that has less power than you do. They are the best choice when it comes to winning wars and if you have such a race, you’re almost guaranteed a win if you do things the right way. You can also destroy empires that are similarly powered, but it might be a bit more difficult. So Golden Rule of Thumb: go for the weak ones first!

4. Prepare your defenses. This step might not be needed, but it’s best to be prepared. Check out the routes leading to your planets and the most likely directions from which the enemy might come (easier in Warp and Hyperdrive, a bit more difficult to guess with Wormholes). Build Defensive Outposts there: they won’t destroy AI fleets in most occasions, but they will give you enough time to come and defend your Planets and, most importantly, destroy the enemy fleet. Usually, the one who wins the first major battle will win the war.

Alternately, prepare your armies. This is also optional, as your main goal in wars is to get the empires become your vassals and make them part of your empire after the waiting period (usually 10 years). If you won’t do this, although this is the best method, you need to complicate things by training armies to attack their planets.

5. Declare the war and instantly go on the offensive. Pause the game and prepare your moves. The AI will react almost instantly, but if you have the upper hand, you will win. Try to go for their fleet and destroy it – at the same time making sure that you rebuild the Corvettes you are losing – use all Starports to do that to have them ready faster. Ideally, you should draw the enemy in near a Defensive Outposts, but usually it won’t happen. Just charge them and make sure you win your first conflict. Retreat, repair, refill and attack again: this always gives you the upper hand.

If you have this option, start destroying their mining facilities. Go for minerals and energy only to make it impossible for them to rebuild their fleet. Finally, if they don’t come up with a peace offer, start the diplomacy event yourself and ask them to surrender.

I prefer to go the Vassals route and make them part of the empire later on. Enslave all the Pops (you get no penalties this way and there are no risks) and quickly build up a new fleet. Rinse and repeat, always making sure that your Corvettes (I usually prefer them for attacking) are updated with the latest weapons and tech and that they actually have weapons and armor that are strong against the race you’re fighting.

This would be it. Wars in Stellaris are really difficult, but with a bit of planning and strategy, you will easily win them all and become the ruler of the universe!

Did you play Stellaris? What do you think about this game?

Best Stellaris government types (and Guide to All Governments)

Stellaris government types


Stellaris is an epic game that offers, before adding any mods, 15 different government types to choose from and just as many advanced government forms to advance to. It might seem – and it is, up to a point – overwhelming to deal with so many options, so I’ve decided to write this complete guide to Stellaris government types and share with you which is, in my opinion, the best government type in the game.

It’s worth noting that some of these government forms are weak in certain situations but could actually be pretty strong in the right circumstances, while some weak government types can be combined with powerful Ethics in order to change the tides. But we’ll keep these advanced options and strategies away right now and focus on the basics: which is the best government type in Stellaris and a quick guide to all other types of government in the game with a few words on their strengths and weaknesses. So let’s get started with…

Best Stellaris Government

Despotic Hegemony

This is by far my favorite and I clearly consider it one of the best – if not the best – in the game. It gives you +5% research speed and +10 Survey speed (double these amounts for its advanced form, Neural Network Administration) and allows you to build one Elite Assault Army per ruler. Researching faster puts you ahead of other civilizations, while the extra Survey speed allows you to explore the galaxy faster and find the best planets for your colonies before anybody else does. The Elite Army that you can build is also very powerful for conquering planets, but you should play this for the first two bonuses it offers. A great option for early-mid game domination that turns into a flawless victory in late-game situations.

The other options

Military Dictatorship

Another government I like because it offers great advantages up to the late game stages: +20% Naval Capacity and -5% Navy Upkeep (double in its advanced form), plus a not-that useful in the long run Oversized Military Ship per ruler (+50% armor, HP and shields). However, the first bonuses give you the chance to become a very powerful empire in mid-game and late game situations especially from the sheer numbers of your fleet. And since a large fleet is always welcome, this is a good option for most attack-minded people out there.

Military Junta

Offering -10% Ship Cost and -25% Ship upgrade cost (double in its advanced form), this is a good option for creating a dominant empire early on. However, I don’t think these are really bonuses to love especially in the later game phases when you will most likely have a ton of resources anyway. But if you want to try and rush attacks early on, this one might be a good choice.

Direct Democracy

+2 Core Planet Limit (doubles when you advance) is all that you get from this form of Government and it’s pretty useful in early game situations, especially if you want to get rid of the early Sectors that make things more complicated instead of simplifying them. This could indeed offer a nice bonus to take advantage of and build your race into the dominant one in the galaxy. I am actually considering starting a game with this form of government and switching to something else in later game stages, but it still doesn’t sound as fun as my Despotic Hegemony.

Plutocratic Oligarchy

Many people like this form of government, but I don’t think it’s that good, really. It gives you +5% (+10% in its advanced form) yields in Mineral and Energy, but in the long run not some bonuses to really write home about. They are indeed useful early on for the extra minerals and energy that allow you to build your empire slightly faster, but there are better options out there!

Theocratic Republic

This one’s a better version of the Direct Democracy government as it offers the +2 Core Planet limit and -10% Ethic Divergence (both doubling when it advances), but it is paired with a way weaker ethic in my opinion, so it’s not as powerful in the long run. Choosing between these two is pretty difficult, though so probably each could make for an interesting game.

Military Republic

I believe that all Military types of governments have the potential to be very useful. This particular one gives you -10% Army and Naval Upkeep and +5% War Happiness (all double when it advances to Martial Democracy). This could be interesting to play especially in late-game situations, and the War Happiness boost is really welcome. You should give this a try if you have the chance.

Despotic Empire

An interesting mix because of an extremely useful bonus (-15% Building cost which doubles when you advance it) as well as an intriguing second bonus: +10% Slave Mineral and Food Tile Yield (also doubles when you advance). It also offers one oversized Military Station per ruler (+50% armor, HP and shields) but that’s not as impressive as it sounds. I haven’t played or relied too much on slavery, to be honest in order to be able to fully assess the situation, but I’d say that even though a good option, it’s not really good in the long run.

Indirect Democracy

This might be decent if you’re running a Leader-focused game, but usually not that good in my opinion. It gives you +1 Leader Starting Skill Level and -10% Leader Recruitment Cost (doubles in both areas when you advance it) but in the late game when most of the surveying has been done and it’s easier to reach the level cap with your Leaders, it doesn’t seem that useful anymore. Better than other options, though!

Science Directorate

One pretty good bonus (+1 Research Alternative) and one not-so-great (+1 Leader Capacity) make this not one of my favorites, nor the best in the game. It’s true that the extra technology alternative is extremely useful especially early on – since you could, in theory, be really unlucky and be delayed to getting the Colonization options, but it loses all purpose later on in the game. You also don’t really need the extra leader, so I’d say pass to this one.

Moral Democracy

If you want your people to be the hippies of the galaxy, this is the choice you should make since you get +10% Happiness (double when you advance). While happiness is definitely important in large – and even small – empires, there are more fun ways to play the game. If you want the easy way out, you could try this one and hope that your pacifist traits are not ignored.

Divine Mandate

+50 Slavery Tolerance and -15% Resettle cost (all doubling when you advance), combined with an actually interesting unique building (Grand Mausoleum – offering -10% Ethic Divergence) make up for a pretty interesting, but highly situational government type. Maybe it would deserve to be higher on the list because of the Slavery Tolerance bonus – I told you already that I am not really using the slavery option, so I don’t really know all the implications. The Resettle costs are pretty useless though, so I really would not rush to give this one a try.

Enlightened Monarchy

Despite its huge offering in terms of bonuses: -25% Edict Cost, +25% Edict Duration, +1 Core Planet Limit (all doubling in its advanced state), PLUS the option to build a Royal Garden per ruler (offering +10% happiness), I consider this a weak or, at best, highly situational type of government. The problem is that you still need a lot of influence for the edicts – an influence that will have to be spent on other more important things like growing your civilization and recruiting new leaders and I always had Influence hoarding problems.

Peaceful Bureaucracy

This one gives you +1 Leader Pool Choices, +1 Empire Leader Capacity, and -15% Leader Recruitment costs (all bonuses double when you advance to Irenic Protectorate). Not very useful because I doubt that you will really need the extra leader even late in the game. The other two bonuses are slightly better, but I would never consider this form of government as a solid choice for my game.

Theocratic Oligarchy

I think that this is by far the weakest type of government in the game, offering -10% Ethic divergence and -15% Leader recruitment cost. No, thanks!

These would be the Stellaris government types and you have them listed from the best to the worst (in my opinion). Do you agree with my Stellaris rankings? Which is your favorite government type in the game?

10 Best Stellaris Mods That You Must Try Now!

If you’ve been following Vgamerz lately, you know that I have a complete Stellaris addiction and even though I’m still enjoying the base game as it is and I still discover new amazing things, I can’t ignore the fact that the modding community is insanely active and there are a ton of great mods launched already, with some major ones in progress (like the Star Trek total conversion). Until those get released, we still have a lot of ways to improve our Stellaris experience and in order to help you get started, I’ve decided to create this list of the 10 best Stellaris mods that you should install right now.

I am sure that mode mods will be launched in the future, so I will make sure to let you know about their availability when they are released. But until then, check out below the best Stellaris mods!

best stellaris mods 01

Per Ardua Ad Astra

Stellaris is an extremely balanced game – and a complex one too – as it is, but some tweaks will never hurt. This mod updates the balance and brings some much needed changes, like new buildings, rebalanced robots and slaves, as well as balance changes for Buildings, Edicts, Ethics, Governments, Techs and Traits. Pretty interesting, I’d say – so click here to download this mod.

best stellaris mods 02

Lilim – Rei Ayanami

This one will be particularly interesting if you’re a fan of the anime series Neon Genesis Evangelion (and the movies related to it), but even if you’re not, it’s still a great play! Introducing a new species, the Lilim (angels in the anime), a new government type – the Divine Matriarchal Rule (which upgrades to Divine Matriarchal Star Empire). Give it a try here.

best stellaris mods 03

Galaxies Unlimited

Did you ever feel the need of more stars in Stellaris? The current cap is set at 1,000, but with this mod you can create a galaxy with 25 to 5,000 stars. The maps all include adjusted number of empires, empire default, fallen empire/advance empire defaults, and number of nebulas. Just make sure that you have what it takes to rule these galaxies! You can download the mod here.

best stellaris mods 04

48 Empire Colors

This mod adds 28 additional colors to the base game, and it also expands the space for color selection in the custom species creation screen. This is compatible with Ironman mode and unlocking the Ironman achievement, so give it a try! Download here.

best stellaris mods 05

Honorverse: Star Kingdom of Manticore

Although playable and very cool, this is still a work in progress mod at the moment of writing – so expect it to get more and more epic. Until then, enjoy the mod based on David Weber’s book series about Honor Harrington, featuring the Star Kingdom of Manticore empire, new government, new star systems and more. Extremely high potential here, so check it out on Steam.

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Beautiful Battles Mod

This mod completely revamps the space battles (mostly aesthetically) and everything will look better and more spectacular. Battles will also last slightly longer, so sit back and enjoy the show! Download the mod here.

best stellaris mods 07

Playable Robots

Do you want to play as Robots? You can do so with this well-made mod that brings Robots as a playable race in the galaxy, with 16 Playable Android Races and a lot of room for growing. Click here to download the mod.

best stellaris mods 08

The Blorg

This is a fun mod to try, especially if you watched the teasers Paradox had for Stellaris. This adds a new pre-scripted empire to the game, the loving (but not lovable) Blorg. Try them out just for fun and for some amazing roleplay. Click here to download.

best stellaris mods 09

Better Sector Mod

Sectors are always frustrating and time consuming. Sometimes they make little sense and they manage to get the game a lot more complicated than they should, especially since they’re intended to simplify things. This mod fixes those problems and makes sectors work as I personally believe they should. Download it here.

best stellaris mods 10

National Emblem Pack

Another mod that makes things not just more familiar, but better for roleplaying: insignia from across history and around the world, including intergovernmental organizations like the United Nations, Union of South American States, NATO and individual nations from Albania to Wales. A really good mod that can be downloaded here.

Even though it’s been just a few days since the game was released, as you can see we already have a ton of great mods available for download (and an impressive 420 available on Steam at the moment of writing). This will get epic from now on, so expect another article with game changing mods really soon. Until then, enjoy these amazing mods too!

Best Stellaris Tips, Tricks & Strategies to Help You Win Games


Stellaris is indeed a stellar game! The depth of this game is incredible and the AI is so ruthless that even on Normal levels regular players can have a lot of trouble: in my case, during my first playthough – the tutorial – I was absolutely crushed and most of it was caused by the fact that I had no idea what I was doing. In the end, managing an entire interplanetary civilization is not an easy task! However, I kept learning and finding new things and tweaking during my other playthroughs and I still believe that I am not an expert when it comes to this game. But I do have a solid understanding of at least some of its mechanics and I am here to share that with you in this article where I give you my best Stellar tips and tricks in a complete strategy guide that will help you win all your games.

It won’t be easy and you should also make sure you check out my previous article where I detail the starting strategies you should always apply as they’re not completely covered by this guide. But do read on – and prepare for a long and hopefully helpful read in my guide. I give you Vgamerz’ best Stellaris tips and tricks below!

1. Colonies are extremely important
I can’t really stress just how important the colonies are. Of course, having great options varies from game to game, but even if you don’t really have a lot in terms of offers, you should still set up colonies: 3-4 in early to mid-game should be your goal, because the sooner you establish the colonies, the sooner you can build them up and turn them into real powerhouses for your empire and, most importantly, have them add to the number of ships you can control. So set up your colonies, make sure that you care for their food needs at first and slowly build them for the future.

When it comes to Colonies, take future upgrades into consideration and choose your building placements accordingly. You will know these by playing the game multiple times, but the best thing to start with is to choose a starting location for your colonist ship (or whatever it’s called in the game) near tiles with energy or minerals in order to get the adjacency bonuses later on in the game. You could go even a step further and specialize your colonies: have a mining one and an energy-producing one.

2. Never stop surveying
I mentioned this in my starting tips article, but it has to be said here as well: survey as soon as the game starts and keep on doing it until you have the entire universe figured out. Remember that early on you can (and should) explore new solar systems with your Corvettes: do it in order to avoid losing your Science Ship in unexpected encounters. Do all the research that pops up, but take care with anomalies that have a high failure rate: it’s better to just leave them for later as you can lose them or even lose your scientist, which is extremely bad.

3. What resources are extremely important
Of course, all resources are extremely important, but Minerals are the most important early in the game – so make sure you focus on producing these first. Influence is also extremely important for the long run and the thing I usually failed at hoarding: declare rivals and use the Capital to get as much influence as possible. And, most important, don’t waste it for relocating Pops or other useless things. Influence is the most difficult to get!

4. Have your warships ready for any type of enemy
I would suggest specializing and focusing research on weapon advances in a couple of areas only, but your ship designs should be as varied as possible. I would recommend specializing your warships – and doing it heavily – but try to do that based on the enemies you’ve picked (or pick an enemy who is weak to your current starship setup). There are mainly three types of weapons: lasers, missiles and projectile weapons and each has its weakness. In my opinion, the best to focus on early are the Missiles because the Point Defenses counter for them is unlocked later on in the game and gives you a slight advantage early on. However, you should have warship designs for each category of weapon (and ready to defend against any type of enemy weapon) for when war starts. This is why it’s extremely important to know your enemy and know what kind of technology they use in order to be able to counter it. If you don’t do this, you will lose all wars!

5. Build your Frontier Outposts where they matter
Frontier Outposts are extremely expensive in terms of Influence costs, so make sure that you build them where they matter and where you need them the most: usually the best choice being somewhere near a good planet you can colonize. Don’t overuse them and don’t put them to waste: you’re only given a chance with their placement, so make it count. For example, I placed one of mine too far away from the planet I wanted to colonize and by the time I had enough Influence to build a new one, a different race had already conquered those lands, so I was left with a bit of space that offered very little in return – especially when combined with the huge costs of building the Frontier Outposts!

6. Don’t rush to go to war
I did and I lost: it was during my tutorial phase, where I though I’d be able to obliterate my Reptilian neighbors who were half my size. I jumped with my fleet to attack their home base and get things sorted out ASAP, and so I did: my fleet was highly unprepared for their type of fleet and after our first battle, I was down to just 4 ships left while they had an amazing 10-12 still alive. There’s little sense in saying that it was game over for me very soon after.

So when you go to war, make sure you’re prepared: having an extremely solid fleet is extremely important. A strategy that’s worth trying is to divide it in two fleets in order to easily take out their resource producing improvements in different Solar Systems. We’ll talk more in depth about winning wars in a different article, but until then, you should still know that you have to be prepared: get ready to defend your planets and don’t hesitate to build Defense Stations or platforms, because they can really save the day. Upgrade all your ships before attacking and don’t rush to destroy their planets: take their resources first, destroy their Constructor ships and try to take out their fleet. Also, have enough Minerals ready to quickly replenish your lost warships, otherwise you will soon be overpowered. War is extremely complicated and you should only start one when you are ready for it.

7. Don’t underestimate Fallen Empires
These annoying and highly overpowered empires are the things you don’t want to see anywhere near your borders. If you meet them, though, try to stay on their good side for as long as possible. If they’re far away and especially if there are other civilizations between you and them, you can ignore them usually (and I would even suggest declaring them your Rivals for the extra Influence gains) but otherwise stay on their “liked civilizations” list at all costs!

8. Wormhole travel is the best
The best form of travel for your spaceships, in my opinion, is by wormholes because that’s the fastest way to travel. The game does list it as advanced, which might scare you off a little bit, but trust me and try it, then master it. Just make sure that you build your wormhole stations in areas that you can defend with relative ease (areas where your enemy is most unlikely to pop) and you should be just fine. Being quick from one point to another and being able to get from point A to point B in just two jumps gives you a massive advantage, so my suggestion is to always go for Wormhole travel.

These would be, for now, my top tips and tricks for Stellaris. I will definitely add more in the future, so make sure to check back. Also, if you have tips and tricks for fellow players that you think will be useful, don’t hesitate to let us know by leaving a comment below.

Stellaris Cheat Codes & Console Commands

Stellaris has been launched and we’re obsessed with this game and if you’re reading this, chances are that you’re on the same boat. However, this is a brutally difficult game and even though we’ve shared with you some tips and tricks to get a head start in the game and we’re planning to share even more strategies in the future, you might just want at a given point to take the easy route and cheat. If that’s the case, I am here to share with you a bunch of Stellaris cheat codes that will make your life a lot easier in the game – but might take away some of the fun too.

In order to enter and use any of the Stellaris cheat codes listed below, you must activate the console by pressing the tilde key (`) – it’s usually the key next to the 1 key on your keyboard. Once activated, type in any of the codes below to get the indicated result (note that this doesn’t work if you’re playing in Irnoman Mode):

Cash #### – adds the indicated amount of Minerals (so if you type Cash 5000 you get 5000 minerals)

Invincible – your fleet takes no damage

Research_Technologies – instantly research all technologies

AI – Toggles AI (write the command again in order to reactivate AI)

Society #### – Adds the indicated amount to your society

Survey – Instantly survey all planets

Influence #### – Adds the indicated amount of influence

Debug_Yesmen – All AI players will accept any demands you make

Instant_Build – Instantly completes current build projects

Finish_Research – Instantly completes all current research projects

This is it for now! We’ll make sure to update this list with more Stellaris cheat codes if we find any extra.

Stellaris Tips and Tricks for Starting Your Game Flawlessly

Stellaris is more than a grand strategy game: it’s game which, thanks to its customization options and massive scale, is absolutely unbelievable. If you add some roleplay to the mix as well, even when playing alone, you’ll get even more from it. But starting is always difficult and it’s easy to make some small, stupid mistakes, that will cost you in the long run. Therefore, I have decided to write this guide and share with you some Stellaris tips and tricks on how to start each game in order to prepare for interplanetary domination early on and in order to increase your chances of defeating all alien scum you’ll encounter.

There are tons of strategies that work and a ton that might make things difficult to you – and it all gets even more complicated based on the traits of the races you create and play as, so what suits my play style might not necessarily suit yours. However, I still think that this is worth reading, so do give it a chance if you want to get a head start early on and get the most out of Stellaris as soon as you start a new game. Read this and stay tuned with us as even more Stellaris content is coming! (UPDATE: Read our best tips & tricks article here – but make sure you do after reading this one, as these tips here are not covered again in the new article!)

1. Start surveying as fast as possible and explore as much as possible: send your first Science Ship to survey your solar system (this is the first thing that you should do), then make sure you keep it hopping from solar system to solar system surveying everything. Have in mind that if you meet anomalies that have a success rate lower than 30 percent, it’s best to leave it be for the time being as you run the risk of losing your Scientist.

A trick to make things faster and not risk losing your Science Ship to enemies waiting in a new solar system is to send your military ships explore the new galaxies as well. They can’t survey them, but they can explore them and see if there’s any threat waiting. Do so while your Science ship is surveying your starting system in order to win time and get an advantage in deciding what route to follow.

2. Activate Details Mapmode – even if you play on a Tiny map, things will start getting too complicated shortly. Activate this function by clicking the button at the bottom of the screen and you’ll have a detailed overview of resources in each galaxy and habitable planets. It will help you a lot in the long run so learn to play with this option on!

3. Go for energy and minerals first: these are the most important resources throughout the game, but especially early on: have your construction ship focus on Mineral and Energy-producing planets and build on your own planet buildings that improve one or the other (usually, it’ better to focus on energy since chances of finding resources in the galaxy are actually higher). Remember, though, that during early game stages, Minerals are vital and probably the most important type of resource. Don’t build any research-related buildings and even ignore research bonuses that you find on other planets and focus on getting all the minerals and energy first.

4. Colonize your first planet ASAP! As soon as you find a habitable planet, start the colonization process: the longer you wait, the further you’ll be left behind in the race to conquer the galaxy. Even if the energy will drop in the red for a while, you shouldn’t worry: it’s temporary and you shouldn’t be hoarding energy either way (I usually hit my maximum storage anyway in a few hours of play time – and you will do so most likely if you manage things properly). Then rush to get to five planets as fast as possible and build Starports everywhere in order to get the maximum fleet advantage. It’s also what most of the other species’ will do, so you have to keep up!

5. Start thinking about specialization: building awesome ships is exactly what you need in order to rule the galaxy. Always focus on researching better technology for your ships, and try to specialize them on just a couple of things as you won’t have the time to be an ace in every weapon type, for example. It would help if you knew what to prepare for (by analyzing what types of ships the other races have), but even if you don’t, just make your pick and stick to it. And it’s better to have 2-3 techs to focus on than playing all your cards on one in case you are extremely unlucky and you meet a race that is completely resistant to your tech advances.

6. Build Frontier Outposts only when needed
Frontier Outposts are extremely useful if you find a system that’s not within your borders, but you need the resources there. Ideally, you will place it in a solar system or nearby one that you will colonize later, in order to be able to bring that system within your race’s borders and get to decommission the outpost in order to use that energy elsewhere. However, make sure that the gains (in energy and minerals, mostly) are worth it because building the Frontier Outposts is extremely expensive and there’s also a maintenance fee.

(Note: In an early version of this guide, I claimed that you need to build FO’s to colonize planets – which is something I was certain you have to do until I received some comments here. It was either that this was changed by a later update – which is highly improbable – or I just got things wrong and therefore all my Stellaris games had an extra challenge as I only colonized planets after building an outpost. This might actually work nicely as a challenge for yourself if you need an extra one as it does make the game a lot more interesting.)

7. Declare rivals
Influence is extremely important in the game and there are not many ways to gain it. So it’s a good idea to declare rivals with other players or Fallen Empires if you meet them in order to get a boost in Influence which will come extremely handy later on (especially when your leaders start leaving this world)

These would by my tips and tricks for starting the game. There’s a lot depth to this game, but having these basic things in mind will ensure that you have a great start and a bright future ahead of you.

Other tips regarding what to do when starting a new Stellaris game? Let us know by commenting below and remember to check back soon for even more tips and tricks for this game!