There Might Be a Persona 3 Dancing Spin-Off

Persona 3

Persona 3

The milking of the Persona brand continues! After two  fighting game spin-offs, a dancing spin-off, a chibi  dungeon-crawling spin-off, and a few remasters, there might be another spin-off starting development soon. Recently, Persona 4 Dancing All Night (or P4D) released in Japan. During the launch stream for the game, the director/producer of it, Kazuhisa Wada,  admitted that there is a chance of a  follow up with the cast of Persona 3.  When asked about the possibility of another spin off, Wada responded:

“We are looking into the possibility of a ‘Persona 3 Dancing’ game and, if Persona 4: Dancing All Night sells well, we will consider it.”

Persona games normally sell pretty well, so don’t be surprised if there’s an official announcement at some point in the near future. The real question is if this potential Persona 3 Dancing game will come to the Playstation Vita. Sony confirmed at E3 that there are no longer AAA games being developed for the Vita, thus hammering the nail into it’s coffin.

However, even though the Vita hasn’t sold well, the people who do own Vita’s (myself include) buy games like there’s no tomorrow. The attach rate of games on Vita is impeccable, and any other console would die to have that level of attach rate. Also, when Persona 4 Golden came out on Vita, not only did it sell well, it increased the sales of the Vita by 150%. Perhaps Dancing All Night can also boost Vita sales and reinvigorate more developers to want to make AAA games for it.

Persona 4: Dancing All Night releases exclusively on the Playstation Vita in North America on September 29th.

New Maplestory Spin-off Revealed, First of Many?


After the announcement of Maplestory 2 and its extremely disappointing reveal, I had been waiting to see what Nexon had in store for us next. To my surprise, they’ve announced a Maplestory spin-off that takes place within a school setting … What a bizarre idea.

Though the setting  is a departure, the game will function on a similar level to the normal Maplestory. You will take quests and fight enemies, though this time through different means and in a more focused, niche way.

The game at its core was about social play, and it made you feel as if you were a part of a real community. It was designed around this idea, with level grinding being outrageous without a group, quests being party-centric, and possibly the best buddy list in a multiplayer game period. Maplestory, over a long period of time, changed for the worse. The release of new classes, redesigns and balance patches made the game feel entirely different. Classes lost their unique traits, the economy crashed as new items and pay-to-win features were implemented, and overall, the game kept digging itself a bigger hole.

I feel as if I’m being harsh on Nexon at this point, but I just cannot get behind this idea. Maplestory itself was a flawed experience with tedious grinds, long-winded dialogue boxes of no substance, and slow quest lines with no worthwhile rewards at the end.

When you take away unique locales and monsters, and a vast array of things to explore, you’re left with what appears to be a very dry, bareboned experience, and much like Maplestory 2, they’re going to have a lot to prove with this spin-off.