E3 2015 was such a massive tease for fans of Nier; the Square Enix published Japanese RPG that, since launch, garnered quite a cult following.
With Paris Games Week happening right now, we’ve finally been given a proper glimpse into the anticipated sequel, just titled NieR: Automata.
Check out this killer trailer below.
I am glad to see actual gameplay being shown off here. Nier, while fantastic in some ways, suffered heavily from its stunted and repetitive action and terribly sub-par graphics. Luckily for us, this trailer demonstrates that Nier has received a massive facelift and a complete redesign of the combat.
While not revolutionary or technically astounding, the new engine displays some nice crisp visuals at what I would argue is 60 frames per second. What was before a slow and brutish exercise in patience is now a flashy, physics-defying combo-fest and I am so ready for this welcomed change.
I hope it is not a long wait until the next time we see more of Nier.
Fans of our favourite galactic heroes, Ratchet And Clank, were treated to a second trailer this week at Paris Games Week (PGW). This trailer provided further insight to Ratchet And Clank’s (PS4) plot and also teased us ever so eager fans with a little more gameplay.
Here are the two trailers Insomniac Games (developer of Ratchet And Clank) have taunted us with to date:
With a second trailer unveiling considerably more information about the new Ratchet And Clank game and even the upcoming movie, both due for release in Spring 2016, we are now able to possess a stronger preconception of the intergalactic action we have been anxiously waiting for.
Based On The Movie, Based On The Game
”Based on the movie, based on the game” was the primary insight into Ratchet And Clank’s (PS4) plot provided from the initial trailer. Both the video game and movie trailers featured planetary locations and events from the first game. Consequently, this led many fans to believe that the new Ratchet And Clank would more or less be a reconstruction of the first Ratchet And Clank game from 2002. However, after watching the second trailer it is apparent that this is not the case. In the second trailer we can see that the most profound villain of the series, Dr. Nefarious, once again trying to conquer the galaxy and Ratchet And Clank once again trying to defend the galaxy from his evil endeavors. Despite the plot suffering some confusion over the two trailers, we have a very solid knowledge now of the setting for the game. The Solana galaxy is the setting for Ratchet And Clank (PS4) as from the trailer we can distinguish planets such as Pokitaru, Gaspar and Ratchet’s home planet, Veldin. A final bit of information we can take as insight to the plot is the comical uselessness of Captain Quark who just had to stick his chin in at some point.
The second trailer for Ratchet And Clank (PS4) has offered us more gameplay footage. From the trailer we can see that the Swingshot gadget is back in some shape or form, complete with the nostalgic sound effects, we can see the annoying pufferfish enemies dominating the tropical Holiday resort, Pokitaru, swift swimming with the Hyrdopack and even levels playable as Clank make a comeback (although, who could doubt that). However, it is not just the smaller aspects of the game alone that are overwhelmingly nostalgic, but also the more profound in-game activities such as the ship battle above the Pokitaru holiday resort and the famous BlackWater City hoverboard race are shown in the trailer, each remastered so wonderfully. We just have to hope this game doesn’t cause players to keel over due to overwhelming exposure to nostalgic aspects of Ratchet And Clank.
In spite of the fact Ratchet And Clank (PS4) is not so much a direct reconstruction of the original game, it appears to have tied in aspects from newer installments with the more nostalgic aspects of the first game and although it’s success can’t be judged until it’s co-release with the movie in Spring 2016, we can have a pretty safe assumption that this game will be a hit.
The Galaxy Needs You, Ratchet
The PGW trailer for Ratchet And Clank (PS4) has allowed fans of this truly classic and lovable series to get psyched up that much more about it’s much anticipated release early next year. Now with a considerably clearer preconception of what is to come in Ratchet And Clank’s upcoming adventure on Playstation’s latest console, we have more reason than ever to get excited for this Sony classic making a comeback.
Although the wait will be somewhat difficult, the gameplay provided in this second trailer is enough to ensure us that the wait will in fact be worthwhile in the end.
A new trailer for Street Fighter V was released during the Paris Games Week event that revealed the fifteenth fighter for the game. Dhalsim, the Indian yoga guru whose been a mainstay of the series since Street Fighter II, has returned for Street Fighter V‘s starting roster. This isn’t too grand a surprise as he was suggested by a very accurate leak that released months back.
Dhalsim has always been known for long-range combat with his elastic limbs and that certainly remains with his latest incarnation. He also retains his iconic fireball, teleport, and spinning divekick techniques. The elderly yogi has learned some new tricks, such as a levitation ability that carries him through the air as his V-Skill, a fire trap that lingers along the ground as his V-Trigger, and an arched fireball that serves as an anti-air.
His new super move takes this arched fireball to a higher level by making it larger and more powerful. While damaging, his super move can be tricky to land because of its arched movement, so spacing of your opponent will remain a vital aspect of his playstyle.
Dhalsim’s look has changed in the same way as his moveset, keeping familiar aspects while mixing in new touches. He still wears the raggy, yellow shorts and necklace of skulls that he’s always worn, but now he also sports a white turban and a full beard. You can check out Dhalsim’s trailer, featuring a new stage set in his hometown, below.
Along with the reveal of Dhalsim, Capcom has announced a number of new details on Street Fighter V through its Capcom-Unity blog. First and foremost, the release date has been set for February 16th in North America and Europe.
We also have more information on how post-launch characters will be handled. As has been stated several times, Street Fighter V will not include new characters in large bundles including in rereleases of the game as has been done in the past and will instead adopt a model similar to League of Legends where new characters will be added over time and can be attain either with microtransactions or points earned from playing the game.
Capcom already has six new characters planned to be added post-release with one releasing every two months, and data-mining of the recent PC beta suggests that Guile, Balrog, Juri, Ibuki, Alex, and Urien will be these six. It’s possible they’ll simply appear as background characters as we already have confirmation that Alex will be in the background of the New York stage. As for unlocking characters, there will be an in-game currency called Fight Money that can be earned from completing daily goals and leveling up individual characters. Players will receive a new goal each day that can easily be completed in quick sessions, such as landing a set number of Hadokens. You can also earn Fight Money by leveling up characters in either single-player or multiplayer game modes.
Are you a fan of Dhalsim’s long-range style? What are your thoughts on SFV’s business model? Leave a comment below and let us know what you think.