Killing Floor 2 Guide: How to be the Ultimate Survivor

Killing Floor 2

Killing Floor 2

The world of Killing Floor 2 is a dark and familiar one. If you’re a long time veteran of the franchise then you’ll likely already be fit for combat on the first two difficulties, but the game throws some surprising curve balls into the mix, so it’s a good idea to brush up on this list of tips we’ve put together to be the ultimate survivor.

  • Consider leveling the medic perk first. The medic perk is easily the most robust perk currently in the game, and certainly the best at surviving. But one of the medic’s greatest strengths lies in its level 10 perk. Combatant gives you body armor for free at the beginning of the match. Since you can switch your perk role in between waves, just switch to your preferred perk after wave one.
  • Don’t be afraid to scavenge. Don’t be afraid to roam the level in between waves in the early stages of the game. You’ll likely be able to replace lost ammo, snag a few guns to sell, and even grab some body armor if you didn’t go the medic route.
  • Learn to parry. Every class in the game can parry, so use it to your advantage. Regular blocking will reduce the damage inflicted some, but parrying will further reduce the damage and also stun your attacker. It’s the perfect, and sometimes only, defense for when a Scrake or Fleshpound gets in your face.
  • Put your needs before others. This might seem a bit counterproductive in a team environment, but when it comes down to it, everyone is responsible for their own skin. This doesn’t mean you should be greedy, it just means that you should handle your own responsibilities before trying to take someone else’s.
  • Know your role but don’t be afraid to stray. There are currently only four classes in the game and there will ultimately be a total of ten. This means that some of the current classes have had to adapt to roles they wouldn’t normally fill, and it also showcases just how versatile each is. If you wanna pack an AA12 as a medic then go ahead. In fact, it’s encouraged that you do.
  • Make Sirens a priority. Sirens aren’t particularly intimidating and they don’t pack much of a punch on their own, but they pierce through armor and make grenades useless, which means that they’re pretty scary when surrounded by a horde of other zeds. Take them out first.
  • Always be aware of your surroundings. It doesn’t matter if your team is fortified or on the run, always make sure you’re aware of what’s going on around you at all times. Zeds have a nasty habit of teleporting just around that corner your team is about to take, so make sure someone scouts ahead to deal with that if you’re on the run. When you’re defending, make sure your back is watched. Getting overwhelmed is easy and getting surrounded is a recipe for disaster.
  • Try not to panic. If you do find yourself surrounded, take the easiest route. Take a quick scope of your surroundings, note the path of least resistance, and make a mad dash for the light at the end of the tunnel. Don’t waste shooting at the zeds that aren’t an immediate threat and heal every chance you get until you’re safe.
  • Don’t aggro Scrakes and Fleshpounds early. Both zeds have a certain damage threshold until they get pissed off. Never shoot at them until your entire team is ready to take’em down. That means clearing the most dangerous trash and positioning yourselves so your team isn’t sandwiched between them and a wall.
  • Never waste dosh. It never fails. When you’re fighting Hans everyone just throws their money all over the place without reason. Instead, stock up on AA12s, throw them on the ground, and use them when you run out of ammo.
  • Let Hans feed. Don’t waste your ammo on Hans when he catches a teammate to leech life. He has a huge defense buff which makes any effort to inflict more damage a waste. Instead, be prepared to heal that teammate and make sure everyone is reloaded and ready to go.
  • Know the map. Aside from the obvious, you should be able to call out locations of the map to your team by names that are completely unquestionable or ambiguous.
  • Back peddle. Players run backwards at full speed. Make sure you’ve always got a clear escape plan because there is nothing worse than running into a wall and not realizing it until you’ve got zeds crawling all over you.

If you take away anything from this guide, let it be that teamwork is always the most important part of the game. Know your role, shoot zeds, and stay alive.

Do you play Killing Floor 2? Give your opinion in the comments box below.

Killing Floor 2: How to Roll Faces as the Commando

Killing Floor 2

The world of Killing Floor 2 is fast-paced, exciting, and inexplicably gory — all things fans pined over in the original. While it’s true that Killing Floor 2 does feel like it’s just more of the same, there are some key changes to the game’s mechanics that make a few general strategies no longer viable. This guide is tailored to help you adapt to the changes made specifically to the Commando perk so you can jump in and pop heads with confidence.

Overview

If you envision yourself as John Rambo in every first person shooter you play then the commando perk is probably the perk for you. Commandos specialize in taking down zeds with a lot of high powered, automatic weaponry. Unlike other classes, Commandos have large magazine clips that keep them going for longer periods of time and subscribe to the “quantity over quality” mantra. This, of course, means that the class has less stopping power. So, in order to stay effective you’ll need to learn how to prioritize headshots over blindly spraying bullets everywhere.

Your Role

The Commando is best utilized as a tool for crowd control. It’s pretty much the same role the perk has always served, but since the demo and marksman perks aren’t available the big guys are now left to the berserker and support classes.

The idea is that when two Scrakes and a Fleshpounds show up your team isn’t currently being overwhelmed by a horde of zed. It’s a goal easily obtainable with well placed shots, communication, and a few class perks the Commando shares with its team.

Killing Fioor 2 tends to not have as many trash zeds and have elected to have stronger zeds make more frequent appearances. So, things can seem pretty lax at times, but don’t let your guard down. The new balance means situations get hectic in different ways than they did before. When you can have two Scrakes and two Fleshpounds pop up at the same time as a horde of zed, things tend to get wildly out of control at unpredictable times. Make sure you’ve got a happy trigger finger and ignore the bigger guys so your teammates can focus on them instead.

Loadout

As of right now there really aren’t that many alternative weapons for any of the classes. The best loadout is pretty cut and dry, but more experienced players are encouraged to explore different options.

HMTech-101 Pistol

This is a pistol that isn’t just great for the field medic or commando perk, it should be the everyday carry of every perk. Why? It’s 200 dosh, it allows you to heal teammates from afar, and it’s only one weight. It also manages to put out an extra 5 damage per shot making it an obvious upgrade when things get really dire.

Kalashnikov AK12

The AK feels like a true heavy weapon. It’s got a decent amount of kick back, but firing in short bursts makes it easy to manage. It has a larger magazine than the SCAR but also does 15 less damage. Picking this up before the SCAR is based on preference. If you find the Bullpup just isn’t getting work done anymore then go ahead and upgrade early.

SCAR-H Assault Rifle

The SCAR is the Commando’s strongest weapon in its arsenal. It’s got a small clip but does 50 damage. Putting 80% of the clip right between a Scrake’s eyes is enough to bring down the beast, but it really excels at quickly taking down hordes of weaker zeds. Learning the SCAR revolves around finding the gun’s rhythm because it has considerable kick back. Don’t be afraid to switch to single fire mode here.

Class Perks

I’ll be honest, the class perks are a bit broken. I don’t mean that they’re overpowered, I mean that there is pretty much one obvious and clear winner for every tier. Hopefully we’ll see some kind of revision to this in the future, but these are the perks to grab as of now:

  • Call OutCall Out gives your teammates the same ability to see cloaked enemies you have. This is a gimme because the alternative is just night vision, which is largely useless.
  • Large Mags – This perk upgrades your magazine capacities by 50%, which is another gimme because Backup upgrades the damage output of your knife and pistol by 40%, which are two weapons you never really need to use.
  • Tactical Reload – As you might expect, you’ll be able to reload quicker and you get a cool new reload animation. The alternative is Single Fire which gives you 20% more damage in single fire mode. Single Fire wouldn’t be a bad choice, but it’s situational whereas Tactical Reload is just a straight upgrade across the board.
  • Autofire – A slightly tougher decision, Autofire gives you a 20% damage increase across the board when firing in any mode other than single fire. Impact is the alternative, which gives you a 30% chance to stumble a zed. Autofire seems to be the better choice since death is more permanent than a knockback.
  • Zed Time – Rapid Fire – The level 25 perks only activate during zed time and here I chose to go with extra damage output versus faster reload time. Both choices are valid and underwhelming. Until there are some hard numbers out showing off the DPS obtainable between the two perks, this one is honestly up in the air.

Tips & Strategies

  • Ignore Fleshpounds and Scrakes if there are a lot of trash zeds around. Your role is to keep numbers down since the Berserker and Support have higher single-target damage output. Let them handle the big guys while you keep them clear.
  • Always aim for the head. The Commando’s weapons aren’t as powerful as other classes but they do have larger magazine capacity. The headshot multiplier is better used when missing a shot isn’t as life or death as it can be for other classes.
  • Make sure you keep an eye out for your teammates. If you notice anyone is low on health and you’ve got the time to spare, switch to your HMTech-101 Pistol and top them off.
  • Position, position, position. Position yourself where you can see the most amount of entrances for the area you’re defending. Since your primary goal is to dispatch trash, you’ll want to be able to quickly identify where you’re needed most.
  • Ignore the body armor early on. In easier difficulties, don’t worry about buying body armor when you can afford it. It’s expensive to maintain and it spawns freely throughout the level. Instead, focus on playing as a team and healing each other when needed so you can afford your best weapons first.

Remember, Killing Floor 2 is a team based effort and you literally cannot succeed in higher difficulties on your own. So, be a team player, know your role, and have a blast.