Duke Nukem’s Franchise Lawsuit Is Finally Solved

Gearbox, 3D Realms and Interceptor have agreed to put an end to the ongoing battle and give Gearbox the full rights all past and future Duke Nukem games.

This batte for Duke Nukem’s rights for his games had began last year, when Gearbox confirmed that 3D Realms – the ex owners of the frachise – acted illegaly, by starting to develop Nukem Massive Destruction. But 3D Realms continued to act with good faith, and maintained throughout the suit because they believed that they could properly acquire the rights of the franchise.

In a report from CEO Mike Nielsen:

“When Interceptor acquired a license to develop ‘Duke Nukem Mass Destruction’ (‘Duke Nukem Survivor’) from 3D Realms, we did so in good faith and were not aware of any conflictWe never intended to cause any harm to Gearbox or Duke, which is why we immediately ceased development after Gearbox reached out. To secure the future of Duke, 3D Realms has agreed with Gearbox that a single home serves the IP best. And as big Duke fans, we’re excited to see what Gearbox has in store for the ‘King.’ As for our own games, we’re eager to complete development of the ‘Bombshell’ game and get it in the hands of our fans.”

The owners of 3D Realms Interceptor have stated that they never wanted to violate Gearbox’s property rights and that they leave the Duke Nuken franchise in the hands of Gearbox.

And don’t forget, for more on Duke Nukem franchise-related, stay tuned to VGamerZ.

Borderlands Creator Reveals New Info For Battleborn

Borderlands

Borderlands

Borderlands creator and famous developer, Gearbox, reveal new details regarding their latest game, Battleborn. Battleborn, as you expected, will have some of the core features of the Borderlands franchise as Battleborn is a FPS title that can be played in co-op mode with a friend. Although Battleborn is said to have some MOBA gameplay elements.

Battleborn, as diverse the characters were in Borderlands and how each had his/her own personality and fighting style, will be no different as Gearbox said that the game will feature 25 playable characters instead of the 4 that Borderlands had to offer. Each of the 25 characters is said to have a unique personality and style.

Gearbox VP Steve Gibson explains more concerning how the game came to mind, the game’s genre mix and how the characters were developed.

“Coming out of the success of Borderlands, we started to ask ourselves, what are our strengths as a studio?” Gibson recalls. “What are those strengths and how do we blow them up even further? The first is that we’re good at taking elements from different games and mashing them together. In Borderlands, we took Diablo and made it into a shooter, for example.”

Battleborn is kind of a mix of three different genres: Street Fighter, elements of real-time strategy games, plus the role-playing shooter thing that we invented in Borderlands.”

“Our other strength is character building,” Gibson continues. “One of the main things fans took out of Borderlands was how much they loved Claptrap and the other characters. So we thought, okay, let’s build a game that leverages both of those, blending genres and building characters.”

Gibson also explained Battleborn’s story further, the main story of Battleborn revolves around the end of all the stars in the universe with the exception of one final star that every race gathers around. They eventually find out the other stars’ death wasn’t just normal but an evil force was behind it and now the evil force is set to destroy the final star in the universe. This is where you step in and since the game will offer many different characters, they will be divided into factions that each has an ideal plan of survival. Factions will fight against each other and this is your PvP mode ladies and gentlemen.

“If you could imagine such diverse races coming together, they would all have different ideas about how to proceed,” Gibson explains. “They will then naturally fall into factions, and inter-factional fighting is where the player-vs-player multiplayer modes come in.”

Here is where things get interesting and new, Gibson states that you won’t have to play with each one of the 25 available characters to level it up, unlike Borderlands, but their will be an overall progress linked to your account.

“In Borderlands, if you maxed out your character, you wouldn’t want to then start from scratch with someone else,” Gibson says, “so we found that out of the four characters, people were only experience one.”

“We’re building 25 characters; it’d be a shame for someone to play just one!”

Also each one of the 25 characters will have their own look, abilities and a distinctive and deep background story. He also stated that during conversations, each character will reply according to their race’s opinion and their life which is pretty difficult but amazing if pulled off correctly.

“The design guys have done a tonne of background work for each of these characters, and as you play them you’ll learn more about them,” Gibson says. “We have way more dialogue in this game than we’ve ever had in any previous game. They will comment on how they feel about the world, but they will also respond to each other.”

“This means that if one guy says something, there are 24 possibilities for which other characters will respond. This is true for every dialogue exchange in the game.” He shakes his head. “It’s bonkers.”

“I said to the design team, do you understand the mathematics of this? How big a voiceover budget do you have?” Gibson laughs. “We’ve been working on this game for a long time!”

Battleborn is said to release early-2016 and it will be available on PS4, Xbox One and PC. Tell us what you think of Battleborn and if it can be even better than Borderlands, I personally think so. (Credit: Stuff.co.uk )

First Tales from the Borderlands Details Revealed

Borderlands

SXSW is a thing that happens, and like all things that happen, it did in fact take place this year. Of all the panels and conferences within SXSW, I am here to grace you with the most important aspect of the event: Tales from the Borderlands.

Key members of both Telltale Games and Gearbox Software sat down to discuss their upcoming collaborative project that takes the narrative, character driven aspects of Telltale’s best work, and Gearbox’s absolutely bananas world and characters to deliver the best of both worlds.

The video below, though quite lengthy, sheds much light on several aspects of Tales from the Borderlands, including its spot in the lore, the types of things you will be taking part in, and much more.

To say that Tales from the Borderlands is promising is to understate how much potential this project actually has. As mentioned at the panel, Telltale has a rich history with comedic games.

The video below, though quite lengthy, sheds much light on several aspects of Tales from the Borderlands, including its spot in the lore, the types of things you will be taking part in, and much more.

Borderlands blessed everyone in 2012 with one of the most hilarious, clever, and self aware games we’ve had in years, so combining that humour with Telltale’s writing prowess has me on the edge of my seat with excitement.