Delays, Death Threats, And Gamer Entitlement

With the recent announcement that No Man’s Sky would be delayed for one measly month, a small group of internet psychopaths has once again demonstrated why gamers continue to get a bad rap from both the older generation and the media.

The news broke a few days ago on the official Sony blog, where Managing Director Sean Murray explained that, in order to get the game where he wanted it in terms of polish, they’d need to delay it for a little bit longer to make sure it’s at the right place upon release.

While sane human beings would understand this logic, thereby accepting it and moving on with their lives, a few of the salty polyps that sadly grow on the undercarriage of the internet happened to react differently.

What is the big deal with a game being delayed?

Truthfully, it isn’t a big deal, which brings me to my first point. Who cares? I get that we’re all excited to play No Man’s Sky, but a delay of only one month is not a huge deal. We’ve already waited this long, so what is one more month? I remember back in 2006 seeing the reveal of Final Fantasy 13 Versus, which would take another 10 years to come to fruition. I bought my PlayStation 3 and PlayStation 4 consoles for that game, and even then, I didn’t feel the need to threaten Square-Enix employees over it.

Hello Games is under no obligation to release the game in June unless they’ve agreed to. Judging by the delay, I’d say that Sony is perfectly willing to wait, and so should you be.

Delays are a good thing!

I never understood the negative reaction to delays, as it generally means that the developer and/or publisher is more concerned about quality than hitting some arbitrary deadline for what I presume to be anxious investors. It is true that some delays end up helping nothing in the end, but by and large, they are for a noble and honest cause.

Hello Games deciding that No Man’s Sky needs more time in the oven is a fantastic thing because it means the product we all want will be a better game when it drops. We will have a smoother, more polished version of the game. Really, that is what is most important, not the day it comes out.

To those of you slinging insults and making threats, I ask this: Would you prefer a buggy, unfinished or unpolished game over having to wait one more month? This sort of reaction reminds me of spoiled children and how they must have what they want right now, even if it means that they will miss out or suffer for their impatience.

 Death threats? Really?

While I completely understand wanting a game when it is supposed to release, is sinking to a level where you sign on to Twitter or Facebook or whatever to send a hateful or threatening message to a person who is just trying to do their job, really the best course of action? Why do you feel so angry about this? Why is there such an overwhelming feeling of resentment?

Hell, if you just insist on voicing your concern, why can you not, like other normal human beings, voice it in a constructive manner? I do not ever understand why some gamers have this hot-headed or entitled approach to things.

Sonic has longer, thinner legs now?! Better threaten Sega. Diablo III looks too colourful for a Diablo game? How about a boycott, a petition, and some death threats? Dante has dark hair now? let’s attack Ninja Theory about it, just because!
It is this type of behaviour that makes us look like spoiled, entitled little brats, and I’m sick to death of outsiders viewing us as such. Maybe, just maybe, next time you feel like threatening someone over something so benign or so unimportant, you instead assess your actions and take a less hostile approach.

First4Figures: Meta Knight Swoops In!

Makers of high-end collectibles First4Figures have announced their latest addition to their line-up. Straight from planet Popstar Meta Knight the mysterious leader of the “Meta-Knights” finally gets his chance. Flying into action on the Battleship Halberd deck, Meta Knight readies his trustee Sword, Galaxia in preparation to take on any unwanted visitors through a blaze of flames. As Kirby’s rival Meta Knight is one of the most popular characters in the series and has been anticipated by many for some time.

Highly limited to 500 pieces the exclusive version ($259.99) comes with LED’s that make the flames flicker and his eyes light up to add “dramatic effect”. The regular version ($239.99) on the other hand is limited to 1000 pieces worldwide. The figure comes in deluxe full color packaging with moulded foam interiors. The packaging itself is normally just as detailed as the product with unique artwork added for each individual statue. Due for release in Q2 2016, Meta Knight is now available for pre-order

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First arriving on the NES in Kirby’s Adventure way back in 1993 (The year I was born frighteningly). The masked knight then went on to make more than 15 appearances across multiple consoles. Created by Masahiro Sakurai, Meta Knight was then added to roster of Super Smash Bros Brawl in 2008 before returning for the 3DS and Wii U versions. Hopefully the figure will not be as broken as his debut in Super Smash Bros.

Cast in high quality polystone resin the statue stands at 16 inches. The figure has been hand-painted to capture all the detail necessary to fulfil all of his features. The second statue in the Kirby collection will fit perfectly in size next to their previously released Sword Kirby. If you have authenticated your Kirby figure then you are entitled to receive the same number authenticity card for Meta Knight and any other future releases to this series.

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First4Figures are a United Kingdom based company that produce high-quality statues of gaming giants from The Legend of Zelda to Sonic the Hedgehog. They even have a Shenmue statue! I’m holding out for a Banjo Kazooie one personally.

What do you think of the Meta Knight figure? Will you be purchasing one? Leave us a comment below.

New Bloodborne Gameplay Screams “Buy Me”

Bloodborne Gameplay


Bloodborne, FromSoftware’s newest monster, has been given the ‘new trailer’ treatment at Gamescom 2014, and by Gwyn, does it ever hit hard. Bloodborne gameplay received critical acclaim, with praise, particularly its high difficulty level, atmosphere, sound designLovecraftian themes, and interconnected world design.

Miyazaki dropping the more methodical approach of Dark Souls combat in favor of a more visceral, on-your-toes action game appears to be a smart move, as the action looks even more exhaustingly difficult and punishing than ever.

Imminent trailer ahead.

My gushing for all things FromSoftware never ceases. With that, however, comes exceptionally high expectations. Luckily, it appears that Bloodborne is shattering all of them with every new video.

Only time will tell if this game can manage to surpass the absolutely ridiculous standards FromSoftware has set for itself. If this trailer is any indication, they’re on the right track.

Bloodborne Gameplay according to Wikipedia

Bloodborne is an action role-playing game played from a third-person perspective and features elements similar to those found in the Souls series of games, particularly Demon’s Souls and Dark Souls. The player makes their way through different locations within the decrepit Gothic world of Yharnam while battling varied enemies, including bosses, collecting different types of items that have many uses, interacting with non-player characters, opening up shortcuts, and continuing through the main story.

At the beginning of the game, the player creates their character, the Hunter. The player determines the basic details of the Hunter; gender, hairstyle, name, skin color, body shape, voice, and eye color are some of the options the player can customize. The player also chooses a starting class, known as an “Origin”, which provides a basic backstory for the Hunter and sets the player’s starting attributes. The origins, while describing the player character’s past, do not have any effect on Bloodborne gameplay beyond altering starting stats. Another way the player defines their Hunter is by choosing what brotherhood they are a member of. These religious societies, known as “Covenants”, each have their views on the world of Yharnam.

The player can return to the safe zone, known as the “Hunter’s Dream”, by interacting with lanterns spread throughout the world of Yharnam. Doing so replenishes health, but repopulates all enemies in the game world. Lanterns also serve as the game’s checkpoints; the player will return to the last activated lantern when they die. Positioned separate from Yharnam, Hunter’s Dream delivers some of the game’s basic features to the player. Players may purchase helpful items, such as weapons, clothing, and consumables, from the Messengers using Blood Echoes or Insight, level up their character by talking to the Doll, or upgrade their weapons in the workshop, among other things. Unlike Yharnam and all other locations in the game, Hunter’s Dream is considered completely safe as it is the only location in the game not to feature enemies. However, the last two boss battles of the game take place in the Hunter’s Dream, although both are optional to the player.

Ninja Theory Announces Hellblade At Gamescom



Ninja Theory has been in the news a lot lately about a new IP, and thanks to Gamescom, we now know what it is. Hellblade … yes, that’s the real title, is a Playstation 4 exclusive action game from the team that brought you DMC, Heavenly Sword, and Enslaved.

To say I am excited about this new IP would be, to put it mildly. Ninja Theory is a master at crafting bizarre and inspired worlds, fascinating characters, and tales full of drama and action. Hellblade, despite its title, appears to be up to snuff so far.

As always, your video awaits. The video is age-restricted and only available on YouTube.

Ninja Theory is defined by three things: ninja-class melee gameplay, strong character stories, and a unique art vision.

On Hellblade, we will double down on what we do best to give you a deeper character in a twisted world with brutal, uncompromising, combat.

We are embracing the creative spirit that comes with independence without letting go of the stunning production values that we are known for. It’s not indie, it’s not AAA. This is the third way. It’s an independent AAA.

It’s about making a more focused game experience that isn’t trying to be all things to all people but satisfies a particular gaming itch. It’s about being in command of our creativity so that we can give you what you want from us at a lower price.

It’s very early days in the project but we are opening our doors and inviting you to join us every step of the way. We want to show you how we make this game wart and all so that you can be part of this journey.

Hellblade’s official website goes into a bit more detail and offers an additional video of details, so make sure to check it out.

Housemarque Announces New IP, Alienation



Housemarque, responsible for the masterpiece Resogun, has announced its newest title at this year’s Gamescom. Alienation takes players on a co-op adventure in the vain of Dead Nation, but with Aliens … You get it?

What separates the two apart beyond the setting, is the new ‘help your team’ or ‘go rogue’ options it seems to present. This could mix up the gameplay quite a bit, creating an entirely new set of rules for how a game like Dead Nation would’ve been played.

Here is the trailer in its entirety for your viewing pleasure.

I enjoyed Dead Nation, though I felt it didn’t really have enough character or staying power to offer up a rich experience I’d go back to. In other words, it wasn’t Resogun or Super Stardust HD.

hat separates the two apart beyond the setting, is the new ‘help your team’ or ‘go rogue’ options it seems to present. This could mix up the gameplay quite a bit, creating an entirely new set of rules for how a game like Dead Nation would’ve been played.

User experience

According to many about How do you think about Alienation, A_Imme a Reddit user said,

I though it wasn’t going to be my type of game. Boy i was wrong. Already completed the 20 missions once on Rookie, bought the 8€ season pass and started ‘ng+’.

I love the gameplay, visuals (those explosions), loot system and upgrade system…

I think it is way better than resogun, and i love resogun.

tdlr : alienation is a jam. What do yall think?

Varitt, Another user on reddit shared his experience as,

I liked the couch co-op for the first run I did on expert with my wife. The second world tho becomes unbearable. Every single enemy is a sponge and drop rates are not fantastic. I also can’t figure out how to go back to World 1 to farm (if it’s even possible?).

I really liked the game up to that point tho.

Bloodborne Gameplay Trailer Leaked


Bloodborne tickled everybody with its impressive CGI showing at this year’s E3. It perfectly captured the type of atmosphere, dread, and grotesque nature of Miyazaki’s vision, but it lacked something. It lacked gameplay.

Mere days after E3, Katana of Youtube has leaked the first gameplay trailer of Bloodborne. It uses images found in the previous leak but this time, it remains intact and in HD for your viewing pleasure. Check out the trailer below:

After a bit more digging, a few details came to light by the way of the Dark Souls subreddit. 

Here are some the major differences to the Souls games mentioned by Patrick Klepek at Giant Bomb’s E3 Show LIVE:


  • Victorian Setting

  • No Heavy Armor

  • There will be a shotgun in the offhand slot that serves to stagger enemies.

  • More enemies to face at a time (up to 8-9)

  • A dash/sidestep alongside the roll.

  • A one hit attack to staggered opponents, similar to the backstab, except executable anywhere on the enemy.

  • ENEMY PLACEMENTS ARE RANDOM; when the bell rings, enemies will roam and scatter to other places.

  • BOSS PLACEMENTS ARE RANDOM (you will get locked into an area with soul gates upon the encounter.)

  • There will be weapons that have two modes, like the “flip scythe” seen in the reveal trailer.