EA Servers force pro FIFA players to determine winner with rock, paper, scissors

FIFA

Esports is the pinnacle of competitive gaming. It’s where elite virtual athletes go head to head to determine who the best in their field really is. That is unless you play FIFA. At a recent competitive EA licensed tournament, two players had to resort to a game of rock, paper, scissors to determine a winner.

The in-game invite system wasn’t working properly and likely due to time constraints, Shaun Galea and Hasan Eker couldn’t play their game. Instead, they had to resort to a game of rock, paper, scissors. Despite his best efforts, Shaun lost with rock after tying three times in a row throwing paper. Who needs elite gaming skills when you can just dominate at a children’s hand game?

FIFA 20

FIFA isn’t a very good competitive game

If truth be told, FIFA has never been a good competitive game. The core issue is that the games are sports simulations of real-life football. They are primarily designed for casual sports fans to play rather than core gamers. As a result, the gameplay is relatively simplistic and lacks a significant skill ceiling.

This follows the news that EA has opted to ban FIFA content creator Kurt0411. The publisher was unhappy with his supposed threats aimed at various Electronic Art employees. After banning Kurt0411 from playing all of their titles, EA has continued on to try and get his Twitch banned as well.

FIFA 20 arena

Whilst EA doesn’t name any specific incidents, many believe it was likely caused by the stream where he openly spat on the EA logo. Considering Kurt0411 was a professional FIFA player before his ban, behavior like this can be considered somewhat childish. Still, having a multi-billion conglomerate effectively bully a pro player isn’t exactly a good look for the publisher either.

From rock, paper, scissors to attacking pro players, the FIFA competitive scene isn’t dead, but it’s far from thriving. If EA wants their sports game to be taken more seriously they need to step up their game. For the time being, I don’t anticipate FIFA to become anything more than just yet another mediocre eSport.

EA’s Most Slept-On Studio Is Getting An Epic Rebranding

EA

When you think of EA, a lot of studios likely come to mind. From Bioware to Respawn, Electronic Arts are stacked when it comes to developer talent. However, it’s one of their smaller studios that deserves far more credit than it gets. Fortunately, Respawn Entertainment’s CEO, Vince Zampella, is giving them the chance to shine.

DICE LA is a smaller segment of DICE that has primarily acted as a support team for DICE Stockholm, the developers of Battlefield. Generally speaking, whilst the Stockholm team work on new titles, it’s DICE LA’s job to clean up their older games. A great example of their work was on Battlefield 4 which went from a buggy mess to a timeless FPS classic.

Back in 2015, legendary YouTube content creator Totalbiscuit awarded DICE LA his Developer of the Year award. Clearly, when such an acclaimed critic appreciates your work, something is being done right. Given the obvious success of their smaller projects, I had hoped DICE LA would get the green light from EA to do something bigger.

EA Has Finally Given the Thumbs Up

EA Has Finally Given the Thumbs UpIt was announced today that Zampella will take over DICE LA ahead of their plans of rebranding. Why rebrand? Because DICE LA is finally becoming a stand-alone developer that EA plans to put into action going forward. Long story short, in the next few years they should finally be able to release their first individual game.

Speaking to the Los Angeles Times, EA’s Chief Studios Officer, Laura Miele, is clearly excited about what the future holds:

“I think under Vince’s leadership the expectation is to have them work on and create a game on their own. (With this) They can go from a support team to a full stand-alone studio to create a new game offering.”

moh VRIn many ways, this rebrand makes a lot of sense. Respawn Entertainment is currently working on resurrecting EA’s Medal of Honor series after its unfortunate demise after Warfighter’s failure. Many of Danger Close Games’ staff, the former developers of Medal of Honor, moved on to work for DICE LA. Even if the upcoming Medal of Honor: Above and Beyond is still Respawn’s project, DICE LA could certainly play a part given their experience.

We don’t know for sure what the future holds for DICE LA, but the prospect of them developing their own game is exciting. Even though there are obvious risks involved, I have high hopes they’ll deliver a great game that can convince EA to give them another shot. The end of Danger Close Games didn’t sit right with me. Before, Electronic Arts didn’t give them a fair try. Hopefully this time things will work out for the better.

For more game reviews, check out vGamerz.com.

The Sims 4: Introducing the Toddler Life State

Sims

Sims 4 by EA has been released for a little over two years now. While it is quite a magnificent game all on its own, it was missing bits and pieces from its predecessors. One of those particular pieces was rather large: a whole life cycle. When your Sims had a baby, that baby would grow (as all things do), but it would pop right from the bassinet into elementary school. Generally, those kinds of things don’t happen, as there are a lot of terrible years in between of small children doing stupid things that will unknowingly get them killed. Sims 4 didn’t allow you those “wonderful” years, but now, they have finally returned!

They Grow Up So Fast

Help them grow up to be brilliant.

While it may seem arbitrary to people who haven’t played the Sims franchise, having that toddler stage introduces a little extra time on your Sim’s lifespan to introduce some game changing elements. Enrich their minds in those Toddler years so they grow up to be brilliant, Simolean-making scientists, or make sure their emotional levels are in check and you’ll have a regular Don Juan on your hands when he becomes of age.

Surprise!

Surprise!

A great point to this update was that stayed a total secret until its release in the newest game patch. Most of the time, large secrets like these get leaked weeks or months beforehand, like what happened with The Sim’s Vampire Game Pack that was announced recently. It was leaked over a month ago, so there was no surprise when that announcement came to be, but no one saw the toddlers coming! The developers have been working on this update for over two years now, and though there was a tiny hint dropped a year ago, these small people crawled their way into our hearts without us even noticing.

The significance of this update is also pretty astounding because it was completely free to those that had already owned the game. Instead of having to receive this update in one of the many expansion packs for the game, the developers stuck this update right into the direct patch of the game, without any additional fanfare. The update was almost 2GB worth of data and included the toddler life cycle, and a range of toddler hats, hair, glasses, outfits, onesies, body accessories and shoes. There were also eight unique toddler traits and at least 19 new toddler objects like high chairs, child potties, toys and more. This was a huge amount of content for a free update.

Let’s Set The World On Fire

Someone can’t cook.

If you’ve never tried The Sims before, perhaps this is finally the time to do it. While it may not fit your genre, or the ability to control a virtual human’s life creeps you out, The Sims 4 has so much interesting gameplay and dynamics to try out that you’ll find yourself deep within the game in just a matter of moments. Hours later, you’ve got a nice sized family, that bungalow you’ve always wanted in the hills, and a soft annoyance for Sims language. Soon, you’ll be buying the add-on packs, and your family will wonder where you’ve disappeared to. Just let them know that you’ve created a family all your own. Hopefully they won’t all die in a terrible kitchen fire because one of them is a bad cook.

Star Wars Battlefront Beta – First Impressions

Yesterday (08/11/15), we heard echoing, hysterical squeals as a countless number of Star Wars fans finally finished installing the Star Wars Battlefront Beta onto their gaming systems. As it’s not due for release for another month, this was just another fantastic teaser for this highly anticipated installment to the Star Wars Battlefront game series, developed by EA (EA Digital Illusions).

The open-beta let us indulge in several aspects of Star Wars Battlefront which isn’t considerably far from it’s release date. The beta taunts fans with only two available mulitplayer maps to play, both of which assigned to a different game mode. In Drop Zone, players navigate the dusty, mountainous map, Sullust, whereas in game mode Walker Assault, players are almost able to live the events in The Empire Strikes Back as they traverse the snowy, barren landscape of Hoth. Other game modes that will become available with the full game upon release are: Supremacy, Fighter Squadron, Blast, Cargo and Droid Run. The maps that will be incorporated into these game modes, however, are not yet known. The beta also allows the player to test themselves and become familiar with game dynamics in Survival mode, available under the missions section of the main menu. As the title states the player must simply survive against the waves of enemies. The only Survival open to play with the Star Wars Battlefront Beta is Survival Tatooine however, we can see that when we are finally able to get our hands on a copy of the game we will also be able to play survival on Sullust, Endor and Hoth.

Here is some of my own gameplay on the Star Wars Battlefront Beta including some survival gameplay:

https://www.youtube.com/watch?v=xSMqKW8TKIg

”I Find Your Lack Of Faith Disturbing”

Generally speaking, going by the Star Wars Battlefront Beta, I have high hopes for the game upon its release. The multiplayer dynamics are relatively typical of EA. Furthermore, the servers run incredibly smooth and there is little trouble joining games and lobbies in which your friends are in. The character customization is simple and easy to come to terms with within a game or two. You merely earn credits after playing a game, the amount varying and dependent on how well you perform in game. Using these credits the player purchases weapons and Star Cards which then can simply be equipped to the players Hand. In addition to all of this, power-ups are littered throughout each game mode. By picking these up, the player is entitled to do any of the following dependent on what is picked up: Gain use of powerful artillery and weaponry, pilot a ship or AT (varying on your alliance) or even play as a Jedi/ Sith master. The power-ups are simply great for allowing the player to explore the different aspects of Star Wars alongside the tactical advantage it brings.

STAR WARS™ Battlefront™ Beta_20151008211838

But enough of the technical stuff. The beta has allowed us insight into how thoroughly awesome Battlefront is going to be when released. Everything about the graphics, gameplay and game content really harnesses that true Star Wars ”Feel”. As mentioned breifly before, it is almost as if you are living out the events from the films. Trudging through the snow on Hoth through blaster rifle crossfire, the accurate sound effects and typically triumphant Star Wars music, even the ships battling relentlessly above your head as you fight below, every little detail contributes to making the game feel so real and it is so well executed by EA.

On another note, the graphics are simply…WOW. The planets are incredibly accurate to those in the movies. Every bit of graphical content is perfectly designed to create the perfect atmosphere to the game. The crashed Star Destroyers and X- Wing Fighters really create the perfect battle scene. The maps are vibrant and really bring the game to life.

 

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”I’ve Got A Bad Feeling About This”

During my time playing the Star Wars Battlefront Beta, the only noticeable faults I found were to do with teaming up on survival which you have the option to do locally or online. I found that, despite all means of trying, I could not team up with my friends online to play survival. Whether or not it is because you are intentionally restricted from doing so in the beta is beyond me, but regardless, it was a flaw I noticed. The other possible flaw I noticed was perhaps that the power-ups were a little over-powered. I understand that this is subjective, but I found that a relatively common pick-up on Hoth was the AT-Walker power-up. 45 seconds on each of the occasions I picked it up was enough to secure myself at least 20 kills. It makes the Walker Assault on Hoth incredibly difficult when playing as the rebels especially.

”May The Force Be With You”

All in all, I found the Star Wars Battlefront Beta a lovely insight into how fantastically popular Star Wars Battlefront is going to be when released next month. EA has cleverly incorporated every aspect of Star Wars and combined with its commendable multiplayer, Star Wars Battlefront does the series justice, satisfying ongoing Star Wars fans, fans of the game series and also possessing potential to earn itself a mass of new fans. The game dynamics are simple and easy to come to terms with and collectively I think it will be giving the Black Ops 3 multiplayer a run for its money upon release. I just hope that the majority of the Star Wars fanbase doesn’t keel over in depression when the Beta is over.

 

STAR WARS™ Battlefront™ Beta_20151008212923

Star Wars Battlefront Vehicle Spawning Mechanic, Flying the Y-Wing and More Revealed

Star Wars Game

EA’s DICE highly anticipated Star Wars game, Star Wars Battlefront, had some details that people still wanted to know and EA has answered some of the community questions on their blog especially ones concerning the vehicle spawning mechanic, if the Y-wing will be player controlled or not and if the PC version of the game will feature split-screen.

Also the single player part of Star Wars Battlefront won’t affect your multiplayer progress so no matter how much you play single player, your multiplayer career experience won’t increase but it will grant you credit to buy unlocks.

Q. How do vehicles spawn in Walker Assault?

A: In Walker Assault, vehicles are tied to the power up system. When you find a vehicle power up on the map, you will need to activate it, which immediately spawns you inside the vehicle.

Vehicle power ups specifically must be used within a certain amount of time. This is a design decision to allow more equal distribution of the vehicle power ups amongst all players.

Q. Can I fly the Y-wing?

A: Y-wings are non-player controlled vehicles.  They are a support vehicle that you can call into battle within certain game modes.

Q. Is Split-screen available on PC?

A: Split-screen will be available for PlayStation 4 and Xbox One only.

Q. Does experience within Missions apply to Multiplayer progression?

A: Playing Missions does not grant you multiplayer career experience, but it does provide you with credit rewards you can spend on buying unlocks.

Being unable to actually fly the Y-wing is an actual bummer but I think it’s still a great feature to call them during the battle and see them come and rain fire on your enemies.

Star Wars Battlefront will launch November 17 for the PC, Xbox One and PlayStation 4.

8 Worst Moments of E3 2015

All things considered, this year had a pretty phenomenal E3.  Between The Last Guardian, Shenmue III, Final Fantasy VII Remake, Earthbound Beginnings, Fallout 4, and so much more, almost everyone had a dream come true.

That said, it was still a long way away from perfect and there were plenty of embarrassing and frustrating moments to spoil the fun.  These are the worst moments of E3 2015, in our opinion.

HitmanTrademarked

8) Name-Recycling

Name-recycling is what I like to call the trend of giving a sequel, reboot, etc. the exact same title as the original.  The gaming industry has had numerous examples in recent years: Mortal Kombat, Tomb Raider, Twisted Metal, Crackdown, Prince of Persia (twice).  I don’t know why so many companies keep pulling this stunt, but it is one of my major pet peeves.  I’m not saying that any of those games are bad, but their naming convention frustrates me to no end.  I’ll let it slide if it actually is a remake of the original game that it’s named after (i.e. Ratchet and Clank for PS4) or if they’re trying to reboot a franchise that’s been dormant for a decade (i.e. Splatterhouse).  When it’s an entirely new entry in a well-known series, it gives the impression that the creators of the game just don’t care.  Naturally, I was less than thrilled to see this pop up no less than three times at E3.  We already knew that the newest Doom game would just be called Doom going in, but then we had EA announce the newest Need for Speed game as Need for Speed and Square-Enix reveal the next Hitman game called Hitman.  I’ve officially had all I can stand with this trend, so I’ve decided to come up with my own names for these games.  Doom 4 is an obvious title for the new Doom, while I’ve dubbed the new Hitman game Hitman: Trademarked.  Hey, its already got that trademark logo in the title and that actually is a surprisingly good subtitle for a Hitman game.  Finally, the new Need for Speed can be called Need for Speed: Subtitle.  Yeah, I completely copped out on that one, but it’s still more effort than EA put into naming it.

project_setsuna

7) Project Setsuna is a New Low in Non-Reveal

When discussing all of the things that I didn’t want to see at E3 this year, the one thing I wanted to avoid most and knew was the most unavoidable was for an entirely new game to be announced, but have no actual details on how it plays or who should even be interested given.  I actually came incredibly close to getting my wish this year as almost every new game had actual gameplay attached to it.  Games like For Honor and Horizon: Zero Dawn immediately arrested my attention with their demonstrations.  Even titles that I don’t have much personal interest in like Sea of Thieves and Trackmania Turbo were still able to catch my eye thanks to their focus on mechanics over cheap theatrics.

Sadly, we couldn’t escape non-reveals entirely and there were still a few particularly egregious examples.  It looks like Hearthstone copycats are the next big bandwagon with Bethesda and EA revealing their own digital card games based on the Elder Scrolls and Star Wars universes respectively.  What they both failed to mention was how these new games would actually differ from Hearthstone and manage to stand out on their own in what’s about to be a very crowded genre.  While I’m a big fan of Hearthstone, I’ll be the first to admit that it has plenty of problems and either of these new games may be able to convert me.  However, I need actual details before I even consider switching.  I’m also tempted to bring up Media Molecule’s Dreams on the topic of non-reveals, but I think that has more to do with even Media Molecule themselves having no clue what they’ve created with that thing.

The worst of the bunch, without a doubt, was Project Setsuna.  Being developed by Square-Enix’s newest studio, Tokyo RPG Factory (ha ha), Project Setsuna is an entirely new JRPG… And that is literally all we know about it at this point.  It hasn’t even gotten past the concept art phase of development and Square-Enix decided that it was the best way to close out their press conference.  That image pictured above is literally one third of all there is to know about the game.  The idea was to send the message that Square-Enix is still committed to RPGs as the genre that put the company where it is today.  Given that  they had already shown off Final Fantasy XV, Kingdom Hearts III, Deus Ex: Mankind Divided, NieR 2, and Star Ocean 5, I highly doubt anyone was going to walk away thinking that RPGs were dead.  Plus, Project Setsuna could end up just being a mobile game for all we really know about it.  There’s simply no point in taking an interest in any of these games until more actual details emerge , and we’ll likely be left dwelling on nothing in the meantime.

MetroidPrimeFederationForce

6) All the Right Nintendo Games in All the Wrong Ways

I don’t think Nintendo’s showcase was nearly as bad as a lot of people are making it out to be, but I certainly share in the frustration.  There has been a great deal of anticipation for a new Metroid game and an Animal Crossing game on Wii U and we technically got both of those, but not in the ways any of us were hoping for.  Metroid Prime: Federation Force drops the isolation, exploration, and darker tone for a co-op shooter with a cartoony art style and an FPS soccer minigame.  Animal Crossing: Amiibo Festival brings Animal Crossing to the Wii U in the style of a board game reliant on amiibo figures in order to be played.  Neither of these look like bad games by any means, but fans of these franchises have been left waiting for years and these announcements came across as a slap in the face.

The backlash against Federation Force in particular has been massive, to the point where the only thing that seems to come up in interviews is how much Nintendo is trying to run damage control.  I’d like to call it an overreaction, but Metroid fans have not exactly received the best treatment in recent years.  After enduring the infamous Metroid: Other M, there was five years of silence with nothing but crossovers with Nintendo Land and Super Smash Bros, and now the silence is finally broken with something that just seems to move further and further away from everything that made the series great in the first place.  On the bright side, it seems that this could be building up for a Metroid Prime 4 announcement from Retro Studios, possibly as a launch title for the NX, but that hypothetical is little comfort after how badly fans have been burned.

As for Animal Crossing: Amiibo Festival, the general opinion on amiibos has started to turn around as customers are continuously exhausted to try and find their favorite figures, so a game completely reliant on having specific figures isn’t exactly joyous news.  While the game itself is a free download, those compatible figures are bound to be in short supply and every player needs to have at least one of their own in order to play.  Not only that, the game that people were actually hoping to see was an actual, mainline Animal Crossing game for the Wii U.  It’s been three years since Animal Crossing: New Leaf released for 3DS, so the timing seemed right.  Instead, fans will have to make due with meager spin-offs for the time being.  I understand Nintendo’s decision to focus on the immediate future as they can make major announcements whenever they want with their Nintendo Directs, but they definitely came up short compared to Microsoft and Sony this year.

PitchAMeme

5) Aisha Tyler Drops Some Dank Memes, Yo

Aisha Tyler (pictured left-center), the main spokesperson for Ubisoft for the last few years, has a fairly divisive presence at E3.  Personally, she’s grown on me and I really feel that the Ubisoft press conferences are general made better by her.  She has a great deal of charisma and always keeps a high amount of energy going at the show.  However, there are definitely times where she tries too hard to be funny and this year had her biggest dud yet.  After approaching an Assassin’s Creed cosplayer in the audience, Tyler asked for him to “pitch a meme”.  Anyone who actually knows thing one about how internet memes work knows that they have to happen naturally as a public response to things and can’t just be manufactured on the spot.  It seems like the cosplayer was at least aware of that as he timidly tried to get this whole awkward affair to pass as quickly and painlessly as possible.  Once Tyler started going on about “who left the Christmas lights on during the apocalypse”, I think he may have been scared that she was about to turn into a giant mantis and eat his face off because reality was clearly ripping itself apart before his very eyes.  On the bright side, Ubisoft did get their meme out of the whole ordeal.  Unfortunately, it was all centered around how laughably out of touch the company is.

KH3Disney

4) Kingdom Hearts III Gets Dangled Like a Carrot

Kingdom Hearts III was easily one of the most anticipated titles for the Square-Enix conference and, boy, did we ever have to work for it.  Square-Enix easily had the worst conference this year and the unending build-up for the new KH3 trailer was the worst part of it all.  First, we had the executive producer for the Kingdom Hearts series, presented as such, take the stage and expectations were immediately raised.  Producer Shinji Hashimoto began speaking, but it seems that his translator fell asleep on the job as this segment was only presented in Japanese.  It probably wasn’t anything too important, though, because all he had to follow that up with was the exact same Final Fantasy VII trailer that had already been shown at Sony’s conference.  After that, Hashimoto, now with translation, said it was time to present a Kingdom Hearts game… For mobile phones.  Yeeeeeah.  But then, it finally came time to talk about Kingdom Hearts III, starting with… Two random guys from Disney telling us that we’d be seeing a Tangled world in the following gameplay trailer.  Yeah, because why just show when you can tell?!  Finally, we get to see the latest gameplay footage of the long-awaited Kingdom Hear-Wait, one of the guys we just had onscreen is actually right here in the audience, so why don’t we all wave hello to GET ON WITH IT!!!  At that point, it seemed like Square-Enix was just being intentionally malicious with how much it was holding out on their audience.  It’s a good thing that the trailer was actually really good because that crowd was gearing up for a full-scale riot at that point.

Hololens

3) The Microsoft Hololens Demonstration Was a Blatant Lie

Microsoft’s public demonstration of the Hololens impressed many with its ability to recreate a Minecraft world on a simple table and allowing users to directly manipulate virtual landscapes with their own hands.  It was certainly an inspiring look into what virtual reality is capable of, but there was one minor problem with Microsoft’s little showcase: it was completely fake.  It’s actually abundantly obvious that none of the footage we saw during the demonstration was actually taken from the Hololens display as the man we’re supposed to be seeing through the eyes of is constantly on-camera alongside the prerendered graphics imitating virtual reality.  While virtual reality has a great deal to offer the gaming industry and technological progress in general, Microsoft’s dishonest demonstration of how their headset works is bound to leave a lot of customers disappointed with how it actually looks.  If the first games that come to mind while playing with the Hololens end up being Watch_Dogs and Aliens: Colonial Marines, now you know why.

DeruloRejected

2) Jason Derulo Exists

In my article on things I didn’t want to see at E3, I briefly mentioned the trend of pop stars showing up at E3 press conferences for a short performance that only ever serves to eat up extra time.  In 2012, both Usher and Flo Rida performed at the Microsoft and Ubisoft conferences respectively.  Yes, these appearances are meant to hype up rhythm games and that makes sense, but having these artists perform one of their songs like their giving a concert when these events are meant to promote the actual gameplay just ends up being frivolous and pandering.  I also mentioned that the trend seemed to have finally died in that article, and I should really learn to keep my big mouth shut (cue obvious ribbing from the hecklers) because guess how Ubisoft decided to promote their latest Just Dance games.

To make things worse, they chose the single most boring musical act in the industry today (unless you actually count Florida Georgia Line as a musical act).  Jason Derulo, the man whose entire claim to fame centers around sampling a song that was best known for its involvement in a Saturday Night Live sketch and using it for what may be the insincere apology song that isn’t a joke.  Honestly, I’m surprised that he has yet to brag about how desirable he is over the tantalizing melody of Nyan Cat.  Although, it may have all been worth just for that brief moment where Derulo tried to get Aisha Tyler to dance with him on stage and she just pulled her hand out of his and stayed firmly seated like anyone with a sense of dignity would in that situation.  Still, it wasn’t the worst case of a celebrity wasting everyone’s time.  That honor goes to…

Pele

1) Pelé

EA has one of the worst press conferences at E3 every year without fail.  Admittedly, this year had one of their better showings with Mass Effect: Andromeda, Unravel, Mirror’s Edge: Catalyst, and Star Wars Battlefront 3 (that’s what I’m calling it and you can’t stop me).  Sadly, they couldn’t resist bringing up some of their classic bad habits.  It’s pretty sad when the most detailed demonstration at your conference goes not to Mass Effect, Star Wars, or even Garden Warfare, but to a generic cow-clicker starring the minions from Despicable Me that grandparents and toddlers will throw too much money at for about a week and then completely forget about.

However, the award for worst of the worst naturally goes to their EA Sports segment.  I understand that sports games are the single greatest pillar of EA as a company and expecting them not to feature them during every press conference is like expecting Nintendo to not have a game featuring Mario.  The difference is that Nintendo never dedicates a good chunk of their presentations to assure us that they’ve tirelessly worked to improve Mario’s jumping animations, whereas EA does just that every single year.  They did have some interesting announcements, like the face-scanning app for NBA Live 16.  Just quickly showing off substantial innovations like that for their latest sports games would keep the energy of their presentations active rather than delving into redundancy.  Instead, they went with Pelé.  Now, I can’t exactly blame Pelé himself for not having much to say about actual video games while onstage at E3.  Expecting a 74-year-old soccer legend to be a well of knowledge on game design isn’t exactly realistic.  The problem is that EA wasted everyone’s time so that they could publicly shoot the breeze with a famous athlete.  At least when Ubisoft brought out Derulo, it was a (failed) attempt to just entertain all of the investors, journalists, and loyal fans in attendance.  EA invited Pelé to their conference purely for their own amusement while we got the privilege of watching them.

I certainly could have kept this list going with more missteps from the expo, such as the Nintendo World Championships focusing more on advertising Nintendo’s games than the spirit of competition or how the PC Gaming Show was essentially Day9’s three-hour public podcast, but I think that’s enough complaining from me for one year.  What was your worst moment from E3 2015?  Are there any moments from this year’s E3 that made you cringe missing from this list?  Can you come up with a better name for a Need for Speed game than EA?  Leave a comment below and let us know what you think.

Mirror’s Edge Catalyst Collector’s Edition Detailed

Catalyst

Fans of EA’s parkour-action-RPG series, if that’s even a word, Mirror’s Edge then you will love what they have put in the Mirror’s Edge Catalyst Collector’s Edition for you. The most exciting item in it and best looking is the 14” Adult Faith/Young Faith diorama but there is many items included. Although they have put exciting stuff but the price will get you less excited as it’s priced at $199.99.

Mirror’s Edge Catalyst Collector’s Edition includes:

  • Adult Faith/Young Faith diorama
  • Exclusive Steel book
  • Exclusive lithograph
  • Set of 10 concept pieces
  • Temporary logo tattoo
  • Temporary Faith arm tattoo
  • Storage box

The items are focused on the main character, Faith, and making you connect with her through the temporary logo tattoo and the temporary arm tattoo which looks pretty cool.

mirror-edge-catalyst-collectors-edition

Mirror’s Edge Catalyst is due to release on 23rd February 2016 on PS4, PC and Xbox One.

Dragon Age: Inquisition DLC Won’t Release On PS3, Xbox 360 Again

Dragon Age

Dragon Age

BioWare and EA revealed today that they will no longer support Dragon Age for PS3 or the Xbox 360 in terms of DLC releases. They also announced the arrival of a new feature called “Save Importer”. This feature allows you to “migrate your old saves, and continue your adventure without starting over from scratch.” on your PS4 or Xbox One.

“All future Dragon Age: Inquisition DLC will be available on PC, PlayStation 4, and Xbox One only, so we designed our Save Importer feature to help make the transition to a new console as easy as possible.”

“Did you begin your Dragon Age: Inquisition adventure on a PlayStation 3 or Xbox 360 console and want to upgrade to a PlayStation 4 or Xbox One? We’ve got great news! With our brand new Save Importer feature, you can migrate your old saves, and continue your adventure without starting over from scratch.”the description reads

Bioware continues the statement with a FAQ and a step-by-step guide on how to export and import from your PS3 to PS4 or from Xbox 360 to Xbox One. You can import your single-player progress as many times as you want but you can only import your multiplayer progress one time only. Also any purchased DLC on your previous console will be transferred automatically to the new one.

Tell us what you think of Bioware stopping the release of DLCs on PS3 and Xbox 360 in the comment section below.

Can there Be Winners and Losers at E3?

E3

The E3 week is now over, and as usual it came with a lot of new games, old games, fun games, less fun games, unexpected games and expected games. When nearing the end of the week, one thing we have learned to count on, is that almost all sites covering E3 will discuss who “won” E3. And this year marks the year where we have had the most press conferences before the actual expo ever. Aside from the usual big three that are Microsoft, Sony and Nintendo, we have also seen the now mandatory EA and Ubisoft conferences. But also going full throttle this years was Bethesda, Square Enix and one completely dedicated to PC gaming.

The press conferences this year came and went like always. They were held in great theaters hosting seats for a couple hundreds of reporters all eager to first break the news that where soon to be unrevealed. With the exception of the PC gaming conference which was more like a talkshow then anything, a show which lasted almost 2,5 hours, and that was not a good thing. All of them streamed all over the world to a huge number of players eagerly waiting for something new or a reveal of their favorite game, and like always, some people where very happy and some will probably not watch it again next year. But let us return to the question at hand, the big questions everyone seems to have an opinion about now, ironically even me: Which company won the E3 press conferences? and which game won on the show floor?

Talking about winners and even loser like most people tend to do when discussing E3, seems like the wrong thing to do here. Because, can someone really win at a press conference? And can someone lose after showing part of\ or the whole portfolio of games? Of course not, it is a very absurd thought. If we were talking about winners and losers, that discussion would instead focus on how well the company sell those games promoted, and most of them are not showing up for a long time, so everything can happened.  Even if we strictly view the economic side, and how well a game sells compared to how much money has poured into the project, it still would not really tell us if someone won or lost. Only that the market was focusing on this and that.

We could instead focus on what presentation we thought was best and liked the most, in the most subjective way, which of course could be a good reading or completely not agreeable with our own thoughts. Or we could discuss which game might be the biggest winner in the long run in term of player-base or how well it sells, but that stuff should not matter at all to us gamers. They will of course play a vital role for the companies behind them, but a good game is a good game no matter what, and that thought is extremely subjective. Still, there is no winner or loser to be found at E3. There are only some games which some people like better and some games which other people like better. And by saying that a company won the press conference, or that a game won on the floor, is like saying the other games lost. But we all know that a game does not lose, it only appears to a smaller audience then anticipated in the end.

The most common answer to these questions on the E3 winners I have seen floating around internet, is that we the gamers are the true winners. And while that might be true, and one of the biggest stereotypical clichés to say. I still cannot honestly say that it is we the gamers who won the E3 shows, because we where sadly not invited. We were given a small amount of teasers and in-game trailers compared to all the business talk in-between that only a few people actually care about. As for the game who won on the show floor, gamers didn’t win anything there at all. Because we have seen very little about what was actually shown on the floor, and with time we will, but we will surely not get our hands on it. Which of course is only natural, since it is the journalists job to provide us with that information at this stage, but we still did not win E3 only because a few games was shown to us.

Talking about winners and losers at a semi-public event only made to sell the ideas of products to the consumer via other people in the business, such as the journalists, but also through retailers and other marketing partners, is a completely ludicrous idea. I as many others, watched the press conferences through streaming services and watching a few of the in-game movies taken from the show floor. I have enjoyed some of it, and I did not enjoy some of it.  But neither game nor company won E3 for me, they all succeed I doing what they intended to do; showing us games, which in the end is a good thing for a gamer. So let us stop talking about the “winners and losers” of E3, and instead only focus on the games, follow the games you found interesting at E3 here at VgamerZ, and enjoy playing them when they arrive. But this is my opinion in the matter, and I would love to hear your thoughts on the matter, so please, write to your heart’s content about who won or lost this year E3, or if it is even possible at wining there.

Need For Speed Reboot Coming This Year

need for speed

Need For Speed

EA has confirmed the next Need For Speed game will be a full reboot of the racing franchise. After a week of teases, developer Ghost Games confirmed the new title will launch later this year for Xbox One, Playstation 4, and PC. Ghost aren’t keen on sharing a huge amount of details just yet, but they have released a very short teaser trailer.

The announcement of a new game in the Need For Speed series comes after 2014 became the first it didn’t see a core game released in a decade. Apparently, Ghost was using the time to think about where its franchise was going. “Need for Speed needs to understand what it really is,” general manager Marcus Nilsson told GameSpot. “What are the core values of the brand, what are the types of experiences that we want to give to gamers? And sometimes it can be hard to do that when you have different development teams in different parts of the world. So the theory, or the strategy, for us was to become the owners of Need for Speed.”

Need For Speed is one of the world’s most iconic racing game franchises. It’s been around for 20 years, and in that time we’ve seen 21 Need For Speed games. The 22nd game promises “deep customization, authentic urban car culture, a nocturnal open world, and an immersive narrative to pull players deep into the game.” It’s the narrative part that’s most interesting. Need For Speed games, while high on action and, well, speed, have never been known for featuring s deep, engaging story. Or any story at all. But that’s apparently going to change, with this reboot focusing heavily on narrative. “We are taking a very innovative approach to how we tell a story. That’s actually probably as much as I can say at this time,” Nilsson said, promising more details on the story will be revealed later.

The new Need For Speed will also see an online mode which will build on what we saw in Rivals’ AllDrive. Even in the single-player story, other players will be able to come in and interact with each other. It sounds distracting, but sometimes distracting is good. Especially in open worlds. With the growing saturation of racing games, it will be interesting to see if this new Need For Speed will live up to its iconic name.