Warner Bros, the guys who developed the Batman Arkham franchise , announced the first “interim patch”, that is due to solve the main problems with the PC version of Batman Arkham Knight, though, for now, the patch is still in test.
This information was revealed by Warner Bros, in the Batman: Arkham Knight Steam page, in which is written:
“The teams have been working hard to address the issues with the PC version of the game. We are happy to confirm that we are now putting the first interim patch into testing. If all goes well, we expect to issue the patch in the next few weeks. We’ll be sure to report back in the next two weeks on how the testing is coming along. ”
The patch was originally going to come out in August, but it seems that plans have been changed, having a later release now scheduled.
The major fixes are:
• Reduced frame rate hitches
• Optimized system memory and VRAM usage
• Improved performance on all GPUs (requires the latest drivers)
o Min Spec AMD GPU is once again the Radeon HD 7870 2GB
• More Robust In-Game Settings, including:
o Added the ability to change settings for Max FPS to 30/60/90
o Added toggles for Motion Blur, Chromatic Aberration, and Film Grain
o Added a “High” Texture Resolution value
o Added Texture Filtering option
o Added an Adaptive V-Sync option (NVIDIA only)
o Added VRAM Usage Meter
o Added Mouse Sensitivity Slider & Mouse Smoothing Option
• Fixed low resolution texture bugs
• Fixed hitches when running on mechanical hard drives (HDD)
The priority ones being:
• Skipping the boot up splash screens
• DLC/Season Pass content
• Additional updates such as Photo Mode
And don’t forget, for more on Batman : Arkham Knight -related, stay tuned to VGamerZ.
Arkham Knight has soared in sales and all around critical acclaim. And why shouldn’t it? Its a fantastic game that has expanded the Batman Universe on a gaming platform like never before, but for all of its attributes there are still a some omissions that take away from the overall game.
I’ll start with one of the biggest and most obvious departures from the series; Boss Fights. Now who doesn’t love a Boss fight? The moment you trek through monotonous meaningless tasks to find a fearsome foe that you have to try and overcome. There were plenty of iconic villains you got the chance to take down in previous titles from Poison Ivy to Solomon Grundy. Arkham Knight on the other hand has decided to abandon this for mostly two new formulas. The first is where after fighting dozens of enemies to reach their leader you end up fighting more of their henchmen as they watch. This is usually followed by one punch to the main bad guy. The second is the most controversial topic of the lot. The Batmobile. In the Batmobile you transform into Tank mode and take on an army of enemies. Lackluster to say the least.
As I found myself progressing through the story I kept checking the percentage to see If I thought I was getting a Boss fight soon. Then as 10% rose to 20% and through to 30% the realisation set in… It’s a shame Rocksteady went another direction as the formula they had was perfect. Nobody complained about the Bosses before so why replace them with repetitive Tank battles. Squaring up to one of the Bats’ foes in a unique gadget filled fight to end all fights were magnificent. Now they feel like any other low-level criminal you run into which degrades villains like Two-Face and Penguin. They deserve better.
What else is missing? Is it Riddler trophies? Nope, plenty of them annoying question marks lurk everywhere. The next omission is gadgets. Yes Batman has many gadgets at his disposal throughout the game but the use of them is never really fully realised. Arkham Asylum & Arkham City both used the gadgets in a great variety. Arkham Knight however reduces their importance in favour of the Batmobile. Its been said before and it will be said again. The Batmobile is used far too much. Yes it is but I’m not as critical as some. I enjoyed the Batmobile thoroughly, I just wish Rocksteady spread out the puzzles between the gadgets and Batmobile. Every challenge required the Batmobile and by the end I was fatigued.
New gadgets were minimum too. The only new addition to Batman’s arsenal is the Voice Synthesizer. Now dont get me wrong I absolutely love the innovation of this gadget but by the end I felt it was hardly used. There were a few uses through the story but apart from that I felt it was well under utilised; again in favour of the Batmobile. Taking the Voice Synthesizer out there are no new gadgets. Everything else returns from previous games and have started to outstay their welcome. Rocksteady could have even gone to the lengths of being comical and choosing to give Batman “Shark Repellant spray” in a throwback to the Adam West Era. Anything to shake it up.
For me predator missions also felt lacking. The new open world mechanic was fun but when it comes to being locked down in a small, compact room with nothing but your wits and reactions to help you cant beat it. In Arkham Knight there was never any close quarter predator missions because at any time you could fly out back into the Gotham to get yourself out of trouble. That claustrophobic feeling was all but gone. Batman is all about shadows and darkness but here I felt more exposed and therefore took away from what were debatably some of the best moments of the series.
These are some of the key essentials that for me could have escalated Batman: Arkham Knight from a strong fun game to an absolute masterpiece. What do you think is missing from Batman: Arkham Knight? Leave us a comment below to tell us why.
Let me make something clear right of the bat (no pun intended) – “Batman: Arkham Knight” is not a bad game by any stretch of imagination. In fact it’s a well-made, and most importantly, fun experience, with some good elements in it. But not something that I and some other gamers out there would call a great one due to one simple fact: “Arkham Knight” does not innovate substantially and where it implements something new, it doesn’t do it well enough to make it a revolutionary game that two previous installments from Rocksteady studios were.
That of course only true if we dismiss the catastrophic PC-version optimization, its launch and the entire debacle surrounding it. But since it’s been removed from digital stores and the publisher suffers because of it financially, I would call this one karmically even. Yes, the PC-players pretty much got screwed over, but at least they can take solace in the fact that the people who let such thing happen are getting the kickback from the entire gaming community with every passing second. Not much, but it’s something.
The most controversial subject about latest Batman-game is obviously the Batmobile. People who criticize it say that it controls horribly and is shoehorned in every part of the game. That statement is justified, but only by 35% and here’s why. Let’s start with the main function of the Batmobile – getting around the city. And that it accomplishes absolutely marvelous. Not only because it’s clear that the city was designed to accommodate driving, with various twists and turns, and hidden routes. But also because of the way the car feels: it has weight, it has momentum. And you actually need to take into consideration those two aforementioned features if you intend to be somewhat good at driving, which also keeps it from feeling routine. Piloting Batman’s vehicle is not just dumb arcade, monotone instance and that one of few aspects that I absolutely love about the entire game.
But traversing the city is only half of the entire function of the Batmobile. The other half is his implementation in other areas of the gameplay. And here is where I say that it only partly succeeds. I do not mind the drone fights or the puzzle solving using the car, they are fun and even inventive in their own way. But only when they are kept at a reasonable amount. It should be a little distraction, like a mini-game. Than it completely works. But when you start embedding the Batmobile drone fights as a constitution for a boss-battle that is when we have a problem. Because suddenly it turns from “being the Batman” and facing your arch-enemies as one with your own bare hands to “being the Tankman” and shooting them with a bloody gun while they shout insults at you through the radio. And these intrusions permeate the entire main campaign and even some of the side-quests, which is one of the reasons that I am disappointed in “Arkham Knight”.
The other big crack in Rocksteady’s new Batman game is the way it is structured. All the events happen during one night, again, just like they did in all previous installments. Yes, some tweaks have been made to shape a more cohesive experience. Like for example a commentary from the characters on whenever Batman takes on the side-quests. And the entire story, including the secondary objective missions doesn’t feel as discombobulated as it was in “Arkham City” and “Origins” (yes, I am counting even that one). But still, we, again, need to turn to our willing suspension of disbelief to not only keep an open mind to the fact that the caped crusader doesn’t kill anybody driving the Batmobile or when entering battle-mode, but also that the entirety of the story takes place in one night.
This is the point when I think it let me down personally the most. I’ve already seen that done two times in an open-world. Granted, “Origins” was not as good as “City”, but that is exactly my point: they’ve exhausted any residual momentum of the gimmick “Batman in a big city” with the WB Montreal prequel. Gotham is much more beautiful, detailed and vertical this time around. And I even would dare to say is absolutely stunning. There are a lot to explore and a lot to traverse. You can see how much care was put into each nook and cranny. But there is nobody on the streets except criminals, again. No sense of presence, that the “Batman: Arkham Origins” was missing as well and one of the reasons it got pummeled so hard by gamers and critiques alike.
By this point the gimmick “Batman in a big city” should only be expanded upon, not just merely recycled. Imagine a game with an idea of “Batman in a big living, breathing city over many nights”. Honestly, I think that’s what it takes. Just give the players the opportunity to actually live as the Dark Knight day after day without the constrictions of one particular time limit and you got your innovation that “Asylum” and “City” exhibited throughout, with former giving us the first actual chance to “Be the Batman” and the latter presenting us with the opportunity to “Be the Batman in a big city”.
So, if the main framework of this game at this point is formulaic why is it still good? Because as I said above the Batmobile ultimately works as a mode of transportation and at times as a secondary gadget, when, of course, not being forced down the players gob. Even though Gotham is populated mostly by criminals it is still alive enough, magnificently designed, beautifully looking and interesting for you to explore. The combat and predator encounters are as good as they are ever going to be and fun to play. Although I’m certain the developers can improve upon them even more if they want to. There are plenty of side quests for you to complete which is to say there’s plenty bang for your buck. Although the price of season pass is absolutely unacceptable and shouldn’t exist at all, considering there are games that offer even more content for the exact same cost without the necessity to pay for additional DLC that lasts about an hour.
The story is one of the best Batman stories ever told. Period. I’m serious. Yeah, they really mislead us about the Arkham Knight’s origin, but other than that every character in the campaign, including the aforementioned Knight, works incredibly well and add something to the story. I especially like how the Batman is portrayed not just as a perplexed vigilante, but as a somewhat bastard at times and an actually conflicted anti-hero which I absolutely love to see. It all comes to a satisfying conclusion with an exciting horror-first-person gameplay twist at the end which raps up all loose story ends from the “Batman: Arkham City”. And everything above is complemented by a great-looking graphics and overall solid performance on the consoles.
There is a big difference between being a bad game and being a disappointing game. The former can happen due to many reasons: bad mechanics, incomprehensible storyline and so on. While the latter most of the time occurs due to the fact that you can see all the parts of a great game in place, but they are just not working in tandem or simply are wrongfully implemented. And that’s what I think is wrong with the latest Batman outing. The story, the characters, the city and even the Batmobile at times function incredibly well, but the stale formula and some questionable gameplay design choices subtract from what could have been the difinitive Dark Knight fantasy. And although not necessarily beeing a transcending product this time around, developers at Rocksteady studio still have done a good job and accomplished in creating what any game should be – a fun experience . That is why and all the reasons meantioned above I would still recommend “Batman: Arkham Knight”. Do not expect something revolutionary, but be prepared, possibly for the last time in quite a while, to be the Batman.
Warner Bros – the guys who currently own DC and any DC related products – has recently assumed all responsibility for the failure on the quality standards for their AAA Stealth-Action game Batman: Arkham Knight.
Throughout the powers of Arkham Knight’s forums, Warner Bros wrote an apology telling that they’ve heard the voice of disappointed players who have recently played the PC port of the game. In the apology they said:
“We have heard the PC gaming community outcry of disappointment for the initial launch of Batman: Arkham Knight on PC. Again, we would like to apologize to you, the fans, and let you know that we are taking full responsibility for releasing a product that did not meet our quality standards, which is why we suspended sales of the game as soon as we understood the issues.”
They also proceed to explain that the major problems and bugs of the PC version are obviously the reason why the team led to suspend the selling of the game.
They also told that this situation will change the way the company reviews their games.
All this, but nothing said about a date regarding a re-release date for the PC port, but WB was kind enough to leave us on this note:
“Please know that we are working on this every day,”
For more on The Arkham franchise, stay tuned to VGamerZ
What is it about Batman that fascinates us so much? Is it his determination to thwart evil no matter the cost? Is it his enemies that have become as iconic as the cape crusader himself? Or is it the many ways he is reinvigorated through the decades? Batman: Arkham Knight has finally arrived and is every bit as good as anybody that loves the past titles could have hoped for.
Scarecrow has now taken the limelight threatening to detonate a bomb that will send the citizens of Gotham into complete madness. Rocksteady have now rounded off their epic trilogy creating a legendary collection for any fan. The series has so many brilliant moments making it ridiculously difficult to pick. Obviously this list is my own personal opinion so if your best moment doesn’t appear don’t fret. It just shows how many extraordinary moments there are.
Warning: Spoilers for the entire Batman Arkham Series. This includes Batman: Arkham Asylum, Batman: Arkham City & Batman: Arkham Knight. You have been warned.
5. Driving The Batmobile
Now to kick things off I have a moment that wasn’t a reveal for the game or in anyway shocking to the story. It’s simply being able to have full control of the famous Batmobile through the streets of Gotham. This is something I’ve wanted to do since I was a kid. Now I have the closest thing I ever will to it and its fantastic. The speed, the turning, the artillery. Yes some may say the weapons feel out of place for Batman but it really doesn’t bother me. The city is going to hell so he has no choice. Being ejected into the open sky or landing perfectly to jump straight back into the drivers sear are all moments I have waited years for. Oh and dont get me started on the thrusters…
4. Oracle’s Death
For a man trying to save everyone he does sadly lose a few. Maybe because this wound is still fresh, I still feel the impact from Barbara Gordon’s Death. There’s no other way to put it but Oracle facing her darkest fears and deciding that suicide is the best option is just horrific. Honestly tears were in my eyes as I’m sure in Batman’s too. Poor girl she’s been through so much. We got a glimpse of how she lost the ability to walk earlier which was just as terrifying however nothing prepared me for this. Thankfully as you know if your reading this (If you dont you should really leave now) this was another illusion and Barbara survived. At that moment though all was lost and I thought how could Batman ever recover from this.
3. Clayface Reveal (Batman: Arkham City)
Talk about unexpected. Rocksteady normally like to leave us some clues as to what’s upcoming but not one bread crumb was left here. The climatic fight to the second title. Joker reveals himself but with a doppelganger. There are two Jokers now? Nope the healthy one reveals himself to be Basil Karlo or as he is better known Clayface. This final fight was so well executed. The lead up, the death of Talia and the boss fight itself are all intelligently pieced together to make one of the most interesting fights yet. Using new gadgets learned throughout the story, before one last dual using Ra’s al Ghul sword to destroy the mud bath. This is one boss battle I love to relive.
2. The Joker’s Death/Return (Batman: Arkham City & Batman: Arkham Knight)
Sneaking two moments together I found it impossible to separate the two. The finale to Arkham City was ground-breaking. The Joker actually dies, I couldn’t believe this. Mark Hamill’s audio portrayal of the Joker is second to none. So when Rocksteady decided to pull the rug from underneath his feet I was stunned. This made it even better when he was resurrected for Arkham Knight, now again because this is still relatively new I found this scene possibly a little more memorable. Batman has given his all. He has said his goodbyes to Alfred and is willing to sacrifice himself for Gotham, I could feel myself welling up. He grabs the last canister to stop the cloud burst when the camera pulls back to expose his arch enemy. Smiling and holding a gun to Batman’s’ head, the clown announces “Miss Me!” Bang!.
1. Scarecrow – Third Encounter (Batman: Arkham Asylum)
Now this is why I love video games. Moments like this that I describe to friends as to why they should own a console. After meeting Dr Jonathan Crane and originally seeing hallucinations of your parents corpses come to life followed by seeing Bruce reliving the night his parents were killed, you then think how do they top that? It begins walking down another hallway. Nothing out of the ordinary just a normal, standard hallway. Suddenly from nowhere my picture froze and became all disjointed. The image stuttered and went blank. To my annoyance, I thought the game had broke. I leant over to reset my Playstation 3 when the picture came back on, however the story had reset and the Batmobile was driving towards the Asylum again in the same opening cutscene. Annoyed again as I was certain the game had reset itself anew and I would have to start the whole story all over again. I skipped the cutscene as I’ve seen it before (or so I thought), Then my realisation set in. I look up to amazingly see that I am now the Joker and Batman is strapped to the chair. This is still the same game! My mind was blown. Rocksteady had pulled a fast one on me.
As we continued down the corridor visiting inmates now turned psychiatrists in this nightmare world. They inspect the Bat one by one. It was all so chilling. The camera changes and now I’m back in Batman’s body looking though his eyes at these psychotic villains who are now condemning me. The diagnosis is given prompting Joker to pull out his pistol and fire. A game over screen appears with the words “Use the middle stick to dodge Jokers fire”. Really! Okay so I click retry completely clueless to what is happening. I’m now shown Bruce Wayne’s Grave just before punching my way our of it like any stereotypical zombie movie. Now back in the world where Scarecrow is fifty foot high you repeat the same process as previous encounters but nevertheless it doesn’t take anything away from the genius scene that just played out. This not only takes my top spot in the Batman Arkham Series but quite possibly my favourite moment in all of gaming.
Do you agree with my choices? What’s your most memorable moments from the Arkham series? Leave us a comment below to tell us why.
Batman Arkham Knight will receive a new DLC known as Batgirl: A Matter of Family, and is due to be set before the events of the first game in the Arkham Franchise Batman: Arkham Asylum.
In this DLC players will be playing as Barbara Gordon, better known as Batgirl, and must team up with Robin to save Commissioner Gordon whose been kidnapped by the Joker.
The story takes places in Seagate Amusement Park that is described by its developers as “a nautical theme park built on top of an oil rig that the Joker has rigged to be a massive death trap”. In which Justin Vazquez – the DLC’s main producer – states:
“We wanted to recreate the feeling of being trapped in a bizarre and unique open environment playing a game of cat and mouse with the Joker […] Batgirl is totally capable in hand-to hand combat and she also has the hacking abilities allowing to control objects and solve puzzles.
Hacking is really what separates her from the other characters. It’s a gameplay mechanic with which the player can create situations for Batgirl to really shine[…]
Our intention was that Batgirl should be less powerful than Batman, but that Batgirl plus hacking could give her opportunities do things that not even Batman can pull off.”
We will also be able to switch between Batgirl and Robin to perform tag-team moves.
This DLC was announced last week, and that it was developed by Arkham Oranges, a Warner Bros. Games Montreal company.
The DLC will be available July 14 for free for those who have the Season Pass. For those who don’t own it, it’ll will cost £5.79. It’ll be available in both current gen consoles, the PS4 and Xbox One, and on PC, and will arrive only be available on July 21.
Developer Rocksteady Studios released the new PS4 Patch to fix the reported issue of the broken leaderboards. The issue was mainly that they don’t appear. The announcement of the patch was announced by director Sefton Hill on twitter.
When you’ve got the latest PlayStation 4 update, the leaderboards should be online sometime in the next 24 hours
The patch is supposed to work within 24 hours of applying it. Batman Arkham Knight is having more trouble on PC than it has on consoles and Rocksteady is working had on releasing the necessary patches to fix the PC version.
“Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering,” Warner Bros. announced “The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place.”
Batman Arkham Knight launched last week and it became No.1 on the UK charts surpassing The Witcher 3 Wild Hunt’s first week sales.
Did you play this video game? Did you faced the issue we are discussing in this article? Please leave your comment in the comments box below.
Welp, folks, here we are. Another AAA release and the internet is, again, set ablaze from the pitchforks and torchlights of angry gamers having to sit through another title that’s broken at launch. Rocksteady’s Batman: Arkham Knight released today and even though review threads popped up four days ago with overwhelmingly positive scores, the PC version has been deemed a crock of garbage.
We all should have seen it coming. Really. When review threads popped up 4 days ago it was TotalBiscuit and PC Gamer who both spoke up to let everyone know that Rocksteady was only sending out PS4 review discs. PC review codes were nowhere to be found. Then, a mere hours before launch, a Reddit user happened to notice Rocksteady updated the game’s minimum spec requirements from an AMD 7870 to a 7950. And, now there’s a thread on NeoGAF that has over 89 pages, and counting, full of users talking about the myriad of issues they’re currently having.
FYI there's no PC review code for Arkham Knight as far as we know. Thou shalt not preorderr
The odd thing is that both AMD and NVIDIA users are experiencing issues across the board. Users with beefy specs are reporting lag, constant stuttering, dropped frames, cut scenes dipping into single digits, frequent crashes, wildly fluctuating framerate, locked to 30 FPS, and a whole host of other issues.
Rocksteady has already taken to their forums and said:
We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.
We’ll update this thread when we’ve got more info to share.
There are a few key points to take away from this. First off, having an external PC development partner means WB Games hired an outside team to port the game over. Looking through the credits, we can confirm that they used the same guys — Iron Galaxy Studios — that ported Batman: Arkham Origins, which was another game noted for having poor performance on PC (and still does). The credits then go on to only list 12 people. That means there were only 12 people who worked on the port, and they likely didn’t have enough time to optimize performance as well as it needed to be.
It’s a little odd to say that they take the issue seriously when they clearly didn’t when they handed the game over to a twelve-man team with a poor track record. And it definitely looks odd when you have a WB Games executive take to a message board to call PC gamers “a bunch of babies”. This isn’t the type of professionalism you would expect from such a large publishing company.
It’ll be interesting to watch how this will all unfold. In the mean time, check out PCGamingWiki to find out how to tweak your game if you’re running into issues, and remember that Steam now offers refunds.
This year’s Electronic Entertainment Expo is only a week away and there is plenty of excitement surrounding what new games and hardware we might see unveiled. I won’t deny that I have my own share of excitement for the festivities, but a part of me can’t help but feel cynical at this time of year. As such, let’s go over some of the possibilities that I’m most dreading for this year’s E3.
6. Another Assassin’s Creed Game
“Oh, you mean you don’t want Assassin’s Creed: Syndicate to be at E3?” No, that’s obviously going to be there and it certainly has every right to be. What I don’t want is for Ubisoft to announce another new Assassin’s Creed game this soon after the announcement of Syndicate. Before you call that absurd, I’d just like to mention that two Assassin’s Creed games have already been released between the launch of Assassin’s Creed: Unity and now. Assassin’s Creed: Rouge launched on consoles right alongside Unity and Assassin’s Creed Chronicles: China released in late April. Also, this is probably a wasted wish as the already announced Assassin’s Creed Chronicles: India will probably be showing up anyway and may even bring Assassin’s Creed Chronicles: Russia along with it just to spite me.
Now, the number of releases on its own wouldn’t be that big of a deal. If I was that bothered by oversaturation, I wouldn’t be a Mario fan. The problem is that the Assassin’s Creed games have been pretty spotty recently and many have been turned off from the series as a result. I do think that there is still time to turn the series around, but the worst thing that Ubisoft can do right now is machine-gun titles back-to-back to further exhaust their consumers. If they just focus on making Syndicate into something great, it may be enough to turn the reputation of the series around. Right now, the failures will speak louder than the successes and the best way to avoid that is to stop churning out buggy, unfinished products and consolidate the series.
5. More DLC for Batman: Arkham Knight
How sad is it that I’m already tired of a game that hasn’t released yet, I have every reason to be excited for, and have actively been avoiding media coverage of to prevent spoilers? Warner Bros. Interactive is one of the most frustrating companies in the current industry. With excellent studios like Netherrealm, Monolith, and Rocksteady working for them, Warner Bros. could easily be on par with the biggest companies in the industry today. They could stand to hold their own personal E3 conference with all of the prestigious developers they have at their side. T
he only thing holding Warner Bros. back right now is, well, Warner Bros. They have been pulling all manner of shady practices recently and they’ve been continuously getting worse with every title. They nearly sabotaged the release of Middle-Earth: Shadow of Mordor by placing an unnecessary review embargo on it, which is publicly seen as a game being overhyped trash ever since Aliens: Colonial Marines, despite Shadow of Mordor actually being a landmark title that earned universal praise. It was actually up to reviewers to save the title from its own publishers, and I’m not sure how you can even reach that level of incompetence on purpose. Mortal Kombat X has taken some black marks against it for a rocky launch and greedy practices like microtransactions for easy fatalities. I know Netherrealm is better than this, as displayed with their continued dedication to include a free costume to all customers with every DLC patch, but they’re stuck working for the kind of people that would dodge gold for pennies.
Batman: Arkham Knight is the latest example of Warner Bros. testing the limits of their customers. Right in the game’s reveal trailer, they announce that a playable Harley Quinn is restricted to preorders. Later, they announce that you better preorder through Gamestop specifically because that’s the only way you’ll get to play as Red Hood. I generally don’t preorder games and no amount of incentives is going to sway me on that. There’s no telling when a promising title is going to fall flat as companies are becoming harder to trust. I still have faith that Arkham Knight will be fantastic given Rocksteady’s history, but I’m still going to wait to pick it up simply as a matter of wise spending. Sell us on the actual game itself before trying to push even more it onto us.
4. More “HD” Remakes of Games that Are Only a Few Years Old
With any new console, quality releases are always going to take some time to build up. Still, the amount of reliance that has been placed on rereleasing games that the Playstation 4 and Xbox One could already play if they had just made their systems backwards compatible is getting out of hand. I can understand rereleasing the Halo series as it dates back to the original Xbox and it could use a fresh take, and the Grim Fandango remake was direly needed because the game was impossible to legally get otherwise. Rereleasing God of War III for the Playstation 4 with no real selling point outside of “It’s on the Playstation 4” is not even worth acknowledging. Words can scarcely convey just how depressed and enraged I was when one of the most applauded announcements at Sony’s conference last year was that your $400 purchase now made you eligible to buy Grand Theft Auto V a second time. The game’s most worth remaking are the ones that have either lost some of their luster with age or have become hard to find. If a remake for Deus Ex, Mother 3, or Battletoads was revealed, it would certainly be cause for celebration. What we don’t need are remakes of Gears of War, Super Mario Galaxy, or Unchar… Wait, what’s that? Uncharted: The Nathan Drake Collection was just announced? And it won’t even included any of the multiplayer features from the original games?
$#&*%#@*-$!* WITH A &$#Ω€`#>(%^_¡@`!&@?; AND RUE THE DAY YOU %$#)∑<&*ñ##¶@>Ω<+ THE SIZE OF A GIRAFFE’S [email protected]&^Ü¢?Ø#*%€Ñ<)_¶™$#!+=ü(:¡\Θ^} AND HAVE YOURSELF A NICE DAY!
3. Limited Edition Amiibos
While I like the concept of amiibo, the amount of hurdles that people have to go through over them is quickly burning me out on them. These figures have quickly devolved from cool collectibles with the bonus of interacting with video games into DLC with arbitrary scarcity. Hopefully, things will even out once Nintendo increases the supply and the scalpers move on to reselling Lego Dimensions figures (you know it’s going to happen), but the last thing I want to hear about right now is limited edition amiibo specifically designed to be rare. The gold and silver versions of Mario were infuriating enough to see and I don’t want to see the same treatment given to any other figures. The quantity of normal amiibo is bad enough that it’s impossible to even tell the difference between the standard and special editions of them.
2. Konami C-Games
I’ve made it abundantly clear that I don’t have much confidence for Konami after Metal Gear Solid V: The Phantom Pain releases. I fully expect them to start exploiting all of their franchises for cash-grabs in the mobile and gambling markets, but I don’t want them to prove me right and especially not this quickly. The state of Nevada recently passed a bill for that made Konami ecstatic to hear it. It’s only a matter of time before Konami starts to go for a gamble – literally – but making it at E3 is going to cost them whatever remains of their dignity in the gaming industry. I can’t think of anything that could be announced at E3 this year more heartbreaking than to learn that Silent Hills was cancelled in favor of a survival-horror slot machine.
1. Trailers that Say Nothing About the Actual Game
I know I’m really asking for the moon with this one, but I would really love it if every new game announced at E3 this year included an actual explanation of what the game is. The only thing that I hate to see at E3 more than completely unnecessary musical acts meant to fill time (a trend that, thankfully, seems to have died) is reveal trailers that just play a short CGI cinematic with little to no inclination on how the games they’re trying to depict are actually played. Sequels and spiritual successors have some lenience with this as we have previous games to draw answers from, but this is the worst way to push an entirely new IP. Last year had plenty of examples of this like Scalebound and Mad Max just showing brief trailers that couldn’t even depict just the general genres that those games would fall under. The only reason I know that Phantom Dust involves deck-building elements is because I looked up the original myself after seeing the horrendously vague reveal of the Xbox One reboot. Quantum Break was a personal thorn in my side for two years straight with nothing but wild guesses as to what it even was. Fortunately, they finally revealed some actual gameplay at Gamescom late last year, so they can’t pull that stunt a third time. Still, there is bound to be some new title revealed, and we’ll all be stuck waiting another year or two before being given the slightest reason to care about it.
So, that’s my personal rundown of the worst case scenario for E3 2015. What are your most dreaded possibilities at this year’s showcase? How much do I need to shut up for not mindlessly obeying the hype machine and being concerned over what might go wrong? Leave a comment below and let me know what you think.
Oh, Arkham. You’ve been singlehandedly dragging the reputation of licensed games out of the gutter since 2009. With one fell swoop, Batman: Arkham Asylum erased all of our terrible Superman 64 memories, and that’s a beautiful thing. Rocksteady are doing the impossible, right here.
‘Good for a licensed game?’ Sure, that’s plausible. But among the best action games of recent times? Nobody saw that coming. But we’re glad it did, and now the Hype Train is cruising along at full speed for the latest in the series.
Batman: Arkham Knight hits PS4, Xbox One and PC on June 23, and picks up one year after the events of 2011‘s Arkham City. It introduces a Gotham City in greater danger than ever (and if anyone knows freaking danger at this point, it’s Gothamites), as the Scarecrow launches an attack that causes a mass evacuation. Batman, natch, isn’t amused by this sort of behaviour, and sets out to stop the sack-headed loon.
Along the way, he is joined by the freshly-created-for-the-game character Arkham Knight, whose all-consuming grudge against the Bat leads him to unite with Scarecrow. If you’ve played Arkham Origins, you’ll be familiar with where this is going: the dastardly duo plot to gather Batman’s greatest foes in an endeavour to finally kill him. It’s just a bad day all around for Bruce Wayne.
From everything we’ve seen of Arkham Knight thus far, it’s a refinement of a familiar formula. A third-person action game, of course, with an emphasis on stylish combat and a hefty dose of stealth. As usual, Batman’s legendary detective skills come into play often, allowing him to analyse the situation and determine the best way to utilize his gadgets to neutralise enemies and achieve objectives. Sure, there’s a whole lot of goon-punchin’ to do, but Arkham games have never been simple brawlers. They’re a little deeper than that, and it’s this balance that makes them so beloved.
Still, though. There’s a time to be calculated, methodical and logical, and there’s a time to barrel around at 150mph in the Batmobile and wreck tanks with huge freaking missiles. Yep, the Batmobile is truly ‘playable’ for the first time, and damn is it heavily armed. Vehicle combat has made its way to the streets of Gotham, and there are a lot of Scarecrow’s war machines to mangle. It’s like an even deadlier cross between Arkham and Grand Theft Auto, and that’s an offer you just can’t refuse.
Elsewhere, our dreams of a truly free-roamy Gotham are getting closer to being realised. There’s a greater emphasis on freedom this time around, with more opportunities to eschew missions and story progression and just wander. It’s all very Grand Theft Auto in this regard too, which is something I think is fantastic for the series.
In short, then, Batman: Arkham Knight is very much evolution over revolution. With a critically acclaimed series like this, that’s probably the best way to go, and it’s very eagerly awaited for it.