PS4 Exclusive Game Without Memory Is a Promising Thriller

Thriller

The “console exclusive” battle this generation will be extremely interesting to watch because the console that has the most AND best exclusives has the biggest chances of becoming the winner of the current gen. The PlayStation 4 seems to have an unexpected trick up their sleeve with the interactive thriller Without Memory.

So why “unexpected”? Well, because this game is developed by the virtually unknown Russian studio Dinosaurum Games, and it’s not in the genre you would expect to draw in a lot of attention. It’s not a shooter, it’s not an RPG… it’s not even Flappy Bird! It’s an interactive thriller, which makes us think of revolutionary adventure gaming or at least a visual delight.

And a visual delight we’ll get for sure, as the concept art for Without Memory already looks amazing. And knowing that the game will run on the Unreal Engine 4 makes us be pretty sure that it will deliver the eye candy.

There will definitely be multiple choice for the player to make throughout their adventure, and each choice will influence the direction of the story and hopefully we’ll have some smart writing and difficult decisions to make (think Telltale’s The Walking Dead series). The game also promises “tens of endings” and world class quality. I’m really eager to find out more about this!

Without Memory will be released as a PS4 exclusive sometime in 2016 and actual in-game screenshots are promised to arrive this summer. Until then, you can check out some of the amazing artwork from the game:

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Source: Dual Shockers

Driveclub Release Date Announced In New Trailer

Driveclub

After what seemed like forever, Playstation 4 exclusive Driveclub  has a release date. The long awaited and heavily delayed ‘social racing game’ will be released on October 7 2014 according to Sony’s official blog.

To celebrate this announcement, Sony has released a fresh trailer to not only remind everyone that exists, but that this game is worth buying.

Check out the trailer below if, for some reason, you were not already convinced that this is a game that you will have to buy:

It’s a relief to see that Driveclub still sports the ridiculously beautiful graphics that were on display at last year’s E3. In an age where pre-release footage is often not representative of the final product – I’m looking at you Dark Souls II – it’s nice to see that at least one of the heavy hitters is still a true show-stopper.

Whether Driveclub actually lives up to its promise, only time will tell, but I think it’s safe to get excited!

Destiny: New Screenshot Shows the Graphical Detail of Vex

Destiny

Bungie released another Destiny screenshot revealing the complexity and high detail of the game’s graphics. The new image features two armed guardians and half of a Vex creature, which is displayed in great detail. The Vex race will be the main enemy faction in Destiny and they’re half organic, half robotic. They’re assumed to be deadly and capable of unimaginable destruction but fortunately for what’s left of humanity, guns are still viable and efficient agaisnt this alien race. But the question is, how many bullets does it take to slay one?

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Those abominations seek nothing but the total annihilation of men and that’s why “we must send their souls screaming back to hell”, as Bungie said. Because that’s the only way to save Earth and humanity from extinction.

Destiny is a first-person shooter role-playing game scheduled to release on 9th September, 2014 for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

H1Z1: ‘Barricades Will Be Progressively Stronger’

 H1Z1

Sony Online Entertainment hosted a H1Z1 design meeting today, where some of the upcoming features were explained. H1Z1 will introduce a housing system but to stay alive, players will need much more than just four walls. To create a solid defensive barrier, players must either find or craft objects that serve as barricades. The crafting system will be quite extensive and barricades, for instance, will be made off several different materials. This protective item will be dynamic and realistic, they can be damaged, dragged around or even destroyed. It’s all part of the immersion level that Sony is aiming for:

Our zombies are deadly, they can easily get inside houses. There’s real collision effects and they can bash barricades. That’s the real level of immersion we’re looking for.

Additionally, players will need to adopt certain strategies and behaviors depending on environment events. Reinforcing vulnerable zones will be extremely crucial. For example, covering the windows is a must, since zombies can break the window’s glass and get inside if there’s nothing to stop them. Sony explained that barricades will become stronger as players gain more experience and find higher quality resources:

Barricades will be progressively stronger. The more and better resources you find, the stronger your barricades will be. Crafting barricades with more experience and better materials will generate a more powerful defense.

H1Z1 will be available for PC and Playstation 4 on Summer 2014.

WildStar: Carbine Studios Promises Complex Endgame Content for Every Taste

WildStar

Carbine Studios revealed that WildStar endgame content will be challenging, different, unique and hardcore. Additionally, the company ensured that all types of playing styles will be contemplated with respective features. In an exclusive interview to DealSpwn, Game Design Producer Stephan Frost talked about WildStar’s endgame content and all the upcoming features available at maximum level. For action lovers who prefer to fight other players, there will be several competitive options, including ranked battlegrounds, ranked arenas and WarPlots, a new and different PvP system, as Frost stated:

You like PvP. Well, fight 40 people with 40 people. It’s massive, different, it’s not just “here’s another battleground”. It’s more like you have a customizable death fortress that you can fight other people with.

For environmental players, raiding dungeons and taking part of group adventures will be challenging at all times. From trash monsters to bosses, enemies in WildStar are “quite aggressive and crazy”, as Frost said. They’re all unpredictable, so even normal quests can present tough situations that require strategy and reaction to succeed. The whole purpose is to keep players engaged at all time and maintain their levels of attention and interest, explained Frost:

We’ve been trying to keep it as hardcore as we can pretty much the entire time. What that means is that we have a few things in need to do, one of them is the environmental hazards, which are interesting and unique. (…) We wanted to make things challenging [enough to] make people actually pay attention and work towards getting something.

Finally, for casual and role-playing gamers, there will plenty of other interesting activities  such as house decoration, mini-games, personal costumes and mount customization.

WildStar is a sci-fi MMORPG that will be available for PC, on June 3rd 2014.

Dragon Age Inquisition: Open World Exploration Won’t Be as Extensive as Skyrim

Dragon Age

Dragon Age Inquisition will be quite different from the previous two games in many ways. The open world element will be one of the most enthusiastic and anticipated features of Inquisition and despite all its richness, depth and massive dimension, the game “won’t be as open as The Elder Scrolls V: Skyrim”, said BioWare Producer Cameron Lee. The third game of the series will be numerous times larger than Origins and Dragon Age II and it will feature around 50 hours of gameplay excluding all kinds of repeatability value, ensured Lee.

Inquisition will display a massive multi-region open world with many secrets to be unveiled and unlike the past games exploration will be highly encouraged and possibly rewarding. Exploration in Inquisition will be just as in real life, said BioWare Senior Environment Artist Andrew Farrell:

Get off the beaten path! Just like exploring in real life, look under all the rocks, under all the bridges, and in all dark corners of the map. Take the path less-traveled and you might something interesting… or surprising.

Dragon Age Inquisition will be available on October 7th for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

DICE Finally Fixing Rubber Banding In Battlefield 4

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DICE has released a statement that claims a permanent fix for the infamous ‘rubber banding’ problem is on its way. Although this is undoubtedly good news, I have problems with it. The following are quotes from the original text.

As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike. 

I find it irksome that they conveniently leave out the part where rubber banding has been happening since launch. Their neglect of the issue for an entire six months makes me feel ambivalent towards DICE and their apparent understanding.

We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches.

That’s wonderful news, but DICE does understand that the players (myself included) have been telling them on their message boards that the rubber banding is most prevalent on 64 player maps, right? That Obliteration is almost entirely fine, as is Rush? It’s almost as if they don’t listen to anything their community tells them. Six months to figure out the root cause is inexcusable.

We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.

I hate to bring up the length of time again, but it took this long to think of trying new hardware when only your biggest game-types are having rubber banding? It’s as if the janitors are taking over for DICE as they celebrate the sales of the game.

While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place. Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you. Stay tuned to our official channels for more information.

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I don’t want to doubt the sincerity of DICE when they say that they want a great experience for their fans,  but a culmination of confusing post-launch press statements and the game’s obvious lack of polish are making a persuasive argument.  EA’s blatant disregard for quality makes me want to opt out of any future games in the series either way.

First Image of Next Call Of Duty Released

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Sledgehammer Games revealed the first image of their upcoming Call of Duty title at their GDC 2014 panel, and it looks quite pretty. The image shows one of the character models rendered in-game, and boasts next-gen visuals that the Call of Duty franchise has not yet seen. Sledgehammer Games has been brought on-board to add an additional year to the development cycle of Call of Duty, and they promise that 2014’s release will be focused on next-gen.

I have my reservations about how accurate this image will turn out to be. When you consider Activision’s love for outdated engines, and their need to force the same game out every year with little to no enhancements, it makes taking what they release with a grain of salt that much easier. All of that said, if they’ve learned anything from the lackluster Call of Duty: Ghosts, we might actually be in for a treat.

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Courtesy of Polygon

Sony’s H1Z1 Won’t Be a “Pay to Win” Type of Game

H1Z1

Sony recently announced that they’re going the multiplayer zombie survival way with H1Z1, a first person game that draws a lot of inspiration from Day Z and other similar products. Unlike those, though, H1Z1 will be a free to play game, with microtransactions included. Apparently, however, Sony are not planning to ruin the game by making it playable only if you spend money on it – on the contrary!

According to Sony, who are following a nice route with H1Z1, discussing with the community and creating a subreddit for the game, the microtransactions will only be available for the more cosmetic options and will not affect core gameplay. In other words, weapons and ammo and water will be free, but you will be able to purchase clothes and other wearables that won’t directly affect the gameplay.

Here’s what SOE’s John Smedley posted on reddit to explain the situation:

We will be selling wearables. We felt like this will be a good, fair revenue generator. However – we recognize how important finding wearables in the world is so you’ll be able to find and craft a lot of stuff. We agree that’s something important.

We will NOT be selling Guns, Ammo, Food, Water… i.e. That’s kind of the whole game and it would suck in our opinion if we did that.

Nor will we sell boosts that will impact #2.

Emote Pack – of course we’ll have the basics for free. But we felt like this is another good and fair revenue generator.

Character slots – feels reasonable.

Crates – You can find crates sometimes in game. They’re filled with random cool stuff from the store. We’re considering letting you see what’s in them before you buy a key (ala Dota 2.). This idea isn’t fully locked yet.

He went on to explain that all the purchased wearable items can be looted from players that you kill, but the player that purchased it also keeps the purchased item even after death. I already see this turning into an easy to exploit thing as friends will start killing each other just to get the item. There will, however, be some durability attached to all wearables and eventually you won’t be able to wear them, but I still think that this will be heavily exploited by gamers.

However, it’s good to hear that Sony doesn’t plan to ruin the game with microtransactions and instead goes for the “pay for extras” method, which will probably be always accepted by most gamers.

What do you think about this pay scheme? Are you satisfied with it?

Dragon Age Inquisition: Companion and Support Character List Unveiled

Dragon Age

BioWare launched a new Dragon Age Inquisition gameplay trailer yesterday, where the full-cast of the game is featured. The numbers are not new but the revelations are a huge surprise, there are several unknown faces and many names to be confirmed. Nine companions and three supportive characters is the scenario displayed by the Inquisition’s squad image. However, it’s not totally clear who will be a companion or a supportive character. Meet the full list of Inquisition companions and supportive characters unveiled to date.

Dragon Age Inquisition Companions

Companions (Confirmed and Presumed)

Cassandra Pentaghast (Right Hand of the Divine) – Confirmed + Romance Option Confirmed

Cole (Human Rogue Gifted with Transcendental Powers) – Unconfirmed/Supposed Character from DA: Asunder

Dorian Pavus (Tevinter Magister) – Unconfirmed

Iron Bull (Qunari Mercenary) – Confirmed

Gregor (Grey Warden Warrior) – Unconfirmed/Could Be Someone Else

Sera (Elven Archer) – Confirmed

Solas (Elven Mage) – Unconfirmed

Varric Tethras (Handsome Dwarf) – Confirmed

Vivienne (First Enchanter to the Imperial Court of Orlais)- Confirmed

Supportive Characters (Confirmed and Presumed)

Alistair (King of Ferelden or Grey Warden Captain) – Confirmed

Cullen (Knight-Captain of Kirkwall’s Templar Order) – Unconfirmed/Could be a Companion + Romance Option Confirmed

Leliana (Left Hand of the Divine) – Confirmed

Morrigan (Arcane Advisor to Empress Celene)Confirmed

Scribe Girl (Intellectual and Trade Affairs) – Unconfirmed/Unknown Name and Role

Thamond (Captain of the Inquisition and a commanding officer in Crestwood) – Confirmed

For further details about each character and their confirmations you can check VgamerZ Inquisition Squad article. Dragon Age Inquisition will launch on October 7th in North America and October 10th in Europe for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.