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Arc Raiders Was Delayed for One Surprisingly Simple Reason—It Just Wasn’t Fun

Arc Raiders’ Delay Came Down to One Thing

Remember how Arc Raiders was supposed to drop in 2022? I sure do, and it feels almost nostalgic to look back at those early promises. Back then, you and a handful of friends would breach futuristic outposts, hunting AI pests in tight corridors. Simple, co-op PvE extraction—no politics, just teamwork and tense moments. Good times.

Why Simple Joys Matter

Six months before launch, Embark Studios’ CEO Peter Sonderlund admitted something refreshingly honest: “Guys, this game is not fun.” At first I found that admission startling—studios usually hedge, right? But here, they went all in. They paused the entire rollout and re-examined what players actually crave: unexpected encounters, emergent chaos, and that addictive risk-versus-reward loop.

Reinventing the Core

Rather than scrap everything, the team pivoted toward a PvPvE design. It’s a deceptively simple tweak that arguably unlocks fresh tension.

  • Veteran developers from Battlefield and Battlefront wanted a new twist
  • Six months of extra R&D to overhaul core mechanics
  • Inspiration: colossal robots, à la Shadow of the Colossus
  • PvP with a vE twist keeps each extraction unpredictable

The shift wasn’t about making something flashy but about injecting genuine excitement. And you can almost feel the relief in their voices when they finally said, “Now this is fun.”

In less than a month, we’ll see if this gamble pays off. Will Arc Raiders’ newfound spark ignite the community? Or will fans wonder why we waited so long? Jump into the comments and let us know. Don’t forget to follow VGamerz on Facebook and Instagram for more updates!

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