The Witcher 3: Hearts of Stone Console Commands for All New Items

Hearts of Stone brought a lot of brand new and extremely interesting items to The Witcher 3, but it’s really difficult to get them all, especially since most of them come from various player choice made during the gameplay. But we’re here to help you get your hand on your favorite items – or all of them if you want to – by sharing with you some The Witcher 3: Hearts of Stone cheats: the console commands for getting all the new items in the game.

All you have to do in order to get the indicated weapon or item in your game is to open up the console and enter up the commands below. We have all the The Witcher 3: Hearts of Stone console item ids below, so enjoy them and don’t forget to share this article so your friends can get them too!

In order to type the codes below in the console, you have to download the Witcher 3 mod that enables the debug mode in the game. You can get the mod here (or Google it). After installing the mod, you can open up the console in Witcher 3: Hearts of Stone by pressing the tilde key (~). Then type the codes and item ids below exactly as written, as they are case sensitive. They will reward you with the indicated item.

Viper Set Item Ids
Viper Armor: additem(‘EP1 Witcher Armor’)
Viper Gloves: additem(‘EP1 Witcher Gloves’)
Viper Pants: additem(‘EP1 Witcher Pants’)
Viper Boots: additem(‘EP1 Witcher Boots’)

Weapon Ids
Viper Venomous Silver Sword: additem(‘EP1 Viper School silver sword’)
Caretaker’s Shovel: additem(‘PC Caretaker Shovel’)
Plank: additem(‘Plank’)
Viper Steel Sword: additem(‘EP1 Viper School steel sword’)
Olgierd Sword: additem(‘Olgierd Sabre’)

All Ofir Items

Ofieri Saddlebags: additem(‘Ofir Horse Bag’)
Ofieri Saddle: additem(‘Horse Saddle 6’)
Ofieri Blinders: additem(‘Ofir Horse Blinders’)
Ofieri Pants: additem(‘Ofir Pants’)
Ofieri Armor: additem(‘Ofir Armor’)
Ofieri Boots: additem(‘Ofir Boots’)

Gwent Cards
Olgierd card: additem(‘gwint_card_olgierd’)
Schirru Card: additem(‘gwint_card_schirru’)
Cow Gwent card: additem(‘gwint_card_cow’)
Toad Card: additem(‘gwint_card_toad’)
Gaunter O’dimm: additem(‘gwint_card_mrmirror’)
Horn card: additem(‘gwint_card_horn’)

Gwent Leader Cards
Francesca: additem(‘gwint_card_francesca_platinum’)
Eredin: additem(‘gwint_card_eredin_platinum’)
Emhyr: additem(‘gwint_card_emhyr_platinum’)
Foltest: additem(‘gwint_card_foltest_platinum’)

Mask Ids

Foltest’s Mask: additem(‘q603_foltest_mask’)
A-hole Mask: additem(‘q603_radovid_mask’)
Henselt Mask: additem(‘q603_henselt_mask’)
Emhyr’s Mask: additem(‘q603_emhyr_mask’)

These are all the item ids for the new items in Witcher 3: Hearts of Stone. If you happen to find new ones, let us know by commenting below.

7 Underhanded Tactics for Mastering Gwent (as Northern Kingdoms)


The Witcher 3, for those unaware, shipped with a mighty fun card minigame called Gwent. For evidence of Gwent’s popularity, just look at this mod that imports Gwent cards to the game Tabletop Simulator – people can’t get enough of this damn game, and for a very good reason. Gwent requires all the right elements of strategy, skill, luck, and quality of deck to get nearly anybody hooked.

In quick summary, Gwent is a collectible card game where you face off against another player’s deck for up to three rounds. You have five kinds of playable cards: Infantry, Ranged, Siege, Hero, and ‘special’. The first three are named to correspond with their place on the battlefield. Hero cards are usually untouchable by the special cards and their status effects, while some Hero cards also grant additional benefits. Special cards are usually weather cards, which effect the power of all cards stationed on a given terrain. The special card that will cause you to potentially destroy your console/PC with white hot indignation is the Scorch card – which has the fun effect of instantly destroying one a card of whoever it’s played against (for the duration of the round).

In order to get new cards, you have to beat NPCs or buy them from stores. This guide is designed to give you some sneaky tactics that should com in handy against nearly every foe in the game – provided you play with the fist deck of the game, The Northern Kingdoms.

The game becomes very difficult throughout Witcher 3 – culminating in a grand tourney for Gwent players that you need to be ready for lest you want to have your ass handed to you by a mouthy Elf or Novigradian noble. You need to get to work early on in the game building up your deck if you don’t want a frustrating experience later on. But even if you don’t start playing Gwent until later on in the game, most of these strategies will still pay off.

There are a number of, shall I say, underhanded tactics that can really help you mop the floor with anybody’s Gwent deck. Some of these strategies won’t pay off in specific scenarios: for example, using the ‘Siegemaster Foltest’ leader card, won’t work against Emerys of Nilfgaard’s ‘The White Flame’ leader card. In those cases, I’ve tried to provide a plan B. So enjoy, and good luck on winning every Gwent card in the game!



1. Win the Siegemaster Foltest card in the palace of Vizima 

This one is somewhat important, though not essential per se, to having an amazing Northern Kingdoms deck. You can win it very early in the game, before ever having a chance at scoring the ‘Commander’s Horn’ card. Both ‘Siegemaster Foltest’ and the ‘Commander’s Horn’ cards accomplish the same basic benefit of doubling the attack power of all your siege cards – but unlike Commander’s Horn, since Siegemaster Foltest is a leader card, it can’t be taken off the field for the turn’s duration. Using this alongside a deck full of siege cards – especially in conjunction with two or three of the ‘Kaedweni Siege Expert’ cards – can boost your trebuchets and ballistas to huge attack power numbers. If you plan to use this strategy, make sure you bring a ‘Clear Weather’ card as a Plan B. And if you’re going against the Nilfgaardian leader card that nullifies all leader card special abilities, you can buy a ‘Commander’s Horn’ card early on from the Innkeep at the Inn at the Crossroads in Velen.

2. Determine your opponent’s main line of attack, and plan for accordingly

This is one of the cheaper tactics, but I find it works on every opponent I struggle to beat the first time around. First, you play a ‘burner’ game with the NPC – in other words, you aren’t trying to win yet. You’re just trying to provoke your enemy with enough cards to see which type of cards he or she favors. Oftentimes, this can be guessed at beforehand based on the Faction the NPC uses. Those who use the Monster faction almost always play with entirely close range cards – so bring along a bunch of ‘Biting Frost’ cards. Those who use the Northern Kingdoms often rely upon the siege cards, and the Nilfgaardian faction uses (from what I can tell) a combo of all three types. But even in their case, playing a test round to see what kind of cards the NPC has can give you the strategic edge to beat them senseless when the real card game starts up.


3. Use spies, but only at key points

There are a number of different ways you can use Spy cards to gain the upper hand – but, when used incorrectly, the Spy cards can also guarantee certain losses. Here are the best times to use Spy cards, which give the opponent a small boost in power at the expense of granting you two new cards:

a) If you’ve already lost the round. If your opponent is beating your score by 30 points and then skips the rest of the round, don’t waste a ton of cards trying to match his score. Instead, use this opportunity when his hands are tied and you face imminent defeat to plan for the next round. Put down all the spy cards you can at this point, and rack up some new cards. If your deck has been set up well, you’ll likely get a card that has the potential of turning the tide.

b) If the ‘Biting Frost’ card is already active. This reduces the amount of hit power your spy gives your opponent to 1, so at that point there’s little risk in using Spies to build up your deck mid-game.

c) As a last-ditch strategy. This is the riskiest of the three scenarios, since you might be giving your opponent the edge he or she needs to beat you. But if you have no other option, or you face a particularly difficult opponent, hold out on using the Spy cards until the very end. Who knows what cards they will shuffle into your hand?

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4. Set up a strategic deck 

In every round of Gwent, your hand is randomly pulled from whatever cards are in your deck. You need at least 22 cards with hit power to play with the deck in question – but as you build up a deck past the minimum number, don’t be shy about jettisoning cards that give little or no strategic worth. In the Northern Kingdoms deck, you start out with a number of cards that only give 1 attack power and no bonuses. Get rid of these, ASAP! They don’t do much except occupy space that could have gone to a better card, so get rid of them. And if you know your enemy is vulnerable against certain types (see tip 2), stack your deck accordingly.

5. Use Yennifer and the Medic card together as much as possible (but only in round 2 or 3)

The Yennifer card, which is obtained from the Oxfurtian innkeep Stjepan, is extremely useful because it allows you to pick any of your discarded cards and instantly play them. One of the most devastating moves you can pull is to use Yen’s card to bring back the Medic – which doesn’t work the other way around, since Yen’s card is a Hero class card. When done the right way, Yen’s 7 attack power is added to the medic’s 5 – and then you can use the Medic’s ability, right away, to play another card from the discard pile. I’ve used this trick more times than I can count to go from a very low attack power to a huge number, especially by resurrecting Siege cards. Don’t underestimate this technique.


6. Don’t neglect the ‘Morale Boost’, Decoy, and ‘Tight Bond’ cards

Cards with the Morale Boost ability – like the ‘Kaedweni Siege Expert’ cards – can net you a lot of attack points when stacked together. Though on their own they only provide 1 point, stack three Siege Expert cards together and you have 9 points just on their own. Start dropping some of those 6 and 5 attack point siege weapons, and you’ll find that every card you play is granted an additional 3 points from those Siege Expert cards. You can use this technique to stack your siege deck and build up huge attack power points – just make sure you have a ‘clear weather’ card on standby. Because your opponent can always use ‘Torrid Rain’, which cripples the siege row entirely.

Decoy is an extremely cheap card you should only use if you know you’re going to forfeit a round. It’s great to use in conjunction with Spy cards, at any point where you’ve decided to cut your losses and plan for the final round – because it withdraws any card on the field back into your hand.

As for the ‘tight bond’ cards, the best vanilla deck cards of this sort to play are the set of ‘Blue Stripes commando’ cards you get from the game’s beginning. Together, these rack up 16 points – which, particularly early on, can be devastating for your opponent. Just note that your opponent can and likely will play a Scorch card if he or she has one, which will negate the ‘tight bond’ advantage by destroying both cards in one fell swoop.

7. Throw the first battle to win the war

This is a trickier tactic that requires a few things: you’ll need as many Spy cards as you can find, as well as a few cards in your hand that you definitely don’t want. This is a great tactic for players early in the game, when you don’t have enough cards with attack power to leave out crummy cards that only give 1 point. Play all the cards you don’t want, let your opponent burn as many cards as possible trying to beat you – then, once their score gets high enough, they will pass the round. At that point, play all your spy cards. This should give you the huge advantage of a) giving you 2-4 new cards from your deck and b) giving you a larger number of cards in your hand than your foe. In round 2, the NPC will likely pass right away – because it doesn’t want to burn anymore cards against you, provided your hand’s number of cards is high enough. This just leaves round 3, which you should have no trouble winning unless the Spy cards generated a lousy hand for you. In which case, just see tip No 2 and try again!

There you have it – some underhanded yet effective techniques to win Gwent with the Northern Kingdoms deck. Let us know in the comments if you have any additional tips, or how these tactics payed off for you.

5 Reasons Why The Witcher 3 Is An Innovative RPG Masterpiece

Witcher 3

Witcher 3

Like lots of people, much of my free time nowadays is spent playing through the giant-sized Witcher 3; a game that’s as fun to play as it is pretty to look at. And as my journey as Geralt of Rivia continues down its dark, twisting, rain soaked path, I continue to be amazed at how much this game pushes the envelope in terms of what RPGs can do. Not since Skyrim or Dark Souls 2 have I felt this convinced of an RPG’s raw iconic appeal.

Seeing that the Witcher 3 has been met with near universal acclaim and financial success, it should be clear that the consensus is positive. But what, specifically is it that The Witcher 3 does so damn well? To clarify things, here’s a list of five elements I feel that most distinguish The Witcher 3 as a unique and innovative tour de force.

1. The world of Witcher 3 feels unique (rather than cliché)

The Witcher 3 is chock full of different historical, mythological, and cultural references; of the sort rarely showcased in video games. That being said, the themes and story feel cross-cultural, in a Joseph Campbell ‘The Hero with a Thousand Faces‘ way: Geralt himself is something in between an Arthurian knight belonging to a mystic order, a Shirlock Holmes type sleuth with unique powers of deduction, and a lone Ronin/Samurai on horseback who travels the land to expel evil. The monsters you encounter are likewise drawn and recombined from a litany of different source material, at least from what I can tell. A number of folkloric traditions are included here, and the melding together of so many cultural stories makes for a truly unique environment.

Nowhere do we see this evidenced more than in the game’s creature design. From benevolent forest spirits to snarling Deer-Bear demons, these visually compelling creatures are at times bizzare, beautiful, hilarious, and terrifying. You may recognize some and be completely mystified by others; which isn’t to say the game doesn’t also have its fair share of human enemies, as well. Whether your foe be man or beast, each of the enemies you face adds richness and depth to the game’s world.

Though Witcher 3 does feature both Elves and Dwarves, they aren’t featured as prominently as they were in Assassin of Kings; a fact that is recompensed in the time you’ll be spending hacking away at Wyverns, Griffons, ghosts, and other unspeakable monstrosities. Considering that elves and dwarves are arguably overused in fantasy culture, this is a positive change for my money. If there’s one thing playing JRPGs taught me as a kid, it’s that you need bold and interesting new enemies and locales for a fantasy world to feel interesting. The Witcher 3, much like Ocarina of Time or Chrono Trigger before it,  is fun to explore because of how little you’ll be able to predict what awaits around the corner. And the game’s ridiculous size and story length mean you will continue to discover new content for quite a long time.

More importantly, the creatures you encounter in The Witcher 3 are often products of some kind of psychological disturbance or crime against nature. This puts human psychology at the center of these fantastical tales, because it is their capriciousness or ignorance often at the root of whatever evil Geralt ends up vanquishing. The humans and the demons of The Witcher 3 are within a continuum: they don’t just occupy the same world, they are in many respects functions of one another. The demons often work as metaphors for emotional trauma and other facets of human suffering, which lends the game a real complexity few RPGs of this generation even attempt. So other than giving the player glimpses of folktales outside established high fantasy clichés, this folklore-like stylization of real world psychological forces gives the game a unique perspective on human nature as well.

Sure, Dragon Age: Inquisition gave us demons named after, and ostensibly incarnations of, human emotions like fear and envy. But that shallow depiction of the spectrum of human shortcomings pales in comparison to the types of woe, misery, backsliding, and contempt you’ll be dealing with along the way in The Witcher 3.

2. The Witcher 3 makes you feel bad for fast travelling

So often modern games give us worlds on a massive scale that, despite their considerable size, often feel empty or shell-like. The recent Arkham Knight gave fans an entire Gotham city to explore, but arguably didn’t give them much reason to feel like its Gotham was a living, breathing reality. The Assassin’s Creed games are known for being chock full of things to do, but are also known for featuring towns with little going on outside those tasks to keep players interested. Even in the celebrated Elder Scrolls games, there’s little impetus for players to resist fast travelling around like they’re on a subway once most of the map markers have been found. Contrast this with The Witcher 3, where every square inch of the terrain feels vibrantly overrun with flora and fauna. The wind, the rain, and the sun work together to create the illusion of a real countryside that feels reactive and alive. Even something as ostensibly tedious as driving a boat around never fails to excite, since the scenic visuals are taken as a welcome respite from all the garish monster hunting and questing Geralt invariably gets up to. The scenery in The Witcher 3 is resplendent with attention to detail, which makes me actually feel bad in the rare instances where I fast travel.

I feel bad because I know I may have just cheated myself out of discovering a new bandit stronghold, or treasure chest guarded by a dragon. This effect is boosted considerably by turning off the Question mark map indicators. Then, every venture out into the wild holds the possibility of finding something new unexpectedly.

The only other game I actually feel bad for fast traveling in is Red Dead Redemption. Not since the adventures of John Marston have I felt so attached to soaking up as much of the game’s environment as possible; or have I felt so sold on the idea of this game’s world being a plausible reality for my imagination to run wild in. Not since then have I felt so immersed in a game’s culture, ecology, and lore.

3. Incredibly vibrant colors & environments that boost the game’s ‘fantasy’ tone without diminishing it’s dark aesthetic

Not to go on and on about this game’s visual flair, but the Witcher 3 really does look incredible. You don’t have to have a GTX Titan or anything to appreciate it, either – even on moderate settings, this game is the first since P.T. to convince me that the jump from PS3 era to now made much difference in graphical quality. Even fifty hours into the game, I find myself marveling at how distinct the skin textures look from the clothing, or how beautiful the cloudy midnight sky looks against the pale moonlight.

This might be a difficult thought to articulate, but here it is: everything this game tries to be in its characters, plot, and lore, it also accomplishes with its color palette. Just as the game itself is, the Witcher 3’s visuals are all at once fantastical and dark, escapist and cynically grounded in reality; beautiful and horrifying. That is how you pull off aesthetics in a video game like this: by showing us with color and with textures what would have been so boring to hear described in words alone.

4. Well written side quests that make adventuring outside the main quest addictive

I have had to drag myself away from some of the sidequests in the game in order to follow along the main storyline. Imagine that! Contrast that with say, Mass Effect 1: an amazing game that I love to this day, yet I have no problems admitting its sidequests were incredibly slapped together and boring to slog through. Sidequests are often a tricky thing for an RPG – even a great RPG like Mass Effect – to get down. Because the main quest, by design, is usually the most interesting one you’ll likely play. How do you make sidequests that don’t upstage the main event yet also don’t feel like boring, unplayable exercises in tedium or fetch questing?

In the Elder Scrolls games, Bethesda tries to remedy this situation by vomiting up as many quests at us as possible. Some of them are more memorable than others, and that ‘crap shoot’ quality to the sidequesting in Skyrim seems by design. But the Witcher 3 takes its sidequests in an entirely different direction, by filling its map with a huge number of quests that rarely feel like the ancillary experiences they really are. After all, Geralt’s main job is to be a Witcher – so it’s only natural to that story element that you encounter a number of monsters needing slaying. But where CD Projekt Red take this idea beyond most triple A RPGs is by making the quests more like those found in Baldur’s Gate – in other words, they often feel as impactful and as dramatic as the main quest itself.

It’s amazing that a developer would risk a good number of players skipping over so many well written and amazing questlines, but it just shows how much replay value The Witcher 3 offers. I’d argue this game strives to redefine sidequests in RPGs – away from the World of Warcraft or Skyrim models, and toward a conception of sidequesting that doesn’t have to feel low stakes or like one tedious fetch quest after the other. Though not every quest is perfect, The Witcher 3 offers more than enough interesting side quests to keep you distracted through the entire game.

5. Psychologically complex characters that keep the game grounded in human nature without sacrificing any of its dark fantasy grit

Arguably, fantasy as a genre works best when it illuminates something crucial about real life. As much as I loved Pillars of Eternity – and as much as that game is masterfully written – it was difficult at first to keep up, or even care, about the Galflathans or the people of Dyrwood. It was only once you arrive in Gilded Vale to the sight of a massive tree swarming in bloated, hanging corpses that the game’s stakes began to feel more emotionally charged; to feel worth getting invested in beyond the allure of high fantasy for fantasy’s sake. I’m not saying I have any problem with fantasy plots and characters bereft of political or social import: after all, sometimes it’s better to avoid the risk of being pedantic. It would be hard to derive some sort of message, for example, from the presence of the titular gates in The Elder Scrolls IV: Oblivion. That doesn’t prevent Oblivion from being an amazing game.

But even so, it’s no coincidence that the best RPGs often do contain settings and themes in congruence with what we experience in real life. This version of fantasy was arguably popularized by George RR Martin’s A Song of Ice and Fire saga: where the presence of things like magic and monsters does nothing to detract from the idea that – in the words of William Faulkner – the story of all worthwhile fiction is that of the human heart in conflict with itself. In other words, the characters peopling these tales of swords and sorcery in the Witcher 3 feel – as in Martin’s epic series and its HBO adaptation – like real human beings, rather than Tolkien-esque symbols.

Without going into spoilers, there are a number of quests that use supernatural elements to tell what are actually near-universal stories of human nature. As mentioned, it’s often greed, jealousy, hatred, and other human failings, that bring the game’s gothic aberrations forth from the void. As such, this is a game that’s just as much about what it’s like to be human as it is about a genetically modified killing machine with a heart of gold. Even the game’s political elements –particularly the game’s depiction of the monolithic, colonializing empire of Nilfgaard – don’t feel shoehorned or heavy handed. Underneath its occasionally campy surface of chesty witches, hunky Witchers, and demonic forces, this is a mature and complex game dealing with mature themes (without feeling heavy handed). In the words of the Bloody Baron, “nothing in this world’s all black and white”.

So there you have it – 5 reasons why The Witcher 3 is a landmark RPG, i.e. one of the best in ages. What innovative features did I leave out? Do you think the Witcher 3 is all that great, or am I just overhyping things? Let us know in the comments.

New Patch for Witcher 3: The Wild Hunt


CD Projekt Red’s Witcher 3 is one of the more open-ended, massively expansive games in recent memory – with such an immense vault of side-quests to do it’s scarily easy to lose minutes, hours and days without even making much progress into the Main Storyline.

With all this good came – in the form of bugs and glitches – some bad, well, quite a bit of bad.

Happily though Projekt Red witcher have been active pointing their Silver Sword at these monstrous bugs and a new patch has heralded the fixing of many of them.

The Full list of changes can be found here.

  • Mutagen bonuses will no longer be saved incorrectly
  • General stability in gameplay and the UI improved
  • Fixes the inability to interact with Roche on Oxenfurt Bridge during the quest ‘Get Junior’
  • Geralt will no longer appear soaked after leaving menus
  • Fixed the gate in the crypt in the quest ‘Scavenger Hunt: Viper School Gear’
  • Players no longer have to worry about accidentally using their ‘Potion of Clearance’, as it will no longer be placed into the quick slot if you run out of other edibles
  • There’s no longer a perpetual loading screen during the Ice Giant fight in the ‘Lord of Undvik’ quest
  • When your gold hits 65535 it will no longer reset
  • Fixes skills not being removed by the ‘Potion of Clearance’

Must Read: Guidelins for Beginners

These changes and quick fixes are no doubt a god-send to players looking to trek through the muddy swamps of Velen or snow-capped spires of the Skeligge Isles without having to worry about things such as disappearing gold or sudden drenchings.

PC Footage Used In Xbox One Trailer For The Witcher 3

Xbox One

Microsoft have been caught out for uploading a trailer for The Witcher 3 on Xbox One which was actually captured on a PC.

Kotaku was quick to notice that the video they were watching couldn’t have been the Xbox One version of the game. CD Projekt RED have already announced the technical details of The Witcher series’ latest installment, including the fact that the game runs at 1080p/60fps on PC, 900p/30fps on the Xbox One, and 1080p/30fps on Playstation 4.

It’s not surprising that the PC version of The Witcher 3 comes out on top in terms of graphics. Microsoft have explained the faux par by saying that the video CD Projekt RED sent them had been captured on PC in order to show off the game at its best. Apparently, it was given an Xbox One logo watermark by “mistake”.

A Microsoft representative apologised for any “confusion” on Gamespot. “This morning we posted a new trailer for The Witcher 3: Wild Hunt to our YouTube channels featuring footage provided by CD Projekt Red that was captured from the PC version of the game and may not be reflective of final Xbox One gameplay.”

Since being caught out, Microsoft have added a disclaimer to the video’s description. Being of a suspicious nature, I’m not entirely convinced this was really a mistake. If I was going to stamp my console’s logo all over some gameplay footage, I’d want to make damn sure it was footage that was actually from my console.

Of course, let’s not make out like The Witcher 3 won’t look good on the Xbox One anyway. Or the PS4. If there’s one thing we can be sure of, it’s that it’s going to be a stunning game regardless of the platform.

Witcher 3 Wild Hunt Goes Gold

Witcher 3

Great news for Witcher fans – the series’ third installment, The Witcher 3: Wild Hunt has finally gone gold! That means the game’s development is completely, one hundred per cent finished and all that’s left now is for it to be shipped off to the stores.

The Witcher 3 was delayed several times throughout its development – not that that’s something gamers aren’t used to. Of course, it’s always preferable to have developers delay their games than have them released broken and buggy. Cough – Watchdogs – Cough – Assassin’s Creed Unity – Cough – Well, the list goes on. Those developers know who they are.

“We worked so damn hard over the past three years to bring you this game,” said CD Projekt Red boss Adam Badowski. “From the corrupt nobles in Novigrad to ancient monsters lurking in deep forests, to the bustling cities, colorful ports and breathtaking vistas; all the people, all the places – we literally spent tens of thousands of hours to turn all that into an adventure that will kick your ass and make you want to come for more.”

CD Projekt Red originally had the game set to launch at the end of 2014. That date was then shifted to February 2015 with a pr0mise of “no more delays.” Then, of course, there was one more delay, this time to its current release date of May 19. Perhaps it’s not so surprising the game was delayed so many times, with the developer calling this game its “most ambitious endeavor to date.”

The Witcher 3 is now set to release for Xbox One, Playstation 4, and PC on 19 May. That’s only a month away, and this time it might be safe for fans to start getting excited.