Top 10 Overlooked Characters for Injustice 2


Injustice 2 is on the way and there is no end to the DC characters that people would love to see make the roster.  There are obvious picks like Static, Darkseid, and Black Canary, but there’s also plenty of lesser-known heroes and villains that could bring a lot to a fighting game.

This list is dedicated to the more fringe characters of the DC universe that still deserve a shot at the roster.

10. The Question


I’m sure you know about Rorschach from Watchmen, but you may not know that he is essentially the understudy of the Question.  After DC acquired the rights to Charlton Comics, Alan Moore wanted to use their characters in Watchmen, but ended up creating his own unique cast with Rorschach taking the place of Question.  A hard-boiled, noir-inspired detective along the same lines of the Shadow and, of course, Batman, Question has also had occasional stints as a hilariously nutty conspiracy theorist.  The one major problem is that, despite looking like Slenderman in a fedora, Question doesn’t have any powers or even many gadgets and would have to rely on good ol’ fashion fisticuffs for his moveset.  Still, he would certainly be a welcomed addition to the roster regardless of what he actually brings to the table.

9. Tawky Tawny


Remember Hobbs?  Well, imagine if he had magical powers, dressed like James Bond, and was BFF’s with Captain Marvel.  That, in a nutshell, is Tawky Tawny.  A long-time ally of the Marvel Family, Tawny has all the strength you’d expect from a bipedal tiger as well as having the ability to transform into a sabertooth form that’s even stronger and faster.  He’d be a perfect fit for a tooth-and-nail rushdown character similar to MvC Wolverine or Street Fighter‘s Necalli.

8. Platinum


The Metal Men are probably the silveriest of Silver Age super hero teams (despite not having a member actually named Silver).  They are literally a group of sentient metals with powers and personalities based on the primary metals they’re composed of.  Having any of them in Injustice 2 would be hilarious, but I’m going to go with the first member of the Metal Men and, ironically, the only female member (at least until Copper joined), Platinum.  Her abilities to shape-shift and conduct heat and electricity have endless possibilities for an interesting and varied moveset.  And now to make some painful, metal-based pun to close out this segment… I got nothing.

7. King Shark


He is a shark that walks like a man.  I should not need to justify this.

6. Mr. Terrific


Mr. Terrific just seems like he was made to be a zoning character in Injustice.  The third-smartest man in the DC universe, Terrific uses his robotic T-Spheres to fire off electricity, create laser grids, project holograms, and even just slam into people.  He actually did appear in the first Injustice as a background character for the Watchtower stage, so we know Netherrealm has the character on their minds.  Here’s hoping he can make like Martian Manhunter and step into the foreground.

5. Karu-Sil


Introducing more Lantern Corp characters is a little tricky as they all essentially have the same power set.  However, it’s the personalities of the Lanterns and what they prefer to create with their hard-light powers that ultimately sets them apart and few have as distinctive a selection for their creations than Sinestro Corps member Karu-Sil.  Orphaned at a young age and raised by wild beasts, she swore revenge against the Green Lanterns when one of their members killed her adopted family in a misunderstanding.  She tore off her own lips and sharpened her teeth to more resemble her foster family (remind you of anyone?) and uses her powers as a Sinestro Corps Lantern almost exclusively to create constructs resembling her late loved ones.  If she can’t make for a good Injustice character, I don’t know what does.

4. Vixen


There are plenty of heroes that have the power of being a one-man zoo, but making most of them actually work could tricky.  Beast Boy is easily the most recognizable, but working in enough transformations to make him actually play like Beast Boy might be too taxing on the hardware.  Animal Man doesn’t need to shapeshift, but he does need an actual animal nearby to draw on its powers.  They could just brush over that plot-hole, but, all things considered, I’d rather have Vixen on the roster.  With the Tantu Totem, she can mimic the abilities of all the animals she knows of.  The strength of an elephant, the speed of a cheetah, the acrobatics of a spider, etc.  Maybe I am being too pedantic in my reasons for wanting her over her more famous colleagues, but she definitely deserves some consideration.

3. August General in Iron


Originally trained as a member of an elite Chinese spec ops unit specializing in fighting space aliens (comics are great), the August General in Iron is now the field leader of Chinese super hero team Great Ten.  What appears to be a suit of armor is actually a durable exoskeleton he developed after being put through live-saving experiments.  While the Great Ten and the Justice League of America haven’t always seen eye-to-eye, August General was a major player in the New 52’s Justice League International.  A highly decorated soldier with an energy staff that can cut steel, he would be a great pick for Injustice 2.

2. Mera


We already know that Aquaman is coming back, but having his wife on the roster would be even better.  Along with having the same super-strength of her husband, Mera also has the ability to manipulate water to her will, which can easily form a diverse and unique moveset.  Fun fact: she was also a Red Lantern at one point.  It wasn’t for a long enough time for it to factor into how she’d fight, but it would at least make for a good alternate costume.

1. Booster Gold


Booster Gold: Protecting his past to ensure your future!  Time-traveller Michael Jon Carter had an interesting journey from the 25th century to the present day.  You might expect him to have travelled back in time to prevent the apocalypse or solve some caper that spans ages or something massive like that, but it was actually because his football career fell apart.  Booster Gold is just some joe-schmoe who grabbed a bunch of everyday devices from his own time and traveled to the golden age of the Justice League assuming that his futuristic tech alone would instantly put him on par with the like of Superman, Batman, and Wonder Woman.  It didn’t really work that well.

Imagine if a big Sherlock Holmes fan grabbed a Mac book and an Uzi, walked through a portal in time to 1880s London, and tried to catch Jack the Ripper only for Scotland Yard to already be one step ahead the whole way.  That’s Booster Gold in a nutshell and he is hilarious.  While he’s usually treated as a poser and hanger-on by his associates, Booster Gold truly is a hero at heart and has his fair share of serious accomplishments under his belt.  Between his witty dialogue and admittedly impressive array of gadgets, he’s an easy pick for my top spot in Injustice 2.

Those are my picks, now let’s hear yours.  There’s no end to the utterly insane characters that comics come up with, so I’m sure you’ve got your fair share of underappreciated heroes and villains that would still make for great fighters.  Leave a comment below and let us know what you think.

Batman: Arkham Knight’s Next Patch Announced

Warner Bros, the guys who developed the Batman Arkham franchise , announced the first  “interim patch”, that is due to solve the main problems with the PC version of Batman Arkham Knight, though, for now, the patch is still in test.

This information was revealed by Warner Bros, in the Batman: Arkham Knight Steam page, in which is written:
“The teams have been working hard to address the issues with the PC version of the game. We are happy to confirm that we are now putting the first interim patch into testing. If all goes well, we expect to issue the patch in the next few weeks. We’ll be sure to report back in the next two weeks on how the testing is coming along. ”

The patch was originally going to come out in August, but it seems that  plans have been changed, having a later release now scheduled.

The major fixes are:
• Reduced frame rate hitches
• Optimized system memory and VRAM usage
• Improved performance on all GPUs (requires the latest drivers)
o Min Spec AMD GPU is once again the Radeon HD 7870 2GB
• More Robust In-Game Settings, including:
o Added the ability to change settings for Max FPS to 30/60/90
o Added toggles for Motion Blur, Chromatic Aberration, and Film Grain
o Added a “High” Texture Resolution value
o Added Texture Filtering option
o Added an Adaptive V-Sync option (NVIDIA only)
o Added VRAM Usage Meter
o Added Mouse Sensitivity Slider & Mouse Smoothing Option
• Fixed low resolution texture bugs
• Fixed hitches when running on mechanical hard drives (HDD)

The priority ones being:
• Skipping the boot up splash screens
• DLC/Season Pass content
• Additional updates such as Photo Mode

And don’t forget, for more on Batman : Arkham Knight -related, stay tuned to VGamerZ.

Defending Mortal Kombat V DC Universe

Mortal Kombat Vs DC Universe has gained a place as the black sheep of the franchise when it ces to the main series of games. It is by no means perfect, there are only two characters to unlock and due to a lack of support from special features and extra goodies it does feel a bit bare. However, despite its flaws I do believe that it deserves its spot among the main series of games.

In my opinion the main series of Mortal Kombat games can be divided into three eras. The original era starts with Mortal Kombat and ends with Mortal Kombat 4: Gold. This era is characterised by 2D fighting, even in Mortal Kombat 4 (the first 3D entry that wasn’t a spin off). I call the second era the sixth gen era because apart from the Wii port of Armageddon it exists entirely on that generation of consoles, starting with Deadly Alliance and ending with Armageddon. This era has a focus on 3D fighting and characters with multiple combat styles that can be easily changed in combat. This era is also marked by the use of subheadings for game titles rather than numbers. The third era I will call the Renaissance era. Not just out of a vain (and slightly pretentious) attempt to sound clever but because the overall aim of this era has been to move back to the 2D fighting philosophy of the first era. In essence this era moves the series forward by rediscovering what made the past Mortal Kombat titles great (hence the Renaissance analogy).

Mortal Kombat Vs DC Universe is the start of the Renaissance area, and as such it laid the building blocks that later games in the franchise would build upon. Mortal Kombat (9) and Mortal Kombat X have both been praised for their fluid, 2D fighting systems. Mortal Kombat Vs Dc Universe was the first game that tried to recincorporate a 2D fighting system back into Mortal Kombat. Mortal Kombat Vs DC Universe was also the first in the series to employ the style of story telling that would receive so much acclaim in later games.

Before the 6th generation era the story had only existed in the information relayed in the before game info dump and brief flashes of story gained upon completing arcade mode. The sixth generation era attempted to mix things up with Konguest mode. Kongquest mode was a good start but in Deception game play wise it was little more than a tutorial mode. Armageddon was much better in that regard but the mode still wasn’t where it would be at in Mortal Kombat (9).

Mortal Kombat Vs DC Universe used the exact same format for its story that the reboot of the series that followed would go on to. In my opinion Mortal Kombat (9) was as good as it was because of Mortal Kombat Vs DC Universe.The game allowed them to practice the elements of they game that subsequent installments would allow them to perfect. I also believe that if Mortal Kombat Vs DC Universe hadn’t been made there is a chance that no Mortal Kombat game after it would have been made either.

I admit that this is a bold claim, and one mostly based on conjecture. As fans of the series will know shortly after Mortal Kombat Vs DC universe was released Midway, the company that owned Mortal Kombat was forced to shut down. And as fans will also know Warner Bros, the owner of DC was the company that bought the rights to Mortal Kombat. Now I can’t know for certain that if Warner Bros hadn’t bought it no one else would have, and maybe if the first post Armageddon game hadn’t been a crossover it would have done better, enough so to save Midway (though I doubt it). But I am confident that it Warner bros decided to buy Mortal Kombat because of how it felt that the collaboration with DC had gone. Simply put, Mortal Kombat Vs DC Universe may have saved the franchise. We also have it to thank for Injustice: Gods among us but I don’t want to go too off topic.

Mortal Kombat (9) will probably be viewed as the game that set the standard for Mortal Kombat in the time it came out and while it deserves this praise I feel like Mortal Kombat Vs DC Universe should receive its share of credit for being the foundation upon which that standard was developed. That is why I am defending Mortal Kombat Vs Dc Universe.

Batman: Arkham Knight Gets Its First PS4 Patch

PS4 Patch

PS4 Patch

Developer Rocksteady Studios released the new PS4 Patch to fix the reported issue of the broken leaderboards. The issue was mainly that they don’t appear. The announcement of the patch was announced by director Sefton Hill on twitter.

The patch is supposed to work within 24 hours of applying it. Batman Arkham Knight is having more trouble on PC than it has on consoles and Rocksteady is working had on releasing the necessary patches to fix the PC version.

“Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering,” Warner Bros. announced “The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place.”

Batman Arkham Knight launched last week and it became No.1 on the UK charts surpassing The Witcher 3 Wild Hunt’s first week sales.

Did you play this video game? Did you faced the issue we are discussing in this article? Please leave your comment in the comments box below.

Warner Bros Plans to Focus on DLC Instead of Fixing Batman: Arkham Origins Problems


It looks like gamers have a new company to hate, after Warner Bros Montreal decided to announce that they would rather focus their efforts on creating a new Batman: Arkham Origins DLC instead of fixing the problems reported by fans all over the internet.

Even though many players report Batman: Arkham Origins crashes, game freezes and a bunch of other glitches that make the game if not unplayable, at least extremely unpleasant, Warner Bros Montreal would rather make some extra money:

“The team is currently working hard on the upcoming story DLC and there currently are no plans for releasing another patch to address the issues that have been reported on the forums,” posted community manager “Mercury” on the games’ forums.

This is absolutely enraging and proves the state of gaming in today’s world: every company is out there to make a profit and not to deliver an enjoyable, flawless product to the audience. And the audience keeps giving these people money, encouraging such practices, as the community manager went to further detail:

“If we do move forward with creating a new patch, it will try to address the progression blocking bugs for players, not the minor glitches that do not prevent one from continuing to play. The issues that are not progression blockers will unfortunately no longer be addressed.”

Hopefully gamers will learn something out of this mess and will try to give Warner Bros a lesson about how they (and every other development company) should treat their customers: and by a lesson, I mean that nobody should buy the DLC and make it clear that we want a fixed game first, and money out of our pockets second.