Does VR Really Capture the True Essence of Gaming?

VR

Gaming has evolved tremendously over the years. Do you remember when Conan O’ Brien took us down the memory lane and showed us classics such as the unforgettable Atari 2600, E.T. and a couple more? Of course, watching that video made us grateful for living in this time when, thank God gaming companies take graphics very seriously.

If we look back and compare the aforementioned classic video games to what we play now, we’ll only realize that things have CHANGED, for good.

A video game was first played in 1950s, when obviously the whole idea of gaming was fresh and still very speculative. However, as things progressed, the gaming industry expanded and grew into one of the most lucrative industries in the world. Now, each year, we see hundreds and thousands of new video games make their way in the market.

The advent of high-speed internet connection just like that you can get with Spectrum bundles, spells good news for the gaming fanatics since now they can enjoy gaming with the lowest ping and zero lagging.

The past few years have been no less than a revelation for the gaming realm. Graphics have gone from being basic and flat to being extremely life-like and mind-blowing. Therefore, It wouldn’t be wrong to say that the advancements in technology have done wonders for the gaming industry.

Speaking of the latest technology, the amalgamation of gaming with virtual reality in particular, has seen the most oohs and all the same number of ahs.

VR in Gaming

Virtual reality is a part of immersive technology that has taken over the gaming industry by storm. Just as the name suggests, virtual reality is the virtual simulation of computer-generated environment. Unlike Augmented Reality, which overlays computer-generated images on real-world scenarios and creates a composite view – you know, the best of both worlds kind of situation.

Virtual reality is slightly more complex than augmented mainly because of the equipment that makes it possible. You know, those fancy-schmancy head-mounted display thingies that bring your gaming experiences to life and cost you an arm and a leg when you intend to invest in them – yep, those!

It wouldn’t be wrong to say that virtual reality has given the gaming industry another few decades to flourish and bloom. To be honest, we all had thought that the gaming industry had already reached its point of saturation, years ago and there’s nothing left to expect from it, but thank God for the gaming geniuses and Sega of course, for introducing us to the first-ever Virtual Reality head-mounting device, and attempting to save this industry.

Virtual reality has taken the conventional gaming experience to a whole new level. Die-hard gamers that once dreamt of experiencing gaming in a way where they could enter the gaming world and experience everything for real, can now get a taste of all of that. All they require is a blazing-fast internet to experience VR at its finest.

You really cannot compromise on Internet when it comes to gaming with virtual reality since the technology requires low latency to work, or you can simply kiss your dream of playing VR-induced video games, goodbye.

In case you are still wondering if you should VR Gaming a try, then here is why you shouldn’t miss it for the world:

  • It defies the idea of sitting in front of the screen for hours, trying to sneak-in a bullet into your nemesis’s head. Since it doesn’t work without a headset, you can control your gaming character in a lifelike manner, just like your brain does without the headset.
  • It is great in helping people overcome their phobias, be it any. You are exposed to an environment where your survival depends upon overcoming these phobias. You can easily achieve that with the encouragement that VR gives to you.
  • It improves your problem-solving skills too. The puzzles, and the clues improve your ability to make quick (but lifesaving) decisions.
  • How could we have possibly overlooked this one? VR gaming keeps your endorphins and serotonin at a perfect level, which means, no stress! Simply put, VR gaming acts more like a portal that allows you to escape from the hustles and bustles of your daily routine.
  • It can put an end to the dilemma that gaming turns you into a couch potato. VR gaming takes you on missions where you can walk around, taking down the bad guys. You never know, you might even end up shedding a couple of pounds of weight.

In a Nutshell

Although there are a few who still prefer video gaming the old, conventional way, but this is 2020 and it’s about time that we embraced the amalgamation of everything with the latest technology. VR in gaming is a mere teaser of what’s yet to come. So, let’s sit back and see what’s next in line.

Any comment? 

 

VR Will Revolutionize Gaming for Players and Spectators

VR Game The Climb: Oculus Rift mit Touch

It wasn’t that long ago that virtual reality was a fantasy that only existed in science fiction movies. But as we’ve learned over the past year, the technology is real and has amazing potential. Companies have developed programs that have lifesaving potential, pain management applications and driver safety training.

Gaming Will Never Be the Same

Gaming Will Never Be the SameOf course, the average person is much more interested in how VR technology will revolutionize video games, both from the perspective of the gamer and the spectators. While the technology is still in its infancy we’ve gotten a taste with the Oculus Rift, Samsung Gear and others as to the changes that we can anticipate in the coming years.

There are already hundreds of games from different genres, from first person shooter to action/ adventure and logic games. Even casino games have been improved upon; many online roulette games become more popular thanks to VR devices. What makes all these games better than their traditional predecessors is they put the player in the game. Instead of clicking a button to play roulette, now the player virtually walk through the casino floor and take in the ambiance. With first person shooter games, especially as the AI continues to get better, you could feel like you’re out there on the front lines.

VR Can Improve How We View Sporting Events

VR Can Improve How We View Sporting EventsThe improvements don’t stop with the gamers themselves, but even spectators are seeing the benefits that VR can bring. If you watched the 2017 Super Bowl, then you probably caught a glimpse of the insights that can be seen from home. Several times that cameras showed the viewers how the play unfolded from the Quarterbacks perspective and exactly what he’s seeing. Esports are also utilizing 360-degree VR cameras to enhance the viewing experience for their fans.

These changes are only the beginning of what we hope will continue to develop into an even better VR experience in the very near future.

Do you have something to say about the VR? Please share your thinking in the comment section below.

Resident Evil 7: Biohazard Is Almost Here!

Resident Evil 7 game

The highly-anticipated release of Capcom’s Resident Evil 7: Biohazard is almost upon us. After being teased at 2014’s E3, gamers have long been marking their calendars for the day they will finally be able to slide this baby into their consoles. Well—the time is almost here. On January 24th, we all can pretend to line up politely then make that relentless mad dash to the checkout counter. Excitement is understandable, but let try to be a “little” civilized folks. I love throwing some elbows as much as the next guy, but remember to BREATHE. We’re all gamers waiting for our copy, no fight club please.

We’re looking at an incredibly stacked year for gaming in 2017. Resident Evil 7: Biohazard will be the first of the big games to drop. The horror-survival game looks incredible! Presented in the finest format available; the 4K resolution is truly awe-inspiring. The long gameplay demo release at this past years E3 conference showed an improved stunning environment. From the eerie rooms and hallways, the life-like look of the weapons, even down to the unbelievable effects of the wounds on the body and the blood.

For the first time, you will play in the first-person. Making it even more horrifying to the user experience. If that’s not enough for you, RE7 for the first time ever will also be available on VR (virtual reality) for PlayStation VR. Imagine submersing yourself into a first-person horror-survival game where all your senses are essentially being attacked while being forced to keep yourself alive. It sounds…so much fun! I honestly can’t wait for the hundreds of YouTube videos of people’s reaction to playing this on VR. Someone’s definitely thinking outside the box over there at Capcom.

In terms of gameplay, the creators have stressed “not to expect a shoot off”. Making it sound like you will need to manage your ammunition wisely if you aim to make it to the end. Calling for the much useful real life skill of improvising. That doesn’t mean you shouldn’t expect some of lethal weapons at your disposal. You’ll be able to wield: the always handy chainsaws, powerful explosives (grenades, etc.), flamethrowers (because who doesn’t love a flamethrower?), and the original classics like handguns and shotguns.

Some of the new features include puzzle solving and healing ingredients, like herbs. The healing herbs are a huge benefit to the constant chaos and damage you’re sure to encounter throughout the game. The interesting new thing I believe is the puzzle solving. I mean think about it, imagine trying to deal with a puzzle of some kind and being attacked in waves by monsters and infected people. That battle of focus will undoubtedly by challenged to epic proportions while trying to solve a puzzle. It sounds so stressful…I can’t wait!

I’ve been trying to patient for the release of this game. Truth is, it hast happened. One of my best friends asked for this game for her birthday and I jumped for joy by preordering it as her birthday gift. She went crazy, as one sane person would. Getting the gift of joy. Of course, that joy comes in a box of horror with ominous noises. But besides that, pure joy.

We’re coming down to the end now; Under 2 weeks until the release date. This early contender for GOTY (Game of The Year) should delight fans as the past 10 have. The new improvements with gameplay, design, and format, set this game up to be played day after day. For all the gamers of the world, prepare yourself for this game. It’s one not to be missed or delayed in playing. Don’t let your friends tell you how good it is, go experience it first. Check it out on January 24, January 26th in Japan.

Shuhei Yoshida Says ‘Too Early’ To Set a Price For Project Morpheus, Competition with Microsoft

Project Morpheus

The president of Sony Computer Entertainment Worldwide Studios, Shuhei Yoshida, conducted a recent interview with GI.biz (Via: PSU ) and have talked about multiple stuff such as Project Morpheus’ pricing, developer kits’ availability and if PlayStation will commission any video content for Morpheus.

Yoshida said that he had to turn down some E3 Project Morpheus’ submissions since they only had place for 20 games but he was happy by the overwhelming submissions and how easy the devs said it was to develop on.

“Yes, that’s how you see 20 games at E3. Actually we had to turn down some of the submissions for E3 so more than 20 submissions were already there. And more devs are working on games for TGS. The teams are having a very very easy time to transition from last year’s model to this year’s model as well as from Oculus to Morpheus. So because Oculus is available and the DK2s are available in abundance devs have been working on content for PC and for Oculus. Many, especially small teams, use middleware like Unity and Unreal and these work really, really well in terms of porting games from PC with Oculus to PS4 and Morpheus.”

“One dev said it took them two days to get the PC game running on Morpheus and other teams say similar things, a week to get it running on PS4.”

He also commented on why they haven’t revealed the price of Project Morpheus at launch as he says it’s “too early”.

We are talking about launching next year so typically we don’t talk about pricing one year ahead of time. I think we announced the price of PS4 at E3 the year of the launch so that’s five months before the launch. So it’s too early. It’s not like we are waiting for Oculus to announce their price. We still have work to do to know exactly the cost of goods and so on.

Yoshida was surprised by the presence of Phil Spencer and that Microsoft are doing the right thing which is “to work closely with the OS companies.”

[Phil] Spencer’s appearance at their conference was a surprise but Microsoft provide the OS, Windows, for HTC Vive and Oculus Rift so if you’re making headsets you really want to work closely with the OS companies.

We don’t have to do it because we make our own OS, but every millisecond counts, like John Carmack talks about, so it’s just natural that they work together closely. Microsoft publicly in the past was saying, like the PR line was, ‘we don’t know about VR’ but now they are positive so I think that’s good for everyone.

Sony’s Project Morpheus is expected to release in the first half of 2016.

Valve To Partner With HTC On Virtual Reality Project

HTC

HTC has announced they will partner with Valve to create a new Virtual Reality headset, which they’re calling Vive. The announcement came after Valve dropped hints that it would reveal a new VR project at the Game Developers’ Conference (GDC) last week.

The Vive will compete with other VR devices like the Oculus Rift, which is owned by Facebook. Although the Oculus Rift has the lead in the VR market right now, the Vive promises to be far more ambitious. It will have a mind-boggling refresh rate of 90 hertz, a 1200×1080 screen in front of each eye, and will feature “photorealistic imagery that fills your field of vision in all directions.” But the most interesting thing about the Vive is that you’ll be able to move around in it. The headset will be able to track its wearer’s position as they move around in a space of up to 15 by 15 feet, which means players will be able to actually walk around inside their virtual world.

The Vive also boasts a gyrosensor, accelerometer, and laser position sensor, which apparently will be able to track the rotation of its wearer’s head with an accuracy of 1/10th of a degree. Players will also be able to use specialised hand controllers, also with motion tracking sensors, so that the position of their hands will also be simulated in the virtual world.

Valve has been looking to delve into the hardware market for some time, with the company demonstrating prototype VR headsets last year. Early users reported impressive results for the prototype. In 2013 they announced Steam controllers as well as touchpad controllers, but they have both been delayed. Perhaps Valve’s difficulty with bringing its big hardware ideas to reality is why it chose to partner with an established company like HTC on this project.

Along with the reveal of the Vive, HTC also listed some of its content partners, including HBO, Lionsgate, Google, Cloudhead Games, and Dovetail Games.

One of the major problems that has long plagued other VR headsets, such as the Oculus Rift, is the motion-sickness people often experience while using the hardware. It’s such a big problem that it’s been given its own name – “simulator sickness”. On their site, HTC said the Vive will “eliminate the jitter common to previous VR technologies.”

In another sign of the ambitiousness of the project, HTC plans to have the Vive in stores in time for Christmas this year. That’s less than nine months. And they’re promising developer editions for Spring 2015, with an order form for developers already set up on the Steam site, with Steam offering up to two demo Vives per developer.

Steam will release more information about the Vive at the GDC in San Francisco later this month.

Oculus Sets Sights On E3

Oculus

Virtual reality, face-mounted game console, the Oculus Rift, will be appearing at the E3 expo in June. The breakout system, the only remaining breakout system after the recent and public failure of the Ouya and others indie consoles, has been making the rounds at other major gaming events.

It’s unlikely to compete with the next level systems but the curiosity influx of inspired development it has seen online suggests a place in the market for the Oculus. It won’t live in the mainstream, though the interest generated by hardcore gamers alone is promising.

The device is closer than ever to an actual retail release. The estimated price tag according to Forbes will be around $300.

The Oculus promises to deliver a new experience, unseen in home entertainment before. An immersive, unique, strapped to brain device it’s hard not to be excited about the possibilities. Home virtual reality is something that people were excited about in the 1990’s. The resurgence of the concept, especially in indie form, shows that the dream hasn’t died.

Graphically the Oculus isn’t pushing any boundaries and with rumours that Sony is getting ready to debut its own VR interface it may be in for some stiff competition.