Fallout 4 Virtual Reality Game Might Be in the Works

Have you ever thought how cool would it be to play Fallout 4 in VR? To get as close and personal as possible with raider scum, ghouls and Supermutants? Or maybe face a Deathclaw in an “as real as it gets” virtual reality battle?

Well, apparently you are not the only one who thought about all these amazing possibilities! Bethesda did too as Bethesda’s Todd Howard admitted.

Speaking with Glixel, when asked if Bethesda is trying to put Fallout into Virtual Reality, Todd Howard answered:

“We definitely are. That’s the promise of VR, being in a big virtual world. The core experience, meaning you put on the headset and you’re standing in the world of Fallout and can go where you want, just that little bit is every bit as cool as you hope it would be.”

That’s unexpected, but actually amazing news. Even better is the things that, at least on paper, Bethesda is not doing this for the money:

“We’re not so worried about how many we’re going to sell or what the market is,” Howard said. “We have an opportunity to make something really unique. We’d rather do that than make some other tiny experience. I don’t think that’s what people want from us.”

Unfortunately, that’s all that he had to say about Fallout 4 VR… but that’s enough to plant a seed deep inside our minds and prepare us for the future.

I personally don’t think that the developers are actually planning to bring a Fallout 4 remake for Virtual Reality, but are rather working on a separate thing: this would make most sense since a true VR game on Fallout’s scale is mostly impossible at the moment. But smaller experiences could definitely change this game forever and I am happy to hear that Bethesda is working on that.

What about you? Do you think a Fallout 4 VR game would be successful? Would you give it a try?

Valve To Partner With HTC On Virtual Reality Project

HTC

HTC has announced they will partner with Valve to create a new Virtual Reality headset, which they’re calling Vive. The announcement came after Valve dropped hints that it would reveal a new VR project at the Game Developers’ Conference (GDC) last week.

The Vive will compete with other VR devices like the Oculus Rift, which is owned by Facebook. Although the Oculus Rift has the lead in the VR market right now, the Vive promises to be far more ambitious. It will have a mind-boggling refresh rate of 90 hertz, a 1200×1080 screen in front of each eye, and will feature “photorealistic imagery that fills your field of vision in all directions.” But the most interesting thing about the Vive is that you’ll be able to move around in it. The headset will be able to track its wearer’s position as they move around in a space of up to 15 by 15 feet, which means players will be able to actually walk around inside their virtual world.

The Vive also boasts a gyrosensor, accelerometer, and laser position sensor, which apparently will be able to track the rotation of its wearer’s head with an accuracy of 1/10th of a degree. Players will also be able to use specialised hand controllers, also with motion tracking sensors, so that the position of their hands will also be simulated in the virtual world.

Valve has been looking to delve into the hardware market for some time, with the company demonstrating prototype VR headsets last year. Early users reported impressive results for the prototype. In 2013 they announced Steam controllers as well as touchpad controllers, but they have both been delayed. Perhaps Valve’s difficulty with bringing its big hardware ideas to reality is why it chose to partner with an established company like HTC on this project.

Along with the reveal of the Vive, HTC also listed some of its content partners, including HBO, Lionsgate, Google, Cloudhead Games, and Dovetail Games.

One of the major problems that has long plagued other VR headsets, such as the Oculus Rift, is the motion-sickness people often experience while using the hardware. It’s such a big problem that it’s been given its own name – “simulator sickness”. On their site, HTC said the Vive will “eliminate the jitter common to previous VR technologies.”

In another sign of the ambitiousness of the project, HTC plans to have the Vive in stores in time for Christmas this year. That’s less than nine months. And they’re promising developer editions for Spring 2015, with an order form for developers already set up on the Steam site, with Steam offering up to two demo Vives per developer.

Steam will release more information about the Vive at the GDC in San Francisco later this month.

Oculus Sets Sights On E3

Oculus

Virtual reality, face-mounted game console, the Oculus Rift, will be appearing at the E3 expo in June. The breakout system, the only remaining breakout system after the recent and public failure of the Ouya and others indie consoles, has been making the rounds at other major gaming events.

It’s unlikely to compete with the next level systems but the curiosity influx of inspired development it has seen online suggests a place in the market for the Oculus. It won’t live in the mainstream, though the interest generated by hardcore gamers alone is promising.

The device is closer than ever to an actual retail release. The estimated price tag according to Forbes will be around $300.

The Oculus promises to deliver a new experience, unseen in home entertainment before. An immersive, unique, strapped to brain device it’s hard not to be excited about the possibilities. Home virtual reality is something that people were excited about in the 1990’s. The resurgence of the concept, especially in indie form, shows that the dream hasn’t died.

Graphically the Oculus isn’t pushing any boundaries and with rumours that Sony is getting ready to debut its own VR interface it may be in for some stiff competition.