Housemarque Announces New IP, Alienation

Alienation

Housemarque, responsible for the masterpiece Resogun, has announced it’s newest title at this years Gamescom. Alienation takes players on a co-op adventure in the vain of Dead Nation, but with Aliens … You get it?

What separates the two apart beyond the setting, is the new ‘help your team’ or ‘go rogue’ options it seems to present. This could mix up the gameplay quite a bit, creating an entirely new set of rules for how a game like Dead Nation would’ve been played.

Here is the trailer in its entirety for your viewing pleasure.

I enjoyed Dead Nation, though I felt it didn’t really have enough character or staying power to offer up a rich experience I’d go back to. In other words, it wasn’t Resogun or Super Stardust HD.

hat separates the two apart beyond the setting, is the new ‘help your team’ or ‘go rogue’ options it seems to present. This could mix up the gameplay quite a bit, creating an entirely new set of rules for how a game like Dead Nation would’ve been played.

Alienation, I hope, will break the mold of Dead Nation and offer us PS4 veterans a chance for some jolly cooperation, or personal gain via betrayal.

Until Dawn, Horror Reinvented?

Horror

After having Sony tease “horror reinvented” for a week, everyone at Gamescom expected something big. What we have received, is ‘Until Dawn’.

If that title sounds familiar, it’s because it was being shown off a PS3 title years ago, but has since gone dark. Supermassive Games has kept quiet for quite some time, however …

Now, with a fresh coat of paint, we’ve been given a trailer detailing just what Until Dawn has become. Check out the viedeo below to see for yourself:

I must admit that I find little interest in this title. It’s not that it looks particularly bad, just that with a tagline like “horror reinvented”, you’d expect something that shies away from one of the biggest horror clichès of all time. It is a story of 8 teenagers staying in a cabin, and of course, as you and everyone else expects, a deranged killer is on the loose.

The only interesting part of this trailer in my eyes is that everyone can die, or everyone can live. This seems to suggest that choices will be a massive part of the story in Until Dawn, but until we see more, I’ll remain skeptical.

Call Of Duty: Advanced Warfare Multiplayer Reveal Trailer Looks Exhilarating

Call Of Duty

Activision has revealed the multiplayer aspect of Call Of Duty: Advanced Warfare in prep for Gamescom, and does it ever look like frenetic fun. With a new engine, added mobility, and the idea of reinvigorating a dying franchise, Advanced Warfare seeks to seduce newcomers and long-time fans alike.

This new trailer demonstrates every reason you should be hyped up for multiplayer once again, especially after Ghosts, which was a let-down in every regard.

I, despite having a vendetta against yearly released franchises that do little to improve the formulae, love Call Of Duty. Games like Modern Warfare and Black Ops were loads of fun to play, with re-playability that kept the game fresh for months. Ghosts came out as a disappointment to most, and it seemed that the infamous IP was finally losing its audience. That is, until Advanced Warfare was shown off.

The game is set to on next-gen and current-gen platforms on the 4th of November, and I cannot wait to sink my teeth in.

The Walking Dead: Amid The Ruins Out Next Week, New Trailer

Walking Dead

It’s that time of the year again. Telltale Games has revealed the first and probably last trailer for Amid The Ruins, the fourth of five episodes in The Walking Dead Season 2.

“Free of their brutal captor, the group resumes their journey north. But hunger, violence and death have taken their toll. Simmering conflicts and inevitable changes within the group remind Clementine that danger can come from within, as well as without; she must choose her allies carefully in this penultimate episode of The Walking Dead Season 2.”

As with every installment of it, there are bound to be tough choices, dramatic climaxes and a whole lot of zombie killing.

Amid The Ruins releases on July 22nd for PS3, PS Vita, PC, and Mac in North America,and July 23rd for Xbox 360, PS Vita, PS3 in Europe.

Wolf Among Us: Cry Wolf Gets A Release Date, First Trailer

Cry Wolf

Wolf Among Us: Cry Wolf Gets A Release Date, First TrailerTelltale Games finale of the wonderfully bleak The Wolf Among Us has been given an official release date and trailer. Cry Wolf is set to release on July 8th for PC and PS3, and July 9th for Xbox 360 and iOS.

The Wolf Among Us has had it’s ups and downs, but consistency aside, the game remains as thrilling as it is emotional, and I am surely not the only person that has been anticipating this chapter more than any other.

Below is the first trailer detailing a few of the events that may take place.

If the trailer isn’t enough, Telltale has supplied two screenshots for you to gawk at.

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Entwined Review and Gameplay

Entwined

On the gaming world’s biggest stage Entwined was born to high expectations. The short presentation during Sony’s press conference introduced the title as the first game from a group of recent college grads, a new Sony studio called Pixelopus. The short gameplay segment shown featured flowing audio and striking visuals, immediately recognizable as the barrel gameplay from games of old. The short presentation ended with the announcement that it was on sale, right then, to Playstation 4 owners.

The abrupt announce and sell strategy of Entwined may seem a bit shady to some, but after playing through the game I can assure you there is nothing to worry about. In short, Entwined complicates one of the classic gameplay types so intuitively that it remains interesting for an entire game. The music is paced and varied, with the best tracks earning a place in your memory. The visuals are great for the same reason music visualizers are, they manage to match the speed, music and gameplay in a way that’s beautiful without being in the way. As the game culminates, the difficulty can become off-putting, until you overcome the challenge and it is appreciated for it’s purpose. The game comes across as a good freshmen effort that promises greatness in thee years to come.

Entwined2

The gameplay evolves and challenges you through each of the game’s nine section’s or ‘lifetimes’. Beginning simply, every few seconds players align two characters, each controlled with an analog stick, against a grid they can pass through (Check the gameplay below to see this in action). Each character, a blue bird and orange fish, is stuck in the right and left hemisphere’s respectively. The movement allows for small twists to the base gameplay, for example as the two  get closer they become green and are able to pass through green spaces. While this may sound simple and even be simple for the first two or three lifetimes, the difficulty and complexity of each level increases dramatically. The level design is smart, with one level requiring the two characters to always occupy opposite sides and the next required no synchronization at all. This building and twisting of expectations builds throughout the game and makes the real challenge of hand-eye coordination all the more difficult.


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As to the story, the gameplay and objectives lend themselves to a tale of connection and reliability. Many subtle messages are sent through minute actions, such as the two characters relying on each other for success and the relationship between the players movement. The undertones of relationship can be ignored for other facets as well, whether the soon to be beloved soundtrack or the elegantly stylized visuals. Entwined’s soaring soundtrack makes good use of quiet melodies and driving hooks, more than once pairing with vista’s for truly chilling set-pieces. The visual design changed slightly with each passing lifetime along with the music, making this one sharper, this one electric and that one airy. The best part in the game happened toward the end as all the past aesthetics’s and music blended for the last level. Halfway through the game I expected the collage, but that didn’t decrease the inexplicable happiness I felt seeing all the little bits and pieces brought together underneath the games best track. The culmination wowed me in contrast to previous levels which I enjoyed, but didn’t love.

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The problem with Entwined is the problem of many indie titles. Difficulty is to blame for the only real unpleasantness found within Entwined. While the game is by no means ‘hard’, the punishment dealt out during later levels serves only to distract and frustrate the overall calming experience. In the moment it feels so out of place, being mad at this game that has thus far has only projected joy and peacefulness. Disconnecting from the characters you have come to endear, while remembering that this is a video game that you can loose, can be disheartening to say the least. Entwined manages to alleviate some of the irritation by making players feel triumphant over the difficulty through the stellar music, but for some, the frustration may be too much to get past.

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Entwined provides a good experience all around with standout looks and sounds that will leave a player entranced. The game is a bit short at only 2-5 hours, and the difficulty is problematic for some. Overall, I thoroughly appreciated the atmosphere, enjoyed the distinctive gameplay and  reveled in a completed challenge. Entwined carries on the mood, individuality and aspirations of games like Journey and The Unfinished Swan with the same gumption and less polish.

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Final Score: 8.5/10

https://www.youtube.com/watch?v=WK4jIN9GvP4&feature=youtu.be

Exclusive Battlefield Hardline PS4 Beta Gameplay

Battlefield

We here at Vgamerz have been trying out the Battlefield Hardline and decided to share a bit of our experience thus far.  The cops and robbers centric shooter is the first yearly  entry in Battlefield, but it seems to make up with gameplay innovation with new game modes and gear. The gameplay video features play from both the police and criminals, along with a number of different weapon sets.

Driving feels better than before as, with a more traditional racing drift allowing for quicker and more response driving. The vehicle sets themselves felt shallow in comparison to those available in Battlefield 4, but with the crime angle more vehicles are sure to be added by launch day. Moment to moment it felt weird to play as both sides, with Cops using excessive violence and criminals mowing down cops in turn.

The imagery is sure to disturb some players more than others, but since the gameplay feels exactly like every other Battlefield I found it a simple ascetic swap that may not affect long time players.  The gadgets are another cool addition, with zip lines and tazers leading the way. If Battlefield can change the formulaic combat scenario while still operating within their gigantic destructible arena’s then Hardline may be the best title yet. All this remains to be seen however, as the developers have proven a that a good framework exists and the only thing left is coming up with new ways to interact with it.

The new Battlefield and Call of Duty titles are both taking their respective series in new directions that aim to steer away from the typical military shooter, and I hope they can succeed. For more info on the Call of Duty trailer check here, and for all your E3 news needs head on over to Vgamerz news hub.

No Man’s Sky Timed PS4 Exclusive

Sky

Perhaps the most anticipated PS4 indie, No Man’s Sky had a brand new trailer debut on Sony’s main stage. The last we heard of Hello Game’s ambitious space explorer, the studio had been flooded and the game’s fate unsure. Making a triumphant return to the big stage, No Man’s Sky captured the hearts of gamers yet again with a single trailer. The game revolves around an infinite, procedurally generated universe filled with planets. Whenever someone first start up the game, they are placed on a brand new planet, all their own. From there they travel throughout the the universe discovering new planets, species and even other players. The space exploration looks like a simple point the ship and go experience, with some space vista’s rivaling the beauty found planetside. There is minimal combat, but somehow even that looks relaxed and fundamentally rewarding. The game also has timed console exclusivity on PS4, meaning that Playstation will be the only place  to play for a while after launch. No Man’s Sky is doing something special, and you can see it for yourself below.

The game revolves around an infinite, procedurally generated universe filled with planets. Whenever someone first start up the game, they are placed on a brand new planet, all their own. From there they travel throughout the the universe discovering new planets, species and even other players. The space exploration looks like a simple point the ship and go experience, with some space vista’s rivaling the beauty found planetside.

Check our hub for all the latest E3 updates.

New Mortal Kombat X Gameplay Footage

After it’s announcement a couple of weeks ago, Mortal Kombat X got it’s first gameplay trailer during Sony’s E3 conference. The trailer shows new environmental attacks, like grabbing a branch and swinging on a limb. It’s reminiscent of NetherRealms last game Injustice: Gods Among Us, where different characters interacted differently with Kombat pieces of the environment. The trailer also details X-ray moves too, in all their bone crunching brutality. The graphics aren’t anything compared to the CG trailer from a couple of weeks ago, but the game looks better than any comparable fighting games on the market. Check out the trailer below and share your thoughts in the comments.

Check our hub for all the latest E3 updates.

New Batman Arkham Knight Gameplay

Arkham Knight

We are all looking forward to Rocksteady’s newest entry into the Arkham franchise, and we just got a look into the gameplay of Arkham Knight thanks to Sony. During the Playstation Press Conference a new trailer walked through how traversal through the air and on the ground will work in it. The flight by cape looked exactly like it did in past Arkham games, with diving building Batman’s momentum allowing him to swoop back upward. The Batmobile took the biggest spotlight in the trailer, meeting Batman in the streets and transforming into a floating tank at one point. Over all the gameplay looked smooth and cinematic, capturing what’s best about the franchise.

Check our hub for all the latest E3 updates.