E3 2015 was such a massive tease for fans of Nier; the Square Enix published Japanese RPG that, since launch, garnered quite a cult following.
With Paris Games Week happening right now, we’ve finally been given a proper glimpse into the anticipated sequel, just titled NieR: Automata.
Check out this killer trailer below.
I am glad to see actual gameplay being shown off here. Nier, while fantastic in some ways, suffered heavily from its stunted and repetitive action and terribly sub-par graphics. Luckily for us, this trailer demonstrates that Nier has received a massive facelift and a complete redesign of the combat.
While not revolutionary or technically astounding, the new engine displays some nice crisp visuals at what I would argue is 60 frames per second. What was before a slow and brutish exercise in patience is now a flashy, physics-defying combo-fest and I am so ready for this welcomed change.
I hope it is not a long wait until the next time we see more of Nier.
Fans of our favourite galactic heroes, Ratchet And Clank, were treated to a second trailer this week at Paris Games Week (PGW). This trailer provided further insight to Ratchet And Clank’s (PS4) plot and also teased us ever so eager fans with a little more gameplay.
Here are the two trailers Insomniac Games (developer of Ratchet And Clank) have taunted us with to date:
With a second trailer unveiling considerably more information about the new Ratchet And Clank game and even the upcoming movie, both due for release in Spring 2016, we are now able to possess a stronger preconception of the intergalactic action we have been anxiously waiting for.
Based On The Movie, Based On The Game
”Based on the movie, based on the game” was the primary insight into Ratchet And Clank’s (PS4) plot provided from the initial trailer. Both the video game and movie trailers featured planetary locations and events from the first game. Consequently, this led many fans to believe that the new Ratchet And Clank would more or less be a reconstruction of the first Ratchet And Clank game from 2002. However, after watching the second trailer it is apparent that this is not the case. In the second trailer we can see that the most profound villain of the series, Dr. Nefarious, once again trying to conquer the galaxy and Ratchet And Clank once again trying to defend the galaxy from his evil endeavors. Despite the plot suffering some confusion over the two trailers, we have a very solid knowledge now of the setting for the game. The Solana galaxy is the setting for Ratchet And Clank (PS4) as from the trailer we can distinguish planets such as Pokitaru, Gaspar and Ratchet’s home planet, Veldin. A final bit of information we can take as insight to the plot is the comical uselessness of Captain Quark who just had to stick his chin in at some point.
The second trailer for Ratchet And Clank (PS4) has offered us more gameplay footage. From the trailer we can see that the Swingshot gadget is back in some shape or form, complete with the nostalgic sound effects, we can see the annoying pufferfish enemies dominating the tropical Holiday resort, Pokitaru, swift swimming with the Hyrdopack and even levels playable as Clank make a comeback (although, who could doubt that). However, it is not just the smaller aspects of the game alone that are overwhelmingly nostalgic, but also the more profound in-game activities such as the ship battle above the Pokitaru holiday resort and the famous BlackWater City hoverboard race are shown in the trailer, each remastered so wonderfully. We just have to hope this game doesn’t cause players to keel over due to overwhelming exposure to nostalgic aspects of Ratchet And Clank.
In spite of the fact Ratchet And Clank (PS4) is not so much a direct reconstruction of the original game, it appears to have tied in aspects from newer installments with the more nostalgic aspects of the first game and although it’s success can’t be judged until it’s co-release with the movie in Spring 2016, we can have a pretty safe assumption that this game will be a hit.
The Galaxy Needs You, Ratchet
The PGW trailer for Ratchet And Clank (PS4) has allowed fans of this truly classic and lovable series to get psyched up that much more about it’s much anticipated release early next year. Now with a considerably clearer preconception of what is to come in Ratchet And Clank’s upcoming adventure on Playstation’s latest console, we have more reason than ever to get excited for this Sony classic making a comeback.
Although the wait will be somewhat difficult, the gameplay provided in this second trailer is enough to ensure us that the wait will in fact be worthwhile in the end.
One of the more surprising Gamescom reveals for me this year, Mafia III has been announced for 2016 on PS4, Xbox One, and PC.
Mafia III stars Lincoln Clay, a Vietnam vet with a passion for family and revenge.
I must admit that I did not expect Mafia III to be anything like this. Kudos to Hangar 13 for trying something new in a sea of Italian mafia movies, games, and TV shows, but I’m not sure how I feel about any of it.
The main character seems to act more like a despicable villain than anything, and while yes, men in the mafia are generally horrible people, the endearing thing about a story around such men is that they somehow manage to be like-able.
I guess I’ll see how much I care about Lincoln when the game drops next year. For now, I’m hoping that Mafia III will capture the same magic that Mafia II did a few years ago, as I still think about some of the more wonderful aspects of that game to this day.
With San Diego Comic Con going on there has been a multitude of announcements, news, teasers and trailers released this past week and all of it has been beautiful. However there was one teaser released yesterday that especially caught my eye.
Halo: The Fall Of Reach – The Animated Series is a three-act mini series, and will tell the origin story of the SPARTAN-II program that the Master Chief was a part of. It will also cover the events before and after the Covenant’s first attack on humanity, and the titular planet of Reach.
The animated series is based off of the 2001 Eric Nylund novel of the same name, but there is a chance that some details will be changed or updated to keep it in line with the 14 years of Halo lore that have come after it.
The teaser trailer itself doesn’t give away too many details, instead setting the tone of what to expect from the series and showing off the unique CGI-animated look that emulates the cover art of the novels. There is a voice over from what sounds like Dr. Halsey; the creator of the original SPARTAN-II program and the AI Cortana, talking about the ambition of humans and how it could lead to their downfall.
Halo is one of the few games to have a very extensive lore and extended universe. Besides the games there have been novels, comics, animated shorts and live-action series. The quality of each of these is always hit and miss, with some being fantastic and others being downright awful. The Fall Of Reachlooks like it could have some promise as it comes from a good heritage, and its style is interesting enough to at least warrant a look. But we won’t truly know until the series is released.
For those who want to watch it first, the series will be bundled in together with the Limited Edition, Limited Collector’s Edition, and Digital Deluxe Edition of Halo 5: Guardians. For those of you who still want to watch it without having to fork out, the series will also be streamed on the Halo Channel app on Xbox One and Windows 8.1, (iOS and Android versions are expected soon).
Square Enix (known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous) has released their trailer for the new raid coming to Final Fantasy XIV: Heavensward.
The raid itself will be released in two versions: Normal and Savage. Normal will be slightly lower in difficulty to the original raid, Binding Coil of Bahamut. Savage will be a lot more difficult, and tailored more for the hard core raiders of the game. This way everyone will be able to participate in the raids without being gated or blocked.
Normal-mode is set to be released this upcoming Tuesday with Savage following suit in two weeks time. Loot does drops from both versions, though Savage will, naturally, have higher stats and item level.
We get to see some of the inside of Alexander in the new trailer as well as the armor and weapons that drop and they look incredible. They really keep in theme with Alexander with the coloring and overall look. I’m really excited to get in there and see what lies in wait for us and see how different it is compared to the raids in A Realm Reborn.
Check out the trailer below:
Do you plan on tackling Normal or wait until Savage? Or are you going to try out both versions and see the difference in difficulty? Let me know in the comments! I’m really curious to see who does what!
It’s no surprise that with the massive success of Hearthstone, a lot of developers will want to cash in on such an easy yet brilliant idea.
Bethesda is clearly no exception, as they’ve formally announced The Elder Scrolls: Legends at E3 2015, a Free-To-Play card game coming out on the iPad and PC at some point in the future.
Warrior will also be taking a couple of big hits. Execute, the class’ top removal option, will have its cost raised from 1 to 2. Charge, the linchpin of all of Warrior’s combo decks, is being seriously reworked. It will no longer give a minion +2 attack and the minion it is used on will not be able to attack the enemy hero for that turn, but it will also have its cost reduced from 3 to 1 to compensate.
Here is the teaser with absolutely nothing of value beyond announcing the game‘s existence.
Well, I’m not fond of teasers at all, I think we should just cut to the chase if you want anybody to care. That said, I must admit that I’m secretly hoping it will be even close to as good as Hearthstone, as The Elder Scrolls universe has tons of room for such projects.
We’ll see what’s up when it drops but until then, I need more to get me properly salivating.
With this being the tenth anniversary of God Of War, Sony Santa Monica has decided that it’d be a good idea to remaster God Of War 3… What?
On July 14, you can expect your PS4 to be graced with the likes of God Of War 3 in shiny 1080p with a smooth 60 frames per second. The standard treatment we’re receiving with all of the recent remakes.
Here is the trailer for the six of you that haven’t already purchased and played through numerous times.
Despite my cynical view on this news, I must admit that it’s impressive how the game manages to look almost as if it were designed specifically for the PS4, even though it’s several years old. What a beauty.
I must ask one question though. Why? I understand that this is 10th anniversary, I get that. But when we’ve already had two separate HD remasters of the franchise along with a rather impressive bundle of the first five titles in the Saga collection, I am thrown off at the choice of remastering only a single game.
When are we going to see a new God Of War? Soon I hope, as this constant business of remastering games that you can find in a bargain bin for 3 dollars is but a cheap grab for quick cash.
Atari released the first trailer for its upcoming fourth installment of RollerCoaster Tycoon for PC, which is being developed by Area 52 Games. Although the game was released for mobile last year, under the name RollerCoaster Tycoon 4 Mobile, it brought Atari heavy criticism for its overuse of microtransactions. So Atari promised a PC version of the game, but also reassured players that the PC version would be “completely different” from the mobile version.
But the game’s first trailer almost seems to show that was a lie. The graphics shown look slightly worse than those of RollerCoaster Tycoon 3, which was released way back in 2004. So why in the world does a game created more than ten years later look not only no better, but actually worse? Well, the theory is that RollerCoaster Tycoon World is actually completely the same as the mobile version – at least, the graphics are. From the trailer, the graphics look like those of a substandard mobile game, not of a 2015 PC game.
It’s particularly disappointing to see the RollerCoaster Tycoon series produce what looks to be another failure. It may not look like it now, but past RollerCoaster Tycoon games have received a lot of positive reviews. The first three games were well received, with the first and second both scoring more than 8/10 on IGN when they were released. Some attribute the series’ downfall to the departure of developer Chris Sawyer, who worked on the first two games and on the third as a consultant. But the series didn’t hit it lowest point until last year, with the release of the abysmal mobile version.
Although Area 52 Games are behind this latest RollerCoaster Tycoon, it may be unfair to rush to judge them. They may be under-staffed, under-equipped, or stuck with difficult time constraints. Atari have yet to comment on the lackluster graphics shown in the trailer, but they might want to think of an explanation soon. Right now, it just looks like a half-hearted, lazy attempt to milk whatever extra cash they can from a franchise they’ve run into the ground.
If you spend much time on Youtube, you’re probably familiar with Honest Trailers – a series that creates trailers that actually tell the truth about the movie or game they’re advertising, often with hilarious results. The movie series is on the Screen Junkies channel and the game series is on Smosh Games. The trailers have called 5 Nights At Freddy’s 2 “the pre-sequel that thinks being more complicated equals being more scary,” Skyrim “the game that makes you forget to eat, sleep, and make friends because you’re too busy eating, sleeping, and making friends,” and The Last Of Us a game “so bleak, it makes Killzone look like Kingdom Hearts.”
Not to mention calling Thor a movie “that’s just kinda… ehh…I guess they did the best they could adapting a comic book about a bratty space god.” It’s doubtful that’s the sentiment Marvel’s real trailer for Thor conveyed. The point of all this is that if there’s anything we can learn from the Honest Trailers series, it’s that real trailers aren’t always truthful about the game or movie they’re advertising. That’s where Hatred comes in. The game itself looks horrible, but then that’s a separate discussion. Hatred was recently slapped with an Adults-Only (AO) rating by the ESRB, the ratings authority for the US and Canada. The rating will mean the game will struggle to sell, with major retailers such as Walmart and Target refusing to stock such games. It also rules out a console version of the game with Nintendo, Microsoft, and Sony all refusing to release AO titles on their consoles. The AO rating is so harsh that Hatred is only the second game in history to carry it (it would have been the third, with Thrill Kill set to be rated AO before its release was cancelled after EA bought the developer).
The strange thing about all of this is that Hatred isn’t even finished yet. The game itself does not yet exist, and yet it somehow already has a rating. That’s because the ESRB based its rating for Hatred on the game’s trailer, which seems frankly bizarre. Trailers are advertisements, and if you’ve ever looked at the picture of a McDonalds cheeseburger on the billboard and compared it to the messy slop served to you by the bored teenager behind the counter, you’ll know advertisements don’t exist for the purpose of honestly portraying a product. They exist to make people buy it.
Hatred has already courted plenty of public attention after its bumpy experience in Steam Greenlight. Valve removed the game from Greenlight based on its description. If you don’t already know, in the game the player assumes the role of a homicidal maniac bent on wiping out “human worms.” A few days later Gabe Newell himself allowed it back onto Greenlight, but by then the game’s removal had already caused quite a stir. The game was quickly Greenlit after that and now has its own page on the Steam store, though it cannot be preordered yet. So when it was time to make a trailer, with the game already basking in some notoriety due to its violent nature, what would the developers see as the logical way to sell the game? Of course, they would capitalize on that notoriety and create a trailer that focused on the game’s most violent aspects. But does that necessarily reflect the entire game? I would argue not.
Even if Hatred does turn out to be every bit as gruesome as the trailer suggests (and it likely will), the ESRB can’t possibly know that until they have an actual copy of the game in their hands. PEGI, the European ratings authority, has taken a more sensible approach by staying quiet about Hatred until they are able to look at the game itself. In an interview with PCGamesN, Dirk Bosmans from PEGI said about the trailer, “Destructive Creations were aiming for shock and indignation and it was a marketing ploy that worked well.” He’s not wrong – the trailer has caused a new stir that’s working well at keeping Hatred in the press.
All indications about Hatred point to the game being just as violent as the trailer suggests – violence is, after all, the core goal of the game. Even so, the ESRB has been hasty. It’s a terrible idea to assign a rating to anything based on what is essentially an ad. The board should always wait to have a copy of the game in their hands before they judge it, even a game like Hatred.