Tales of Borderlands New Episode Revealed

Telltale, the company behind the much acclaimed Borderlands franchise, has announced the fourth episode of Tales from the Borderlands, which is simply known as Escape Plan Bravo.

Besides a giant horse statue, you can also expect Handsome Jack telling Rhys to punch some guys in the face, so yeah, not that different from past episodes, but for more information – and mind the spoilers in case you haven’t played previous episodes before – here is what Telltale has to say about it:

“In this penultimate episode of the season, captured by Vallory and her goons, Rhys and Fiona are forced to continue the search for the Vault beacon – at gunpoint. The beacon is on the Hyperion moon base – Helios – while our heroes are on Pandora… so there’s the pesky cold void of death known as ‘space’ to overcome. Even with assistance from a familiar face, and with a worryingly helpful Handsome Jack hitching a ride in Rhys’ head, getting on board the ominous ‘H’ is going to take every drop of guile, and quite possibly all the spunk you’ve got.”

Escape Plan Bravois due to be realesed on August 18.

For more on Borderlands and Escape Plan Bravo -related, stay tuned to VGamerZ.

Is Levelling Up/Upgrading One Of The Most Important Things In Games?

Games

A lot of games these days implement a form of levelling up or upgrade system within them. These could vary quite often too, such as Call of Duty enables you to level up in order to get new weapons, perks and the ability to prestige so you can start over your levelling up again, whereas Destiny allows your to level up your character to make them stronger and upgrade your weapons and gear too. Would people still be playing these games if levelling up/upgrading wasn’t a part of it? The desire to have the highest prestige badge on Call of Duty or the strongest weapons and highest level in Destiny really drives and pushes gamers on to keep playing, even if what they are playing is largely the same, no matter how fun it is.

Even single player games include upgrading systems too, such as The Last of Us. It has a crafting system which allows you to create molotovs, increse the amount of times you can use your shiv, health packs and bombs. There are workbenches where you can upgrade your weapons, and supplements which allow you to increase your crafting speed, maximum health, listen mode distance, healing speed and decreases weapon sway. This however, is a minor part of the game considering it’s story and something that most certainly doesn’t keep you coming back, but you certainly feel happy when you come across a crafting table to upgrade your weapons, that’s for sure.

However, some games don’t include levelling up or upgrading in them at all, look at Telltale’s games as an example. Playing through The Walking Dead or Game of Thrones and you wouldn’t even think about upgrading because the story is so strong and gripping. The most important thing in them games is the story and the choices they give you to make.

It’s certainly an important part of many games, and doesn’t play a role in others. I think it’s merely circumstantial, it depends on the type of game you’re playing that decides whether a levelling up or upgrade system is needed. It certainly plays a large role in multiplayer games though, and many would be worse off without it. I personally however, love levelling up in most games, it gives me a sense of accomplishment from playing the game.

What do you think? Are they important or not needed? Or merely circumstantial like I said? Let me know your thoughts in the comments below!

First Tales from the Borderlands Details Revealed

Borderlands

SXSW is a thing that happens, and like all things that happen, it did in fact take place this year. Of all the panels and conferences within SXSW, I am here to grace you with the most important aspect of the event: Tales from the Borderlands.

Key members of both Telltale Games and Gearbox Software sat down to discuss their upcoming collaborative project that takes the narrative, character driven aspects of Telltale’s best work, and Gearbox’s absolutely bananas world and characters to deliver the best of both worlds.

The video below, though quite lengthy, sheds much light on several aspects of Tales from the Borderlands, including its spot in the lore, the types of things you will be taking part in, and much more.

To say that Tales from the Borderlands is promising is to understate how much potential this project actually has. As mentioned at the panel, Telltale has a rich history with comedic games.

The video below, though quite lengthy, sheds much light on several aspects of Tales from the Borderlands, including its spot in the lore, the types of things you will be taking part in, and much more.

Borderlands blessed everyone in 2012 with one of the most hilarious, clever, and self aware games we’ve had in years, so combining that humour with Telltale’s writing prowess has me on the edge of my seat with excitement.