Resident Evil 7: Biohazard Is Almost Here!

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The highly-anticipated release of Capcom’s Resident Evil 7: Biohazard is almost upon us. After being teased at 2014’s E3, gamers have long been marking their calendars for the day they will finally be able to slide this baby into their consoles. Well—the time is almost here. On January 24th, we all can pretend to line up politely then make that relentless mad dash to the checkout counter. Excitement is understandable, but let try to be a “little” civilized folks. I love throwing some elbows as much as the next guy, but remember to BREATHE. We’re all gamers waiting for our copy, no fight club please.

We’re looking at an incredibly stacked year for gaming in 2017. Resident Evil 7: Biohazard will be the first of the big games to drop. The horror-survival game looks incredible! Presented in the finest format available; the 4K resolution is truly awe-inspiring. The long gameplay demo release at this past years E3 conference showed an improved stunning environment. From the eerie rooms and hallways, the life-like look of the weapons, even down to the unbelievable effects of the wounds on the body and the blood.

For the first time, you will play in the first-person. Making it even more horrifying to the user experience. If that’s not enough for you, RE7 for the first time ever will also be available on VR (virtual reality) for PlayStation VR. Imagine submersing yourself into a first-person horror-survival game where all your senses are essentially being attacked while being forced to keep yourself alive. It sounds…so much fun! I honestly can’t wait for the hundreds of YouTube videos of people’s reaction to playing this on VR. Someone’s definitely thinking outside the box over there at Capcom.

In terms of gameplay, the creators have stressed “not to expect a shoot off”. Making it sound like you will need to manage your ammunition wisely if you aim to make it to the end. Calling for the much useful real life skill of improvising. That doesn’t mean you shouldn’t expect some of lethal weapons at your disposal. You’ll be able to wield: the always handy chainsaws, powerful explosives (grenades, etc.), flamethrowers (because who doesn’t love a flamethrower?), and the original classics like handguns and shotguns.

Some of the new features include puzzle solving and healing ingredients, like herbs. The healing herbs are a huge benefit to the constant chaos and damage you’re sure to encounter throughout the game. The interesting new thing I believe is the puzzle solving. I mean think about it, imagine trying to deal with a puzzle of some kind and being attacked in waves by monsters and infected people. That battle of focus will undoubtedly by challenged to epic proportions while trying to solve a puzzle. It sounds so stressful…I can’t wait!

I’ve been trying to patient for the release of this game. Truth is, it hast happened. One of my best friends asked for this game for her birthday and I jumped for joy by preordering it as her birthday gift. She went crazy, as one sane person would. Getting the gift of joy. Of course, that joy comes in a box of horror with ominous noises. But besides that, pure joy.

We’re coming down to the end now; Under 2 weeks until the release date. This early contender for GOTY (Game of The Year) should delight fans as the past 10 have. The new improvements with gameplay, design, and format, set this game up to be played day after day. For all the gamers of the world, prepare yourself for this game. It’s one not to be missed or delayed in playing. Don’t let your friends tell you how good it is, go experience it first. Check it out on January 24, January 26th in Japan.

Star Wars Battlefront Beta – First Impressions

Yesterday (08/11/15), we heard echoing, hysterical squeals as a countless number of Star Wars fans finally finished installing the Star Wars Battlefront Beta onto their gaming systems. As it’s not due for release for another month, this was just another fantastic teaser for this highly anticipated installment to the Star Wars Battlefront game series, developed by EA (EA Digital Illusions).

The open-beta let us indulge in several aspects of Star Wars Battlefront which isn’t considerably far from it’s release date. The beta taunts fans with only two available mulitplayer maps to play, both of which assigned to a different game mode. In Drop Zone, players navigate the dusty, mountainous map, Sullust, whereas in game mode Walker Assault, players are almost able to live the events in The Empire Strikes Back as they traverse the snowy, barren landscape of Hoth. Other game modes that will become available with the full game upon release are: Supremacy, Fighter Squadron, Blast, Cargo and Droid Run. The maps that will be incorporated into these game modes, however, are not yet known. The beta also allows the player to test themselves and become familiar with game dynamics in Survival mode, available under the missions section of the main menu. As the title states the player must simply survive against the waves of enemies. The only Survival open to play with the Star Wars Battlefront Beta is Survival Tatooine however, we can see that when we are finally able to get our hands on a copy of the game we will also be able to play survival on Sullust, Endor and Hoth.

Here is some of my own gameplay on the Star Wars Battlefront Beta including some survival gameplay:

”I Find Your Lack Of Faith Disturbing”

Generally speaking, going by the Star Wars Battlefront Beta, I have high hopes for the game upon its release. The multiplayer dynamics are relatively typical of EA. Furthermore, the servers run incredibly smooth and there is little trouble joining games and lobbies in which your friends are in. The character customization is simple and easy to come to terms with within a game or two. You merely earn credits after playing a game, the amount varying and dependent on how well you perform in game. Using these credits the player purchases weapons and Star Cards which then can simply be equipped to the players Hand. In addition to all of this, power-ups are littered throughout each game mode. By picking these up, the player is entitled to do any of the following dependent on what is picked up: Gain use of powerful artillery and weaponry, pilot a ship or AT (varying on your alliance) or even play as a Jedi/ Sith master. The power-ups are simply great for allowing the player to explore the different aspects of Star Wars alongside the tactical advantage it brings.

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But enough of the technical stuff. The beta has allowed us insight into how thoroughly awesome Battlefront is going to be when released. Everything about the graphics, gameplay and game content really harnesses that true Star Wars ”Feel”. As mentioned breifly before, it is almost as if you are living out the events from the films. Trudging through the snow on Hoth through blaster rifle crossfire, the accurate sound effects and typically triumphant Star Wars music, even the ships battling relentlessly above your head as you fight below, every little detail contributes to making the game feel so real and it is so well executed by EA.

On another note, the graphics are simply…WOW. The planets are incredibly accurate to those in the movies. Every bit of graphical content is perfectly designed to create the perfect atmosphere to the game. The crashed Star Destroyers and X- Wing Fighters really create the perfect battle scene. The maps are vibrant and really bring the game to life.


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”I’ve Got A Bad Feeling About This”

During my time playing the Star Wars Battlefront Beta, the only noticeable faults I found were to do with teaming up on survival which you have the option to do locally or online. I found that, despite all means of trying, I could not team up with my friends online to play survival. Whether or not it is because you are intentionally restricted from doing so in the beta is beyond me, but regardless, it was a flaw I noticed. The other possible flaw I noticed was perhaps that the power-ups were a little over-powered. I understand that this is subjective, but I found that a relatively common pick-up on Hoth was the AT-Walker power-up. 45 seconds on each of the occasions I picked it up was enough to secure myself at least 20 kills. It makes the Walker Assault on Hoth incredibly difficult when playing as the rebels especially.

”May The Force Be With You”

All in all, I found the Star Wars Battlefront Beta a lovely insight into how fantastically popular Star Wars Battlefront is going to be when released next month. EA has cleverly incorporated every aspect of Star Wars and combined with its commendable multiplayer, Star Wars Battlefront does the series justice, satisfying ongoing Star Wars fans, fans of the game series and also possessing potential to earn itself a mass of new fans. The game dynamics are simple and easy to come to terms with and collectively I think it will be giving the Black Ops 3 multiplayer a run for its money upon release. I just hope that the majority of the Star Wars fanbase doesn’t keel over in depression when the Beta is over.


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Prehistoric Pandemonium – ARK: Surival Evolved

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Fleeing from a hungry T-Rex, taming dinos of all shapes and sizes, bringing down prehistoric beasts with a ton of spears. All of these dino antics become possible in indie developer, Studio Wildcard’s online multiplayer game – ARK: Survival Evolved.

Demand For Dinosaurs

At this particular moment in time we can see the gaming market is lacking anything ‘dinosaur’. With the growing demand for dinos growing thanks to the upcoming release of, Jurassic world, it becomes apparent that developers of ARK: Survival Evolved, Studio Wildcard have indeed made a wise decision to taunt gamers with a prehistoric orientated genre of game. With little competition to steal their sales it seems that already, this game could be a huge success. With the social aspect to gaming constantly growing it is more than convenient that this online multiplayer game or MMO is going to be thrown into the works in time to come. With all things taken into consideration, you could say that, Studio Wildcard have struck gold, or the remains of a fully intact dinosaur skeleton, if you’ll accept the poor analogy.

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Although exceptionally obvious, it is probably worth noting that from the announcement trailer above, Studio Wildcard have already earned themselves a pat on the back. The very beginning of the trailer sets the initial tone for the game, intensity. Sprinting from the primitive nashers of a Tyrannosaurus Rex, does well to lay the grounds for such an atmosphere. Furthermore, the player is already presented with a stretching span of  ventures to indulge in. The ability to tame dinosaurs is probably the most profound aspect displayed throughout the trailer. The player can dominate the skies upon a Terrasaur, ride the heavily armoured back of a Stegosaurus or even command an aquatic dinosaur for a stroll along the sandy beaches. Not to mention the journey upon the back of an unusually large scorpion, cringe. As the engrossing gameplay within the announcement trailer continues, we can see these beasts being hunted and taken down by barbaric weaponry such as tomahawks, spears and even a bow and arrow. To top off the content within the trailer, Studio Wildcard have also developed a beautiful and vibrant setting for players to explore. ARK: Survival Evolved appears to be set on an island of some kind, alive in tropical flora. Scattered throughout the island appear to be native settlements and the entire island as a whole surrounded by vast ocean. It is highly possible that a lot of the enjoyment players will get from this very intriguing game, could be derived from exploring it’s potential open-world setting.

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As If Dinosaurs Weren’t Enough…

One of the most fascinating parts of the announcement trailer for, ARK: Survival Evolved was towards the end in which a dragon could be seen setting everything ablaze with it’s fiery breath. Could this be some insight into the potential involvement of some other mythical beasts? I mean we do also get the pleasure of watching some Dodos make haste before the player hunting it. With the surprise of the dragon and with plenty to do already, it wouldn’t come as a surprise if, Studio Wildcard had more surprises in store for us to unveil at a later date.

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The Waiting Game

With such exciting gameplay footage released in the announcement trailer, ARK: Surivival Evolved is going to be one to watch over the upcoming months. It would be unreasonable to put it past, Studio Wildcard not to add to the list of content within this incredibly appealing game. The time of the dinosaurs has quite clearly returned in the form of ARK: Survival Evolved.

The 5 Most Frightening Monsters in Survival Games

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Survival doesn’t really manage to hit any soft spots if scary monsters are not part of the game and fortunately today’s (and yesterday’s) game developers were extremely creative when it came to bringing our fear levels to ultimate heights. Which, in terms of WOW-factor and overall awesomeness translates as… simply amazing for the survival games fans out there. And we have something for you today!

Every gamer knows that a decent enemy character is already half of the game. Monsters need to have both unique abilities and looks to frighten and terrify gamers. We are happy to present you the top 5 most unique frightening Monsters in survival games.

The Tank – Left 4 Dead

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The demolishing power and the brutal looks of the Tank in Left 4 Dead series was definitely a colossal challenge to face for the gamers. An example of an enormous muscular mutation he was the most terrifying and dangerous zombie in the game. When the music becomes dramatic and the ground starts to shake you know that he is close. When this formidable and heartless creature appears, it always creates total mayhem and chaos. He can easily crack plates of concrete and throw it at you, climbing a rooftop won’t save you from this incredibly powerful and prowling zombie because he is strong and agile enough to climb any building using his exceptional upper body. So taking all these skills and abilities into consideration we give the Tank 5th place.

The Slasher – Dead Space

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Slashers acquired their name from the enormously mutated upper body limbs. Slasher are the most common type of necromorphs players have to face in the Dead Space Series. They are vicious and ruthless enemies. Their bone-bladed limbs are the most important part of their body. If a Slasher loses both arms he instantly dies, though it is not that easy to severe their bladed arms. Slashers are even more dangerous in groups. They are renowned and distinguished predators. There attacks are always very cunning and calculating. They use evasive tactics like hiding in vents and maneuvering through these vents to encroach their prey – you! So watch out for them! Another type of Slashers are the Enhanced Slashers that are a product of highly decayed corpses and Necromorph Infection.

Volatiles – Dying Light

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Next up in our chart are the Volatiles with a vast variety of gruesome characteristics. You will only face these zombies at night. But it doesn’t make the gamers’ life easier. They are extremely and grotesquely mutated creatures. Volatiles possess immense strength and agility, but they have lost the ability to sustain the ultra-violet rays of the sun. The volatiles’ most useful skill is that they can read players actions, they can match character’s parkour skills and apply their movements as their own. So you won’t easily escape these ghastly and horrific zombies. Engaging in a 1 on 1 fight is not a choice a wise or prudent choice either because Volatiles can pounce on the player pressing him into the ground or pulling him using the tentacles from their rib cage. So these Guardians of the Night take the Bronze in our top 5 with their unique skills and abilities!

Pangolin – Pangaea New World

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Moving away from the games with the “Deadly” concepts (Left 4 Dead, Dead Space, Dying Light) we introduce you to the seamless and massive world of Pangaea! After the post apocalypse had struck and the arks invaded the world anomalies broke out around the globe. But the world seems peaceful and calm. But this is just a first impression and this façade can turn deadly in seconds. Pangaea New World is full of unique, frightening, and formidable creatures. One of them is the Pangolin. They have an incredible sense of smell, which allows them to smell their unsuspecting prey from many kilometers. Everything about this ferocious predator, from its thick, heavy skull and scales to its powerful jaws is designed for maximum bone-crushing action. Its strong thighs and long, powerful tail helped it move quickly, and its skull is designed for boring into the flesh of its prey. So 2nd place belongs to the creature of the New World.

Pyramid Head – Silent Hill

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The terrifying game of Silent Hill takes the top spot on our chart with its Pyramid head. This vicious character stalks gamers throughout the game. Sometimes he attacks them directly sometimes he cunningly and stealthy stalks them from the far end of the corridor, and there are times when you see him torture other monsters. The atmosphere created by this character is unforgiving and unforgettable. His uniquely ghastly and terrifying appearance insights terror and Trepidation in players. The pyramid shaped helmet both protects the monster and provides a mysterious and horrifying persona. His giant sword speaks for itself, it can easily slash a human in half. This iconic character deserves the top spot in our Chart of gruesome and freighting game creatures chart.

Moreover, find out everything about an amazing upcoming survival game, Pangaea New World, on Facebook, Twitter and YouTube and subscribe to our newsletter to receive new exclusive content first!

So we were happy to present you our top 5 of most unique, terrifying, and horrifying monsters in Survival/Horror games. Please tell us about your favorite 5 Monsters!

7 Days To Die – How to Survive Your First Night

7 Days To Die

The truth is, we all like to imagine ourselves as experts in the event of the impending zombie apocalypse, but more often than not we’d all most likely succumb to the harsh and brutal conditions of this horrific flesh eating epidemic. Fortunately enough, the guys over at ‘The Fun Pimps LLC’ give us the freedom to test our zombie survival skills in their promising early access title, 7 Days To Die which in the most unsympathetic of ways, chucks you right into the deep end to fight for your right to survival in this zombie infested world.

In this article I will be giving you some quick tips on surviving your first night with little help from my embarrassing first few hours with this game.

First things first, you’ll need to collect plenty of sticks, grass and stone which you can find scattered along the wilderness in most of the world’s various biomes (e.g. Forests and Deserts). I’d recommend staying within a woodland based location to start with as the cities are heavily populated with hordes of the undead and at this moment in time you are in no position to tackle them head on Rambo style unless you have a buddy who can help you out through your journey or you just want to get yourself killed… These are the primary essential ingredients you will need when beginning your game and they will allow you to craft new tools, weapons and building materials.

A ‘Stone Axe’ (materials required: x1 Sharp stone, x1 Plant Fiber, x1 Stick) is one of the more useful universal purpose tools which only needs one of each of these ingredients in order to be crafted. Once creating this you can scavenge for more of these materials, especially wood, with greater ease. The ‘Crossbow’ (materials required: x2 Plant Fiber, x8 Stick) is another weapon that is easy enough to craft and helps when hunting or just silently taking out some undead scumbags from afar although you’ll need to find some feathers, mostly located in trash bags or birds’ nests, to craft crossbow bolts. Trying to build your dream home in the first night is do-able but extremely ambitious. It’s safer to gather the essentials first and hold out in a fortified location or a rooftop with minimal zombie presence. It’ll be a tense and restless night, but you’ll just have to strap on a pair and get used to it like a whimpering puppy’s first night home.

Food and water, as you can guess, keep you alive. It’s easy enough looting for these requirements but eventually you’re luck is going to strike out. There are a selection of deer, pigs and rabbits frolicking through the world that can be hunted for meat and cooked on a ‘campfire’ (materials required: x8 stone) with a stick as well as finding canned goods in various cupboards and fridges. Do be careful when carrying meat however, as the zombies can pick up the scent of your recently bagged game. To avoid this happening, storing the meat in a nearby container/air vent is an easy solution for the night period.

Water on the other hand is a little more tricky… Sure you can find this through your desperate moments of scavenging abandoned apartment complexes, but soon you’ll have to fend for yourself. Keeping the empty glass jars will allow you to fill these up at rivers or lakes, hell, even toilet water if times get tough. But it’s not enough to be able to collect it, you have to boil it, that’s right, otherwise you will die of dysentery. To do this you’ll either need to find a ‘cooking pot’, which can sometimes be frustratingly few and far between, or you’ll need to craft one using forged iron but during your first few days this can be difficult to achieve without finding the necessary book to learn how to forge and this is the hurdle I fell at during my time on 7 Days.

I was fortunate enough to have enough food, loot and materials to keep me going from place to place but for the life of me I was unable to find a cooking pot to boil my harvested murky water thus leading me to die of thirst, deserted, cold and alone atop an abandoned gas station on my third night. Luck just wasn’t on my side but hey, at least I survived one night, two even! But the tips I’ve shared will likely give you an insight into this game’s vast gameplay styles and options. The more familiar you are with the mechanics, items and crafting system, the closer you’ll be to becoming the next ‘Daryl Dixon’ wannabe of the zombie apocalypse.

To find out about more features and crafting requirements for ‘7 Days To Die’, check out the official website here.

Miscreated Is a Cryengine Powered Survival Game Like DayZ


One thing that the popular multiplayer survival games like DayZ or Rust are lacking is eye candy. Miscreated, by Entrada Interactive, tries to address this issue and deliver gaming of great quality in a niche that’s getting more and more crowded. But this particular game seems to have some really nice things to offer, and not just visually.

The game takes place in 2089 in a world devastated by the Final War (a really nice way to call World War III). After half a century of nuclear war combined with bioweapons, nanoweapons, and even kinetic-kill weapons, the world’s population is at just 100 million, with most of the planet being inhabited by mutated monsters resulted from the radiation. Your goal? To survive, of course. And as you probably expect it, it’s not going to be easy!

There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Miscreated is getting closer and closer to hitting Alpha stage, it has been submitted to Steam for Early Access approval and you can already vote it on Greenlight – which you should actually do, because we’re talking about a very promising game. Here are some of its top features:

Realistic Bullet Physics: Bullet trajectory will change based on gravity, air resistance, and wind.
Persistent Characters
Dynamic Weather System: Rain, snow, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities.
Bounty system: Place a contract on someones head or go reap other bounties yourself.
Underground Areas: Explore hidden underground bunkers, caves, and caverns. Explore the map well as some will be hard to find, and you’ll have to swim to get in some of them.

And although they are not listed as features, the Miscreated trailer you can see below also shows base creation, which looks pretty impressive, and means that there will also be a lot of crafting involved in your race for survival, too:

And here are some screenshots from the game:

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Having in mind that we’re talking about a pre-alpha trailer and images,, we can be pretty pleased with Miscreated. Its use of the Cryengine certainly gives it a boost in the graphics department, but it remains to see if the game can really break out with such a stiff competition – including the upcoming H1Z1 from Sony.

What do you think about the game? Does it show any promise?

Sony’s H1Z1 Won’t Be a “Pay to Win” Type of Game


Sony recently announced that they’re going the multiplayer zombie survival way with H1Z1, a first person game that draws a lot of inspiration from Day Z and other similar products. Unlike those, though, H1Z1 will be a free to play game, with microtransactions included. Apparently, however, Sony are not planning to ruin the game by making it playable only if you spend money on it – on the contrary!

According to Sony, who are following a nice route with H1Z1, discussing with the community and creating a subreddit for the game, the microtransactions will only be available for the more cosmetic options and will not affect core gameplay. In other words, weapons and ammo and water will be free, but you will be able to purchase clothes and other wearables that won’t directly affect the gameplay.

Here’s what SOE’s John Smedley posted on reddit to explain the situation:

We will be selling wearables. We felt like this will be a good, fair revenue generator. However – we recognize how important finding wearables in the world is so you’ll be able to find and craft a lot of stuff. We agree that’s something important.

We will NOT be selling Guns, Ammo, Food, Water… i.e. That’s kind of the whole game and it would suck in our opinion if we did that.

Nor will we sell boosts that will impact #2.

Emote Pack – of course we’ll have the basics for free. But we felt like this is another good and fair revenue generator.

Character slots – feels reasonable.

Crates – You can find crates sometimes in game. They’re filled with random cool stuff from the store. We’re considering letting you see what’s in them before you buy a key (ala Dota 2.). This idea isn’t fully locked yet.

He went on to explain that all the purchased wearable items can be looted from players that you kill, but the player that purchased it also keeps the purchased item even after death. I already see this turning into an easy to exploit thing as friends will start killing each other just to get the item. There will, however, be some durability attached to all wearables and eventually you won’t be able to wear them, but I still think that this will be heavily exploited by gamers.

However, it’s good to hear that Sony doesn’t plan to ruin the game with microtransactions and instead goes for the “pay for extras” method, which will probably be always accepted by most gamers.

What do you think about this pay scheme? Are you satisfied with it?

Rift: A Lesson of Survivability


Rift is celebrating its third year of existence and great success. But what keeps the game running? What’s so special about the world of Telara? Rift is no World of Warcraft but it certainly has many strong aspects that should be considered for future creations. The MMO genre envisions a world where instability reigns – keeping players’ interest over time, thus a constant population rate is the main key towards continuity. However this is no easy task to be accomplished. Even though enduring time’s challenges can be tough for MMOs in general, Rift has made it through. Trion Worlds has effectively ensured Rift’s prosper life innumerous times and in various ways, as Google trends indicate:

But keeping players interested requires a huge reciprocity effort. Attending to players’ needs, desires and wishes seems to be crucial in this particular gaming sector. A strict balance between PvE and PvP is also essential for a general satisfaction. Let’s take a closer look at Rift’s case and why it’s a lesson of survivability for all MMOs.

1. Access Evolution: From Pay-to-Play to Free-to-Play

Rift had a tremendous release success and players didn’t mind the monthly subscriptions, after all it was worth paying for a fresh new game, with new features and a spectacular world to explore. However, after the first year the global population started decreasing significantly. Trion World tried to emend this issue by adopting a hybrid system, Rift Lite, where players could play for free until level 20. Regardless this measure, the population rating kept decreasing and on June of last year Rift became free-to-play. Therefore, the rates became more stable.

Rift Screenshot2. Constant Updating: Refreshing Telara Every Week

The introduction of new events and further content reassures the vitality of the game. In fact, it creates an enthusiastic aura that reassures players’ motives to keep playing. There will be always something new to explore and experience. The constant attempt to create a balanced gameplay through bug fixes and class stability is another proof that Rift is not forgotten and it will keep attending to players’ needs.

3. Online Shop: In-Game Currencies vs. Real Cash

The online shop is fantastic in many ways, first because it allows players to buy a huge amount of items without the need to visit a certain place or talk to a specific NPC. The usability levels are incredibly high as well; players can easily browse over all the categories and sub-categories and easily find what they’re looking for. Finally, the hybrid payment mode allows players to decide which model they prefer to use to acquire a certain item – in game currencies or cash.

Rift_1.9_0104. Action: Duels, Massive Battles, Open World PvP or Warfronts?

Who doesn’t enjoy a bit of action in a MMORPG? In Rift, there are several distinct options that vary with numbers, tactics and objectives. Ultimately, there’s a feature for every taste. For a more competitive approach, players can duel, join warfronts or even try to find enemies in open world maps. However, if they prefer massive PvP encounters, they can either join Conquest or Battle for Port Scion.

5. Environment: Endless Ways to Create Your Own Journey

Leveling in Rift can be done in multiple ways. In fact, it’s on players’ hands to decide how they wish to obtain experience. The game itself rewards players for doing basically any activity in-game. For loners, questing alone and following the story line might be the best option. While for action lovers, warfronts is undoubtedly the most exciting method. But there are many other ways, including dungeons and journeys that give huge amounts of experience.

rift_1.8_world_event_PCs_v2_046. End Game: A New Game Begins at Maximum Level

Reaching maximum level in Rift doesn’t take more than one week of regular playing and that’s probably because a new whole game starts upon reaching level 60. Besides new features such as Chronicles and Conquest, players can start doing daily quests and farm specific currencies that will allow them to purchase unique gear. Furthermore, they can upgrade and customize their builds in endless ways.

7. Customization: Create Your Ultimate Unique Look

Customization is one the most extensive features in Rift – it’s unlikely to ever meet another player that looks alike. The character creation system is quite wide and versatile but that’s not the main core of customization. Rift offers innumerous costumes and gear skins that players can use to mask the real appearance of their combat equipment. Furthermore, they can purchase unique mounts, pets and companions.

Town-building Survival Sandbox Banished Game Comes to GOG


Banished is a beautiful indie hit in the making, a game that became very popular since its announcement and for all the right reasons: in Banished, you take control on a group of exiled people who have to start over their lives in the wilderness. With just a cart full of supplies, our group is up for a real challenge – one that you will love.

The townspeople work, build, get older, have children, and eventually die. Keeping them healthy, happy, and fed are essential to making a successful town grow. Any structure can be built at any time, provided that your people have collected the resources to do so. In other words, Banished is a town-building survival sandbox game, just as I said in the title. I’d add “a really great one, too!”.

Check out a gameplay trailer to see this great game in action:

If you want to give this one a go – and you really should – head over to GOG and download it for $19.99, DRM-free!