Sony is joining the PC Master Race… kind of. After announcing earlier this year that remote play will be possible on PCs and Macs all over the world, they’re now announcing that they have another surprise in store for PlayStation 4 fans. The PlayStation Adaptor is that surprise, a cute little new device that will allow full Dualshock 4 compatibility with your PC or Mac.
The upcoming gadget is expected to sell for around $25 when it hits stores next month and it’s basically a small dongle that connects to any computer via a USB port and brings access to all the great Dualshock 4 features and functionality including buttons, analogue sticks, touch pad, light bar, motion sensors, vibration, and stereo headset jack.
The Dualshock 4 wireless controller and the newly announced PlayStation Adaptor are also compatible with the PlayStation Now subscription service on Windows PC.
So, if you wanted your Dualshock controller to work on your PC or Mac, this will soon become reality and the price is not big either. Combine that with the remote play possibilities and you’ll soon be able to say that you’re a PlayStation fan who’s playing on a computer. Who thought that would be possible?
The Same Amazing Tale Through The Eyes Of Another.
Insomniac Game’s world renowned duo of the galaxy’s finest heroes have finally made their comeback and to say the very least, they have done so with an inter-galactic bang. Ratchet And Clank (2016) is jam-packed with a combination of the most profound characters from the series to date, oodles of outer-space adventure throughout the now revamped reaches of the the Solana galaxy and sprinkled with the famous Ratchet And Clank humour that fans of the series have grown to love and adore. For those who are yet to indulge in this blast from the past, I will be keeping spoilers under the hat, so don’t fret.
Developer of the series, Insomniac Games have recreated this heroic pair’s first adventure together which players first indulged in upon it’s Playstation 2 release in 2002. This recreation of the first Ratchet And Clank instalment is narrated from the perspective of Captain Quark, famous muscular antagonist, wannabe protagonist of almost each and every game in the series to date. In taking this approach with the games narrative, Insomniac have been able to collectively bring together numerous characters, races and tie in events of quite significant contextual value from the more recent instalments. With this, Ratchet And Clank (2016) is not only nostalgic gold for the die hard fans of the prior games but is also riddled with the very best content from the series as a whole, making it all that more appealing as a new game to first-time players.
Where It All Began
Ratchet And Clank (2016) as mentioned prior is a slightly new take on the very first of Ratchet And Clank’s heroic endeavours. The Lombax and his robotic companion still have the same fateful meet and still spend the duration of the game trying to stop the infamous Blarg, Chairman Drek. The planets from the first Ratchet And Clank make a reappearance, looking as stunning and visually encapsulating as ever. Although initially some would consider it boring playing a recreation of game you’ve played numerous times before, this new addition to the Ratchet And Clank series holds no monotonous or tedious feel whilst playing through it’s beautifully remastered levels. Insomniac did a great job of hurling in some different characters to mix up the general story line, consequently planting seeds of doubt causing you to question how the game would actually meet it’s conclusion. This feeling of unknowing gave the game good drive and definitely maintained the heart of my eagerness as I played.
Ratchet And Clank (2016) plays out almost as a movie, possessing all the typical twists that have been the ebb and flow of the series so far. I also found myself beset by the Ratchet-y humour the series is predominantly renowned for that by no means fell short in this instalment.
Moving On Up
Although the first game in The Ratchet And Clank series (2002) was the pinnacle of the greatness Insomniac Games has tried to maintain throughout the games over the years, it’s potential was far from utilized due to the platform it was made for. Now thanks to the ever-expanding capabilities of Playstation 4, Insomniac has been able to take the blocky, 2D graphics from the original game and transform them into being very smooth and pleasing to the eyes of the player. Vibrant colours and the smooth dynamics of the environment bring the game to life around you, making your playthrough that much more pleasurable. It also entices the more thorough level of exploration Insomniac like to draw out of players when it comes to Ratchet And Clank.
Not only are the planets scattered throughout the Solana galaxy rich with colour and overwhelmed with visual goodness – like seriously, don’t get me started on the water; so pretty, but the level of detail put into each and every character and NPC (non-playable character) in the game is phenomenal. We see these amazing characters that Insomniac has developed oozing with accentuated emotions and expressions, seriously Ratchet looks absolutely adorable. Even during a challenge playthrough I found myself re-watching each and every cut scene, mesmerised by just how great the characters looked. Furthermore, not only do the characters, planets and well EVERYTHING about the game look absolutely on point, they feel great too. Gameplay is joyously smooth and unlike it’s predecessor, Ratchet And Clank (2002) character manoeuvring isn’t at all clumsy and Ratchet will come to a halt when you demand so as opposed to running a marathon at the flick of an analog – I understand that’s some serious over-exaggeration there but back in the day, that was some frustrating stuff right there.
On another extremely positive note, in the time I spent trophy hunting and eventually picking up the platinum for this game I hadn’t encountered a single glitch that had effected my gameplay or that i’ve even noticed to be quite honest. Insomniac were seemingly efficient on tying up any glitchy loose ends as patches were swiftly introduced in order to address any issues other players may have encountered. Good on ‘ya Insomniac.
Out With The Old, In With The…No Wait, keep the old
The beauty of this Ratchet And Clank instalment above all others is Insomniac’s attempt to bring together the series as a whole. As you sift through the many planets of the Solana Galaxy, you come across countless references to various other instalments to date. Whether it be a reference to a seemingly cute, blue, menacing ball of fur (Protopet from Ratchet And Clank 2) or a certain space pirates treasure buried at the bottom of the ocean in a resort (Romulus Slag’s treasure from Ratchet And Clank Future Series). Not only are there physical signs of Insomniac’s attempt to reconcile the series but also in the general game dynamics it becomes evident that there is some means of combination of the weapons from the original trilogy and the graphics and visual style of the future series – I find it hard to believe it was unintentional.
However, Ratchet And Clank (2016) isn’t all just a reiteration of the prior games as there are also some pretty nifty new features that have been added. Although the gold bolts have maintained their position as the prime collectible throughout the game, skill points have sneakily found their way into becoming trophies as opposed to an in game collectible. Do not worry yourselves however as the replacement collectible although not as challenging, is just as fun and also gives you the opportunity to test yourself with a bit of Ratchet And Clank trivia – I’m trying not to spoil it too much here.
We’re Glad You’re Back Ratchet
For me personally, the Ratchet And Clank series has always won me over with it’s prominent sense of humour, fantastically constructed planets and galaxies alike, and indescribably brilliant characters complete with on point voice acting. Insomniac have carefully filtered through and identified the greatest elements of the series as a whole and strung them together in order to successfully make a fan-orientated game that is also a fine addition to any first-time players collection. As a long term fan of the series I would hands-down say Ratchet And Clank (2016) met my expectations and furthermore, it exceeded them.
With Uncharted 4 creeping up on us at a rapid pace, it is fitting that Sony has, via their official PlayStation Youtube channel, published one final gameplay trailer to continue their colossal hype-train straight on ’til May 10 when the game is finally released to the public.
While this trailer isn’t particularly chock full of new things and borders on being a teaser in length, the fast-paced arrangement and the crazy over the top action definitely hit the spot for keeping us interested.
Check it out in full below.
With Uncharted4 being the last game in the franchise, it is great to see that we’re seemingly receiving the best effort yet for Nathan Drake. With a darker tone, new interesting characters, and the anxiety-inducing subtitle of A Thief’s End, Naughty Dog clearly wants us to remember this as the true end of an era for them.
The typical moral-based fight between good and evil is one that sneaks it’s way into most genres throughout a mass of differing medias. Usually righteousness will prevail, leaving the good guy/ girl triumphant, with their foot on the defeated villain, fist held high and proud. Now, with this stereotypical timeline of events that is used quite commonly, you’d consider it easy to predict a story line in most circumstances and find it much easier to identify good and bad characters, right? Wrong. In Naughty Dog’s widely acclaimed action-adventure series Uncharted, it has become apparent that the ability to distinguish between good and evil isn’t always as easy as it seems and we have Uncharted’s protagonist, Nathan Drake to thank for this.
The Makings Of A Bad Guy
Although Nate partakes in a great deal of saving and other heroics throughout the Uncharted series, he is actually a renowned thief that snatches up historic artifacts and treasures using his seemingly bottomless knowledge of the past. In most cases, the purpose of stealing such objects are for the means of pride or to sell on for money, usually to pay of his companion, Victor Sullivan’s debts. However, it is apparent that right from the start, Nathan had the typical beginning and makings of a bad guy.
Nathan Drake was deprived of his parents from a young age. After his mother committed suicide, his father turned young Nate into an orphanage where he was raised there for a while. Nate eventually ran away from the orphanage and made his way to Columbia where at the age of 14, he managed to acquire Sir Francis Drake’s ring from which point, the story of Uncharted, meeting Sully and all his thieving antics transpires.
Nathan Drake undertook an awful lot of stress during his upbringing; quite rightfully to be fair to the guy and in doing so, had what we can nowadays consider the makings of a villain, hellbent on getting his own back on the world. However, is he truly a fully-fledged villain?
Naughty Dog’s Naughty Boy
It is evident that throughout the proceedings of the three, soon to be four part video game series of Uncharted, our dear Nathan Drake has stacked up a credible list of bad deeds to have him placed quite firmly on Santa’s Naughty List. During the series we see him break into several museums and then proceed to steal numerous historic artifacts from them, steal various vehicles, break into historic sites, steal historic documents, cause unimaginable amounts of damage, not to mention the countless henchmen and mindless mad-men he murders. Fact is, Nathan Drake has done his fair share…well, quite a few people’s fair share of bad things that could easily have him considered a villain. So why given this, is it still relatively difficult to class him solely as a villain within the Uncharted series? Does Nate’s good deeds really outweigh and rectify the many terrible ones he has committed throughout the series?
You’ll Get No Sympathy From Me…Oh Wait.
Granted, Nathan Drake has committed many dark deeds throughout the duration of his adventures however it is difficult to pin him as a distinct villain purely because among all his dark doings, his adventures have entailed a fair share of heroics on his part. He’s saved the damsel in distress on numerous occasions, whether it be Elena Fisher suffering a bullet wound or Chloe Frazer needing an unnecessary rescue from a madman (both having important roles in the series). Regardless of circumstance, the fact remains that nowadays doing such a thing is considered something a good guy would do as opposed to cunning villain. He has overcome his own greed and pride for the better of mankind and in all respect the people he has killed, have been at least somewhat more villainous than him. So is it at all possible to suggest that perhaps Nathan Drake is a hero after all? Furthermore, there is the matter of villains usually being disliked whereas Drake, you can’t help but love. This love for him is unquestionably enhanced during the third installment to the series, Uncharted 3: Drake’s Deception in which we experience a small snippet of Drake’s unruly childhood. Although his childhood may have been the beginning of his stealing and wrong doings, it is also what makes him so lovable through means of sympathy. On a final note, as we learn throughout the events of the Uncharted Series, a lot of the time Nate is purely after his own heritage. Yes, he doesn’t go about getting it the right way but regardless, it is his to take surely?
The Better Of Two Evils
So, seeing as Nathan Drake is hard to distinguish as either a hero or a villain maybe it’d be best to consider him as the better of two evils? I mean yeah, he steals, lies and cheats all for his own greed but at least all he is looking for is riches and pride whereas, the more easily identifiable baddies throughout the Uncharted series are after something more sinister and truly evil, world domination. Furthermore, Nathan proceeds to take down these power-hungry lunatics. So yeah, he may be a bit of a bad guy, but he isn’t really the baddest-bad guy or a real villain if you think about it.
We Love You Nate
Good or bad, fans have taken to Nathan Drake over the years, a fact very evident in the sales of the Uncharted series. In the upcoming finale to the series Uncharted: A Thief’s End, i’m sure Naughty Dog will throw in plenty of new red herrings to prevent us fans from distinguishing Nate as either a hero or a villain but regardless, the millions of fans of this series we’ll be eager to have him back, as a hero or a as villain.
A new year brings a new set of hotly anticipated games to look forward to. 2016 is already shaping up to be an exciting one with Sony and Microsoft continuing their fight for dominance as they pursuit to outdo one another. This along side Nintendo who will start to lift the lid on their latest console; The mysterious NX. All this with a heap of third-party and indie titles plus VR finally becoming a reality. So I think its fair to say its going to be one hell of a year.
Below I have brought together the five games I am most excited about for various reasons which I will go into. All you need to know is I realise there are many more games than whats on show however it’s impossible to talk about them all. The games need to at least look likely to release this year so sorry Last Guardian. Lastly its my own opinion so if you disagree that’s fine. Enjoy
Uncharted 4: A Thief’s End (Playstation 4)
Is this the end for Nathan Drake? Everyone’s favorite treasure hunter is coming out of retirement for one last adventure and oh boy does it look good. Destined to be the largest project undertaken by the much respected Naughty Dog, The winner of 25 E3 awards is easily Sony’s biggest release of the year. Can it match its predecessors though? Most importantly how will Nathan Drake’s story end? All I know is tears will flow.
Cuphead (Xbox One)
This is the reason I play video games. Every once in a while something brilliant is shown from absolutely nowhere. Two Canadian brothers part of Studio MDHR have come together to make a platformer in the style of a 1930’s cartoon. Straight from announcement Cuphead stood out. It’s beautiful, It’s interesting, It’s new. What this industry demands more for is freshness and that is exactly what Cuphead is. Last year proved that indies can compete with triple A games, Cuphead looks to continue this trend. A must for any Xbox One owners.
Telltale Games: Batman (PC/MAC)
Now that Rocksteady have completed their take on the Dark Knight, Telltale are taking over the mantle to give their own take. Recently announced but promised for this year Telltale storytelling mechanic is one that may be wearing for some yet throw Batman in the mix and people perk up. Are we going to see more time spent with Bruce Wayne and detective work becoming a key part? Unlike Rocksteady’s version of the Bat it is more likely you will have to use your brains over brawn.
Legend of Zelda Wii U (Nintendo Wii U)
Will we finally get a real open world experience set in the majestic world of Hyrule? With Nintendo in a period of transition, there’s reason for concern that their hottest property will enter a ‘Twilight Princess’ state being released on both the Wii U and NX. Whatever the outcome the newest Zelda looks to marvel surely set to take the gaming world by storm. That is if we can trust early footage.
No Man’s Sky (Playstation 4)
Imagine having the opportunity to explore the entirety of the universe, well that’s what studio Hello Games are promising. Understandable if currently you are a bit pessimistic, nevertheless if this is executed right it could become one of the greatest exploration video games ever. No pressure.
So there you have five sublime games to look forward to this year. What video games are you most looking forward to? Leave us a comment below to tell us why.
Sony, like every other business entity, is chiming in on Black Friday and this week’s holidays with a nice sale. The theme this time is Co-Op, so grab some buddies and get playing… after you utilize the 10% code they’ve also included for a limited time.
Here are some of my favourites from the sale. As always, check out the official blog post for more info.
Battlefield 4 Premium Edition– Despite a horrible launch that rendered the game unplayable for months, Battlefield 4 has turned around entirely. It still receives support and even has a new map to play after five terrific expansions last year. This is a pretty great price for all of the content, so now is the best time to try out Battlefield if you’re curious.
Borderlands: The Handsome Collection – If you managed to miss out on the controversial hype-train that is Borderlands, this is a pretty reasonable price for three huge games that are begging you to grab a friend or three for hours and hours of questing.
Rocket League – Another for those of you who missed it being free on PlayStation Plus. This zany game is some of the most fun I’ve had in a long time and it even appeals to those of us who dislike sports. While this deal isn’t one of the best for your wallet, you can’t go wrong with Rocket League. I promise.
Serious Sam 3: BFE – Not every FPS needs to be a militarized snooze-fest. Serious Sam seeks to bring you back to the golden age of arcade shooters with ridiculously over the top action and a variety of strange enemies to slaughter. It’s so cheap that it’s worth the gamble if you’re not convinced.
Naughty Dog has taken the spotlight recently due to gaming marvels like The Last Of Us, The Nathan Drake Collection and the upcoming (and much anticipated) release of Uncharted 4: A Thief’s End. With all the praise and excitement received on behalf of these unquestionably awesome titles, it is almost as if we’ve forgotten that some time ago now, The Naughty Dog team presented us players with the greatest, most memorable platformer of all time, Crash Bandicoot.
The game’s aim was all but a simple one, ”beat the bad guys”, and yet Crash Bandicoot proceeded to go down as legend, a wonderful Playstation Classic. Here’s 5 very plausible reasons as to why Crash Bandicoot is in fact the best platformer game.
1. The Game Is Wack!
To summarise Crash Bandicoot generally, the game is extremely whacky. The foundations for this general feel to the game are laid at the very first level, Crash’s home N.Sanity beach (an obvious play on the word ”insanity” for the more oblivious reader). As soon as Crash, Naughty Dog’s anthropomorphic rendition of a bandicoot, gets swept up onto the sandy shores of the island, the craziness begins to unfold as he has to traverse through evil crabs and tortoises in order to complete the level. Snapping plants and lily pads, hostile mammal wildlife including bosses Ripper Roo (a mutated kangaroo in a straight jacket) and Koala Kong (an over grown, body-building koala) and strange unpredictable settings all contribute to the whacky atmosphere the player will be subdued to as they play eagerly through this platformer’s painfully addictive levels.
A game series released more recently with mildly comparable wackiness was Rayman Origins and it’s sequel Rayman Legends (Ubisoft). Despite it’s vibrant, crazy settings and the games general incoherence, it still struggled to compete with our Crash Bandicoot classic.
2. Crazy Yet Cute
Nothing makes a game more memorable and enjoyable than a downright awesome character stealing the leading role. Crash Bandicoot, the games protagonist, achieves this criteria exceptionally, mostly evident in the fact he is the face of the more classic side to Naughty Dogs releases and generally in Crash Bandicoot’s overall success as a game.
Crash is eccentric, crazy and cute. Upon playing this game in it’s prime, I found myself spending countless occasions being inactive and leaving Crash to his own devices, watching him fail at juggling apples. These animations were funny and gave Crash the character he couldn’t portray verbally (he doesn’t really speak aside from his emotional outbursts after completing a level or boss battle). Furthermore, Crash’s slapstick death animations and end of level summaries (given boxes are missed during a level) are incredibly comical also as he must stand on a pedestal and take the boxes he missed to the head. Crash is not all comedy however, he is actually rather adorable and as the player more or less tortures him during a playthrough they will no doubt grow to pity the poor soul.
Crash is a well developed starring role to this legendary platformer and it is hands down one of the reasons Crash Bandicoot remains to be the best platformer ever.
3. Superb Soundtrack
Although not immediately a noticeable contributor to the awesomeness of Crash Bandicoot, the soundtrack accompanying the madness within the game plays a huge part in the overall tone and enjoyment of the game.
The music for each level in Crash Bandicoot is fun and bouncy, maintaining the general feel of the game whilst still remaining suited to the specific tone and setting of each individual level. If we take one of the levels titled Slippery Climb as an example, we can see more literally how the soundtrack contributes.
The level itself is relatively dreary and dull, however, the soundtrack for this particular level somehow manages to capture this but twists it to be somewhat catchy and bouncy, maintaining the collective pace and ”feel” of Crash Bandicoot.
In certain levels, the rhythm and beat incorporated within that levels soundtrack actually provide some aid in level completion. For instance, in levels The Lost City and Sunset Vista the rhythm of the soundtrack coincides and matches up with the speed of the interchanging platforms within the level that Crash must jump between, making the level considerably easier to get to grips with.
Crash Bandicoot’s original soundtrack is not only key to generating the fun, bubbly feel of the game, but also poses to be helpful too. It definitely adds up in making Crash Bandicoot the best platformer.
4. Crash Caters For All
I quite vividly recall the first time my mum sat me down, Playstation One controller in hand, ready to play Crash Bandicoot. After some swift tutorials from her on which button did what, how to tackle the crabs, the first notable enemy of the game and some insight into the Aku Aku mask that hovered beside me, it was safe to say I became addicted. Now, the best part about that little anecdote is the fact that 14 years on from my first playthrough, I am still undoubtedly addicted to Crash Bandicoot. The fact that this game can be appreciated over a span of age groups is what in fact makes it such an outstanding game. It has the profound and valued ability to appeal to the adult with a love for addictive games and too much time on their hands whilst also being able to devour the attention of youngsters attracted to the games vibrancy and simplicity. Crash Bandicoot can even manage to engulf a nostalgic fan as if it were their first playthrough.
5. Adamantly Addictive
Lastly, yet most importantly, Crash Bandicoot harnesses the profound addiction factor expected from a platformer. No matter how many times you fail on a level or become infuriated as Crash stands on that pedestal in humiliation as the one or two boxes you missed drop shamefully on his head, you will always continue to play. Crash Bandicoot almost taunts you with its simplicity and being a seemingly straight-forward platformer and, in doing so, continues to draw in players. Furthermore, Crash Bandicoot’s incredibly fun levels are almost impossible to turn boring or repetitive, allowing you to indulge time and time again.
All in all, a combination of its catchy original soundtrack, simple game dynamic, strange characters and unquestionably lovable protagonist is the reason Crash Bandicoot remains to be so darn addictive and in turn the best platformer.
The legendary platformer
Crash Bandicoot will always be the best platformer in my eyes. It harnesses each and every aspect to a successful platformer and will always stand as my means of comparison for any more recent platformer as I just don’t think it can be topped. 14 years after my first playthrough, I can still sit there happy as Larry playing this awesome game for hours upon hours and, to me, that makes it the best platformer.
Fans of our favourite galactic heroes, Ratchet And Clank, were treated to a second trailer this week at Paris Games Week (PGW). This trailer provided further insight to Ratchet And Clank’s (PS4) plot and also teased us ever so eager fans with a little more gameplay.
Here are the two trailers Insomniac Games (developer of Ratchet And Clank) have taunted us with to date:
With a second trailer unveiling considerably more information about the new Ratchet And Clank game and even the upcoming movie, both due for release in Spring 2016, we are now able to possess a stronger preconception of the intergalactic action we have been anxiously waiting for.
Based On The Movie, Based On The Game
”Based on the movie, based on the game” was the primary insight into Ratchet And Clank’s (PS4) plot provided from the initial trailer. Both the video game and movie trailers featured planetary locations and events from the first game. Consequently, this led many fans to believe that the new Ratchet And Clank would more or less be a reconstruction of the first Ratchet And Clank game from 2002. However, after watching the second trailer it is apparent that this is not the case. In the second trailer we can see that the most profound villain of the series, Dr. Nefarious, once again trying to conquer the galaxy and Ratchet And Clank once again trying to defend the galaxy from his evil endeavors. Despite the plot suffering some confusion over the two trailers, we have a very solid knowledge now of the setting for the game. The Solana galaxy is the setting for Ratchet And Clank (PS4) as from the trailer we can distinguish planets such as Pokitaru, Gaspar and Ratchet’s home planet, Veldin. A final bit of information we can take as insight to the plot is the comical uselessness of Captain Quark who just had to stick his chin in at some point.
The second trailer for Ratchet And Clank (PS4) has offered us more gameplay footage. From the trailer we can see that the Swingshot gadget is back in some shape or form, complete with the nostalgic sound effects, we can see the annoying pufferfish enemies dominating the tropical Holiday resort, Pokitaru, swift swimming with the Hyrdopack and even levels playable as Clank make a comeback (although, who could doubt that). However, it is not just the smaller aspects of the game alone that are overwhelmingly nostalgic, but also the more profound in-game activities such as the ship battle above the Pokitaru holiday resort and the famous BlackWater City hoverboard race are shown in the trailer, each remastered so wonderfully. We just have to hope this game doesn’t cause players to keel over due to overwhelming exposure to nostalgic aspects of Ratchet And Clank.
In spite of the fact Ratchet And Clank (PS4) is not so much a direct reconstruction of the original game, it appears to have tied in aspects from newer installments with the more nostalgic aspects of the first game and although it’s success can’t be judged until it’s co-release with the movie in Spring 2016, we can have a pretty safe assumption that this game will be a hit.
The Galaxy Needs You, Ratchet
The PGW trailer for Ratchet And Clank (PS4) has allowed fans of this truly classic and lovable series to get psyched up that much more about it’s much anticipated release early next year. Now with a considerably clearer preconception of what is to come in Ratchet And Clank’s upcoming adventure on Playstation’s latest console, we have more reason than ever to get excited for this Sony classic making a comeback.
Although the wait will be somewhat difficult, the gameplay provided in this second trailer is enough to ensure us that the wait will in fact be worthwhile in the end.
Yesterday (08/11/15), we heard echoing, hysterical squeals as a countless number of Star Wars fans finally finished installing the Star Wars Battlefront Beta onto their gaming systems. As it’s not due for release for another month, this was just another fantastic teaser for this highly anticipated installment to the Star Wars Battlefront game series, developed by EA (EA Digital Illusions).
The open-beta let us indulge in several aspects of Star Wars Battlefront which isn’t considerably far from it’s release date. The beta taunts fans with only two available mulitplayer maps to play, both of which assigned to a different game mode. In Drop Zone, players navigate the dusty, mountainous map, Sullust, whereas in game mode Walker Assault, players are almost able to live the events in The Empire Strikes Back as they traverse the snowy, barren landscape of Hoth. Other game modes that will become available with the full game upon release are: Supremacy, Fighter Squadron, Blast, Cargo and Droid Run. The maps that will be incorporated into these game modes, however, are not yet known. The beta also allows the player to test themselves and become familiar with game dynamics in Survival mode, available under the missions section of the main menu. As the title states the player must simply survive against the waves of enemies. The only Survival open to play with the Star Wars Battlefront Beta is Survival Tatooine however, we can see that when we are finally able to get our hands on a copy of the game we will also be able to play survival on Sullust, Endor and Hoth.
Here is some of my own gameplay on the Star Wars Battlefront Beta including some survival gameplay:
”I Find Your Lack Of Faith Disturbing”
Generally speaking, going by the Star Wars Battlefront Beta, I have high hopes for the game upon its release. The multiplayer dynamics are relatively typical of EA. Furthermore, the servers run incredibly smooth and there is little trouble joining games and lobbies in which your friends are in. The character customization is simple and easy to come to terms with within a game or two. You merely earn credits after playing a game, the amount varying and dependent on how well you perform in game. Using these credits the player purchases weapons and Star Cards which then can simply be equipped to the players Hand. In addition to all of this, power-ups are littered throughout each game mode. By picking these up, the player is entitled to do any of the following dependent on what is picked up: Gain use of powerful artillery and weaponry, pilot a ship or AT (varying on your alliance) or even play as a Jedi/ Sith master. The power-ups are simply great for allowing the player to explore the different aspects of Star Wars alongside the tactical advantage it brings.
But enough of the technical stuff. The beta has allowed us insight into how thoroughly awesome Battlefront is going to be when released. Everything about the graphics, gameplay and game content really harnesses that true Star Wars ”Feel”. As mentioned breifly before, it is almost as if you are living out the events from the films. Trudging through the snow on Hoth through blaster rifle crossfire, the accurate sound effects and typically triumphant Star Wars music, even the ships battling relentlessly above your head as you fight below, every little detail contributes to making the game feel so real and it is so well executed by EA.
On another note, the graphics are simply…WOW. The planets are incredibly accurate to those in the movies. Every bit of graphical content is perfectly designed to create the perfect atmosphere to the game. The crashed Star Destroyers and X- Wing Fighters really create the perfect battle scene. The maps are vibrant and really bring the game to life.
”I’ve Got A Bad Feeling About This”
During my time playing the Star Wars Battlefront Beta, the only noticeable faults I found were to do with teaming up on survival which you have the option to do locally or online. I found that, despite all means of trying, I could not team up with my friends online to play survival. Whether or not it is because you are intentionally restricted from doing so in the beta is beyond me, but regardless, it was a flaw I noticed. The other possible flaw I noticed was perhaps that the power-ups were a little over-powered. I understand that this is subjective, but I found that a relatively common pick-up on Hoth was the AT-Walker power-up. 45 seconds on each of the occasions I picked it up was enough to secure myself at least 20 kills. It makes the Walker Assault on Hoth incredibly difficult when playing as the rebels especially.
”May The Force Be With You”
All in all, I found the Star Wars Battlefront Beta a lovely insight into how fantastically popular Star Wars Battlefront is going to be when released next month. EA has cleverly incorporated every aspect of Star Wars and combined with its commendable multiplayer, Star Wars Battlefront does the series justice, satisfying ongoing Star Wars fans, fans of the game series and also possessing potential to earn itself a mass of new fans. The game dynamics are simple and easy to come to terms with and collectively I think it will be giving the Black Ops 3 multiplayer a run for its money upon release. I just hope that the majority of the Star Wars fanbase doesn’t keel over in depression when the Beta is over.
Casually perusing the Playstation store as I do every so often, I was shocked to see the words ‘Summer Sale’ appear. Did we not already have one a few weeks back? Probably not. Am I delusional? Probably.
Regardless, we’ve been graced by the Playstation Gods once again, as the Summer Sale is either just starting or returns for the second time this year!
Below are some of the greatest deals of the first week.
Far Cry 4 – If you have the desire to save money and hunt all sorts of animals in the Himalaya’s, look no further. Step into the shoes of Ajay Ghale and prepare to have your eyes repeatedly pecked out by birds. Yep, birds.
Apotheon – If you’ve ever had a desire to play a game that looks like ancient pottery art, you’re in the right place. Apotheon is a Metroidvania with a gorgeous art-style and some innovative combat. You can do worse.
Trine 2: Complete Story – If Lost Vikings and some fairy tales of old had a baby, it would be Trine 2, a gorgeous puzzle platformer from Frozenbyte definitely worth checking out.
Slender: The Arrival – Remember PewDiePie exaggerating the scare-factor of Slender? Remember him screaming incessantly into the microphone until you closed the tab and sought out psychiatric help? You can somewhat recreate that horrible memory by playing Slender. Good luck.