Resident Evil 7: Biohazard Is Almost Here!


The highly-anticipated release of Capcom’s Resident Evil 7: Biohazard is almost with us. After being teased at 2014’s E3, gamers have long been marking their calendars for the day they will finally be able to slide this baby into their consoles. Well—the time is almost here. On January 24th, we all can pretend to line up politely then make that relentless mad dash to the checkout counter. Excitement is understandable, but let try to be a “little” civilized folk. I love throwing some elbows as much as the next guy but remember to BREATHE. We’re all gamers waiting for our copy, no fight club, please.

We’re looking at an incredibly stacked year for gaming in 2017. Resident Evil 7: Biohazard will be the first of the big games to drop. The horror-survival game looks incredible! Presented in the finest format available; the 4K resolution is truly awe-inspiring. The long gameplay demo release at this past year’s E3 conference showed an improved stunning environment. From the eerie rooms and hallways, the life-like look of the weapons, even down to the unbelievable effects of the wounds on the body and the blood.

For the first time, you will play in the first person. Making it even more horrifying to the user experience. If that’s not enough for you, Resident Evil 7 for the first time ever will also be available on VR (virtual reality) for PlayStation VR. Imagine submerging yourself into a first-person horror-survival game where all your senses are essentially being attacked while being forced to keep yourself alive. It sounds…so much fun! I honestly can’t wait for the hundreds of YouTube videos of people’s reactions to playing this on VR. Someone’s definitely thinking outside the box over there at Capcom.

In terms of gameplay, the creators have stressed: “not to expect a shoot-off”. Making it sound like you will need to manage your ammunition wisely if you aim to make it to the end. Calling for the much useful real-life skill of improvising. That doesn’t mean you shouldn’t expect some of the lethal weapons at your disposal. You’ll be able to wield: the always handy chainsaws, powerful explosives (grenades, etc.), flamethrowers (because who doesn’t love a flamethrower?), and the original classics like handguns and shotguns.

Some of the new features include puzzle solving and healing ingredients, like herbs. The healing herbs are a huge benefit to the constant chaos and damage you’re sure to encounter throughout the game. The interesting new thing I believe is puzzle solving. I mean think about it, imagine trying to deal with a puzzle of some kind and being attacked in waves by monsters and infected people. That battle of focus will undoubtedly be challenged to epic proportions while trying to solve a puzzle. It sounds so stressful…I can’t wait!

I’ve been trying to be patient with the release of this game. Truth is, it has happened. One of my best friends asked for this game for her birthday and I jumped for joy by preordering it as her birthday gift. She went crazy, as one sane person would. Getting the gift of joy. Of course, that joy comes in a box of horror with ominous noises. But besides that, pure joy.

We’re coming down to the end now; Under 2 weeks until the release date. This early contender for GOTY (Game of The Year) should delight fans as the past 10 have. The new improvements with gameplay, design, and format, set this game up to be played day after day. For all the gamers of the world, prepare yourself for Resident Evil 7. It’s one not to be missed or delayed in playing. Don’t let your friends tell you how good it is, go experience it first. Check it out on January 24, January 26th in Japan.

Enemy Front System Requirements Revealed


A few years ago, all gamers were bored with the World War II because every single game released seemed to take place there. We’ve gone all modern and sci-fi, so CI Games decided to give the war another try now, with the release of Enemy Front – a pretty exciting project since it will run on Crytek’s Cryengine.

The Enemy Front system requirements have been released by the developers and gamers who were worrying (if there were any) that the game might not run on their gig should probably keep calm and stop thinking about upgrades: they’ll probably be able to run the game without problems. But just to be sure, check out the system requirements below!

Enemy Front minimum system requirements

-Intel Dual Core 2.6 GHz or equivalent AMD
-1 GB RAM Graphic card – GeForce 8800GT/Raedon HD 3850
-DirectX 9.0c
-Windows XP/Vista/Win 7/Win 8
-Broadband Internet connection

Enemy Front recommended system requirements

-Intel Core 2 Quad 2 GHz or equivalent AMD
-GeForce GTX 460
-DirectX 9.0c
-Windows XP/Vista/Win 7/Win 8
-Broadband Internet connection

Some pretty decent requirements for a game that will hopefully impress us visually. We’ll get to see for sure on June 10th, when the game launches.

Miscreated Is a Cryengine Powered Survival Game Like DayZ


One thing that the popular multiplayer survival games like DayZ or Rust are lacking is eye candy. Miscreated, by Entrada Interactive, tries to address this issue and deliver gaming of great quality in a niche that’s getting more and more crowded. But this particular game seems to have some really nice things to offer, and not just visually.

The game takes place in 2089 in a world devastated by the Final War (a really nice way to call World War III). After half a century of nuclear war combined with bioweapons, nanoweapons, and even kinetic-kill weapons, the world’s population is at just 100 million, with most of the planet being inhabited by mutated monsters resulted from the radiation. Your goal? To survive, of course. And as you probably expect it, it’s not going to be easy!

There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Miscreated is getting closer and closer to hitting Alpha stage, it has been submitted to Steam for Early Access approval and you can already vote it on Greenlight – which you should actually do, because we’re talking about a very promising game. Here are some of its top features:

Realistic Bullet Physics: Bullet trajectory will change based on gravity, air resistance, and wind.
Persistent Characters
Dynamic Weather System: Rain, snow, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities.
Bounty system: Place a contract on someones head or go reap other bounties yourself.
Underground Areas: Explore hidden underground bunkers, caves, and caverns. Explore the map well as some will be hard to find, and you’ll have to swim to get in some of them.

And although they are not listed as features, the Miscreated trailer you can see below also shows base creation, which looks pretty impressive, and means that there will also be a lot of crafting involved in your race for survival, too:

And here are some screenshots from the game:

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Having in mind that we’re talking about a pre-alpha trailer and images,, we can be pretty pleased with Miscreated. Its use of the Cryengine certainly gives it a boost in the graphics department, but it remains to see if the game can really break out with such a stiff competition – including the upcoming H1Z1 from Sony.

What do you think about the game? Does it show any promise?

Call of Duty: Advanced Warfare Release Date, Pre Order, Details, Screenshots & Trailer

Call of Duty

It was over 10 days ago when the first leaked details about the next Call of Duty game started to surface (with the first screenshot) and now Activision decided to put an end to the speculations and offer official details about Call of Duty: Advanced Warfare, the upcoming title in the series. We have gathered all the pieces in one single article, so we have here the Call of Duty Advanced Warfare release date, first in-game screenshots, trailer and all the details unveiled so far. A must read and see for all Call of Duty fans out there!

We’ll start with what is probably the most important thing: the release date. It shouldn’t come as a big surprise, since all CoD games are launched at a similar date, but this particular one is coming on November 4th. You can already pre-order the game on Amazon here for the platform of your choice. It should be, again, no surprise to hear that all major consoles are covered: PS 3, Xbox 360, PC, PlayStation 4 and Xbox One.

Developed by Sledgehammer Games (involved with Modern Warfare 3), Call of Duty: Advanced Warfare brings in the game some really big names: actor Kevin Spacey, starring as Jonathan Irons – one of the most powerful men in the world. You can see him in the trailer below.

But until then, let’s check out all the details we have on the upcoming CoD Advanced Warfare title! You can’t help but say “hmm… Crysis!” when you hear about the use of exoskeletons in the game, which in terms of gameplay will enhance the player’s movement (think boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed). The developers promise that this changes “fundamentally” the way people play Call of Duty.

We also have improvements and changes in the arsenal area: new weapons and abilities are prepared for the launch day, all-new equipment and perks, as well as vehicles (like hoverbikes, yay!) and specialized drones. There will also be a new type of ammunition used in the game, “directed-energy weaponry” that Sledgehammer Games promise to enable new gameplay mechanics, but exact details are not offered.

The Call of Duty: Advanced Warfare trailer you can watch below offers a lot of in-game action, although very little, actual gameplay. However, it’s easy to see that the graphics will be really nice and the new exoskeleton element will work great. We can also see some other features, like building our own cover, climbing on walls like Spiderman and the nice hoverbikes:

And if the trailer is not enough for you, Activision has also released a few official screenshots you can enjoy below:

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So, what do you think about this upcoming Call of Duty game? Do you like the new ideas behind this year’s release or you would’ve preferred something more traditional?

Check Out the Wolfenstein: The New Order System Requirements Here!


I don’t know about you, but I can hardly wait to get my hands on Wolfenstein: The New Order, as it pretty much feels like the original game in today’s technology. Minus the limited hit points. But we’re not here to talk about that, we’re here to talk about the Wolfenstein: The New Order System Requirements which have just been published and I am sure you can’t wait to check them out too, in order to make sure that your rig is powerful enough to run the game when it’s released.

So here are the Wolfenstein The New Order minimum system requirements:

– 64-bit Windows 7/Windows 8
– Intel Core i7 or equivalent AMD
– 4 GB System RAM
– 50 GB free HDD space
– GeForce 460, ATI Radeon HD 6850
– High Speed Internet Connection
– Steam account and activation required

It’s pretty interesting to see an i7 processor listed as a minimum requirement, which makes us curious to see how much more demanding will the recommended specs be. Or maybe they’ll just up the RAM a little bit, the GPU and we’ll have a nice life. Well, this would be optimal, but probably the reality will be a bit different. I guess we’ll find out soon anyway, as the game is set for release on May 20 on all major platforms.

Sony’s H1Z1 Won’t Be a “Pay to Win” Type of Game


Sony recently announced that they’re going the multiplayer zombie survival way with H1Z1, a first person game that draws a lot of inspiration from Day Z and other similar products. Unlike those, though, H1Z1 will be a free to play game, with microtransactions included. Apparently, however, Sony are not planning to ruin the game by making it playable only if you spend money on it – on the contrary!

According to Sony, who are following a nice route with H1Z1, discussing with the community and creating a subreddit for the game, the microtransactions will only be available for the more cosmetic options and will not affect core gameplay. In other words, weapons and ammo and water will be free, but you will be able to purchase clothes and other wearables that won’t directly affect the gameplay.

Here’s what SOE’s John Smedley posted on reddit to explain the situation:

We will be selling wearables. We felt like this will be a good, fair revenue generator. However – we recognize how important finding wearables in the world is so you’ll be able to find and craft a lot of stuff. We agree that’s something important.

We will NOT be selling Guns, Ammo, Food, Water… i.e. That’s kind of the whole game and it would suck in our opinion if we did that.

Nor will we sell boosts that will impact #2.

Emote Pack – of course we’ll have the basics for free. But we felt like this is another good and fair revenue generator.

Character slots – feels reasonable.

Crates – You can find crates sometimes in game. They’re filled with random cool stuff from the store. We’re considering letting you see what’s in them before you buy a key (ala Dota 2.). This idea isn’t fully locked yet.

He went on to explain that all the purchased wearable items can be looted from players that you kill, but the player that purchased it also keeps the purchased item even after death. I already see this turning into an easy to exploit thing as friends will start killing each other just to get the item. There will, however, be some durability attached to all wearables and eventually you won’t be able to wear them, but I still think that this will be heavily exploited by gamers.

However, it’s good to hear that Sony doesn’t plan to ruin the game with microtransactions and instead goes for the “pay for extras” method, which will probably be always accepted by most gamers.

What do you think about this pay scheme? Are you satisfied with it?

The Evil Within: Why the Game Will Be Really Scary


There’s been a lot of talking lately about the upcoming The Evil Within and the fact that it will actually fail as a horror game. Even our own Editor in Chief, Marta, wrote an article on why the game can’t scare anyone. But I beg to differ: The Evil Within will actually be a really scary game! Because there’s more to it than catches the eye when watching a trailer, a demo or reading about it.

Now, if you are a horror fanatic and live and breathe horror games and movies and books, you might already be immune to many of the jump scares that The Evil Within offers (but the same can be said about most of the other horror products available in the world). Otherwise, I think you will be scared. The horror is there. The tension is there. The narrow and dark hallways where you know anything bad is possible… they are all there. The Evil Within will scare you and haunt you like The Exorcism of Emily Rose or the classic Birds: not because of the monsters which, in some cases are rather hilarious (who still gets scared of “monsters” with boxes on their heads, chains wrapped around their bodies and… ta-dam! CHAINSAWS??? I mean, come on, I’d be scared NOT to see any of these in a horror anything, then I’d know that some twisted isht is going to happen!). The game won’t be scary because of the blood baths – they have never been scary anyway. And not because of the story itself.

So how will The Evil Within be scary?

I am judging the game, just like everybody else, based on the gameplay trailers and information that has been revealed so far, plus that gut feeling that any gamer with tens of years of experience gets every now and then. I might be terribly wrong, but I actually doubt that. Here’s how things go:

When I see a long, dark hallway and I know I am in a place infested with monsters, I am instantly afraid. When there’s a flickering light there and I have to take a turn, I am terrified. The (actually uninspired) music of the game turns into silence and the only thing I can hear is the sound of the heart beating: mine, not the character’s. We’re talking about atmospheric horror here and no matter how cliche are the long, dark hallways with flickering lights and jump scares awaiting around the corner, you will be scared. It’s human nature and no matter how many times you’ve taken virtual characters through the same path, you will be scared. You will feel the pressure, your brain will keep you alert, expecting the unexpected. You know that something will happen and you’re trying to prepare for that. It’s the exact reason why you’ll get a scare when it actually happens: you know it will, you just don’t know when. It’s always a surprise.

Are you afraid of the dark?
Are you afraid of the dark?

And The Evil Within is not only about long, dark hallways. It’s about sneaking and hiding, too, among other things: elements that can also have the potential to be really scary when you are already a couple of hours into the game and completely immersed within the story. It might not sound like this when you’re watching a trailer or when you’re reading about it, but when it actually happens and you are actually there, getting closer to the screen and holding your breath when you sneak behind a huge monster, hoping he won’t see you… well, now that’s when things actually change and what might seem like a not-so-scary feature becomes real horror.

Because, in the end, this is what the real horror games and movies have that separates them from the rest: the atmosphere, the pressure that you feel at all times, the constant fear that something unexpected and twisted might happen. Take the example of Slender Man: if you were to describe the game to somebody who never played it, that person would probably consider you crazy for consider it scary. But once you get into the game and start feeling the pressure and when eventually the Slender Man appears, then you really know that the game IS actually scary.

I believe that the same goes with The Evil Within. Trailers can’t scare you, because you’re not there. You are not controlling the character. You are not feeling the pressure. You are not IN the game. But once you do all these, you will be scared!

Here’s the Call of Duty: Ghosts Devastation Ending Scene

Call of Duty

Studies have shown that the huge majority of gamers don’t make it to the ending scene of the games that they play. This doesn’t mean, however, that they wouldn’t like to know how the game ends, and if you’re in such a situation, we are here to help with the Call of Duty: Ghosts Devastation ending video.

I guess it’s pretty obvious that this contains major spoilers and you shouldn’t watch unless you are 100% sure you won’t complete the game or you don’t want to wait to find out how it ends. There, I said it and now you know it. And it’s time to know what really matters now, how does COD: Ghosts Devastation end. Here it is:

So… what do you say? Are you satisfied with this ending?

Titanfall Huge Disc Install Causing Problems, Is Mostly Audio


The Titanfall madness has already started and unfortunately it’s not all good: we’ve tried to fix Titanfall problems already, but apparently there are even more problems with unexpected causes. One of them is the huge install size of Titanfall on PCs, where the size of the game is a whooping 48GB.

The problem caused by this? Well, there are still people who have data caps or live in more remote regions where download speed is pretty slow, so these people seem to be doomed waiting to download 20 GB of data. Data they might never need, because all this huge size (the PC version is 35GB more than the Xbox One version) is nothing but uncompressed audio data. And this is because you will download EVERY language in the game, even though you will most likely need no more than one.

The community is trying right now to create a petition and have Respawn find a workaround for this – like an option to select the language(s) you want the game to download, but until then, everybody has to download this mammoth set of audio data just because. Not nice.

What do you think? Wouldn’t it be easier if Respawn allowed gamers to select the languages they want audio for instead of downloading all that extra and useless data?

Titanfall: How to Level Up Fast & Easy


Now that we’ve talked about how to fix Titanfall crashes and even checked out some basic Titanfall tips, it’s time to get to something that really matters: how to level up fast in Titanfall and get XP points like a pro. You probably know that a higher rank in the game offers a lot more options and makes the entire game a lot more fun, so we should do our best to gain more XP points and level up faster than the rest in Titanfall. Hopefully our guide will help you get through this process safe and sound (and fast), so let’s check it out below!

1. Titanfall: The Next Generation
It’s all about moving to the next generation in Titanfall and in order to do so, you will have to complete all the challenges of that generation first. A new generation will reset your rank, but will increase your XP gains by up to 350%. So simply playing the game and completing the challenges – exploring all the weapons and gear – will automatically help you level up faster. How fast this happens depends on your skill level and your desire to follow the next tips and tricks.

2. Play Last Titan Standing
The easiest way to get XP points in the beta still remains at the moment of writing an amazing option for leveling up faster so make sure you play this mode as much as possible.

3. Get Easy assist XP
I am not sure if this will be fixed eventually (probably not), but it is working now: shoot all the enemy titans that you see and move on. You don’t have to attack and destroy that titan in order to get some assist XP points when that titan dies and they all do eventually… so shoot the titans but focus on AI-controlled opponents which are easier to kill.

4. Kill other pilots
You will get a lot of XP points for killing enemy pilots and if you manage to be the first one to do it, you get even more XP. Since most of the pilots will go for AI-controlled units first, here’s a trick you can try: use the cloaking device and a silenced weapon, go where the AI units are spawned and wait for the pilots to arrive. Go for a surprise attack and you get some easy XP points!

Titanfall Burn Cards: a easy way to get extra XP
Titanfall Burn Cards: a easy way to get extra XP

5. Use Burn Cards
Burn Cards are not just extremely useful boosts in Titanfall, but they can also help you net some extra XP points and level up faster. Killing enemy pilots with Burn Cards activated gives you extra experience points, but the general advantages given by these cards will improve your overall game and in return help you get more XP fast.

6. Farm on AI-controlled units
In the end, the easiest way to get a ton of easy XP points is to focus on destroying the grunts controlled by the AI. Easy to kill and in large numbers, especially weak to Titans (but be aware of other pilots trying to take your titan down), the AI controlled units should be farmed intensely for maximum XP gains.

What other strategies do you adopt when it comes to ranking up fast in Titanfall?