Top Four Potential Failures Of 2017

Potential Failures Of 2017

Potential Failures Of 2017

With 2016 coming to a close sooner than later, I cannot help but think of the future and what it holds in such a wild industry full of disappointments, surprises, and drama.

Not only is 2017 a colossal year because of the myriad of new IPs and returning beloved franchises, but also because two potentially game-changing Consoles are rearing their heads for consumers to devour.

The following four releases I’ve selected cannot with any certainty, be considered failures. On the contrary, they’re probably all going to be fantastic products. I just feel that they’ve all to some degree warranted not only skepticism but serious doubt due to the following circumstances.

Without further ado, I present the top four potential failures of 2017.

Red Dead Redemption 2

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This might be a questionable first pick, but we must focus on the fact that Rockstar, while fantastic at what they do, are a business, and all businesses must make money. With the release of Grand Theft Auto Online, Rockstar has found themselves in the glorious position of raking in so much money that they probably don’t even know what to do with it at this point.

I don’t think that even the most important suits had any idea that GTAO would be as important to them as it is, and that is the main reason I am concerned about RDR2.

If we visit the official page for the game, we see the following.

Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.

The part that mentions the heartland is intriguing, to say the least, but the part that worries me is the fact that they mention providing a ‘brand new’ online multiplayer experience. So far, we know very little about the game so this is all speculation on my part, but if I wanted to make a boatload of cash as Rockstar, I’d make RDR2 a multiplayer game in the vein of Destiny.

We have what appears to be seven main characters and the foundation for a big multiplayer experience, so why not make the game a hybrid game where you have multiplayer in a persistent online world? I’m sure some of you reading this are gushing at the thought of it, but for me, it is awful.

The moment you introduce co-operative play and online functionality, a lot of the immersion and the narrative gets thrown out the window for trash talk and killing sprees. Something about the idea of Rockstar making RDR2 an online-focused game is the exact opposite direction I wanted them to go. I want to spend at least a hundred more hours in the desert being wholeheartedly absorbed in the incredibly detailed world and story. I do not want to spend my time having people call me horrible names and murdering me for fun.

However, I’m more likely to believe that we’ll have two separate modes. I just hope I’m right.

Horizon Zero Dawn

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Horizon Zero Dawn blew my mind when it was shown off for the first time. Seeing an incredibly lush and beautifully unique environment filled with bizarre robotic dinosaurs and tribal warriors made my mind wander endlessly about what would be possible in such a creative world.

it seems so obvious to pair technology with the past as they’re doing, yet this is the first time we’ve seen it done in such a way and it’s inspiring at the very least.

The thing about Horizon, though, is that the more we see, the more the doubt drips in. Those amazing looking flat-headed dinosaurs filled me with curiosity. Yet, when they were revealed to be awful Ubisoft towers that unveil the map piece by piece, it just opened the floodgates for what kind of game this is.

Why do I want to unlock sections of a map in such an archaic, counterintuitive sort of way when I could instead explore for myself and allow my own curiosity to fuel the things I discover? I hate the fact that at the end of the day, this game looks like yet another open-world action game with slight RPG elements that takes way to many ideas from the exceptionally tired Assassin’s Creed franchise. Couple all of that with the fact that what we’ve seen in the actual RPG and crafting systems looks to be very similar to every other open-world crafting RPG. How many hours will I spend gathering flowers and other weird herbs?

Horizon was supposed to be different, yet everything we’re seeing says it isn’t, at least, not mechanically. It also doesn’t help that it will be written by Guerrilla Games, who have yet to actually make a great story in any of their past projects.

Resident Evil 7

resident-evil-7

I must say that I’m not personally worried about Resident Evil 7 as far as it being a good video game. I think that the direction it is taking is not only bold but necessary for the future of the franchise. I was so tired of the bland action trash that Capcom has been releasing lately and I wanted the game to back to being focused on surviving and horror.

That said, the reaction to everything surrounding RE7 has been less than positive, and it makes me worried that the game will not only sell poorly compared to the sales Capcom expects, but be received poorly simply because people cannot accept change in long-running franchises.

I can kind of sympathize, though. I think that it would be nearly impossible for Capcom to actually craft a game that pleases most people, as the audience is both very picky about how the games are, and divided on how they ought to be.

Nintendo Switch

nintendo-switch

The Nintendo Switch is a surprisingly great looking console. I was hesitant about it when all we knew were rumors, mainly because this idea that we’d have detachable controllers to take our console on the go would not only spell potential failure as far as graphical potential but also battery life.

With the recent unveiling of the Switch, the rumors have been confirmed as far as what it is, and that is not necessarily a great thing.

Off the bat, I’d like to state that I think it is a very inventive and handy idea. I love that it’s so adaptable. I cherish my Wii U simply because the GamePad allows me to move around and game. The Switch takes that idea and amps it up to 11 by completely removing all boundaries. You can play it like a home console, like your 3DS, or like a weird sort of tablet off-shoot.

The problems, though, fall into what I have mentioned above. When you have this much mobility with a console, you immediately sacrifice power. I fear that just like the Wii U, the console will lose traction after a short time because of third party support. Why would EA want to bother porting the next Battlefield to a console that is less powerful than the Xbox One, which currently can’t even run Battlefield 1 at 1080p60? We’ve seen this happen with the Wii U and it died so fast it’s shocking.

Beyond that, there is absolutely no way they can get the battery life up to a respectable amount of hours while keeping the rumored 720p graphics. I think these two factors could end up destroying the very innovation that Nintendo strives to bring to the console market.

But, regardless of those things, we can all take solace in the fact that Nintendo makes mostly phenomenal first-party games. Even if the third party doesn’t support it, we’re bound to get a few excellent games from Nintendo each year. Hopefully.

Playing Games as the Antagonists

Games

To (belatedly) celebrate the release of the film Maleficent, I thought it would be fun to have a look at a number of games and just consider what it would be like to play that game as the villain, rather than the hero. I mean, let’s face it, evil-doers are always so much more badass than heroes anyway, no wonder we’ve recently gotten so into anti-heroes.
So here are my top-five games I would love to play through as the villains, rather than the heroes.

GlaDOS (Portal)
GlaDOS is more of an omnipotent presence, than an in-game character. Just the voice of god that makes you giggle, and then die, as you proceed through her course. It might be boring for GlaDOS, having just Chel to look over and torture in the name of “science”. But let’s imagine when the entire facility was at its maximum potential, with dozens, if not hundreds of subjects to preside over. Create whacky levels for them to explore, or simply watch them fail hilariously. You could either design and test these levels, or simply run the facility from your lovely armchair. Making sure you get the most out of your subjects. Making sure they sit on them chairs without lead-lined underwear.

Team Rocket (Pokemon)
Let’s just forget Jesse and James for a moment (easier said than done), and think about the actual corporation that is Team Rocket. Why not Team Flare, who star in the new games? Heres why – Team Flares goal’s are to make money, and make the world more beautiful. Team Rocket’s goal; steal all the pokemon and take over the world! Much, much more awesome.
Now imagine you aren’t collecting Pokemon in the orthodox sense, you’re stealing the little monsters. You’re not playing through trying to get all 8 gym badges, you’re playing through to take over the world! Screw daycare centre and grinding. Screw the three starting Pokemon. You start out as a criminal underling, and you can steal whichever first pokemon you want. And if one of those damn whiny kids come walking past in some stupid adventure to beat some league, just challenge them and take all their money. Who wouldn’t rather play a Pokemon game where the aim is to take over the entire world of Pokemon? Or would you rather just bike along to the next gym leader?

A real outlaw (Red Read Redemption)
No matter how you look at it Red Dead Redemption is an awesome game. It follows ex-outlaw John Marston as he holds up banks….Wait…Robs trains…Shoot…Sleeps with….Nope….Kills everyone…He doesn’t do that either. Ok so the game is 50% staring at a horse’s arse, and little else besides. I don’t think anyone would disagree if the game allowed us to get a little Grand-Theft-Auto in the west, and it doesn’t do any of that! John Marston is a pure straight-shooter, which is about as boring as it get’s in a setting that has it’s own satire on the millions ways people die in the west. Ok, we knew he wasn’t an outlaw anymore, and we knew he was married, and was making atonement for his bandit-y ways, but damn did this game concentrate on the wrong section of his life. No one wants to be constrained in the west, we all wanted to go out shooting people, robbing banks and holding up trains for money. But no…. we don’t ge to do any of that.

Any of the Colossi (Shadow of the Colossus)

I’m going to assume you haven’t been living on an uninhabited island for the past decade, and have had access to a games console, rather than just a ball to keep you company, and that you have also played Shadow of the Colosus. If you have (and finished it) then you will know that at the ending you get the briefest most pathetic glimpse at what playing as a Colosus would have been like. Not that Dormin was anywhere near as tall as some of the actual Colossi you take down throughout the game. I’ll admit, just trying to thwart a single-player as he climbs your body and stabs your face might be a bit rubbish, but if it was more than one person? What if you were as large and as powerful and menacing as one of those Collossi, against an army. Let’s say those guys at the end finally get what they deserve, and they step out into the mainland, giving you the chance to utterly destroy them. Even better, imagine fighting another Colossus. Now that would be a fight we would all be happy to participate in.

Alduin (Skyrim)
If you’ve played Skyrim – and if you haven’t then your excuse better be you’ve been in a straightjacket for your whole life – you might vaguely remember one scene where you were invited onto the back of a dragon. But did you get to ride it – well yeah, I guess – but did you get to control it, did you get any sort of decent view? Hell no!
Alduin get’s top marks because Skyrim is a great land to explore on foot, but from the sky, as a hell-bent fire-breathing evil man-kind destroying black dragon, the game probably feels a bit more kickass. And the map is still big enough to give you a good sense of scale even when you’re whizzing past (stopping to incinerate farms because dragon) that it won’t feel restrictive.
Let’s face it, Bethesda missed out slightly here by not allowing you to control a mythical dragon (even for that second of gameplay they put in), because I don’t think anything would make Skyrim better other than being able to play as Alduin himself. Fighting giants and bears would be pretty awesome, but fighting other dragons, aerial combat as a dragon, against other dragons surrounded by giants, perhaps, would be unbeatable. The only person who could give you any trouble would be the dragon-born. But Alduin would have kicked-ass in that final fight if the dragonborn wasn’t accompanied by three other dead heroes.

My close runner-ups were Ganon from the Legend of Zelda, and Vaas from Far Cry 3. What games would you rather play through as the villain.